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Sixswitch
2003-04-05, 01:13 PM
Alright folks, this is a new thread for posting your Fan Character Autobot profiles in. Once you post your fan character, the staff will have a look and either approve it - or not. They will contact you by PM when they have made the decision.

Please do not try introducing the character into play until the staff has given consent.

Remember, you must have been playing an official tf for the game for at least a couple months before you ask for a fan character. :)

Aero Blade
2003-05-18, 04:34 PM
Name: Aero Blade
Affiliation: Autobot
Primary Weapon: Pulse Lazer, Barrage Lazer
Alt Mode: Helecopter
Motto: "Just leave me alone"

Strength: 4
Intelligence: 8
Speed: 8
Endurance: 5
Rank: 4
Courage: 6
Firepower: 4
Skill: 9

Profile:

Aero Blade is the kind of transformer that always seems to have something on his mind, and its usually something he doesn't want to talk about. Aero Blade isn't anti-social, he just has a hard time getting along with new people, and he won't say why. Once one gets to know him, though, he is very friendly. Aero Blade gives off the kind of impression that something had happened in his past, but will not tell anyone what this is.

Aero Blade, though capable of fighting, was not meant for battle. He is meant to work as a technitian in repairing and working with large machinery and computers. He will more often try to run from a fight, but when he does have to fight, he makes use of his speed and agility to try to dodge as much enemy fire as he can and tries to slowly wear down his oponents. He has very few weapons, among which are the Pulse Lazer (fires a powerful shot, but has a strong recoil and takes a while to charge up) and the Barrage Lazer (fires alot of shots, but are rather weak) which can both can be used in his robot and vehicle mode. Among the other devices that he has, he has vents for creating smoke screens (in both modes), and he has the capability to carry several sets of missles while in vehicle mode, but while doing so he cannot transform into robot mode until all the missles have been used or detached.

Where he can, he will use his intelegence to avoid confrontations with both enemies and allies. He has often been considered a excellent mid-battle tactician. Aero Blade may be hard to get along with sometimes, but he his very loyal to his allies and is someone that can always be trusted. He often uses his free time to build useful devices out of scrap, and when he has the proper parts, he can sometimes design weapons. 99% of the time, if you give him the right parts, he can build you anything you like. Aero Blade usually builds the missles he uses himself.


Aero Blade has a partner, a minicon by the name of Stratus. Stratus is often considered to be a runt, being slightly smaller than the average minicon, and he doesn't boost stats, not enough to be detected at least. But what Stratus lacks in size and power, he more than makes up for in courage. He's been known to on occasion attack full sized transformers. Stratus is a special type of minicon called a Searcher. He is able to sense other minicons, even inactive ones that Autobot scanners couldn't detect. There's a major catch, though: Stratus only has a range of about half a mile. That's very small considering that when Autobot scanners detect minicons, it's usually within an area of several miles, and also considering that we're dealing with 40 ft robots. This short range makes Stratus's ability of very little extra use. Aside from trying to pinpoint a minicon faster, Stratus finding a minicon is quite purely by accident and extremely rare.

Powerlinking - Aero Blade in vehicle mode is a helicopter, having four blades on his top propeller. When he and Stratus powerlink, though, two of the blade detach, one turning into a sword and one attatching to Aero Blade's arm, which when rototed at high speeds forms an energy sheild. Then energy sheild is strong and very hard to shatter, but it draws off all of his other excess weapons' energy, compromising the use of his long range guns. In order for him to be able to use his guns again, they must de-link. When in vehicle mode, Stratus allows Aero Blade to create a temporary energy field around his propellers that extends out a few inches (not too far). This energy does not cause damage, but paralyzes any Transformer that touches it for a few seconds (varying from size of unit, unit's shielding, time exposed to paralyzing energy, blah, blah, ect., ect.). Aero Blade can only create this energy field a few times, and he can hold it only for a few second. He typically saves this for whenever an enemy gets a little "too close for comfort".
Average=6.2

9/15/03 - stats modified with mod permission

Sociopathic Autobot
2005-07-20, 06:01 PM
Name: Sunstreaker
Allegiance: None (Yet)
Function: Binaltech Warrior/Rogue
Weapon(s): Arm mounted Missile Launchers, Electron Pulse Gun, Compressor-Air Gunand.
Alt Mode: Dodge Viper Compact Coupe

STR: 8
INT: 7
SPD: 8
END: 9
RNK: 0
CRG: 8
FRP: 8
SKL: 8

Profile: Sunstreaker is the complete egotist. He feels he is simply the most beautiful thing on Earth. He is constantly discussing his sleek lines, his aerodynamic styling and he is loudly and continually grateful to the Ark for giving him such a magnificent body. Sunstreaker is faintly contemptuous of the other sportscar Autobots, particularly his fraternal twin Sideswipe, whose design, he says, is spoiled by the rearmounted engine in his automobile mode. When he is in his robot mode, Sunstreaker is the most dangerous, most ruthless of the group; a calm, competent war machine. His biggest fault is his tendency to stop so that people can admire him when he ought to be tending to business. After the chaos matrix Sunstreaker stopped being an egotist so much as a war-machine. He lost any form of compassion and became a kin to Decepticons. Eventually he grew tired of the war, and the planet Earth. He wanted the war to end and the sides to merge and re-conquer their home planet, followed by others. When he realized neither side would do this he decided he would take it back him self, or at least attempt too. How ever he had become deranged and started killing humans if he felt they were doing him harm. He eventually got to a shuttle but was shot down by an Autobot team lead by Streetwise and his brother Sideswipe. His body was recovered and rebuilt in an upgraded binal-tech form by a Russian oligarch in a bid to turn Russia back into the Soviet Union, and make them the only country in the world on par with the transformers. Sunstreaker was not to be controlled and eventually broke free from this Tyrant’s grasp and went into hiding when it had dawned on him what he had done prior. With his logic circuits repaired, he has to find a way to get his paint back to yellow and to redeem himself.

Abilities: In Autobot mode, Sunstreaker’s arms are retractable and allow for a missile to be fired out of the socket. Each missile is the equivalent of 450 lbs. of TNT and can down a Decepticon jet fighter at a maximum distance of 37.5 miles. He also carries an electron-pulse gun capable of emitting at 300 bursts per second a beam of highly energized electrons (the high rate of emission makes it effectively a continuous stream of electrons). A sustained burst of 1.5 seconds will burn a 3 inch hole in a .5 inch-thick plate of titanium-alloy steel. It’s dual mode compressor-air gun, can let out a blast of air that packs a 40,000 psi punch, enough to splinter a grove of oak trees. His body construction incorporates a tough polymer-steel skin, making him particularly resistant to artillery fire, with the Binaltech upgrade it is also more resilient too small arms fire aswell. In car mode, Sunstreaker can now reach speeds of up to 220 mph.

Weaknesses: A potent arsenal and tough hide like Sunstreaker's would be sufficient to preclude any serious weaknesses, it it weren't for his ego and sociopathic tendencies. His inability to be a team player and overriding lust for battle often diminish his overall value to the Autobots, and the ease with which he can be baited by anyone, including adversaries, often puts his well-being in serious jeopardy. He also needs a hybrid fuel of human petroleum and energon. While he is more effecient on this fuel, it can be harder to aquire on short notice.

optimusskids
2005-08-02, 11:08 AM
Name: Detritus
Faction: Mercenary
Sub-group: Junkion
Function:
Primary Weapon: Phase Disrupter, Armour-piercing rocket ammunition, Beam machine-gun
Alternate Mode Jeep

According to the urban legend, Detritus would appear from nowhere at a big battle field, and the side that would enlist him as a supporter would win the battle without fail.

But the truth is, he just takes advantage of his own distinguished abilities to collect information and to analyze it, and just takes the side of the armed camp that he judges it will generate the most useful junk in the largest quantities.

He has excellent fighting skills and he can regenerate himself almost like immortal, mending his damaged body with detritus he finds at hand. Actually, his present body is made out of the parts of detritus he scrounged from a battle field on Earth.

He is a marverick outsider who abandoned his home planet "Junkion", and he is aiming at building his own junk empire some day.

Strength 6
Intelligence 9
Speed 5
Endurance 10
Courage 7
Firepower 6
Skill 10



Name: Tunnel Rat
A.K.A : Dragline
Faction: Rogue Neutral
Sub-group:Quintesson Mercenary
Function: Mining Engineer/ Guerrilla Warfare Specialist
Primary Weapon:
Alternate Mode: Tank / JCB

Motto: �I will not rest till my comrades have been avenged�

Strength: 6
Intelligence: 9
Endurance: 5
Speed: 5
Firepower: 8
Courage: 7
Skill: 9



Profile: Dragline was part of a neutral mining crew caught in the crossfire. A Decepticon raid on Yuss was met by fierce fire from Autobots stationed there. A Decepticon munition collapsed the mine they were working in. Dragline was trapped under a collapsed roof his arm pinned beneath the rock fall in complete darkness. The rest of the 25 bot crew were also severely injured. Dragline listened as one by one they ceased to function succumbing to their injuries. He was trapped powerless in pitch black unable to move. Dragline was forced to amputate his own arm bashing away with a shard of rock that his groping hands found in the darkness. Pounding time after time until finally through the pain he felt the last shred of metal part. Once free he found that he was trapped underground, the rock fall having cut off the access tunnel. It took him 4 months working in complete darkness to tunnel his way out single handed. Forced to crack open the bodies of his dead workmates in order to drain their energon supplies so he could survive.

Once through the rock he found that the lift to the surface had also been destroyed. It took him another 2 weeks of slowly inching up the lift cable using his legs and his one good arm to reach the surface. Only to discover that Yuss was devastated by the fiendish Megadeath and that the Autobots had fled leaving the neutrals to their fate.

The experience and the isolation had done something to Dragline. He was no longer the same bot who had entered the mine. His processor had been warped and twisted. He swore that he would avenge his colleague�s. Collateral damage in a war that was not of his making. He swore that he would kill 10 Autobots and Decepticons for every one of his murdered colleagues.

He was in no condition to achieve this however battered and broken and half crazed. He faded in and out of sanity. He was befriended by two �empties� Roterbolt and Telus who looked after him and found him a place in the Dead End. However one day they went out and they never came back.

Friendless alone, he drifted unaware of his surroundings and became easy prey for a decepticon harvester unit. He was taken before Straxus and was sentenced to death in the smelting pool. However he was saved from this fate by Shrapnel who recognises him as a mining unit and persuades Straxus that he would be more useful in this capacity. Forced to work as part of a chain gang mining essential resources. Continuing to work as his comrades collapsed around him. He grew to hate Decepticons more than Autobots but he still blamed both for his comrade�s deaths. Only his thirst for vengeance kept him going, it burned deep inside him and he forced himself to go on. He worked this way for many breems.

He was discovered by a rogue Decepticon scientist Aftershock looking for subjects to perfect his Mega Pretender process. It amused Aftershock to select one of the few survivors of Yuss as a test subject. The scene of overwhelming triumph for one of his greatest creations Thunderwing .

Aftershock planned to test Dragline to destruction in order to improve the process. However Aftershock underestimated what he perceived as a burn out near wreck, Dragline saw an opening and took it.

He bludgeoned Aftershock to death with a piece of lab equipment. He had received some minimal repairs and had a fully functional transformable pretender shell. He fled into the Cybertron underground. However the process was not fully completed. He is only ably to combine with his shell in vehicle mode for very short periods of time. Any longer and he experiences painful electric shocks. His remote control of the shell can be jammed by intense radio jamming on specific frequencies.

Aftershocks work was continued by his students however his untimely death meant that there would always be some bugs to be worked out. This is thought to explain the quirks of the only known Decepticon Mega Pretender unit. Aftershock was never able to retrospectively apply what he had found from further testing on Dragline to the original prototype. It also explains why there were never any other known Decepticon Mega Pretenders.

Dragline scrapes an existence underground and finds in order to survive attacks from the like of Jackhammer, Warhead, and Rotgut & Slayride and in order to have the necessary firepower to achieve his vengeance he needs to upgrade himself. Stumbling across an abandoned Decepticon development lab in no man�s land. He upgrades his frame. Aftershock having done just enough repairs to keep him alive.

The main upgrades are a spinning saw blade on 1 arm which he can retract and a missile launcher in the other which he mainly uses to fire a grappling hook. These were to ensure that he would never be trapped in a similar situation like he was in the mine and were also what he could adapt from the available tech. While there he notices specs for 2 new Decepticon units Roadblock & Dirtbag as yet unbuilt.

From this point until the Quintesson invasion he has killed a number of Autobots and Decepticons. He chose the nom de guerre Tunnel Rat

1 Aftershock � Decepticon scientist (think Flame type.) bludgeoned
2 Spincycle - Decepticon Duocon (motorcycle and sidecar / helicopter combination. Ambushed while on patrol
3, 4, 5 Vector, Delta Canard � (Decepticon seeker squadron) Ambushed while gunning down empties.
6,7,8,9 Dashboard, Roadstripe, Crashbarrier, Crossroads (Autobot micromaster car patrol) explosives planted under road.
10, 11, 13 Zoom, Flashcube, Focus (Decepticon reconnaissance unit) Booby trapped their quarters
14 Cabover (Autobot Minibot) Autobot Academy student ambushed in sewer
15 Braggart (Decepticon assault unit) Lured in a trap of monofilament wires that cut him in 2.
16 Gargoyle (Autobot Monsterbot) Dropped a building on him using explosives
17. Weathervane (Autobot meteorologist) gunned down while taking weather observations.
18. Seamount (Decepticon hovercraft) lured into a sewer when drunk and killed.
19, 20, 21 Grind, Whiphand & Thumbscrew (Decepticon interrogation unit) sabotaged their shuttle craft.
22, 23, 24 Tipper, Quarryman, Mudslide (Part of an Autobot micromaster combiner squad engineering unit) blew up bridge while they were crossing it.
25, 26 Static & Erase (Autobot tape gestalt) killed in open battle.
27 , 28 unknown but records indicate one Decepticon and one Autobot.

He also killed Rotgut and Warhead in a fight in the sewers but doesn�t count them towards his total as they were rogue not Decepticons or Autobots.

For every 10 Autobots and Decepticons he kills, he writes one of his dead comrades names on the side of his turret. Currently has Drill-bit & Pick-Axe stencilled on the left side.

He turned up one day at a Quintesson facility with a Decepticon head in one hand and an Autobot head in the other and asked where he could sign up.

Description:

His robot mode is similar to the Autobot Actionmaster Rollout except a bit chunkier. (Where Rollout is Orange Tunnel Rat is Midnight blue, Where Rollout is Blue, Tunnel Rat is Silver.

His Vehicle mode is a slimline version of G2 Roadblock but with 6 wheels. The transformation is similar. He also has a retractable spinning saw blade on one arm and a retractable hand on the other which can fire missiles and a grappling hook.

Pretender Shell Human form: human Squaddie in camouflage uniform. He has armoured shoulder pads and a pair of guns mounted on a backpack which point over each shoulder Crankcase style.

He has a standard helmet on his head covered in camouflage netting. On the left side of his face he has one of those microphones that hangs down over his mouth.

Pretender Shell Vehicle: a tank in green and black camouflage scheme. Looks a little like G2 Stalker The turret has a 50mm cannon on each side and a pair of smoke dischargers.

Transformation. Lower Legs hinge sideways and outwards to rest against his thighs they have tracks on the outside. Arms revolve at top to reveal front pair of tracks. Shoulder guns swivel back to point forward and backpack becomes turret. Shoulder pads swing across like on Vroom to cover head and form nose of the armoured vehicle



Strengths: Has excellent night vision, an expert with explosives, is at home underground. To compensate for his loneliness he talks a lot when in company but sometimes he can come up with something off beat or anon � sequitur which will disturb his companions. Tunnel Rat has a disconcerting habit of talking to himself and staring into space. His fellow mercenaries reckon there�s something not quite right about him. Has extensive knowledge of sewer and tunnel system. In digger mode his scoop contains sensors that can detect minerals , tunnels etc.
Pretender shell doesn�t register on standard transformer detection systems which explains why he has lasted so long. He is armed with a double-barrelled plasma-shell shotgun when in shell mode.


Weaknesses: Slow in vehicle mode. In digger mode he lacks armament. Unable to combine 2 vehicles without intense physical pain. Vulnerable to radio jamming. Lacks experience in open combat. Most of his experience has come when taking an enemy by surprise. Not a team player He doesn�t really care whether he lives or dies this gives him a tendency to get into difficult situations. Must remember to reduce rate of fire of backpack guns in shell mode as too rapid fire has a tendency to blow him off his feet. Has to restrain himself from taking out his mercenary comrades who were once part of the Decepticon army. He has to remind himself that they are now rogues like Rotgut and co and wouldn�t count towards his official total.

Heinrad
2005-08-04, 03:10 AM
Kick Off

Allegiance: Autobot/Cybertronian
Sub-Group: Action Master
Function: Security Expert
Weapons and Equipment: Sonic Blaster, Magnum Force cannons
Alt-Mode: 1971 Plymouth Hemi 'Cuda

"Draw courage from defeat, and you gain more than you lose."

Strength: 9
Intelligence: 6
Speed: 6
Endurance: 9
Rank: 6
Courage: 9
Firepower: 6
Skill: 7


Profile/History:

Kick Off's skills as a security expert were learned the hard way. Captured during the Great War, he wound up fighting in the Decepticon grease pits beneath Polyhex, a plaything to be tormented for their amusement, his only thoughts those of getting away, his life boiled down to a simple precept: Kill or be killed.

Fortunately for Kick Off, his strength and power made him impossible to beat. At one point, he even attempted to rally the prisoners, to attack the guards en masse so they could escape from the grease pits and get away.

To say his plan failed miserably would be putting it mildly. The prisoner revolt was crushed mercilessly. For attempting to break out, the guards came up with a unique form of punishment. They burned out his transformation circuits, burned out his connectors to them, and finished it off by welding his seams. They removed his transformation ability, and wrecked any hope of getting it back.

Not wanting to lose their favorite fighter(while he was a troublemaker, he was pretty profitable), they gave him some of the manouverability back, and boosted his firepower slightly by fitting him with a turbo pack, giving him the ability to fly.

He did learn something from the failed revolt, however. The Decepticons hadn't suddenly shown up in response to the sounds of the revolt starting. They had picked out a point in the passageways where they could decimate the escaping prisoners, crushing the revolt before it could really start. They'd simply bugged the cells, used cameras, and long range monitoring. From that point on, he started to scrutinize his jailers that much more, learning all that he could about their procedures and equipment.

He managed to finally make his getaway, using what he'd learned against his captors, but the cost was high. His plan had hinged on the gap in the security immediately after the match, when the guards were distracted. He'd planned his escape with care, and knew that if he didn't escape then, he probably never would. Unfortunately, his final bout put him in the arena against his best friend. Only by killing his friend was he able to make his escape. This, above all else, has fueled his hatred of , and quest for vengence against, the Decepticons ever since. He managed a small measure of immediate revenge during his escape by stealing an experimental Turbo-Cycle(a prototype of what would eventually become Axer's Turbo-Cycle), which increases his speed greatly.

Abilities:

Kick Off is extremely strong. He is a skilled warrior and has an intimate knowledge of Decepticon security measures. His turbo-pack allows him to fly at speeds up to 450 mph, and provides him with a retractable, shoulder mounted heat-beam cannon. His rifle(and weapon of choice) is a Sonic Blaster. He has also kept the Turbo-Cycle, painting it in a color scheme similiar to his, as a tribute to his lost vehicle mode. He has made some modifications to it, adding a particle cannon to the weapon hardpoint next to the handlebars, while keeping the hi-ex missiles for the sidecar's launcher.

Weaknesses:

Kick Off lust for vengence against the Decepticons in general(and his jailers in particular) can interfere with his priorities. The Turbo-Cycle, being a prototype, lacks a true alt-mode(no battlestation/pom pom cannon), and breaks down more often than Kick Off would care to admit.

Following recent events.........

Following the disasterous(if successful), attack on the Quintession weapons research facility, Kick Off’s Turbo Cycle was a twisted, broken ruin. As was Kick Off. Among the items retrieved from the facility was a bodyshell prototype. Kick Off’s spark container and personality components were placed within it, and while he misses his old body(and the Turbo Cycle), he’s enjoying his new body immensely.

New Abilities:

The new vehicle mode is that of a 1971 Hemi ‘Cuda, able to accelerate from 0 to 60 in 2.5 seconds and a top speed of 250 mph with a range of 4000 miles. His “Magnum Force” laser targeted shoulder cannons fill the void left by the loss of the Turbo Cycle’s missile launcher, firing explosive shells as far as a quarter of a mile away, and are deployable in vehicle mode. His hand weapon is still his preferred Sonic Blaster. In robot mode, he has a built in jet pack.

New Weaknesses:

Kick Off’s lust for vengence against the Decepticons in general(and his jailers in particular) can interfere with his priorities. His new body is not without it’s drawbacks. The laser targeting system occasionally glitches, causing him to lose his target lock. The cannons themselves tend to jam if he doesn’t clean them often, and he’s having problems readjusting to having a vehicle mode. So far, he’s driven through three reinforced bulkheads, stripped his transmission gears twice, ruined his rims, and somehow managed to blow his carberator out through his hood while starting his engine. He hasn’t had this much fun since stealing his Turbo Cycle………

Heinrad
2005-09-02, 04:09 AM
Black Battle Convoy

Allegiance: Resistance/Himself
Function: Military Strategist, Troop commander
Alt Mode: Semi-rig w/tanker trailer
Primary Weapons: Dual barrel laser rifle, energo sword, 2x shoulder mounted micro-missile batteries

"All shall fall before my wrath!"

Strength: 10
Intelligence: 10
Speed: 9(5 with trailer)
Endurance: 10
Rank: 9
Courage: 10
Firepower: 10
Skill: 10


Profile:

For all the good that Optimus Prime represents, he has a literal mirror image. Black Battle Convoy. When the Quintessions attempted to use Prime as a catspaw to destroy the Autobots(see Dark Awakening), there were those who thought ahead, looking to a possible contingency plan. To this end, they copied Prime's laser core, and everything still contained in his memory circuits. After much time invested, not to mention money, the project bore fruit, and Black Battle Convoy was created. Emotionally, he's a mirror image of Optimus Prime, all hatred and anger, with a core of cunning that would make even the most cunning Decepticon green with envy. If he shares any emotional traits with Prime, he buries them beneath his hatred. His hatred of all life. His hatred of the weak-willed Autobots. His hatred of the incompetant Decepticons. His hatred of his pathetic Quintession masters....... and most of all, his hatred of himself.

Abilities:

Physically, he is Prime...... but Prime as the Quints would have designed him. Built purely for combat. He's extremely intelligent, and an excellent tactician and commander. His big advantage over his counterpart is his weapons loadout. He carries a dual barrelled laser rifle, and is an excellent marksman. He is extremely skilled with the energo-sword, and his willingness to fight dirty helps him alot. In robot mode, the box-like structures on his shoulders house micro missile batteries, each launcher with a range of over 5 miles, all missiles independantly targetable. His trailer, too, boasts a powerfull array of weaponry, the main piece of which is the heavy long range artillery cannon. Also included is an annihilation disc launcher and a ripple-fire missile pack.

Weaknesses:

Despite safeguards and precautions, the Quints don't trust him. Especially since the function that he was initially designed for proved to be moot, as there was no organized defense of Cybertron. Rumor has it that the Quints are contemplating breaking him down for parts. He knows of these rumors, and intends to make them pay dearly if they try.

Aero Blade
2005-09-07, 03:49 AM
Name: Wing Saber
Function: Aerial Warrior
Affiliation: Autobot
Subgroup: Ancient\First Transformers
Weapon: Anti-matter missiles (6 in total), Plasma Cannons, Chaff mechanism and Flares
Alt Mode: Aerospace Fighter
Motto: “Courage and Fortitude are the foundations of a true warrior.”

Strength: 9
Intelligence: 7
Speed: 10
Endurance: 8
Rank: N/A
Courage: 9
Firepower: 10
Skill: 9

Profile:
Wing Saber served as a first class transport for members of Cybertron's high council before he discovered his true calling as a warrior. He served for nearly 3 Eons as the personal transport of the other Ancients. And while he knew that what he did was important, he felt as if he was less than respected for his work. He was “just” the transport. This all ended with the betrayal of the 13th Transformer. Wing Saber was instrumental in his defeat, using is cloaking skills and fast attacks, he was able to keep the Fallen down.
When the Cybertronians began to leave the planet just before the First Great War, Wing Saber joined them, believing that other civilizations could be taught to fight Unicron. He believed that the more that stood against the coming darkness, the greater a chance of survival they had.

Weapons and Abilities:
Subject is incredibly fast in both robot and fighter mode. Capable of fighting at Mach speeds in Robot mode as well as a top sustainable speed of Mach 12 in fighter mode. This allows subject to reach escape velocity on most planets. He also has an internal mechanism that is similar to a Trans-warp drive - allowing him to fold space and traverse great distances in a matter of seconds. As it is an internal ability, it is also much more accurate and reliable than a Trans-warp drive.
Subject uses Anti-matter missiles (mounted at the front of his fighter mode and at his hips in Robot) as well as Plasma Cannons (outer wings in fighter mode and feet in Robot mode) as his primary weapons. He is also equipped with a variety of missile defence systems.

Weaknesses:
Subject has no known Physical weaknesses. He is, however, still worried about his worth to the Transformer race. He will go out of his way (and at times put himself in great danger) to prove his worth as more than just a transport.

mastasini
2007-02-09, 02:44 PM
so this is my first fan character profile

Decepticon
Name: Loadrun
Function: Resource collector/terraformer
Motto: “a steel seed, well nurtured, can grow in a mighty steel empire”
Alt mode: identical as G1 throttlebot wideload but in White and blue colours

Tech Spec:
Strength 7
Intelligence 6
Speed 2
Endurance 6
Rank 5
Courage 6
Firepower 1
Skill 7

Profile: The robot that is now Loadrun was once a standard worker/process droid in a factory that was attacked by the throttlebots. He was badly damaged during the assault. After the capture of the throttlebots by Ratbat, Ratbat scanned all their bodies and abilities before giving them a disguise suited for earth.

But Ratbat also needed someone to secretly scout the galaxy for resources and the construction of small scale bases. He decided the body of wideload was most suited for this due to his great strength and his hands and tires' sensors that were able to find new sources of raw materials. Loadrun was rebuild as a copy of wideload but due to budget constraints and availability of materials his endurance and strength were greatly reduced. His intelligence, skill and determination however were not and he kept a serious hate against the autobots and the throttlebots in special.
Loadrun usually works alone or with a small team to set up decepticon outposts around the galaxy. he is a methodic, cold bot with no regards for organic life or a planet's ecosystem.

Abilities: Sensors in tyres and hands can find usable material and ores on any type of soil. Is able to single handed build a small decepticon outpost with minimal materials. Strongly believes in decepticon cause. Can be a good leader in a small group but enjoys solitude more then anything.

Weakness: Lacks speed and firepower to be a match for most battle oriented transformers. Is used to take decisions alone.

Reflector
2007-03-05, 08:44 PM
Name: Gigatron
Function: Decepticon Commander
Primary Weapon: dual swords/missile launchers/laser cannons
Alt Mode: jet, car, bat, dragon, hand, many more
Motto: "Leadership is not simply a testament of power. It is genetic."

Strength: 10
Intelligence: 10
Speed: 10
Endurance: 8
Rank: 10
Courage: 9
Firepower: 5
Skill: 10

Profile: A mercurial warrior from a distant future, Gigatron returned to 2015 to alter the Decepticons' grim fate. Confident, powerful, and refined. Sees himself as above many of his soldiers, but commands their respect through his strength and dedication to the cause. His only loyalty is to conquest - once Galvatron's most staunch supporter, Gigatron has now begun to believe he is the most effective Decepticon leader. His legacy of success lends credence to such claims. He is a lofty thinker, always keeping the future in mind without allowing the present to slip away.

Abilities: Gigatron is a sixchanger, having jet, bat, dragon, hand, and racecar alternate modes. He is an excellent soldier and a better commander, being both massively strong and intelligent. He has a powerful tactical mind and a vast (though fairly vague) knowledge of Transformers history, even into the future. In racer mode, he can reach speeds exceeding 300 mph. In jet mode, he can reach escape velocities and is equipped with hyperdrive engines. In dragon mode, his twin heads are equipped with mouth-mounted flamethrowers. In bat mode, his gaze can hyptonize weak-willed Transformers and his fangs can drain fuel. In robot mode, he can fire lasers from his forehead and is versed in Cybertronian martial arts. He is equipped with a pair of beam swords that double as missile launchers and can combine into a battle staff.

Weaknesses: Gigatron is often over-confident in his abilities. He can be seen as overly ambitious, and his disregard for those he considers beneath him can be a threat to his power.

TFA History: After successfully reviving Galvatron and spearheading the Decepticons' return to glory in 2015, Gigatron served temporarily as Metrotitan City Commander and Protector of Earth until he went to Cybertron to stop Jhiaxus from destroying the universe. After leading the main assault on and helping to destroy Unicron, he received the Decepticon Matrix of Leadership from the dying Galvatron and became Decepticon leader Teratron. His shaky tenure, including a period of extended peace with the Autobots and a civil war with upstart Thunderwing, was cut short by a revived Megatron (whom he later destroyed) kidnapping him and the Matrix.

Following Galvatron's revival, Gigatron vanished back into the future for some months, until he returned to 2018 to reclaim his title. With Galvatron's presumedly suicidal deep space recon mission lasting many months, Gigatron reclaimed de facto leadership of the Decepticons and resumed a campaign of aggression toward the Autobots. In 2021, the Warworld was completed, and Gigatron called a temporary ceasefire with the Autobots to reclaim Cybertron from its Quintesson occupiers.

tahukanuva
2007-03-08, 08:13 PM
Name: Deathlok
Function: Field Commander
Motto: "Any cause worth fighting for is worth dying for."

Strength: 9
Intelligence: 10
Speed: 8
Endurance: 8
Rank: 7.5
Courage: 10
Firepower: 6
Skill: 8


Very little is known about the warrior called Deathlok, who appeared on Cybertron shortly after its retaking. From what intelligence has gathered so far, he's incredibly powerful, and seems to be unwaveringly faithful to the Decepticon cause. While he appears to be no more than a brute savage, that apperance belies that he is, in fact, a military genius. Deathlok gets along well with his soldiers, treating them as friends, rather than fodder. Deathlok is also respectful of his superiors, a trait that's uncommon in the Decepticon army, and would fight to the death to defend even one of his comrades.

Weapons/Abilities: Deathlok carries a large battle axe and a broadsword. He appears to have considerable skill with the blade, almost on par with Bludgeon's mastery of metallikato.

Weaknesses: Deathlok appears to care deeply about his troops' well being, often causing him to abandon a fight to help a fallen ally. He's also lacks ranged weapons, so he's vulnerable to arms fire.


Appearance: Deathlok looks similar to Cryo Scourge (http://tformers.com/reviews.php?op=showcontent&id=717), but without the extra dragon heads, and a headsculpt similar to Rebirth Megatron (http://www.tfarchive.com/toys/reviews/jrm_revconvoy.php)

Warit00
2007-04-18, 08:47 AM
Name:Wardust

Function: Warrior

Alt Mode: Hover Combat Vehicle (Think about Hook alt mode but minus wheels and replace the hook with bazooka plus a slot below cockpit to put his blaster in)

Armanent: 1 Beam Bazooka , 1 Submachine Blaster (Size same as Uzi)

Strength 6
Intelligence 3
Speed 4 (7 when thruster activated)
Endurance 7
Courage 7
Firepower 9
Skill 8

Profile: Once he fought for money ,now for Quintesson believing that other with bring nothing to Cybertron but ruin .
His physical abilities like other ordinary Cybertronian. Although not a tactical genius but he does know what to do and not in battle
and prefer a surprise attack instead of face to face combat. Equipped with beam bazooka can make him even more dangerous in the battlefield.

Abilities: His beam bazooka are made for sabotage and disrupting advance but may take several shots to pierce strog armour such as gestalt. He also equip a
power storage that can supply his bazooka for 12 shots. A slot below cockpit can insert his blaster and fire it.
His alt mode max speed is 40 mph when he activated his thruster is speed will go up to 80 mph for 5 second to escape from the midst of battle can be used once per one recharge.

Weaknesses: In alt mode his bazooka are fixed in one place and can't rotate. His bazooka power storage are though but concentrate fires
can make it explode if unfortunate enough the explosion can kill Wardust himself. Everytime he pull his bazooka trigger it will take 2 more seconds to fire during that 2 second a it will also make a loud VEEEE sound.
Wardust is a fool and can easily be toy with or use as a tool. He is loyal but if persuasive enough and with enough money he might accept some little
dirty job as long as he know that the job won't harm his master.



Sorry about my grammar.
So what do you think?

miked23
2007-05-19, 07:42 PM
"I will leave nothing standing"
Name : Vindicator
Faction: Decepticon
Battle feild role : heavy gunner/ assault
Weapons:2 Twin Linked laser Cannons ,1 twinlinked machine gun, 1 Engery Blade built in the the left arm for close combat. 1 sheild.
Alt mode: Silver and black Battle tank. (the tank i had in mind for when was thinking of his design was similar to the Warhammer 40k landraider.)

Strength 10
Intelligence 7
Speed 3
Endurence 6
Rank7
Courage 9
Fire power 9
skill 7


Profile: Vindicator is a though ruthless Warrior on the battle feild. He is loyal only to his leader and will follow there orders to his end and if anyone fails to follow the chain of commande he will enforce it at the word of his supireor. He believes that enough fire power and strength will win the battle and that Failure is Never an option. Because of his loyalty other decepticons think that he could be an autobot on the inside. Even thought they say that Vindicator would never be cought fighting with the autobots.
When the Decepticons went to earth in search of Energon. Vindicator was with the rest of the decepticon left on Cybertron fighting the Autobots and trying to win the war.

Abilities: Vindicator has the ability to fire both his shoulder mounted laser cannons at the same time to create one large blast with enormus power. This ability is very well suited for seige warfare.
Even thought his vehicle mode is less manuveralbe it is well armored and allows him to fire his lasers more but with less strenght.

Weakness: Vindicator is large and well armored. This is all good but becuase of this he is slow and in small areas were his enemy may have room to manuever he may not. Also becuase he can fire such a powerful blast to breach fortifcations it takes up alot of energy mean that once he uses it he will be very vunerable and will not be able to use engergy weapons for a short amount of time.

Warit00
2007-07-12, 01:29 PM
Changing Rosdos's profile.

Name: Rosdos
Allegiance: Autobot
Subgroup: Lightning Strike Coaliation
Function: Artillery
Primary Weapon: 4 artillery canons
Alt Mode: Military artiillery vehicle, Blaster pistol, Gladius
Motto: Words can kill everyone even yourself.

Strength: 8
Intelligence: 7
Speed: 1
Endurance: 8
Rank: 6
Courage: 8
Firepower: 9
Skill: 8

Appearance: Cyan, taller than ordinary Transformer, In robot mode artrillery guns are on his back and can adjust the angle.

Profile: After living and hiding alone for several years on Cybertron and barely got out of the planet. He finally found a place to live ,with the Autobots. By wiping his memory, Rosdos became more friendly to his comrades and he believes that these are people who will stick with him through tick and thin.
After many years of fighting he became a skilled warrior
and more ruthless to his enemy. Although not a warmonger
but in the battle the thrill of fighting consumes him and eager to kill his enemy. He also better at using his artillery canons
and has developed some basic melee fighting make him less nervous in close combat even less because he always carries a blaster pistol and a gladius. In normal ,peaceful stuation he somewhat quite but friendly with fellow Autobot.


Abilities: Cybertron means a chance to improved his guns. His canons are automically heating themselves with small piece of energon make his canons always ready for a day. His guns can also fire various type of shell those are smoke, EMP, flash, position locator, cluster shell ,net. He was trained in melee combat
but uncomparable to the skilled melee fighter.

Weaknesses: Rosdos is slow his max speed is only 35 km/h
His energies consuming rate are twice as normal it is possible that
excessive using of his canons and empty all of his energy also overheating the canon can make it explode. In stressed and pressured combat situation he might blindly charge the enemy with his galdius. As result from self modifying mechanic problem may occur even rendered his part motionless for a short peroid.


And another one.


Name: Spearhead (OC1)
Allegiance: Quintesson
Subgroup: -
Function: Assualt warrior
Primary Weapon: Main tank gun, Missles ,Heat rifle, Null gladius
Alt Mode: Tank/Fighter Jet
Motto: When you lose hope you also lose a chance to win.

Strength: 8
Intelligence: 7
Speed: 6
Endurance: 9
Rank: 4
Courage: 7
Firepower: 7
Skill: 8

Appearance: Like Overcharge but painted in dark blue with ruby red optic.

Profile: Expendable, Canon fodder, Stupid, Only handy in numbers
that what people think of drone. But OC1 came across that limit
and consideres more "useful". Most drone won't survive in this hiding and running state. With the help of Wardust he finally developed his intellegent. Drone always need leader to tell them what to do but OC1 can fight on his own and even lead other drones. OC1 then reinforced his armour making him tougher on the battlefield also able to be leading the assualt formation and earning him a new name Spearhead. He later sported dark blue colour and bright redish optic made him looked more aggresive and different from other Overcharge.


Abilities: His favourite tactic is keep charging and firing toward the enemy a thougher armour are made for this assualt tactic. More intelligent than before ,he know order is to issue to other drone and what to do in battle.

Weaknesses: Some drone personality are remain such as clumsiness and careless. Better armour came with price it also lower his maneuverbility in some situation slow speed may lead to capture or kill. Over these years OC1 seldomly uses his jet mode reducing his flying skill also heavier armour are not for fighter jet.

So what do you think?

Bartmanhomer
2007-08-09, 04:35 PM
Name: Mauler
Allegiance: Autobot
Function: Warrior
Primary Weapons: Energy Guns, Energo Sword, Missile Launchers.
Alt. Mode: Saleen S281E Car
Motto: "Destroy Everything!"

Str: 7
Int: 3
Spd: 7
End: 7
Rnk: 2
Cou: 7
Fpw: 7
Ski: 3

Profile: Mauler is a powerful autobot warrior from cybertron. He likes to destory his enemies in battle! Now he send in earth to destroyed the deception. Mauler is very abrasive and violent he could face any challenge and think about fighting for victory rather than saving other races. Mauler believe that violence will bring good to the universe. Not peace. He have a very miltartistical code of violence and destruction in the autobots. Not only he despies the deceptions he very prejudices about all the race, including the other sub-group of the faction. If one of his own teammates disrespect him. That team mates is his own enemy.

personalities: He very aggressive and very dumbfounded also he very violent and destructive. What makes Mauler tick being allies with humans, others beings. Sometimes he's very strict and moody when he socialize with other humans and a few autobots.

abilities: He possessed two energo swords, two energy guns in and missile launch on the back of his shoulder on robot mode. He could drive about by 250 miles per an hour. He possessed tremedous strength,endurance and firepower. In vechine mode, Mauler possess laser cannon and missile launch on the hood of the vechine and both side of the door.

Weakness: He very dumb, lack of judgment and very over-aggressive. Most likely Mauler could overly attack everyone even his own teammates, humans and etc. He also doesn't follow orders very well during the fight! He could cause total rampage during the fights.

Warcry
2007-08-24, 04:17 AM
[[Kept for Heinrad]]

Name: Quickshot
Allegiance: Space Mafia
Function: Gunman
Alt-mode: F1 Race car (red and black Classics Mirage repaint)
Primary Weapons: Laser blaster
Motto: "Shoot fast, or you'll shoot last."

Strength: 4
Intelligence: 7
Speed: 9
Endurance: 5
Rank: 6
Courage: 3
Firepower: 7
Skill: 9

Profile: A vicious sociopath with no respect for life, Quickshot would just as soon murder someone than talk to them. He has a hard time following orders that involve stealth or subtlety, so Turnpike will only bring him along on jobs that require an infusion of senseless, widespread violence. Even then, Quickshot will often go above and beyond his assigned task, slaying anyone he comes across for the simple pleasure he gets from murder. His hair-trigger temper often prompts him to kill people who shouldn't be killed, such as business partners or even fellow Mafioso. Turnpike is often forced to brutally knock him back into line, and probably would have eliminated him ages ago if he wasn't so fantastically skilled when it comes to killing.

Abilities: Quickshot is an elite marksman with almost any sort of firearm. He has lightning-fast reflexes which sometimes make him seem prescient. He carries a laser pistol that he obsessively keeps zeroed to within a tenth of a degree of arc accuracy at on kilometre. In vehicle mode, he is faster than almost any land-based Transformer.

Weaknesses: Quickshot's wild, uncontrollable killing sprees tend to leave behind a lot of evidence for authorities to follow. Despite his renowned skills with firearms, he is physically weak, and despite his speed, he is a poor driver.

Skidmark
2007-09-14, 11:21 PM
Name: Skidmark
Allegiance: Autobot
Function: Aerospace Fighter/Weapons Specialist
Primary Weapon: Duel long range rifles
Secondary Weapon: duel rifles combine to form super laser
Alternate mode: Modified Solid-colored black ADF-01 Falken*
Motto: “Loneliness and depression combined,is the ultimate weakness”

Strength: 6
Intelligence: 8
Speed: 8.5
Endurance: 6
Rank: 3
Courage: 9
Firepower: 7
Skill: 5

Profile:
Skidmark is new to the Autobot forces, but that still doesn’t make him afraid to take on a challenge. Most of the time he’s a shy guy; just minding his own business. He doesn’t have any friends, due to the fact they were all killed in battle. Nor does He have any possessions, because they were destroyed when his apartment was bombed. Skidmark gets very lonely and depressed sometimes, but other times he can be happy. He recently started studying Earth history and became very fascinated. He appreciated the fact that they might be small, but they are very inventive and clever. That’s why He chose one of their aircraft prototypes as his alternate mode. He also studied Cybertronian weaponry and aerospace tactics.

Abilities:
Skidmark is slightly skilled at dog fighting and is increasingly learning. He is also slightly skilled at making weaponry and is increasingly learning. In Falken mode, Skidmark’s top speed is mach 8 with a cruising speed of mach 2. Falken mode is highly maneuverable at low speeds but decreases as he gains speed.
Duel rifles are semi-auto that can shoot most types of rounds. When combined, the super laser can pierce most armor.

Weaknesses:
What Skidmark has in knowledge, he lacks in experience. Most of his weapons haven’t been battlefield tested. If he fires the super laser to long, it could drain his power reserves and temporarily shut him down. His Depression can effect his battlefield effectiveness.

*Here's some info on the Falken (http://en.wikipedia.org/wiki/ADF-01_Falken)
Here's Some (http://static.rcgroups.com/forums/attachments/1/3/8/9/5/9/a1363624-29-falken03.jpg)
pics (http://static.rcgroups.com/forums/attachments/1/3/8/9/5/9/a1363625-242-falken04.jpg)

(I changed the function,rank, and speed, and motto)

Clogs
2007-09-18, 10:15 PM
NPCs: with thanks to the mods for indulgence

Name: Catady
Function: Reporter, insertion specialist
Allegiance: Cybertronian Broadcasting Corporation
Alt Mode: Similar to large Earth cat, pale blue and cream

Profile: Catady’s cat form is slinky and quick, with hydraulics in all limbs, enabling her to leap fairly large distances and pack a punch in robot form, and she has an extendable grappling device tail. Originally a member of the Autobot Resistance during Decepticon occupation, she spent a lot of time in reconnaissance work, which she enjoyed until severely injured. Shaken up by her brush with mortality, she retired herself from service, but could never resist the temptation to watch the action. Naturally, during the peace, this led to her latterly chosen profession. A bit self-centred, she is still a go-getter and hates boring assignments. Catady does not carry any weapons except her claws.


Name: Cattermaul
Function: Construction
Allegiance: Decepticon
Alt Mode: Dark green Caterpiller 973C Track Loader

Profile: Decepticon mech with an evil sense of humour and an addiction to Syk. Not bright, but nowhere as dumb as others think he is, considering how long he has survived. Cattermaul is a basic construction unit designed to build and fortify structures along battle lines, which role he performed until there were no obvious battle lines any more. Cut adrift, he ended up in the Dead End, where he settled to happily extort what he could from his neighbours and get agreeably stoned, until some old friends got in touch... Weapons include an array of demolition bombs and a mean left hook; his right arm carries his bucket, which he employs as a shield. However, he prefers to crush his foes beneath his tracks. Has a tendency to be overbearing even when trying to be friendly.


Name: Drone
Function: Seeker/Spy
Allegiance: Decepticon (lapsed)
Alt Mode: Dark purple, yellow and blue F-15

Profile: Drone is so named because his engines make a low, throbbing, single-note sound which unsettles everyone around him. He served during the war, spent some time in Thundercracker’s Wing and stole anything not fixed down to sell on the black market. An expert in espionage, he used his skills to avoid trouble rather than against the enemy. A sneaky character, he is always on the look out for small and unconsidered trifles, and always up for annoying the superior officers he regards as there to stop his fun. He carries two hyper-calibre machine guns capable of firing both tracer and standard incendiary rounds.


Name: Interceptor
Function: Seeker/Warrior
Allegiance: Decepticon (lapsed)
Alt Mode: Gold and white F-15

Profile: Well, Interceptor looks good, flies beautifully and is an excellent shot with his arm-mounted twin-laser blasters. If anyone should be on the fast-track to senior rank, this is the mech – but that is his own personal opinion. Frankly, he has such a shallow personality, if he were a puddle you would barely wet your toes. Likes inane fun and is not afraid of anyone, probably because he does not take anything – except himself - seriously. However, he can be utterly devious and enjoys nothing more than setting someone up for a fall, providing it gratifies him in some way. Due to his constant disobedience, Interceptor spent much of the war in Decepticon detention units where he acquired some questionable links and skills.


Name: Cyane
Function: Medical Chemist
Allegiance: Neutral
Alt Mode: Pale green and orange microscope minibot (think fem Perceptor)

Profile: Cyane fled Cybertron with fellow Neutrals before the war started and joined the small Autobot colony of Vocan. Inevitably, Vocan was destroyed by Decepticons, who took many prisoners to Polyhex as slave labour; Cyane, however, managed to escape into the Dead End and hid there, making a living out of her chemistry skills, which had a medical grounding. This led to her falling in with narcotics dealers and she has led a shadowy life on the edge of criminality since. Too afraid to leave, Cyane is bitter about her lot and might well be responsible for more than one fatal poisoning among underworld figures.


Name: Spikard
Function: Gangster
Allegiance: Neutral
Alt mode: White Ford Transit
Motto: You want - you get

Profile: An ex con-artist who has joined up with the Space Mafia and developed a thriving drug supply trade. If you want a particular form of self-destruction, he can be guaranteed to source and supply. He is gradually introducing Polyhex to some newly developed narcotics that make Syk look like sherbet. Graces the 'Most Wanted' list on five planets.


Names: Thud and Thunk
Function: Personal protection services
Allegiance: Neutral
Alt mode: Red road rollers. The big ones, with spiked drums...

Profile: Here we have Thud and Thunk - or maybe Thunk and Thud. Neither has been heard to speak, although they do grunt a bit, usually when their studded fists are in motion. Thugs for hire and not much else. WARNING: Don't annoy them, whoever you are!


Name: Lorsyx
Function: Battle Leader
Allegiance: Quintesson
Form: Remember Ghyrik? Same, but black (going grey) with red crest.

A highly-trained elder warrior of equivalent rank to General who earned his promotion the practical way. Served in the Chambers of the Judges until he erred on an instance of protocol. An expert in guerilla tactics who has not been in the field for a number of years. Hates Scientists in general and Hypotheon in specific.

optimusskids
2007-09-18, 10:23 PM
NPC's Thanks to the mods for allowing us to introduce members of the press.

Name: Transmission
Function : Photographer and Camera operator
Allegiance: Cybertronian Broadcasting Corporation
Alt Mode: Sea King style helicopter in Dark Blue and Silver with plenty of camera mounts and utility buggy

Profile :

A veteran of the many wars between the Autobots and Decepticons , this vet decided to give up the soldiers life and put his scouting skills to work in the civilian field. Haunted by the almost total destruction of his unit he still gets the occasional flashback. Following this he was retired from field work and retrained as a photographic interpreter. This was the start of his love affair with photography in all is guises. He is a bit gadget mad and a bit of a pack rat hauling round various attachments lenses, filters, cameras, light meters and other photographic paraphenalia. He is a gruff but good natured mech . He is a bit of a shade tree mechanic having picked up basic mechanics through necessity even if his favourite tool is gaffer tape. Transmission carries a pair of double barrelled shot guns in hidden leg holsters just in case. His past history has left him loathe to be without some kind of weapon just in case. He has a cynical view of the world and often thinks the worst of others and can be a shade pessimistic.


Name: Static
Function: Recording Engineer and Sound Man
Allegiance: Cybertronian Broadcasting Corporation
Alt Mode light blue and bronze repaint of Hoist with equipment replacing the towing assembly and a camera and sat dish replacing the orange. Both mounted on swivels so they can face forward when transformed.

Profile:

A fast talking former sonar and radar operator. Strangers often assume that too long listening to pings has left Static a little strange in the head and otherwordly either that or on some kind of drugs . This is far from the truth his friends know that his distracted expression is often down to him tuning into the nearest radio broadcast, while also having a conversation with you. In fact he comes across as the innocent abroad to Transmissions hardened cynic. He is unashamedly curious and scans the airwaves picking up transmissions and useful and useless information. A fount of general knowledge, which he will share, whether his listener wants to or not. He is always one of the first picked at the CBC's annual Quiz night. He keeps tuned up running after Catady , keeping her in shot as she reports live and often on the move. He is also equipped with a Tailbreaker style forcefield generator that allows him to generate a forcefield around himself for short durations. This is one of the reasons he has survived so long with Catady and the dangerous situations she loves.

His wrist socket can be fitted with an extendable boom microphone and he also has a head mounted scanner for picking up sounds and for surfing the airwaves. He is trained in tape and digital editing and carries a portable transmission and editing facility in his load bed. Static has a tendency to open his mouth first and engage his processors second. This has led to the occasional bar fight from which he has had to be rescued by Transmission.

Name: Transcan * (owned and operated by Clogs)
Function: Communications and Research
Allegiance: Mostly the Cybertronian Broadcasting Corporation
Alt Mode: Silver Dictaphone

Transcan is a Micromaster with big ideas. He has a big opinion of himself and his role not always shared by his team mates. He believes his role in finding leads for a story is the most important and isn't shy in sharing this opinion. To give him his due his sneakiness and small size coupled with his detachable wire guided camera and microphone digits mean that he can gather information inacessible to most others. He can magnetise himself to allow himself to attach himself unobserved wherever he can dig the most dirt. He is a skilled computer operator and hacker able to follow leads through the wilds of cyberspace and dig dirt however well it's buried
Whenever he gets too obnoxious or full of himself his team mates threaten him with the Locker. A metal box where they keep the rest of their equipment which normally shuts him up in a hurry.

Clogs
2008-02-18, 10:49 PM
There are a number of petty gangsters moving across Polyhex right now and I thought that you might like an intro to the main players:

Rollover
Does just that to his enemies. On Earth, he would be reffered to as a 'monster truck' and he doesn't look that much better on Cybertron. Not very bright, but has held his position in the Mobs through never knowing when he should give up and a certain brutality that has made other mechs afraid of him. Primary colours are purple and silver; weapons... well, anything he takes a fancy to at the time.

Shrike
Predacon bird-changer with a bright red, blue, black and yellow paintjob, and razor-edged wings skimming along his long, clawed arms. A clever mech, but nowhere as near dangerous as he would like to be thought of; he cannot fly far or high, and is a coward at Spark. Goes along in Rollover's shadow. Main weapons are his claws, but he likes rifles to snipe with.

Bodyblow
The thug. Not as big a thug as his boss, who he treats with blunt admiration. Created to be a simple Decepticon army grunt, he quickly got himself out of the war and into one of the black-market gangs. His nearest equivalent Earth vehicle would be a dark blue MPV. Likes any weapon that makes a loud noise.

Loader
Rather rotund grey minibot running on the sublime need to shoot things, preferably up close with as much flak as possible. May be suicidally insane. Transforms into a spacecraft much like Cosmos.

Let the assault begin...

redman prime
2008-02-20, 05:51 PM
with the petty gangsta theme...

Fapro
Faction: unaffiliated recovering addict

An olive green bot, he took up the rallying cry from the druggie atop the wall and is forging towards a revolution. It doesn't matter to him or the rest of the mob whether it's space mafia or Decepticons,the oppression is coming to an end.

He's pretty nondescript, a bot with similar stature to Ironhide but nothing of the hard-assed-ness. Picked up an Ion-beam rifle, so that's his weapon, and turns into a fan boat, like you see in the Everglades, but can be used on land, also. Except rough terrain, which means he's walking.

Ravage
2008-02-22, 07:02 PM
Hatemonger

“Only with the slaughter of battle do the victors emerge.”

Decepticon
Army General and heavy fighter

Weapons: acquired Violator cannon from Overlord, energy saber, double fusion cannons, plasma cannon *ala Optimus Primal* under forearm, energy rifle other weapons he takes from the armory....

Str- 9
Int- 10
Spd- 7
End- 9
Rnk- 9
Cour- 10
Firepower- 10
Skill- 9

Profile

An evil Decepticon in the truest sense he was created by Megatron to be an on field commander. Hates everything around him and only finds joy in crushing Autobots in his bare hands or turning them to slag with his dual fusion cannons. He has learned not to form the friendships he once had with Megatron and other members of the Decepticon army more often than not due to seeing a great many warriors fall in battle. Sometimes needing to kill his own men *see Aerialcons and Crashticons*. Nevertheless, he is a brilliant strategist and for this a great leader.

He has served in the Decepticon military for sometime. At one time he commanded forces during many Decepticon planet sieges. One such group was the Iron Wolves and in the past Aerialcons and Crashticons. Now is lead infantry commmander for the Decepticon army.

Hatemonger has stayed in peak operating condition through training plus being willing to accept upgrades as needed. He is very intelligent and knowledgeable of military command and operations and is capable of running large forces unassisted.

Well armored and even well armed he was designed to help turn the tide in any battle be it through leadership or destruction of the enemy.

Has seen many battles and after the final defeat of the Quint menace on Cybertron he left with Cryotek and a group of other Decepticons to find resources to help the Decepticons to rebuild and rearm after the struggle to free Cybertron now he returns.

Abilities:

Hatemonger is extremely powerful and a capable fighter can tear most Autobots apart with his bare hands alone. Carries an energy saber for close combat, and has dual fusion cannons, (one on each arm) a plasma cannon that is embedded in his right forearm. Has very strong amour plating that is very resistant to many types of artillery and energy weapons. Hatemonger Transforms into a dual barreled assault tank.

In tank mode. Has a top speed of 250 mph and can commute up most terrain. He can also use all of his ranged weapons in this form.

Now carries a new cannon made by Overlord on Earth along with his current arsenal, amply named the Violator cannon it fires sonic waves that can shatter most alloys and metals also if aimed at the ground can create small range earthquake up to a about 1000 ft.

Weaknesses-

His presence on the battle field will sometimes scare his own troops as much as it does the Autobots, so sometimes he is left alone in battle.

The Violator cannon though powerful is still untested. Also, Hatemonger needs to use caution when using it to create an earthquake as if he does not pay attention he can become a victim of his own new weapon.

He sometimes tends to have a bit of an oil lust in battle of sorts. Sometimes he gets into more than he should. But he still is a very tough nut to crack.



Cryotek *Tech took from Siebertron's archive sorry*
Allegiance: Predacon
Sub-Group: Transmetal 2
Series: Transformers: Robots In Disguise
Function: Criminal Overload
Transformation: Dragon
Strength: 08
Intelligence: 10
Speed: 08
Endurance: 08
Rank: 09
Courage: 07
Firepower: 08
Skill: 09




"Always Know What Your Allies And Enemies Choose To Ignore"

TECH SPEC BIO
The ingenious malefactor behind the theft of the legendary Golden Disc and one of MEGATRONô earliest mentors, CRYOTEK was eventually betrayed by his former pupil as MEGATRON fled Cybertron to pursue his fortunes in the BEAST WARS. Upon MEGATRONô unceremonious return from prehistoric Earth, CRYOTEKô research and development operations fell into MEGATRONô waiting hands. In both modes, CRYOTEK is capable of firing supercooled blasts ofammonia from the hoarfrost projector mounted in his dragon head. His deadly jaws are also capable of firing two independently targetable plasma torpedoes, each with an effective range of several hundred miles. His deadliest weapon is based on one of his most prized inventionsËÕhe Spark extractorËÂnd is mounted on the tail of his beast mode.

PROFILE
Cryotek is one of the most deadly and mysterious figures in the history of Cybertron's criminal underworld. Though he was once considered one of the planet's most gifted engineers, Cryotek became increasignly dissatisfied with teh actions of the Predacons ruling class - leaders which he felt had too quickly abandoned the classical Decepticon philosophies of conquest and decit. relying on the more ilicit opportunities available toa being of his considerable skills and intellect, Cryotek eventually beceame one of the most dangerous outlaws on Cybertron - one more than willing to apply his scientific talents to the less-than-noble pursuits of extrotion, theft and criminal mayhem. Cryotek's logical mind and pragmatic bent have made him an extremly successful ganster, one who appreaches each new "business venture" with teh discipline of a trained researcher. be that as it may, Cryotek does find the time to take great pleasure in his work. The ingenious malefactor behind the theft of the legendary Golden Disc and one of Megatron's earliest mentors, Cryotek was eventually betrayed by his former pupil as Megatron feld Cybertron to pursure his fortunes in the Beast wars. Upon Megatron's unceremonious return from prehistoric Earth, Cryotek snuck up a bargain with his old student, willingly "assisting" Megatron with the elimination of his hated beast form - or at least those elements that Cryotek could most readily exploit! Unprepared for the painful metamorphosis involved in assuming Megatron's Transmetal II body, Cryotek was sent into temporary stasis lock, allowing his research and developmetn operations to fall into Megatron's waiting hands. Left betrayed both by hisf romer protoge and his own pursuit of power, Cryotek recovered only in time to see his empire - and Cybertron - fall completely to Megatron's sinister designs.

ABILITIES
Aside from his impressive intellect and scientific acumen, Cryotek is armed with a variety of deadly weapons in both beast and robot forms. In either mode, Cryotek is capable of firing supercooled blasts of ammonia from the moarfrost projector mounted in his dragon head. Cryotek's precise control over this weapon allows him to freeze or dessicate nearly any object in its path. cryotek's deadly jaws are also capable of firing two independently targetable plasma torpedos, each with an effective range of several hundred miles. His deadliest weapon, perhaps, is based on one of his most prized invetions - the spark extractor - and is mounted on the tail of his beast mode. Swooping though battle like an icy demon, Cryotek will often set down on one of his enemies, armored claws bared, only to rend a still pulsing Spark violently from their body. Although intelligent and logical to the extreme, Cryotek is nevertheless an extremely competent fighter.


TF Archive RPG bio-

Cryotek has worked with the Decepticons for some time after being found by Hatemonger. For the time being he has stepped outside of the criminal world and assisted as a powerful fighter and scientist. Constructing new bodies for the Predacons and the Decepticon warrior Slicer. He also left with Hatemonger on the resource gathering mission and returns to Cybertron anew wondering what the future holds.

WEAKNESSES
Cryotek has no major physical weaknesses, most explicitly due to the enhancements he has made to his already impressive Transmetal II superstructre. Should his carefully laid plans be foiled, Cryotek can be sent into periods of temporary isolation and malaise - though his plans are not often foiled.

Energonshield
2008-02-25, 11:40 PM
Name: Landicon

Function: Soldier/Sabator

Quote: "Now you see me now you don't!"

Specs: Strength: 10
Rank: 7
Firepower: 8
Armor: 4
Speed: UNKNOWN
Intell.: 8
Form: 2005 Mustang

Weapons: 2 Energon swords, Mini Energon Shield,
Cluster Cannon.

Minicon: Getaway

Function: Code breaker/Backup Generator

Strength: 2
Intell.: 8
Speed: 6
Form: Power Generator


History: Created by Primus around the Energon wars he crash landed on earth looking for energon and supplies to repair his long lost forgotten plantet: Volnar.
While on earth he scanned a 2005 Mustang and made alliances with the Autobots in return for energon and info. to locations of metal he helps the autobots by sabatation and backup. He's deadly at close range with two orange energon swords he recieved form strongarm and ironhide. Also he has two energon shields that can deflect light to medium fire mounted to his arms. Also his minicon Getaway transforms into a power generator to help Landicon open doors and pretty much do stuff that he's too big for. Nothing is known about Getaway except that he found Landicon when he was looking for a energon cube.

Weaknesses: Getaway doesn't have any but landicon has some out of this world (literally) weakness for big bright shiny objects.

optimusskids
2008-03-08, 12:16 PM
Name : Squeeze
Function: Leader
Allegiance: himself and his crew.
Alt Mode http://www.classicrefusetrucks.com/albums/CS/CS03.html
Transformation similar to Landfill

"No plan survives contact with the enemy."

Squeeze is ex military forces although no ones too sure whose. He has a flair for the dramatic and a talent for planning. Do not be fooled by his unassuming appearance, his body shell is armour plated and his claw attachment is remarkably versatile. He can also play the accordion well.
He is armed like the rest of his crew with a heavy plasma rifle along with personal weapons.

Name: Longsword
Function : Artillery and Swordsman
Alt mode : Tracked Rapier
http://members.tripod.com/centmbt/tracked_rocket_fire_unit_1.jpg
Transformation similar to Quake with the missile launchers on his back.

"Firepower is no substitute for talent."

Longsword is a talented Swordsmech with either a single or double swords. Built as part of the Laser Track series. Despite being a mercenary he is rumoured to have connections to the Knights Templar. He is extremely Courteous but also deadly.

Name: Fiddle
Function: Combat Accountant and Quartermaster
Alt Mode Grey Cybertronified Morris Minor Van
Transformation similar to Skids

"There's always at least one angle."

Fiddle is a Con Artist . He's always looking for the inside track. Definitely amech to count your fingers after shaking hands with him. A crackshot with a crossbow and another musician. He's always got at least 3 escape plan it's not that he's a coward it's just that he values his own skin and he knows its value down to the last centi-shannix.

Name: Stomp
Function : General Hood
Alt Mode : White Cybertronified Morris Minor Convertible
Transformation similar to Windcharger.

"What Stomp do now?"

Stomp is a simple soul, he tends to follow order without questioning. Doesn't improvise very well he needs to be told what to do.The ex Cyber-rugby player took one too many knocks during his career. Having had to retire for medical reasons he drifted into the thug for hire business.


Name: Beat
Function: General Hood
Alt mode : Black Cybertronified Morris Minor.
Transformation similar to Bumblebee

"you looking at me."

Beat enjoys nothing more than beating up those smaller than himself , a truly petty criminal . He's always spoiling for a fight. he tends to wade in fists first without thinking.


Name: Cudgel
Function: Marksman
Alt mode Blue Cybertronified Mini Van
Transformation similar to Brawn.


"500ft away moving at 400mph no problem."

Cudgel is an expert with weaponry . Worringly obsessed with it. He's always looking for more of a punch, tracking down the truly esoteric. He's equally at home with fire arms as non powered weapons and is an expert with a Quarterstaff.


Name: Hobby
Function: Demolition
Alt mode Green Cybertronified Mark one Ford Transit
Transforms similar to Skids

"Never trust your eyes."

Hobby is an ex special effects expert that drifted into the underworld when he got bored with fake death and explosions. He still makes good money in his day job but gets much more satisfaction from his moonlighting. He is also a touch on the paranoid side.

Name: Hoarse
Function: General Hood
Alt Mode: Red cybertonified Flatbed Ford Transit
Transforms similar to Kup

"He who laughs loudest laughs last."

Hoarse is a loud bullying type. He's always shouting and making a lot of noise. This is to compensate for his lack of confidence. He worries that he'll let the rest of the team down.

Name: Jig
Function Engineer and Medic
Alt Mode : Dark Blue Cybertonified Bedford Horsebox
Transforms similar to Motormaster.

"Sure I can fix it."

Jig is the teams medic , resolutely if annoyingly cheerful. Always willing to give anything a go.

Name: Reel
Function: Coms
Alt mode Yellow Removal Van
Transforms similar to Inferno

"it's all rock n roll to me."

A skilled linguist , Reel is the teams commo expert and can jam most signals. He is a radio ham. He is also the teams intelligence expert responsible for gathering information on the target.


Name : Jingle and Bells
Function : Drivers
Altmode : Cybertronified Minis Black and White

"We have a need for speed."

Transformation Bumblebee style

Inseperable brothers who have a need for speed , they do everything at twice the speed of everyone else. They live for high octane , high risk lifestyles.

Clogs
2008-03-14, 01:06 AM
Name: Camouflage/Two Tone
Function: Warrior/Spy
Allegiance: Autobot
Alt Mode: Transit
Motto: 'There are rules.'

Specs: Strength: 6
Rank: 8
Firepower: 6
Armor: 3
Speed: 10
Intell.: 8

A micromaster carrying the recovered programmes/Spark of a much older unit. Inbuilt ability to dampen sounds. Has a dark red and grey livery which is actually composed of one-shot experimental mutable paint molecules, enabling him to fade against any background. A master of Cybertronian martial arts, favouring the use of implements similar to bo sticks. Works to the Iacon security forces as undercover agent.

redman prime
2008-03-14, 03:23 AM
Name: Fapro
Alt Mode: standard cybertronian cruiser, think wheeljack MTMTE
Faction: ex druggie, good enough?
Function: instigator/rioter/ mob leader
Motto: "We live, we can choose."

Bio: Addicted to Smack, Fapro led a listless life. It took one trip to Polyhex prison to make him break his ways. upon release, he vowed to clean up his act and those around him, which has been evidenced in his reforming ways.

13thScorpio
2008-03-22, 11:16 PM
Some NPC's for the rebuilding of Protihex,if the mod's don't mind.

Towline
Function: Construction
Faction: Iacon Construction Company,if that works.
Alt Mode: Semi truck,with crane attatchment on trailer.
Motto: "Keep working!"

History: An old war hound,who took his leave of the army and went into bussiness.He has a no non-sense attitude,and hates a lazy mech.He is the driving force behind the ICC,and always keeps a heavy team of veterans with him,should trouble brew.

Hammerblow
Function: Infastructure Demolitions/Rebuilding
Faction: Former Decepticon Engineer
Alt Mode: A Heavily Armored work truck.
Motto: "What?I can't hear you!"

History: He formally excelled at blowing stuff up for the Decepticon army,he finally got tired of blowing stuff up and not rebuilding it,so he left.His only faith is now to himself and shanix.If the price is right,he may again join the Decepticons.He is slightly deaf,due to his job.

Block
Function: Electric Engineer
Faction: Former Decepticon Engineer
Alt Mode: Micromaster car,painted in hazard colors.
Motto: "Check it!No,not OWWW!"

History: A micromster,who uses his small size to his advantage.Get him talking for a while,and he has a glitch.It came from his constant playing around in the wires.He found no pleasure with the Decepticons,and left.He actually works for the ICC too.

Tackle
Function: Main Construction
Faction: Iacon Construction Company
Alt Mode: Cement Truck,with a few spikey additions.
Motto: "Where you want it?"

History: Former Corps of Engineer worker,he also went into the bussiness of construction,since he knew how to do it.He is the creator of Rapid Dry Cement,which several construction crews have a love hate relationship with. He prefers taking orders to giving them.

Stripper
Function: Salvage
Faction: Term's Salvage
Alt Mode: A Wrecker crane,with the ball.
Motto: "Oooh...shiney.Too bad."

A fem with an eye for priceless treasure and tearing things apart.Forgive her her name,because she is good at her job.She is owner of Term's Salvage,and like the others,enjoys her work.To a degree that would scare most other mechs.She is also a very dangerous fighter.

Warcry
2008-03-27, 08:28 AM
These guys are what's left of Black Shadow's main crew. Shank and the Reflectorbots we've already seen, the rest will dribble in slowly over the next few months. :)
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Name: Flashbulb, Shutter and Lens Flare
Allegiance: Space Mafia
Function: Security
Alt-mode: Camera (dark grey and green Reflector)
Primary Weapons: Laser rifles (*3), EMP strobe
Motto: "Unity is victory."

Strength: 5
Intelligence: 5
Speed: 2
Endurance: 6
Rank: 3
Courage: 10
Firepower: 8
Skill: 6

Profile: A trio of Reflectorbots who once served under Shockwave, Flashbulb, Shutter and Lens Flare are employed by the Space Mafia as guards. Their mental link allows them to keep watch on a building from three separate locations at once, making it difficult for intruders to slip past them; if one of the trio sights an enemy or is incapacitated, the other two know about it immediately. However, as individuals they leave much to be desired. They are so used to thinking and acting as a team that they are less than useless on their own. To their fellow Mafioso, the trio seem to share a single personality, although those that work with them closely will see the slight variations that are all that remains of their original, wholly separate personas. Flashbulb can be a showoff, going out of his way to impress those around him. Shutter lacks the bravery of the other two and usually does his best to steer them away from battle. Lens Flare, the nominal spokesman of the team, can be biting and sarcastic in the extreme.

Abilities: These three gangsters can communicate with each other instantaneously over a mental link, allowing them to discuss situations unobserved by those around them. Each one is equipped with a different sensor and recording suite. When combined in camera mode they can see the entire electromagnetic spectrum, hear anything from .25 Hz to 100,000,000 Hz, record radio, TV, subspace and other signals as weak as .000001 watts, and can 'smell' and 'taste' everything around them for a quarter of a mile. When split up, each member has some (but not all) of the above traits.

Weaknesses: If any of the three is incapacitated or taken far away from the other two, the operational capabilities of the entire unit decrease significantly. They aren't particularly formidable in combat.
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Name: Jitterbug
Allegiance: Space Mafia
Function: Thief
Sub-Group: Insecticon
Alt-mode: Grasshopper (green and white Kickback)
Primary Weapons: Particle beam rifle
Motto: "Amateurs take risks. Professionals avoid them."

Strength: 7
Intelligence: 8
Speed: 5
Endurance: 5
Rank: 5
Courage: 2
Firepower: 7
Skill: 10

Profile: A master thief who never gets caught, Jitterbug makes a handsome living stealing priceless relics, art and weapons technology for the Space Mafia. He frequently travels off-world to carry out jobs for the other Space Mafia bosses, but when on Cybertron he works exclusively for Black Shadow. He enjoys his job, but unlike low-level thieves he doesn't put himself at risk for the rush of a smash-and-grab. Each and every one of his heists is meticulously planned, with dozens of possible contingencies in place for every foreseeable point of failure. He takes the same approach in his interaction with others, always trying to get as much information as he can no matter what the situation.

Abilities: Jitterbug carries a particle beam rifle that can silently cut through all but the thickest of armour plating, tuned less for combat than for breaking into armoured rooms. Tiny gas emitters in his fingers can release fine-tuned chemical mists that will dissolve glass, most plastics, several common metals and even a few more exotic concoctions. In insect mode, he has the ability to shrink down to the size of a real grasshopper, thereby evading most motion detector and laser-based security optimized for Transformer-sized life.

Weaknesses: When Jitterbug finds himself in a situation that he hasn't planned for, he is often at a loss for what to do.
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Name: Torpedo
Allegiance: Space Mafia
Function: Assassin
Alt-mode: Hovercraft (black and silver Seaspray)
Primary Weapons: Torpedo rack, sniper rifle, energo-knives, various poisons, chemical and bio-tech weapons
Motto: "Knowledge can be the most dangerous weapon in the world."

Strength: 6
Intelligence: 10
Speed: 7
Endurance: 6
Rank: 7
Courage: 9
Firepower: 9
Skill: 10

Profile: A brilliant polymath who seems to know something about everything, Torpedo is one of Black Shadow's favourite assassins. He lacks the brute force and sheer destructive potential of Blue Bacchus or the single-minded tenacity of Blaze, but more than makes up for it with a subtle, completely unpredictable approach to murder for hire. His usual approach to a new assignment is to carefully research every facet of his target's life, learning everything there is to know about them and then exploiting their most obscure and inane weaknesses. He has no respect for the simpleminded thugs whose only approach to a hired killing is to walk up to their target and shoot them in the street -- to Torpedo, assassination is an art, not a crime.

Abilities: Torpedo is a talented scientist, technician, programmer and mathematician. He has average physical attributes, but has trained them to the point of perfection.

Weaknesses: Torpedo knows so much that he can sometimes get himself in trouble by relying too much on trivia and not enough on reason.
______________________________________________________

Name: Shank
Allegiance: Space Mafia
Function: Business manager
Alt-mode: Futuristic car (silver and purple Lightspeed)
Primary Weapons: ECM missiles (*2), silenced pistol, energy knife
Motto: "Excitement isn't profitable."

Strength: 5
Intelligence: 8
Speed: 9
Endurance: 5
Rank: 8
Courage: 6
Firepower: 5
Skill: 9

Profile: Calm, rational, reasonable and completely uninspiring, Shank is one of the Space Mafia's top-echelon business managers. He runs the finances for Black Shadow's personal crew and leads a sub-team that oversees the gang's smuggling operations. He is respected by his fellow gangsters, but few of the Space Mafia upper echelons take his authority seriously because he isn't prone to violence. He doesn't really consider himself a criminal, just a businessmech whose work doesn't get official approval.

Abilities: Shank is an expert at applied mathematics, especially accounting and statistics. He is a shrewd business manager who can turn a profit on virtually any operation. He carries electronic countermeasure missiles to baffle security officers trying to catch his smugglers. He is armed with a silenced pistol an an energy knife for those times when he absolutely has to mete out violence on his enemies.

Weaknesses: Shank's reluctance to use violence to keep his underlings in line can make it difficult for him to control rebellious or psychopathic gangsters.
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Name: Firewagon
Allegiance: Space Mafia
Function: Enforcer
Alt-mode: Fire truck (yellow and black Hot Spot)
Primary Weapons: Flamethrowers (*2), incendiary cannon
Motto: "Violence is my stock in trade."

Strength: 10
Intelligence: 5
Speed: 4
Endurance: 9
Rank: 6
Courage: 9
Firepower: 6
Skill: 8

Profile: Whatever Shank lacks in the violence department, his second-in-command more than makes up for. Firewagon is an unrepentant thug who got his start as an arsonist-for-hire before moving up the underworld food chain. He got his current job as Shank's right hand mech and enforcer after fighting off half a dozen Governor-affiliated heavies who tried to hijack a shipment of Syk he had been guarding. He has no business savvy and even less aptitude for subtlety, but what he does, he does well.

Abilities: Firewagon is phenomenally strong and very durable. He is equipped with twin flamethrowers, as well as a fire hose that can spray virtually any liquid over 1000 feet. He tends to use it to flammable liquids that he can ignite with his flamethrowers, causing widespread destruction and chaos. His armour can withstand heat up to 3000 degrees Celsius, making him immune to his own attacks.

Weaknesses: Firewagon isn't very bright, and on the rare occasions when his usual tactic of direct confrontation fails he can find himself in over his head.
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Name: Gravity Well
Allegiance: Space Mafia
Function: Smuggler
Alt-mode: Space shuttle (white and black Blast Off)
Primary Weapons: X-ray scanner, ion cannon, gravity generator
Motto: "For the right price, I'll haul anything."

Strength: 4
Intelligence: 7
Speed: 9
Endurance: 6
Rank: 5
Courage: 9
Firepower: 4
Skill: 8

Profile: A low-class mercenary with a crude sense of humour, Gravity Well's behaviour falls well below the Space Mafia's already-low employment standards. He's just as likely to curse at his employers as he is to look at them, and may well shoot anyone who returns the favour. Most criminals with an attitude like that die very quickly, but Gravity Well has survived and thrived in the Space Mafia's employ. His skills as a pilot alongside his suicidal bravery and the ability to talk himself and his cargo through military checkpoints have made him a valuable asset to his employers, who appreciate loyalty and competence more than they do a pleasant personality.

Abilities: Gravity Well is extremely fast, satisfactorily durable and is a talented pilot. In vehicle mode, he can carry up to 100 tonnes of cargo. He has sophisticated sensor arrays that can detect police scanning equipment from dozens of miles away, an ion cannon that can disable enemy spacecraft and a gravity generator that can pull vehicles from hyperspace and cause severe physical harm.

Weaknesses: Gravity Well is equipped for speed and defence, not combat. His grating behaviour makes him an exceedingly unpopular figure in Cybertron's underworld.
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Name: Arrowhead
Allegiance: Space Mafia
Function: Technician
Alt-mode: F-16 Falcon (purple and gold Skydive)
Primary Weapons: Anti-gravity gun
Motto: "Dirty work is the only work worth doing."

Strength: 4
Intelligence: 8
Speed: 8
Endurance: 4
Rank: 4
Courage: 4
Firepower: 4
Skill: 9

Profile: An inexperienced mechanical genius who once made a living repairing participants in Cybertron's many underworld racing leagues, Arrowhead is only happy when he's buried up to his armpits in disassembled equipment. He was recruited by Shank as his team's personal mechanic, a job he relishes because he gets to work with innumerable bits of rare and exotic technologies. Despite his mechanical aptitude, he is a young mech who hasn't seen much of the world outside of his workshop. He spends an inordinate amount of his off-duty time with Gravity Well, listening to the abrasive smuggler's tales of adventure and doing his best to keep up during their flying lessons.

Abilities: Arrowhead is a mechanical prodigy capable of intuitively understanding how something works just by looking at it. He carries an anti-gravity gun in robot mode that allows him to precisely move items too large for him to lift. In vehicle mode, he is fast and agile (even if he can't use those traits to their maximum due to his inexperience).

Weaknesses: Arrowhead is out of his depth in the crew's more violent adventures. He's not a particularly good pilot.
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Name: Streamline
Allegiance: Space Mafia
Function: Courier
Alt-mode: Race car (Green and black Drag Strip)
Primary Weapons: Camouflage generator, electropulse rifle
Motto: "Danger is the only thing worth living for."

Strength: 4
Intelligence: 6
Speed: 9
Endurance: 7
Rank: 4
Courage: 10
Firepower: 4
Skill: 7

Profile: If he were human, Streamline would be called an adrenaline junkie. He's a fearless daredevil who will do absolutely anything, no matter how dangerous, simply to prove that he's not afraid. He has adapted well to the dangerous life of a Space Mafia courier, delivering drugs, weapons and other illegal goods to Black Shadow's customers. He doesn't socialize much with his fellow thugs, preferring to spend his free time devising new death-defying stunts to pull off. However, when the gang is in danger his is always the first to step forward and defend his colleagues.

Abilities: Streamline is fast, durable and brave beyond all measure, traits that serve him well in his line of work. In vehicle mode, he can accelerate to 100 kph in under two seconds and has a top speed just over Mach 1. He is equipped with a camouflage generator that allows him to alter his colour scheme to better fit in with local traffic. He also carries an electropulse rifle ideal for quickly disabling attackers.

Weaknesses: Streamline's craving for excitement causes him to take extreme risks that often end in serious bodily harm.

optimusskids
2008-04-02, 08:17 PM
A few support troops to use as and when needed as the Cons are currently sorely lacking.

4077 Mechanical Engineer Combat Corps (M.E.C.C )

A crack engineering unit and refuge for those who don’t really fit anywhere else in the Decepticon forces. An elite force who can fix or build pretty much anything. A collection of misfits working together for a common cause. The team is for the most part extremely loyal to each other.


Gridiron: Commander
Heavy Equipment Transport

Groundwork: 2 in C
Road Roller

Grader: Unit Admin/Communication
Road Grader

1st Platoon

Graft: Surgeon
Engineering Tank
Grindstone : Engineer
Mobile Workshop
Grapnel: Psychiatrist
Crane
Gravel: Surgeon /Logistics.
Self loading Dump Truck

2nd Platoon

Gimlet: Mining Engineer
Drilling Machine
Grenade: Pharmacist/ Chemist
Off Road Articulated Cement Mixer
Grapeshot: Combat Engineer
Heavy Anti Aircraft Tank
Grill: Interrogator.
All- terrain JCB


Name: Gridiron
Faction: Decepticon
Sub-group: Ground Pounders
Function: Team Leader
Primary Weapon: a double-barreled magnetizer
Alternate Mode: yellow Cybertronian Bonneted Heavy Equipment Transporter.

Motto: “When the dust settles , the strongest thrive.”

Strength: 9
Intelligence:9
Endurance: 6
Speed: 5
Firepower:7
Courage: 8
Skill: 9

PERSONAL INFO HERE

Profile: Gridiron is a veteran of many battles, he has fought in countless wars and survived. Although battered and dented compared to some of the newer models his team have the deepest respect for him. His gruff exterior hides his kind inner soul. He prefers his medical work to the more destructive side of his job, although his position as leader means that he tends to have less time for the practical stuff. An excellent surgeon and leader. He leads mainly by example, always doing his best and encouraging others to do the same. He is at times willing to ignore the letter of regulations in order to abide by its spirit. Usually easygoing, he enjoyed playing the occasional practical joke on others in his unit, Gridiron understands the hellish realities of life in a M.E.C.C unit, and the need for jokes, pranks and recreation to boost morale. At the same time, however, Gridiron does not suffer fools gladly

Appearance: Gridiron’s colour scheme is yellow and black. He transforms in a similar manner to Laser Prime although he has a shorter bonnet. In robot mode aside from his primary colours he has silver highlights. His Trailer looks similar to Costco’ Overloads but with out the steeply angled rear section. This section can pivot to allow heavy equipment to drive up it for transport.

Strengths: He can combine with his trailer to form battle armour. In robot mode, he carries a double-barreled magnetizer, which charges any metal target it hits with powerful, opposite magnetic fields so that the target literally tears itself apart. He can carry 7 members of his team on his trailer in Alt mode. The trailer also transforms into a fully equipped field hospital

Weaknesses: Not as quick as he used to be , many see his kindess as a weakness. When his trailer is in Hospital mode he is denied its use as armour.




Name: Groundwork
Faction: Decepticon
Sub-group: Ground Pounders
Function: Second in Command
Primary Weapon: Triple Crusher Cannon
Alternate Mode: Cybertronian Road Roller

Motto: “War is a serious business.

Strength: 7
Intelligence: 8
Endurance: 4
Speed: 4
Firepower: 6
Courage: 7
Skill: 6

PERSONAL INFO HERE

Profile: A warrior who once made his name resound throughout all of space as a mercenary. Since Gridiron saved his life in a pitched battle against the Autobots he has placed all his loyalty towards serving directly under Gridiron as his second in command. A tough sergeant with a body strengthened by bulky armor. His rollers on his chest is particulary sturdy, able to deflect all manner of attacks. He takes his job very seriously and is extremely dedicated to his team, he would plunge into an Autobot barrage to save a team mate

Strengths: Rather than pummeling his enemies into submission through the use of sheer force, he relies on his cool-headed logic and vast knowledge of military strategy to outwit and defeat them. A sophisticated sensor network in his arms allows Groundwork to test various materials, some of which he uses in construction. He wields a triple crusher cannon, a weapon that shoots energon bands that encircle and trap their target, tightening around it until only rubble remains.

Weaknesses: Groundwork is often victim his alt mode’s design . Often his fellow Decepticons must dig him out of terrain he’s got stuck in , he's very slow due to his huge bulk. In Alt mode he is slow and awkward


Name: Grader
Faction: Decepticon
Sub-group: Ground Pounders
Function: Communications
Primary Weapon:
Alternate Mode: Cybertronian Terrain Grader

Motto: “Forewarned is Forearmed.”

Strength: 6
Intelligence: 8
Endurance: 7
Speed: 4
Firepower: 7
Courage: 6
Skill: 8

PERSONAL INFO HERE

Profile: Grader is a easy going Decepticon warrior. His ability to jam and read enemy transmissions is uncanny . His Teammates suspect he has a mysterious eighth sense in addition to the seven standard senses with which he was built (visual reception, audio reception, tactile, smell, short-range radiowave transmission, magnetic sensitivity, and electric sensitivity). The rookie of the squad he is valued by his comrades for his ability to detect threats.

Strengths: He is determined and dedicated to his team. He can level a work site with his blade in next to no time. In robot mode Blade serves as a radar scanner. He carries a freeze beam blaster that can trap his enemies in a block of ice.

Weaknesses: Young and untested in battle. He suffers from a defective gyroscopic circuit center, which accounts for his poor navigational skills. He also rusts relatively easily,


Name: Gimlet
Faction: Decepticon Decepticon
Sub-group: Ground Pounders The Engineers
Function: Mining engineer
Primary Weapon:
Alternate Mode: Drilling Rig

Motto: “you need to look below the surface."

Strength: 6
Intelligence: 7
Endurance: 4
Speed: 5
Firepower: 7
Courage: 8
Skill: 3

PERSONAL INFO HERE

Profile: Gimlet is highly intelligent and observant he will pick up information missed by his fellow team mates. Some of them are uncomfortable round him saying his stare can see right into the deepest recesses of their spark. He is a big, strong warrior that moves with slow deliberation and packs a lot of power. He makes every move count in battle. He doesn't waste time on fancy fighting styles - he plows in with all his might - fists and weapons swinging with full force

Strengths: In vehicle mode Gimlet is equipped with a durabyllium-steel alloy drill that can pierce almost any material, and it is virtually indestructible it can go as fast as 6000 rpm, to penetrate virtually any fortification up to three yards thick. He also uses chemical, thermal, electrical, magnetic, seismic and sonic sensors to search for and detect underwater fuel deposits and other materials useful to the Decepticon cause. He carries two audio module-shattering, rapid-fire, retractable sonic shell cannons.

Weaknesses: He also has a tendency to overheat while drilling through very dense substances.


Name: Graft
Faction: Decepticon
Sub-group: Ground Pounders
Function: Surgeon
Primary Weapon: Standard Laser Rifle
Alternate Mode: Cybertronian Engineering Tank

Motto: “laughter is the best medicine.”

Strength: 7
Intelligence: 8
Endurance: 5
Speed: 6
Firepower:6
Courage: 7
Skill: 8

PERSONAL INFO HERE

Profile: The Ground Pounders top surgeon Between long, intense sessions of treating critically wounded patients, he makes the best of his life with heavy drinking, and pulling pranks on the people around him celebrating life while surrounded by death. A mech of conscience trying to maintain some humanity and decency in the insane world into which he has been thrust.

Strengths: Is equipped with both a lifting crane and a bulldozer blade making him highly suitable for most construction work , he can use his crane to lift objects weighing up to 40 tons. In positioning these loads, his error tolerance less than 0.04% He can exert a force of 400,000 pounds per square inch at a speed of 45 mph, enough to demolish all but the most heavily reinforced buildings. His thick wolfram hide makes him virtually impervious to anything that might collapse upon him.

Weaknesses: prone to track breakages and crane arm overheats when used to lift too heavy a load for extended periods of time, resulting in complete, albeit temporary, systems shutdown.



Name: Grapnel
Faction: Decepticon
Sub-group: Ground Pounders
Function: Psychiatrist
Primary Weapon:
Alternate Mode: 10 axled Cybertronian Heavy Crane

Motto: “A problem is never as simple as it appears.”

Strength: 7
Intelligence:8
Endurance: 5
Speed: 4
Firepower: 7
Courage: 5
Skill: 8

PERSONAL INFO HERE

Profile: Grapnel is a upper class intellectual, with equivalent tastes and has a snobbish, uptight demeanor His large ego and architectural training make him extremely confident. He meddles in others' relationships, much to the chagrin of his teammates. Though he can often be overbearing and annoying, His pompous bearing hides an inner desire to please everyone around him. His home city was destroyed in the war and he secretly wishes for the two sides to make peace so rebuilding can start anew.

Strengths: Tough as nails and patient as a mountain Grapnel just wants to fulfil his mission to repair as much of the damage already done to Cybertron as possible. He doesn't like to fight, but that doesn't mean he's not good at it. .In vehicular mode, Grapnel can lift up to 850 tons, He has a reach of 178m. He carries twin 50,000 volt lightning rifles in robot mode

Weaknesses: A mysterious short circuit in his wiring often inhibits Grapnel ability to transform from one mode to another. He is reluctant to cause unnecessary destruction only fights when provoked..



Name: Grindstone
Faction: Decepticon
Sub-group: Ground Pounders
Function: Medic Engineer
Primary Weapon:
Alternate Mode: Cybertronian 6 wheeled mobile workshop

Motto: “its suprising how much you can do with so little

Strength: 5
Intelligence: 8
Endurance: 4
Speed: 5
Firepower: 7
Courage: 7
Skill: 9

PERSONAL INFO HERE

Profile: Grindstone has a very dry, sardonic dead pan sense of humor. He is an excellent medic with strong morals and is always looking to do the right thing. He knows the horrors of war all too well. He's fought in one for millions of years. Whatever romance or glory it once held for him has long since vanished. He handles himself with a cool professionalism born of the great confidence he has in his abilities. He is not totally convinced of the cause that he serves , the many horrors he has seen has persuaded him that the war is futile. His beliefs don’t stop him doing a professional job though.

Strengths: A construction powerhouse. Capable of fixing just about anything. Converts his load bed (Ratchet Style) to full-service repair bay equipped with hydraulic lifts, titanium rivet guns and searing iron forge

Weaknesses: In vehicle mode, Grindstone is prone to frequent tire blowouts. His design makes him prone to flipping over, particularly on turns. His agility usually, but not always, spares him any serious injuries

Name: Grill
Faction: Decepticons
Sub-group: Ground Pounders
Function: Interragator
Primary Weapon:
Alternate Mode: All Terain JCB

Motto: "In the end they always confess."

Strength: 4
Intelligence: 8
Endurance: 4
Speed: 4
Firepower: 3
Courage: 2
Skill: 7

PERSONAL INFO HERE

Profile: Grill was assigned to the Ground Pounders to keep an eye on them by the Decepticon high command. He is nasty and mean-spirited are perhaps the nicest things one can say about him wherever he goes, he leaves a trail of wreckage..Although feared by his comrades , many who have not met him before can not understand why. He is undeniably cruel and , deadly. Many on first meeting are deceived by his gentle touch and soothing words. Especially the Autobot prisoners he interrogates. His style is as distinctive as it is lethal: he showers a potential victim with kindness, offering him help, and then, once he has gained the confidence of his victim. He moves in for the kill. In a flash, kindness turns to cruelty. He definitely enjoys his job too much. He loves the thrill of the fight but he especially enjoys inflicting pain on his enemies.

Strengths: In battle he has a flame thrower mounted on his digger arm. It can fire a bolt of 2,000 degrees Centigrade flame up to 80 feet. reducing an enemy to a smoldering pool of liquid metal. In robot mode, he carries a liquid-flame thrower. In vehicular mode, He can use his crane to lift objects weighing up to 25 tons. He also has a rear mounted digger arm capable of picing up 1 ton in a single scoop. His extra wide tracks give him also allow him to cross most terrain without getting bogged down.

Weaknesses: Grill is a thrill-seeking showoff who is always looking for new ways to get his kicks, he is despised by his comrades who do not trust him. If his Alt mode wasn’t so useful he would have had an accident long ago. He is also prone overheating his digger arm , causing it to break down from metal fatigue.

Name: Grapeshot
Faction: Decepticon
Sub-group: Ground Pounders
Function: Combat Engine
Primary Weapon: Twin Heavy Auto Cannons/ Twin battle axes
Alternate Mode: Heavy Anti Aircraft Tank

Motto: "What goes up must be blown down."

Strength: 7
Intelligence: 5
Endurance: 6
Speed: 2
Firepower: 8
Courage: 6
Skill: 5

PERSONAL INFO HERE

Profile:
Grapeshot flourishes in tense situations and always seems to be where the fighting is thickest. Her job often means she is the first onto a battlefield , Despite her flair for the dramatic she is an extremely competent engineer.
Demolishing obstacles with style and flair or clearing a path through a minefield, she is the consumnate professional.

Strengths: She is a skilled engineer though She is more used to Demolition than construction . On the battlefield she is cool and collected and not easily ruffled when doing her main job. However in an actual fight she is a beserker. She prefers to get down and dirty and fight close range

Weaknesses: Her reckless behavior often leaves her exposed to greater odds than she can reasonably expect to handle.

Name: Gravel
Faction: Decepticon
Sub-group: Ground Pounders
Function: Logistics
Primary Weapon: Standard Laser Rifle
Alternate Mode: Self loading Dump Truck


Motto: "Failure is for other people."

Strength:3
Intelligence:6
Endurance: 8
Speed: 3
Firepower:3
Courage: 5
Skill: 8

PERSONAL INFO HERE

Profile: Gravel is a skilled surgeon whose alt mode means that he often gets diverted to jobs he believes are beneath him. He is very skilled at logistics being a very sucessful scrounger, although he claims that he would be equally sucessful at anything he turned his hand to He is fastidious, snobby and fussy, and has gourmet tastes. He is an admirer of the fine arts.

Strengths: A good Surgeon, capable of performing delicate surgery in the field. Can carry loads of 40 Tons. His crane/grab arm makes him self sufficent allowing him to load and unload himself.


Weaknesess:
Physically weak and very uncoordinated, He has a long list of phobias and medical conditions, many of which are clearly psychosomatic. He complains constantly about having to do jons that he sees as beneath him. He has been known to rub fellow Decepticons up the wrong way.

Name: Grenade
Faction: Decepticon
Sub-group: Ground Pounders
Function: Pharmacist/ Chemist
Primary Weapon: Standard Laser Rifle
Alternate Mode: Off Road Articulated Cement Mixer

Motto: "Like no worries."

Strength: 3
Intelligence:7
Endurance: 5
Speed: 3
Firepower:3
Courage: 5
Skill: 7

PERSONAL INFO HERE

Profile: A very laid back easy going mech Grenade is a skilled pharmacist
although some suspect that he has sampled too much of his own product. He would have turned off , tuned out and kicked back if not for the war. He only stays in the Decepticon forces to help others survive

Strengths: Chemical sensors in arms allow him to analyse the chemical breakdown of most materials. Common to others of his class he can, by using various acids and bonding agents, reduce and recombine virtually any substances put inside his drum and use them to form new substances. He is a chemistry lab on wheels.

Weaknesses: Has no sense of urgency and can be too laid back on occasion. Doesn't believe in fighting would rather chill out than fight. Grill susoects him of dangerous radical peaceloving tendencies , and possible Autobot leanings.

Warcry
2008-04-03, 05:31 AM
Name: Kingpin
Allegiance: Space Mafia
Function: Gang leader
Alt-mode: VTOL F-15 Eagle (charcoal grey and gold Thrust)
Primary Weapons: Particle beam cannons (*2), acid missile launchers (*2)
Motto: "Methods don't matter. Results do."

Strength: 7
Intelligence: 7
Speed: 9
Endurance: 6
Rank: 8
Courage: 6
Firepower: 8
Skill: 8

Profile: A money-hungry thug who would gun down a hundred innocents for a single shanix of profit, Kingpin rose to the top of Iacon's Space Mafia crew by viciously undercutting and murdering his rivals. The Autobot security forces have been gunning for him for several years now, but they've never been able to make any charges against him stick. His underlings don't like him very much, but most of them are too afraid to make a move against him for fear that they will end up just as dead as everyone else on Kingpin's enemies list.

Abilities: Kingpin is a talented criminal experienced in everything from robbery and assault to forgery and smuggling. He is fairly strong and durable, and is an expert marksman. In vehicle mode he is equipped with VTOL jets that allow him to take off and land from enclosed spaces, as well as

Weaknesses: He has few physical weaknesses, but Kingpin's ruthlessness has made him highly unpopular.
______________________________________________________

Name: Switchblade
Allegiance: Space Mafia
Function: Security
Alt-mode: Cassette (red and silver Rewind)
Primary Weapons: Electrostatic disruptor, ion blaster, sensor disruptor, short-distance teleporter, energy dagger
Motto: "The best technology will get you the biggest profits."

Strength: 3
Intelligence: 9
Speed: 1
Endurance: 4
Rank: 7
Courage: 7
Firepower: 8
Skill: 9

Profile: Intelligent and technically skilled but far too devious for his own good, Switchblade is Kingpin's security chief and trusted right hand. He obsessively upgrades both himself and his security systems with the latest technology, intent on keeping one step ahead of his enemies as well as his employers, employees and rivals. A talented actor, he puts forward different faces to every group he has to deal with: to his fellow mobsters he's a ruthless killer; to the media, he's a low-level jobbing mechanic; to the random civilians he works with in his front operation, a security-installation company, he's polite, competent and deferential; to the Autobots, he's meek and cowardly. No one but Switchblade knows which of those characters, if any, are his true self.

Abilities: Switchblade is equipped with an internal sensor disruptor that can either block enemy scanners entirely or even feed them false data. He has installed a short-distance teleporter that lets him jump up to 200 metres in any direction. In cassette mode, he can interface with virtually any Cybertronian or Terran computer system, bypass security protocols and download up to fifty terabytes of data. Alternatively, he can scramble the data on an enemy computer to render it useless. In robot mode, he carries an electrostatic disruptor and an ion rifle capable of disabling his enemies.

Weaknesses: Switchblade relies too much on technology and not enough on trustworthy people. When he's cornered without any of his technological goodies close at hand, his courage tends to evaporate. His teleporter is restricted to line-of-sight jumps.
______________________________________________________

Name: Rampart
Allegiance: Space Mafia
Function: Security consultant
Alt-mode: Lamborghini countach (black and grey Red Alert)
Primary Weapons: Rocket launcher, assault rifle
Motto: "Law and order are overrated."

Strength: 8
Intelligence: 5
Speed: 6
Endurance: 6
Rank: 5
Courage: 4
Firepower: 7
Skill: 6

Profile: A former ISS officer who was fired after a corruption scandal, Rampart was quickly offered a job with the Space Mafia, helping their Iacon branch evade the law. He uses his contacts in the department to keep up to date on Autobot investigations into Mafia activity and occasionally feeds them information on non-Mafia criminals who need to be taken out of the picture. He doesn't seem to feel guilty at all about his newfound criminal way of life. When he was an active police officer, Rampart was constantly under scrutiny for police brutality, fabricating evidence and generally bringing the ISS into disrepute.

Abilities: Rampart has an adequate grasp of law-enforcement protocols and procedures. He's strong and vicious, capable of seriously injuring opponents in unarmed combat. He is a decent shot but tends to fire indiscriminately and shows little regard for collateral damage.

Weaknesses: Rampart has a serious anger-control problem that can lead him to snap at any given moment.
______________________________________________________

Name: Breakneck
Allegiance: Space Mafia
Function: Killer
Alt-mode: Dune buggy, helicopter (black and white Sandstorm)
Primary Weapons: Plasma gun
Motto: "Taking lives is the only job worth doing."

Strength: 10
Intelligence: 5
Speed: 5
Endurance: 6
Rank: 5
Courage: 9
Firepower: 5
Skill: 6

Profile: An unrepentant serial murderer who got a job with the Space Mafia after he killed a client who had irritated Kingpin, Breakneck is the very definition of 'loose cannon'. He has a serious impulse-control problem, lashing out with extreme violence at anyone who slights him. He somehow manages to hold himself back when dealing with his Mafia superiors, but invariably ends up taking out his aggression on innocent bystanders afterwards. Breakneck's problems are only made worse by his use of Syk and other mind-altering chemicals.

Abilities: Breakneck is massively strong and can overwhelm all but the most powerful Transformers in hand-to-hand combat. He prefers beating his victims to death or tearing them limb from limb to using weapons, but is an adequate shot with his plasma gun. As a triple changer, he can convert to dune buggy or helicopter modes.

Weaknesses: Breakneck's impulsive nature and substance abuse problems cause him to make very bad decisions.

Clogs
2008-05-05, 09:44 PM
Name: Relay

Function: Communications Officer

Allegiance: Autobot (retired, now CBC)

Alt Mode: Portable transmitter system (colours – dark military green and sand)

Profile: A happy, personable character who came through the war with the blithe certainty he would survive. Spent most of the war in various command units serving as Communications Officer and cheerfully making emergency repairs to electrical equipment; the very idea of killing a fellow Cybertronian he finds to be abhorrent. Entered the media and worked his way up from sound engineer to reporter – and still remains generally well-liked. Sees the best in everyone and has a very compassionate nature.

Coming to your Tri-dee soon!

grimkuz
2008-05-17, 04:30 AM
ok i hope this works

Name: bostron
Allegiance: Autobot
Function: stratigest/ demolitions
Primary Weapons: detonators, explosives, handgun.
Alt. Mode: mini cooper ( the original one not the new ones)
Motto: "my fellow compadreys let us go to the battle!!"

Str: 6
Int: 8
Spd: 5
End: 8
Rnk: 6
Cou: 5
Fpw: 4
Ski: 3

Profile: Back on Cybertron before the war Bostron was happy enough to just think up strategies for hologram battle cituations for the training autobot warriors. When the battles started he was forced into a team of stratigiest who would look at the battle from a hologram miles away from the battle. after the fight on cybertron in which the decepticons won, bostron was forced to flee and travel the galaxy trying to find earth allong side 2 of the other stargiests who hadn't died in battle. finally landing on earth after unicron was destroyed Bostron started helping in ultra magnus and rodimus's battle, being both and straigest and a demolitions solider.

personalities:an old autobot he gets grumpy by the on comming younger troopers, fighting for miilions of stella cycles he is really affected to the point where he relives battles from space, this causes him to almost fire on his allies, thus he needs to be left allone with so he can make startegies, or when it comes to detonating bombs he needs to be looked on by another autobot so that he wont blow himself up.

abilities:he weilds a large number of bombs and explosives which he can set up quickly, he has ablaster for when he is under attack, he can escape through small places in his mini cooper mode and he can withstand allot of damage with his endurance being at tech level 8

Weakness:his war fought life has made him a very unreliable in a large crowd.

optimusskids
2008-05-17, 12:17 PM
Name: Locomotion (Lady Loca)
Allegiance: Decepticon Civilian but mainly herself
Function: Company Chairperson and Socialite
Alt-mode: IDW's Astrotrain feminised (yellow train and silver shuttle)
Primary Weapons: her money and brain
Motto: "Everyone has their price."


Strength: 5
Intelligence: 9
Speed: 7
Endurance: 5
Social Standing:10
Ruthlessness: 8
Firepower: 2
Skill: 7

Locomotion was one of Shockwaves early experiments , she still holds a grudge for what he put her through. Some think in the privacy of their own heads that her mecurial temper conceals a scarred psyche caused by her treatment but she conceals it well.She is obsessed with perfecting the triplechanger process and bringing it to a new level. She used her exile during the Quintesson occupation to build up her company Consolidated Industries. She is used to being in charge of her own destiny and does not suffer fools or challenges to her authority. is the current sponsor of "The Rolling Stock." Kaon's polo team.

Strengths: Ruthlessness and total belief in her own abilities

Weaknesses: A tendency to believe that any problem can be solved by throwing enough money at it and atendency to be overcontolling. Plus she can be blinded by her obsessions and is unable to understand those motivated by things other than green and self interest.




Name: Guard
Allegiance: Consolidated Industries
Function: Head of Security
Alt-mode: Triplechanger Red Caboose and futuristic RV
Primary Weapons: Heavy Auto Cannon
Motto: "There are old troopers and bold troopers bu tno old bold troopers."


Strength: 7
Intelligence: 7
Speed: 4
Endurance:6
Rank: 7
Courage:8
Firepower: 7
Skill: 7

An ex Decepticon marine Guard has been and seen pretty much everywhere. Having retired he took up a job as head f corporat Security for Consolidated industries. Hi years of experience have left him cynical and weary.

Strengths: A good solid trooper , with years of military experience behind him.

Weaknesses : He lacks dash and flair and tends to be by the book.


Name: Railgun
Allegiance: Consolidated Industries
Function: Bodyguard
Alt-mode: Heavy Railway Artillery
Primary Weapons: Arm mounted Railgun
Motto: "Victory through Artillery."


Strength: 7
Intelligence:4
Speed: 3
Endurance:6
Rank: 4
Courage:5
Firepower:9
Skill: 6

Railgun is an ex artillery mech . He is a simplistic soul and working on if all you've got is a hammer every problem starts to look like a nail principle tends to believe the application of high explosive can solve any problem.

Strength: An intimidating bodyguard and a formidable piece of artillery.

Weaknesses: lacks subtly , slow to react when oponents are not intimidated by him.


"The Rolling Stock"


Name: Gondola
Allegiance: Herself
Function: Artist Model , Socialite and Crack polo player
Alt-mode: Gondola type rail car/sailing yacht.
Primary Weapons: charm and flirting
Motto: "La Dolce Vida always sweetie"


Strength: 5
Intelligence:8
Speed: 4
Endurance:8
Social Standing:7
Courage: 5
Firepower: 2
Skill: 7


A fiery tempered colonial imported to Kaon to head up the polo team. Impetous and self centered. Fond of spending money particularly others.

Strenghts: An excelllent sports mech and first class horsemech.

Weaknesses: Incredibly vain and used to gwtting her own way, incredibly shallow. Auxilary motor is weak in Sailboat mode.


Name: Big Hook
Allegiance: Decepticon civilian
Function: Semi-professional polo player and mechanic
Alt-mode: Rail mounted Breakdown crane
Primary Weapons:
Motto: "hmmm thats gonna cost ya guv."

Strength: 9
Intelligence: 6
Speed: 4
Endurance: 6
Rank: 3
Courage: 6
Firepower: 3
Skill: 8



Big Hook owns his own vehicle servicing garage. A competent mechanic who drifted into polo. Gruff blue collar and proud of it. Doesn't really fit in to the upper circles of Kaon society but is tolerated because of his skill on the polo field.

Strengths: Gruff straight talking , hand has multi attachmetns so he can fit different tools in the socket

Weaknesses: A feeling of social inferiority stops him from feeling at home when with the upper class

Name: Reefer
Allegiance:Decepticon Civilian
Function: Semi-professional polo player and socialite playboy
Alt-mode: Refrigerated railcar
Primary Weapons: polo Mallet and a disarming smile.
Motto: "money , that's what a trust funds for."


Strength: 3
Intelligence:6
Speed: 3
Endurance:6
Rank: 9
Courage:5
Firepower: 4
Skill: 8

Reefer was switched on with a silver spanner in his mouth, laidback , easy going ammoral hedonist. He likes to live fast. He comes from old money and is used to a world of privilege. Looks down on the nouveau rich who have had to earn their wealth.

Strengths: superb polo player, charming, silver tongued.

Weakness: a snob with a drug problem. He needs drugs to keep his fast paced lifestyle going.


Name: Coach
Allegiance: Kaon Rolling Stock
Function: Player-manager
Alt-mode: Railcar
Primary Weapons:
Motto: "come on team I need 110%"

Strength: 7
Intelligence: 5
Speed: 5
Endurance: 6
Rank: 4
Courage: 7
Firepower: 2
Skill:9

Coach is an old athelete. He once competed in the Decatholn at the Cybertron Olympics. As age caught up with him he decided to cut back and found the perfect niche leading and managing "The Kaon Rolling Stock
He brought them to the top of the league.

Strengths: In his prime he was a finely honed athelete. Now somewha t past his peak on a good day he can still out peform anyone out there. But the good days are getting less and less. Desperate to conceal his slowing down he pushes the team ruthlessly. Still holds many records for track and field, bu the worries it's because noone has challenged them rather than becaus ehe can still beat his fellow ompetitors.

Weaknesses: Not as quick as he used to be. An old knee injury often pains him. Is taking pain killers, he swears he's not an addict but needs more and more of them to get through the day.



Name: Tanker
Allegiance: Decepticon Civilian
Function: Business Owner
Alt-mode: Rail Tank Car / Main Battle Tank
Primary Weapons: 120 mm gun
Motto: "Nice guys finish last."

Strength: 5
Intelligence:9
Speed: 4
Endurance:6
Rank: 8
Courage:6
Firepower:7
Skill: 8

Tanker is your stereotypical oil tycoon if he was from earth he'd be wearing a stetson and getting shot. Through Shrewd investments He built up Global Energon and has a chain of Energon Stations and Carwashes he even operates through a shell company in Autobot territory. A self made mech who worked his way up from the bottom. Their are rumours that the demise of his partner Butane may not have been the accident it looked.

Strengths : A shrewd business mech and skilled negotiator.

Weaknesses: Not many but has many enemies feared and respected rather than liked.



Name: Bogie
Allegiance: decepticon Civilian
Function: Insurance Investigator
Alt-mode: Well Deck Railway Car/ Sky Crane
Primary Weapons:
Motto: "Everyones got something to hide."


Strength:5
Intelligence:7
Speed: 6
Endurance: 7
Rank: 2
Courage:6
Firepower:2
Skill: 7


An Insurance investigator for United Imsurance. A shrewd operator that neve gives up a case . Dogged and will chase up any lead.

Strength's: Accute hearing and a suite of sensors allow him to examine the sights of insurance claims. He has got contacts both high and low all over Kaon.

Weakness: Often gets in over his head, doesn't know when to keep a low profile. Likes bucking authority and treading on toes. Often pulled up by United Insurance management.



Name: Train
Allegiance: Decepticon Civilian
Function: Gym Owner and Trainer
Alt-mode: GWR Saddle Tank/ Imperial Type Shuttle
Primary Weapons: Fists
Motto: "Come on Champ you can do it."

Strength: 6
Intelligence: 5
Speed: 4
Endurance:5
Rank: 4
Courage:7
Firepower:2
Skill: 7



Train is short, stocky and pugnacious if he was a human he would be played by Danny de Vito with a brooklyn accent with a cigar firmly clamped in the corner of his jaw and non-designer stubble. He is a washed up boxer turned trainer.

Strengh: Train knows all the moves , he was in the same place as his young proteges a couple of million years ago. He quit while he was almost ahead. A couple of fights after winning the big championship an up and coming new star knocked him out in the first round. He knew it was time to hang up his boxing gloves. It's not the mileage bu the years. So He opened up the Lucky Strike Gym

Weaknesses: His reflexes aren't what they used to be and a certain weakness for the High Grade.



Name: Boxcar
Allegiance: Decepticon Civilian
Function: Boxer
Alt-mode: Freight Wagon
Primary Weapons: Fists
Motto: "I'm gonna be a contender."


Strength: 8
Intelligence:3
Speed: 7
Endurance:7
Rank: 3
Courage:6
Firepower:2
Skill:6

Boxcar is an up and coming new star in the world of boxing and is determined to prove his mettle.

Strengths: Quick on feet he's young , brash and determined to prove himself.

Weaknesses: "Not the brightest star in the galaxy. Easily influenced and swayed. Inexperienced

Name: Truck
Allegiance: Himself ,Himself , The Mafia, The Decepticons in that order
Function: Head of Amalgamated Trucking and Recycling
Alt-mode: Flatbed rail trailer/ semi tractor
Primary Weapons:
Motto: "always look after number one."

Strength: 6
Intelligence: 6
Speed: 7
Endurance: 7
Rank: 8
Courage: 6
Firepower: 5
Skill:7

Truck runs a Mafia front company with flair, anyone whoever suspected Amalgamated of being anything but above board didn't ask questions for long. He rulles his company with a titanium fist in an iron glove.

Strengths: Cunning a long term planner his official persona is respected in Kaon and is influential in the community moves with confidence in all social strata despite his low origins.

Weaknesses: He's sure to have some but noones survived long enough to report on any.

Name: Stockcar
Allegiance: Himself
Function: Racing Driver
Alt-mode: Racing Car
Primary Weapons: N/A
Motto: "Winning is everything"

Strength: 5
Intelligence: 5
Speed: 8
Endurance: 7
Rank: 3
Courage: 5
Firepower: 2
Skill:9

Stockcar is an arrogant rising star on the Kaon racing circuit. He trains hard and is confident of winning maybe over confident. When Big Hook isn't playing polo he helps keep him tuned up. Only time will tell how this newcomer will fare. His origins are mysterious he turned up at a race meet one day and has been dominating the scene ever since. No one knows where he lives or where he goes outside of racing.

Strengths: is fast and grips the track wth super adhesive tires. He has a super turbocharger and specially adapted breaks , one of the fastest things on 4 wheels.

Weaknesses: Incredibly arrogant and over confident.

Warcry
2008-05-21, 05:16 AM
Name: Frostburn
Allegiance: Decepticon
Function: Deep space patrol
Alt-mode: Silver, light blue and light purple Classics Jetfire
Primary Weapons: Cryo-rifles (*2), laser blasters (*4), blizzard rocket launchers (*2), ice cannons (*2)
Motto: "Only the weak need warmth."

Strength: 5
Intelligence: 6
Speed: 8
Endurance: 5
Rank: 4
Courage: 6
Firepower: 10
Skill: 7

Profile: Young and eager, Frostburn was once considered one of the Decepticon army's most promising young pilots. However, wounds suffered on his first attack mission left him with a crippling chronic condition that causes his internal systems to overheat without warning. The best Decepticon scientists were unable to cure him, so to avoid a total discharge from the Decepticon army he volunteered to fly long-term deep space assignments. The near-absolute zero environment of space mitigated his overheating, but his long, solitary patrol missions took a toll on the young Decepticon's psyche. After one particularly boring outing, he volunteered to undergo an experimental procedure to retrofit his body with a high-tech temperature-regulating system that would keep his components from overheating. The procedure was a success, and in fact ended up granting the young Decepticon a few unexpected abilities. Frostburn is still struggling to learn the limits of his new skills, but he is more than happy to cope with them. As he sees it, being able to set foot on Earth or Cybertron without having his circuits melt is worth a few minor quirks.

Abilities: Frostburn's robust temperature-control systems allow him to function in a wide range of climates and render him essentially invulnerable to heat- and cold-based weaponry. He can operate in the deadly cold of deep space or the blazing heat of a solar corona with equal ease. In atmosphere, he has a maximum speed of Mach 6; in deep space, he can reach faster-than-light velocities. He is an exceptional asset in deep space engagements, but has little experience with atmospheric dogfights or ground troop support missions. His cryo-rifles and ice cannons fire blasts of supercooled liquid that takes over an hour to thaw at room temperature. His blizzard rockets seed the atmosphere with chemicals that provoke a serious snowstorm, and his laser blasters can be used for high-precision cutting or to gouge holes in enemy fighters.

Weaknesses: Frostburn has relatively light armour. If his temperature-control system were to short out, it would seriously hamper his ability to operate in warm environments.

Clogs
2008-05-25, 10:22 PM
Name: Dark Walk
Function: Military scientist
Alt. Mode: Not known
Allegiance: Decepticon

STR: -
INT: 9
SPD: 1
END: -
RNK: 7
CRG: 5
FRP: -
SKL: 9

Profile: Originally a Decepticon military scientist named Stroll, he spent megacycles on Charr attempting to perfect subspace technologies. It is uncertain what actually happened to him, but it is believed he tested one of his theories on himself, with the result that he became trapped in the ‘doorway’ to subspace. It is suspected that his friend, Sub-Commander Jaggor, was with him at the time of the incident, but this has never been formally substantiated. Stroll subsequently adopted the name Dark Walk and joined Jaggor’s troops, where he was accorded equal rank with his friend.

Dark Walk appears as a tall, thin, insubstantial shadow, vaguely displaying Cybertronian characteristics, with burning optics his only clear physicality. He glides above floor level rather than walks and can pass through almost all real world objects – except mirrors, but that may be a psychological issue. Carries no weapons, but can somehow remove components from any mecha he passes through.

Dark Walk seems particularly close to Jaggor, from whom he is never far separated.


Name: Jaggor
Function: Warrior
Alt. Mode: Cybertronian heavy hover tank (red and grey); Energon Kickback-similar design, but extra gun on turret in vehicle mode
Allegiance: Decepticon

STR: 9
INT: 6
SPD: 6
END: 6
RNK: 7
CRG: 7
FRP: 10
SKL: 6

Profile: A proficient Garrison Sub-Commander on Charr during Decepticon rule, Jaggor returned to Cybertron to take up post in Darkmount, where he found himself running one of the practically forgotten groups protecting the Smelting Pits from Autobot incursion during the latter part of the Great War. He is prone to sudden and extremely violent outbursts, and appears to have an unstable psyche, showing signs of schizophrenia. Orders, he believes, were meant to be followed to the letter and he will not deviate from fulfilling them – providing the order-giver is worthy of his respect. A totally loyal Megatron follower, he has endured under Gigatron’s rule by staying down in the Pits and biding his time.

Jaggor favours twin linear accelerator rifles which can be holstered on his back each side of his tank gun and serve as subsidiary weapons in tank mode; he avoids transforming to fight as this tank mode is heavy and requires considerable energy to get airborne, which limits its efficiency time wise. Jaggor is also one of the few mechs who stands tall enough to be able to look down into Megatron’s optics, and is extremely heavily built.

Jaggor is to be found constantly in Dark Walk’s company.

Warit00
2008-06-29, 08:51 AM
Filling Kaon's population

Name: Dalliox
Allegiance: Decepticon ,Kaon
Function: Head of Security in the lower city
Alt-mode: Tri-barrel tank
Primary Weapons: Tri-Barrel cannon
Motto: "If people break the law, break them."

Strength: 7
Intelligence: 4
Speed: 3
Endurance: 7
Rank: 5
Courage:8
Firepower: 9
Skill:8

No Toleration! Several war experiences turned this Decepticon grunt into a ruthless veteran. Remarkable at controlling people under his wings as if it's the only thing he good at. Had been enjoying his military career even as a mere drill sergeant for several million-year finally promoted in order to control this troublesome population. As things get more and more stressful.
This hardenend soldier started to doubt if someone would be able to control the current situation.

Strengths: With his tri-barrel cannon he is able to fire simultaneously, one barrel at a time without overheating his gun. He prefer violence rather than negotiation so he doesn't hesistate to aim his gun at the rioters.

Weaknesses: In his tank mode his gun is stationary and can't rotate, so he has nothing to protect his sides and back. Being extremely arrogant always believes that what he's doing is right.

----------

Name: Calkor
Allegiance: Decepticon ,Kaon
Function: Security officer
Alt-mode: APC
Primary Weapons: Twin auto cannon
Secondary Weapon: Missle Laucher (Vehicle mode only)

Strength: 6
Intelligence: 4
Speed: 6
Endurance: 6
Rank: 4
Courage:8
Firepower: 7
Skill:7

Was just graduated from the newly formed war academy. Immediately sent to Kaon to deal with the protesters and partisans.
Although he had never been in a real battle before this young Decepticon has confident enough to know what to do when things get real.

Strengths: Determination and never to backdown is his main personaltiy that distinguised him from others Cadet. Eager to do anything to prove his worth in the Decepticon rank.

Weaknesses: Young and inexperience cause this young Con to be easily manipulate by the "higher" people.

----------

Name: Falzi
Allegiance: Pro-Gigatron
Function: Partisan/Warrior
Alt-mode: http://wiki.bf2s.com/_detail/vehicles/ailraider.jpg?id=vehicles%3Abattlefield-2-special-forces&cache=cache
Primary Weapons: 2 SMGs (Mounted in front of the vehicle mode)
Secondary Weapons: 1 assualt rifle (Mounted on the back 360 degree rotatable)
Motto: "In battle there's no fair play"

Strength: 4
Intelligence: 6
Speed: 7
Endurance: 4
Rank: 3
Courage:6
Firepower: 5
Skill:9

If there's is a line between soldier and civilian, Falzi is standing on it. Had been spending several years in harassing and ambushing Quitesson before the liberation. For this he's admire and respect by Kaon lower city citizens.
Usually seen dual wielding his SMGs and carry his rifle on his back which he used in some occasions.

Strengths: Specialized in guerilla warfare even has no formal training before only experiences.Make a good use of his maneuverability in hitting-and-running the enemy.

Weaknesses: Being overconfident that his experience is enough and superior than the goverment's forces.

----------

Name: Zerrario
Allegiance: Pro-Gigatron
Function: Partisan/Warrior
Alt-mode: http://www.thaigaming.com/attachments/pc-game-news/2327d1169225234-ifvhachimoto.jpg [Minus the sides gun]
Primary Weapons: Plasma gun or Flamethrower (Mounted on the back in vehicle mode 360 degree rotatable) carry either of them at a time.
Secondary Weapons: Blades that place on each side of his vehicle mode (Can be use as melee weapon)

Strength: 4
Intelligence: 4
Speed: 8
Endurance: 4
Rank: 3
Courage:8
Firepower: 6
Skill:7

Rumoured that he was a long-lost heir of a multi-millionaire industrial coperation and a freak accident that turned him into a this lunatic and unpredictable warrior. Usually seen participating in an underground death race. Also has several criminal records and arrested many times but that don't stop him from committing more notorious deeds.

Strengths: Totally fearless and maniacally caused Zerrarion to be a very dangerous and ferocious warrior in the field. In his vehicle mode he can also "jump" to get out from some situations.

Weaknesses: Being fearless can also get himself into trouble.

----------

Name: Gleaf
Allegiance: Pro-Gigatron
Function: Partisan/Marksman
Alt-mode: http://upload.wikimedia.org/wikipedia/commons/thumb/0/02/2008_Jeep_Wrangler_Unlimited_Rubicon_DC.jpg/800px-2008_Jeep_Wrangler_Unlimited_Rubicon_DC.jpg
Primary Weapons: Modified hunting rifle with scope and bayonet
Secondary Weapons: Pistol, Rolling mine

Strength: 4
Intelligence: 7
Speed: 5
Endurance: 4
Rank: 3
Courage:6
Firepower: 8
Skill:8

Former big-game hunter quited this career after several mental problems and drug addiction it seems that stop shooting doesn't solve problem. Deceide to come back to hunt again. Same hunter but different preys.

Strengths: Remarkable at what he's doing. Prefer to strike his enemy from the back rather than fighting face to face. It his vehicle mode also equipped with rolling mine on the back, when deployed it will roll toward anyone who's on its owner tail.

Weaknesses: Addicted to drug that keep up his stamina relieve his stress.

----------

Name: Security drone model RS-W128
Allegiance: Kaon
Function: Security, Riot suppressor
Alt-mode: Jeep
Primary Weapons: Either between
1. Baton and riot shield
2. Shotgun
3. Net gun
4. Shock gas laucher (Tear gas counterpart)
5. Automatic rifle
Secondary weapon: Pistol

Strength: 5
Intelligence: 3
Speed: 5
Endurance: 4
Rank: 4
Courage:*drone*
Firepower: vary 4-6
Skill:6

Many methods were devloped to secure the community especially in big city. This model were one of them. It can be use as riot police, security guard, even soldier. Every drones in Kaon are control by machine call Drone Controller that resides in Kolkular.

Strengths: If equip with the right weapon and lead control by an able leader these drones can easily put down the rioters and criminals.

Weaknesses: When outside the range of the controller the drone will be deactivated. Also cannot think outside the protocol and simple doctrine that installed in them.


Approve?

Blackjack
2008-08-27, 08:15 AM
Okay, here are some disposable NPCs for Kaon...
____________________________
Name: Rummage
Alligeance: Kolkular
Function: Guard
Location: BLasting Ransack, Bombshock and Dropshot
Alternate mode: Military vehicle simlar to Animated BUlkhead (with a different head)

STR 9
INT 0.5
END 8
SPD 3
RNK 4
FR 6
COU 8
SKL 3

Description: Rummage is just your basic run-of-the-mill thug, with an obssesion for junk items. The reason for this is that his programming was somehow tainted with the Junkion's culture, and he 'rummages' around junkyards with his big hands, hoping to find something. Equips a bazooka.

____________________________
Name: Steelshredder
Alligeance: Himself
Location: Beside Rummage
Alternate mode: Helicopter (black Vortex)
Function: Air assault

STR 7
INT 7
END 5
SPD 7
RNK 4
FR 5
COU 3
SKL 8

Description: Steelshredder is a Decepticon who would betray anyone, and holds himself in the highest esteem. He loves shredding enemies with his rotor blades. He is rather skiled with his blades, and also has an EMP blaster.
____________________________
Name: Windsplitter
Alligeance: Kolkular
Location: in Kolkular (going to be the opponent of the infiltration team)
Alternate mode: Cybertronian jet (Yellow Triggerhappy)
Function: Communications/organizer

STR 4
INT 8
SPD 9
END 6
COU 6
FR 6
RNK 5
SKL 9

Description: Windsplitter loves showing off. Yeah. That's all that is about him. He also hates tiny Transformers. Woe betide him when he meets Megatron's Micromaster force. He organizes the forces around Kolkular from the offices within.
____________________________

and the Reflectorcon for Protihex... (they are disposable, and I offed one before we even begin.)

Names: Zoom, Boost and Photon
Alligeance: the Space Mafia
Alternate modes: Camera (like Reflector)
Function: Recon

STR 4
INT 9 before, 0.1 now
END 5 before 7 now due to beserk rage
SPD 3
RNK 4
FR 8
SKL 7
COU 5 before 10 now due to madness


Description: The trio of Reflector units went into the Quintesson warehouse the same reason Swindle did... to get all those military hardware. However, Zoom has been impaled by a trap... just before Hyperdrive and Road Hugger deactivated the security. How ironic. Boost and Photon are somewhere in the warehouse, the broken mind link making them savage and will attack anyone who comes nearby...

Clogs
2008-08-30, 09:20 PM
Updating required for new character (sorry for delay, but my pc... heh, you know that already).

Name: Loadstone
Function: Darkmount Lower Levels Security Officer
Allegiance: Decepticon
Alt Mode: Dumper truck – Longhaul design; bright orange ‘uniform’

Profile: Loadstone was a demolition crewmech during the early war period until badly damaged in battle, when he was rebuilt, repainted and re-assigned to the Smelting Pits’ internal security team, latterly under Jaggor. He carries an electro-polygraphics system which, coupled with native cynicism, makes him a shrewd judge of character – and liars. His main weapon is a vitro-dart gun firing tiny glass needles. Having spent so long underground handling minor offenders, he is somewhat overawed by the bigger picture into which he is thrust, particularly as he harbours his own secret: his systems were compromised by his original injuries and might well fatally seize if he tried to transform.


Name: Backhand
Function: Security Guard
Allegiance: Autobot - nah, himself...
Alt Mode: Jeep, dark blue Alternators Hound design

Profile: A long-serving guard, Backhand has seen it all come and go, and decided to make it pay. Will supply prisoners with any narcotics, extra fuel and spare parts for a price, usually over-and-above current street rates. Has been suspected of aiding some prisoners' escape, but this has never been pursued or proven. Weapons, if he ever has to use them, are a basic machine gun and short bazooka firing small fragmenting missiles. He is currently assigned to the Altihex detention facility.

13thScorpio
2008-09-23, 03:36 AM
An update for whenever Flamefeather gets fixed....

Flamefeather/Devilwing

Str:6/8
Int:7/9(due to internal cooling as of late,and reading)
Spd:8/9
End:7/9
Rnk:5/5
Crg:8/10(sadistic leap,not so much courage)
Frpw:7/9
Skl:5/7

Weapons:Flamethrower *1,fists(when lit),Flame sword *1(Mostly DW's forte),and the usual breath weapons associated with him.

Flamefeathers body will be formatted into a Wingspan body,with blaze orange/red flame coloring,with white at the wing tips.Except for the side where the Devil half of him has taken over,including the optic hole and dead side of his face.That will be twisted black and red,unable to even be painted.

Already a pyromaniac and insane,he finds a newer and more insane half of himself in the Altihex fighting.Devilwing is the cool(ish) persona and pshyco killer half of the just plain crazy killer Flamefeather.Going an extra step, Devilwing is the more skilled of the persona's.

Probably slightly less danger to fellow Con's,but not much.

wyze2099
2008-09-25, 03:35 PM
Some characters I've created that could be used in the RPG:

Name: Warpaint
Function: Artist
Allegiance: Civilian, with Autobot leanings
Alt Mode: Army tank; Warpath repaint, though his color scheme varies on a regular basis.

Profile: Warpaint possessive an adaptive camoflage paintjob, and if he used it in a combat situation he'd blend in well with pretty much any background. But he's a civilian with an artistic streak a mile wide, so he'd rather use this ability to give himself various color and design schemes to suit his mood. He's been spotted wearing designs ranging from intricate tribal 'tattoos', architectural plans, faces he finds particularly interesting, and so on. Once he was seen with the kind of paintjob usually found on the vans of Earth hippies: yellow sunflowers on a pink background.

The quiet type, Warpaint has a habit of staring at other bots for uncomfortably long periods of time. This often makes others uneasy because they think he's a sociopath of some sort, but really he's just imagining which color scheme and designs would look best on them.


Name: Roadclaw
Function: Hunter
Allegiance: Decepticon
Alt Mode: Cybertronian motorcycle; his standard form is similar to an Earth velociraptor.

Profile: In keeping with his default form, Roadclaw is a predator, pure and simple. While's he's capable of speech and has a large vocabulary, he typically doesn't say much, and he thinks and behaves like a predatory dinosaur. He favors hunting in packs and using flanking maneuvers on his 'prey' (usually anyone who isn't a Decepticon), and his keen mind is adept at determining weaknesses in others. Both modes allow him tremendous mobility, and his standard form possesses toe talons capable of slicing into most forms of armor.

He works best in a pack with others like him ... but unfortunately, there don't seem to be any other raptors with motorcycle modes. This frustrates him, as he's forced to settle for teaming up with other Decepticons, which he sees as terribly inefficient.

(NOTE: Alternately, there could actually be entire packs of Roadclaws roaming the wilds of Cybertron and other planets, kind of like Sharkticons.)


Name: Chasm
Function: Scout
Allegiance: Autobot
Alt Mode: Dodge Charger

Profile: Chasm's favorite pasttime is jumping over things -- cliffs, rivers, mountains, etc. Nothing revs his engine like the thrill of racing off of an elevated structure and feeling weightless for a few seconds. Any excuse he can find to do this while on scouting missions, he'll gladly take.

Most would assume he got the idea from watching reruns of "The Dukes of Hazzard", but in truth he'd been driving off of high structures on Cybertron for years before he ever came to Earth. But he is a fan of the show, and it influenced the alt mode he adopted on Earth.


Name: Interruptus
Function: Scout
Allegiance: Insecticon
Alt Mode: silver cricket

Profile: Possessing a teleportation ability similar to Skywarp's, Interruptus is probably one of the more paranoid Decepticons around, and that is saying something. His nervous habits include looking around frantically with all of his sensors on high sensitivity, chattering incessantly so that few can finish a sentence around him, and teleporting around a given area to make sure nobody's hiding from him.

This means he's not a terribly successful Decepticon, since he tends to give away his team's position to the enemy. He also tends to exhaust himself in short order with all of his teleporting around. His primary use is as battlefield cannon fodder, providing a moving target for the enemy to waste ammo.

Warcry
2008-09-26, 04:12 AM
We can't sign off on so many fanmade characters for someone who's so new, but if you'd like to pick one of them and give us a more in-depth profile (including tech spec ratings) we'll see what we can do.

wyze2099
2008-09-27, 04:42 PM
Ah, actually I wasn't listing them so I could play them; I was just posting them to provide NPC background characters for the game. I suppose I didn't realize that the characters had to be posted with the specific purpose of playing them. I might pick one to play eventually; if you feel the profiles don't belong in the thread, I'll happily remove them.

Blackjack
2008-10-08, 02:31 PM
Hailstorm
Body design: Yellow and black Classics Blaster
Alligeance: Neutral, former Decepticon
Function: Security Officer

STR-INT-SPD-END-RNK-COU-FR-SKL
6-8-10-5-4-5-9-9

Nightblade
Body design: Black Classics Nightscream without the Minicon port
Alligeance: Neutral
Function: Helper

"Rip and mangle!"

Hailstorm is an eccentric security and weapon expert. Used to be Red Alert's partner in peacetimes. In the war, he joined the Decepticons, just because he loves cruelty. He had worked with the Sports Car Patrol, and had been helped by Road Hugger before. As such he felt indebted to him. His experimental weaponry and bombs are very dangerous, his trademark 'ice gun' can freeze the water vapour around an opponent. Hailstorm is resistant to heat and cold due to an accident with cyrogenic fuels. He is a cool guy, but has rather... exquitive ideas, especially regarding weaponry.

Due to an accident, he sometimes goes crazy and laughs, while saying funny things relating to earth.

He has a little pet which he keeps in his chest compartment, called Nightblade, a Micromaster that transforms into a dragon. Unlike the likes of Buzzsaw or Laserbeak, Nightblade is truly an animal, itching to tear and rend anyone Hailstorm sends him at. Surprisingly, Nightblade is quite able in fixing weaponry.

Blackjack
2008-10-11, 03:34 AM
Time to go more permanent with fan characters... This one I'm playing seriously!

Starfall
Alligeance: Megatron's Decepticon
Funtion:Air Warrior
Body Design: those lavender Seekers in MTMTE

STR 6
INT 7
SPD 9
END 7
RNK 2
COU 8
FR 8
SKL 6

Starfall is a faithful Decepticon to her cause, which is Megatron's Decepticons. She is a fierce warrior, and was trained under various tutors, including Starscream. She was with Megatron's original crew when they landed on earth 4 million years ago, but remained behind the scenes while more powerful Decepticons ravaged the world, taking a more... background role.

Starfall has since kept low, fighting against the Autobots and Gigatron's Decepticons. She wield the standard Seeker blasters, but has augmented various weaponry into her body, including circular blades for close combat. Starfall has a younger twin brother, Tinker, built off the same base model and having a 'spark split' during creation.

Starfall prefers to be in the background, helping her comrades in intelligence gathering or heavy lifting. She currently operates in Darkmount.

Physical Abilities
Starfall is a rather fierce warrior, and enjoys fighting close to the enemy. Her shoulders have missile racks in them, and her cannons launch shrapnel grenades. She can also extend blades from her wrists. Her weakness is that she is often treated as disposable by her comrades, and thus, some won't hesitate to leave her behind.

Personal relationships
Starfall is quite close to Tinker and the other Seekers and most of the original Nemesis crew. Due to her rather low profile, many mechs remember her face but not her name. It suits Starfall fine. Recently, she had been working closely with Laserbeak and Shrapnel.

EDIT: Added cropped pic from MTMTE.

Blackjack
2008-10-21, 08:03 AM
Name: Tinker
Alligeance: Decepticon
Function: Medic
Body Design: Coniferous green G1 Seeker (seen in Divide & Conquer)

STR 3
INT 8
SPD 9
END 6
RNK 2
COU 7
FR 5
SKL 9

"Try and try again if you fail."

PROFILE
Tinker is a little bizarre scientist and technician. He's the 'little brother' and frequent partner of the Decepticon Seeker Starfall, resulting from a 'spark split' similar to Sideswipe and Sunstreaker. They have a sibling relationship, with Starfall acting as the fierce and responsible older sister while Tinker is the more withdrawn geeky little brother. Tinker is often assigned as medic duty, much to his chagrin, for he wants some peace to do his experiments. To be fair, he did come up with a sizable amount of experimental weaponry.

He is quite an elitist and hates those thugs that he's ordered to work with. Starfall tries to convince him that it's worth it, but the medic Seeker doesn't see how.

PHYSICAL ABILITIES
Tinker is not much of a warrior, but is able to fight, mainly with tranquilizer darts. His Seeker cannons can change to giant injector needles able to penetrate armour (hey, some armours stick to Decepticon bodies) and inject tranquilizing fluid.

He also carries spare parts if needed in his cockpit. His arm can retract and change into a welding gun, which double as a flamethrower device. Tinker prefers shooting the enemy from afar, unlike the more physical Starfall. He also loves scavenging bodies for spare parts.

Personal relationships
Tinker is close to Starfall, his 'twin sister'. He is also close to other Seekers and the Constructicons. Currently he is working with Hightower in Polyhex, and avoids the mentally insane Heavy Load whenever possible.

EDIT: Added Tinker pic from a generic Seeker that I imagined looks like him.

wyze2099
2008-10-22, 05:56 PM
Here's a character I made up for the Nation on Fire (Iacon) thread, as a Tzai Industries employee:

Name: Redtape
Function: Aide
Allegiance: Tzai Industries
Alt Mode: White Cybertron racecar with red stripe (Blurr repaint; can no longer assume alt mode)

Profile: Redtape was born to race, and like a more famous Autobot from his model line, Blurr, his high-speed processor was designed to give him an accelerated reaction time. Unfortunately, he wrecked in an early race, and the subsequent repair job was slipshod at best, removing his body's ability to transform into his racecar mode.

Unable to race, he searched for other avenues of employment, and he ended up as a white-collar worker, using his accelerated perceptions to process more documents in a day than most Transformers could handle in a week. He excelled at this, and he soon came to the attention of Tzai Industries, who hired him as a bookkeeper ... on the condition that he would talk verrrrry sllllooowwly aand distiiiinctly. He tries his hardest to say things at a normal speed, but when excited his dialogue speeds up again.

Blackjack
2008-10-23, 12:21 PM
Edited Starfall and Tinker's profiles to reflect their origin. Also added 'physical abitlies' and 'personal relationships'.

Supposedly their origin is similar to Sideswipe and Sunstreaker, or the Clones. The 'spark split' thing. Hard to explain anyway.

optimusskids
2008-11-06, 09:09 PM
Name: Razzle
Allegeance: Himself
Alternate mode: Standard Seeker design. Equipped with Adaptive camouflage which allows him to blend in to various backgrounds or mimic other decepticons. His default colour setting is black and white.
Function: Engineer turned PR consultant

STR: 5
INT 9
SPD 6
END 5
COU 4
FR 3
RNK 6
SKL 8


Profile:

Razzle is a smooth talking operator who started life as an engineer. He worked in the Decepticon Engineers pioneering camouflage techniques and deception and maskirovka. He drifted into information warfare and psychological operationsand graduated with flying colours. Under Gigatron rule he decided to continue to use his talent of turning black into white in Civvy Street and launched a career as a PR Mech.

Abilities:

Razzle is armed with standard Seeker weaponry but his real weapons are words rather than arms. He can normally talk his way out of trouble but just in case he has an ace in the hole, concealed speakers , to create a spectacular, disorienting sound show. He has holographic projectors in his wings that allows him to project different tyoes of wings in both modes.


Name: Dazzle
Allegeance: Razzle
Alternate mode: Cybertronified Vickers Wellington with Contra-rotating propellors. Transformation scheme is the same as the standard seeker.
Function: Mathmatician and Researcher

STR: 6
INT 4
SPD 4
END 8
COU 6
FR 8
RNK 3
SKL 8


Profile: Dazzle was a member of the Decepticon Coastal Command Patrolling the Rust Sea. Roles included reconnaissance, anti-submarine and anti-shipping attack. Following the cessation of Naval Warfare he transferred to cipher breaking for which his mathmatical abilities suited him. While not particularly intelligent he has an aptitude for mathmatics and connecting facts and figures to make intuitive conclusions. He has a dog like devotion to Razzle.

Abilities: Equipped with twin Leigh lights which he usually used on Autobot submarines he also has lights embedded along his fusealge and wings that he can turn off and on at will. He can carry bombs, depth charges and torpedoes. In Aircraft mode he has a twin front turret a Quad rear turret and twin dorsal and ventral turrets as well as twin waist guns. In robot modes his Front and Ventral turrets are on his chest and he has a turret on his back and guns in his feet as well as side guns. Despite his warlike appearance he is generally peaceable. He does the research that Razzle needs for his campaigns, making connections that others miss with his cipher breaking and mathematical abilities allowing him into databases that are barred to others. His geodesic construction means that he can take damage that would stop others and keep on going.

wyze2099
2008-11-09, 04:35 PM
For a prisoner making a brief appearance in the "Struck a Nerve" thread (and hey, he could be used elsewhere, if anyone wants to hire him for muscle):

Name: Pileup
Function: Brawler
Allegiance: Civilian criminal
Alt Mode: Cybertronian muscle car grafted with various parts from other Cybertronians.
Motto: "I call dibs on any part of you that still works."

Profile: Pileup has spent his existence in some of the roughest, poorest neighborhoods of Cybertron, where fighting is necessary for survial and meanness counts more than size. He found that he was good at fighting and that he enjoyed it immensely, so it was inevitable that he'd find work as an arena fighter and as a low-level enforcer for various illegal operations. He ended up at the Sentinel Prime Detention Centre not so much because those illegal activites, but because of that one time he violently overreacted to discovering an undercover law enforcement officer at an arena match. After beating the officer to scrap metal, he turned his rage onto anyone else who tried to subdue the situation. By the time he was finally restrained, he'd demolished six arena security bouncers, three promoters, four fighters, and half the building itself. The arena had been doing a decent job of keeping a low profile up until then.

He's never been one for defense -- only offense -- so over time he's received extensive structural damage. As a result, he's developed the sadistic habit of ripping perfectly good parts off of his defeated opponents and welding them onto himself. At first, he did this to replace damaged body parts, but now he just does it regardless. After all, if the 'bot lying on the ground is inoperable, and he still has some parts that are in good condition, why let those pieces go to waste? These days, so much of his body has been replaced with other parts that he can only partially transform into vehicle mode, and it's almost impossible to tell what he originally looked like.

If he'd ever undergone anything resembling an education, he'd have been voted Most Likely to Become a Stunticon.

optimusskids
2008-12-03, 08:40 PM
Name: Widget
Function: Mechanic and Saboteur
Allegiance: Autobot
Alt Mode: Gremlin
Type: Mini -Monsterbot
Motto: "Never say die"


Profile: Widget is a skilled Autobot although this is often concealed by his atrocious bad luck. If Jackpot kept a picture inside his attic to soak up all his bad luck it would be of Widget. Some Autobots joke all they need to do to win the war is drop Widget behind enemy lines and get him to join the Decepticons. His Bad luck never gets Widgetdown he is naturally cheerful sometimes annoyingly so. Whatever happens he just gets up and goes on with the job.

Abilities: His large ears give him excellent hearing and his optics are implanted with a range of sensors that allow him to operat in a variety of conditions. He is a skilled mechanic. Like the other monster bots he is occasionally shunned whether this is because of the ugliness of his alt mode or due to a concern that his bad luck might be contagious is not known/

STR: 5
INT 6
SPD 3
END 7
COU 4
FR 3
RNK 3
SKL 8



Name:Hex
Function: Night Marauder
Allegiance: Decepticons
Alt Mode: Cybertronised P60 Black Widow VTOL
Motto: " Darkness is my cloak , my Friend and my weapon."

Profile: Hex is known and feared by friends and enemies alike. Known as the Night Witch or the Whispering Death, she is a Decepticon Night Marauder ace. Despite other seekers looking down on her alt mode as antiquated she holds her own. The swiveling nacelles of her alt mode give her superb manoeuvrability and she can flow at speeds below the stall speed of many of the jets she faces. One of her favourite attacks is to switch off her engines and make an undetected gliding attack.

Biting and Sarcastic she keeps others away by playing up her reputation and through the nature of her work. She trained under Ravage and is extremely stealthy in robot mode as well as in her Alt mode. She has a habit of appearing as if out of nowhere. This is due to an understanding of the play of light and shadow and the nature of the terrain rather than the near magical powers that gossip attributes to her.



STR: 4
INT 8
SPD 5
END 5
COU 6
FR 5
RNK 3
SKL 8


Name: Buffer
Function: Staff Officer
Allegiance: Autobot
Alt Mode: Self Propelled Artillery
Motto: "back in the day.."


Profile: Brigader "Bullseye" Buffer is an Artillery Officer of the old school. He is terribly keen if a little behind the times. He is known for a number of eccentric traits, such as using long rambling explanations and anecdotes whenever he wants to make a point (which could usually be summed up in a sentence anyway). Despite his advanced years and physical failings, He is extremely excitable and active, a courageous man, he is always the first to volunteer for any activity (regardless of any potential danger).
Years of Artillery barrages have corrupted his audio circuits leaving him slightly deaf.

Autobot high Command is unsure what to do with him as his speciality isn't called on very much any more.


STR: 6
INT 6
SPD 4
END 6
COU 9
FR 8
RNK 8
SKL 7

Brave Maximus
2009-01-11, 06:43 AM
Name: Star Saber/Victory Saber
Affiliation: Autobot
Primary Weapon: Thermal Shot Rifle, Star Blade, Laser Rifle/Shield combo (Saber only)
Alt Mode: Fighter Vehicle (Saber), Heavy Booster pack (Star Saber)
Motto: “Freedom is a right we must all fight for!”

Strength: 3 (Saber), 8 (Star Saber), 10 (Victory Saber)
Intelligence: 7 (Star Saber), 6 (Victory Saber)
Speed: 6 (Saber), 9 (Star Saber), 10 (Victory Saber)
Endurance: 3 (Saber), 7 (Star Saber), 9 (Victory Saber)
Rank: ?
Courage: 10
Firepower: 2 (Saber), 7 (Star Saber), 9 (Victory Saber)
Skill: 8 (Star Saber), 7 (Victory Saber)

Profile:
Star Saber was the Hero of Galaxies and known and renowned on a thousand different worlds. He freed slaves, fought despots and stared into the heart of evil on a daily basis. He was the swash-buckling hero the likes of which the Universe had ever seen!

At least, that’s what his Spark tells him. Truth be told, Saber doesn’t know a lot about himself. He remembers his body being activated, and that his skills, farmed from a memory core found in deep space, were used to attempt to kill various Transformer leaders. There was a flash of light and his Spark was returned to his body - pulled from the void. From that moment on, he was a loyal Autobot warrior - bound and determined to become the Hero that he sees in his dreams.

Unknown to Saber: Star Saber is the product of the Cybertronian Empire and their plans for Cybertron. Using recovered Memory Laser Cores that an exploration team discovered in Deep Space (origin unknown, but the Skill set was more than worth their use and the cost in recovering them). The bodies they were found in were damaged well beyond repair. The design of the bodies were contained within the memory cores and deemed worthy enough to rebuild.... to an extent. Some design elements were just too costly (the exotic armour plating of the original), or that the Empire did not possess the technology (Brainmaster component), or just plain unnecessary (Why would you need an assassin THAT big!). The end result was a Transformer body that was more than a match for most units the Transformer forces fielded, but with a skill set that made it far above the average soldier - more than capable of infiltrating the Transformers camps and eliminating their leaders (at least, that’s what they thought).

Weapons and Skills:
The Autobot known as Star Saber is made up of two distinct parts: Saber, who contains the Spark, Memory Core and Consciousness, and the Star Sled, an enhancement/booster pack.

Saber is small, fast and manoeuvrable. His small form (slightly larger than the average Micro Master) is suited for stealth and quick, hit-and-run attacks. While not the fastest flyer, Saber is one of the most agile Autobots in the air. In both modes, Saber is equipped with a heavy laser blaster that fires packets of dense laser energy with a very high rate of fire. In robot form, this is mounted on a heavy shield.

The Star Sled is the true power house. When docked with it, Saber’s speed, armour and strength is greatly enhanced. Star Saber’s speed is blinding, and able to transverse between stars. In both robot and vehicle mode, he is as tough and strong as Ultra Magnus. But his true strength is not in his power, but his prowess. Star Saber was once known as the “Greatest Swordsman in the Universe” and this holds true today. What he can do with his “Star Blade” almost defies belief. No one within the Autobot ranks can match his skill and he itches to test it against the Decepticon and Tazi forces.

Star Saber has the ability to Combine with Victory Leo to form the being known as Victory Saber. In this form, his strength, speed and endurance are all greatly enhanced! He becomes a power-house for the forces of justice with the tenacity of a Savannah Lion!

Weaknesses:
Saber is relatively weak and vulnerable away from the Star Sled. While it is useful for him to use this form for recon and sneak attacks - isolated from the Sled leaves him at a huge disadvantage - most notably, no access to a sword!

Star Saber is also plagued by his dreams of being a hero. He is easily drawn into a trap by his sense of justice and his sense of fair play will give his opponents an un-fair advantage if they are willing to use less-than-honourable tactics.

In any form, Star Saber lacks any meaningful ranged attack: His laser rifle in Saber mode is not very powerful (and has a habit of jamming after continued use) and his Thermal Shot Rifle has a horrid range.

Victory Saber is racked by the savagery of Victory Leo on the Star Saber personality. Because of this, he is neither as tactical or clear headed as he is as Star Saber. He attacks with an almost animalistic and single minded savagery (Even more-so than Victory Leo, because the savage side plays on Saber’s dreams of being a hero). Due to the Cybertronian Empire’s lack of knowledge in this type of Duo-Combiner, Victory Leo and Star Saber can only remain combined for a Maximum of 5 minutes! After that, their systems force a separation

Brave Maximus
2009-01-11, 06:45 AM
Name: Victory Leo
Affiliation: Autobot
Primary Weapon: V-Lock Rifle, V-Lock Cannon, V-Lock Assault Blasters x2, V-Lock Vulcans x2
Alt Mode: Winged Lion, Heavy Bomber/Booster Pack
Motto: “Who we are is made up of our actions, not our past.”

Strength: 8
Intelligence: 6.5
Speed: 7
Endurance: 9
Rank: ?
Courage: 8.5
Firepower: 9
Skill: 6

Profile:
Where his friend and brother, Star Saber, is haunted by dreams of being a hero - Victory Leo is wracked by nightmares of his past. When his Spark first came back online, Victory Leo was bombarded almost constantly by dreams of Death. His death. Over and over again in would play in his mind. Different forms, different names, but time and again, he met the oblivion. For a short time, he let these dreams fill him with fear, for they were not complete memories. Just feelings and fleeting images and the knowledge of death. He became certain that it was his destiny to die again and again, and he let it over-take him, and he shied away from battle.

Then, from the depths of his spark, the great beast roared. Manually, Victory Leo went into his Laser Core and deleted all memories of his past. He would live for the moment - for that’s all he has. His memory and his life start now.

Victory Leo can only be described as a primal force of nature: Savage, unbridled fury. Preferring to prowl the halls of Iacon in Lion form, he growls and snarls at those he doesn’t know. To his foes, he is death on wings - Never is quarter given, for he knows that Death would never return that courtesy. To his friends he is Loyal to an unwavering fault. He would gladly risk life and limb for them without a second though. Most who know him think that he has almost degraded to the level of a mindless animal, but Star Saber knows the truth: When his brother first looked into the face of his own mortality, he was found wanting, and his Spark could not bear it. Now, he will roar defiantly into the face of Death anywhere it can be found.

Unknown to Victory Leo: Like his brother, Star Saber, Victory Leo is the product of a Cybertronian Empire Project to create the perfect Assassin against the combined Transformer leaders. And just with Star Saber, some things of his basic design were changed. The Empire’s made his frame smaller and more compact, and his armour is not quite as tough. The biggest change is his lack of a Grunium Reactor. This is one of the main reasons for Victory Saber’s short combination time. But, it was believed by the Empire that the brothers could combine once they were within striking distance of the Transformer leaders and that the short burst of power would be more than enough to overwhelm them.

Weapons and Skills:
Victory Leo is claws, lasers, teeth and fury, built into a flying tank. VL was built around his favourite tactic: Rely on heavy armour and fear to get him in close and rip his enemies apart with all the weapons at his disposal. To this end, Leo was given the thickest armour that the Empire could provide. He is able to shrug off almost all standard Transformers infantry weapons, and take several direct hits from leader class weapons!

As he closes, Victory Leo uses his ranged weapons to scatter his enemies and force them to seek cover as he approaches. His V-Lock Rifle fires a continuos stream of laser fire, carving up his opponents. The V-Lock Cannon launches Heavy slugs of metal over a mile, each one impacting with the force of an artillery shell! His V-Lock Assault Blasters fire large packets of charged particles that explode with force and can scramble the circuits of his enemies (usually just long enough for him to get in close with them). The V-Lock Vulcans can fill the air with magnetically accelerated needles of metal.

But it’s up close and personal that Victory Leo likes to engage his opponents. His claws and teeth have been honed to a near-mono-molecular edge, capable of slicing through most armour with frightening ease. Coupled with his auditory-shattering roar, he is a nightmare when up-close and personal.

Victory Leo can also transform into a heavy bomber and perform strafing and bombardment runs on enemy fortifications. In all 3 modes, he is an adequate flyer

Victory Leo can also combine with his brother Star Saber for a short period of time. In vehicle form, Leo’s thrusters are combined with Star Sabers to greatly enhance his speed. In robot form, Victory Saber is a force to be reckoned with, having access to both of their weapons at boosted stats. Primarily, the V-Lock Cannon is enhanced with the Thermal Shot: The Heavy Metal Slugs can be super heated to near Plasma levels or surrounded with a Cryogenic sheath - that flash freezes most armour before the slug hits, greatly enhancing it’s damage.

Weaknesses:
First and foremost, Victory Leo doesn’t make friends easily. He generally scares most Bots he comes across, and they are therefor less than willing to follow his seemingly suicidal charges at the enemy.

VL is so intent on proving he is no longer afraid of death, that he will charge head long into a fight, without thinking. He is also given to near-berserker rages, where he will attack anyone near him.

While a capable flyer, Victory Leo is neither fast nor agile in any form, particularly his favourite form: the Winged Lion.

Warcry
2009-01-15, 06:12 AM
Name: Cobalt
Allegiance: Autobot
Sub-Group: Autobot Car
Function: Covert Operations
Alt-mode: Blue and Silver Datsun 280 ZX [Think of the mythical 'Blue Bluestreak' toy]
Primary Weapons: Depressor beam, gloom missile launcher, hologram flare launcher, energo-cutlass
Motto: "Emotions are just another enemy."

Strength: 7
Intelligence: 8
Speed: 7
Endurance: 7
Rank: 6
Courage: 10
Firepower: 3
Skill: 10

Profile: Slick, skilled and professionally detached on the outside, Cobalt is a tortured wreck on the inside. He's seen so many friends die in his life that he is absolutely petrified of getting close to anyone because he simply can't deal with losing anyone else. His fellow Autobots don't see that his standoffishness is a result of such deep-seeded trauma, though. They simply think he's arrogant and self-absorbed enough that he doesn't think they are worth his friendship. Internally, Cobalt curses himself for that. But as much as he wants to, he can't bring himself to open up to any his comrades and explain himself.

Since he won't allow himself to feel affection for his allies, Cobalt has consciously forced himself to repress the hatred he feels for the Decepticons and Quintessons as well. He tells himself that it makes him a more effective spy, but all it has done is numb any feelings of remorse he might feel at the terrible actions he is sometimes called upon to carry out. He knows that his increasingly unfeeling nature is slowly eating away at his spark, but doesn't know what he can do to reverse it.

Cobalt eschews the laser cannons and plasma weapons that are favoured by most of his comrades, preferring to take care of his enemies silently and at close range. While many of his allies see that as a foolish risk, he knows different. In Cobalt's mind, it's much safer to quietly stab an enemy in the back than to open fire on him from fifty paces and alert every other enemy in the area to your presence. Most of the Autobots he has worked with over the years strongly disagreed with his methods...but most of them are dead now. Cobalt finds that to be, at best, cold comfort.

Abilities: Cobalt has above-average physical attributes and is highly trained in many forms of hand-to-hand combat. He is especially talented in the use of Diffusion, which allows him to effectively disable his enemies without causing permanent physical harm. When that approach fails, he uses an energo-cutlass to dispatch his foes with lethal efficiency. In vehicle mode, he can travel at a top speed of 170 mph.

Among the vast array of technological goodies Cobalt has amassed over the years is a stolen Quintesson device known as a depressor beam. The weapon fires an extremely high frequency energy pulse that interferes with enemy neural circuits, invoking feelings of extreme sadness in most targets. The duration and severity of the effect depends on the emotional toughness of the target, as well as the physical layout of his brain circuits. He is equipped with twin, independently-targetable shoulder-mounted rocket launchers. The right-side launcher is equipped to fire so-called 'gloom missiles', which explode into a thick fog that disrupts optical, audio and olfactory sensors. The left-side launcher fires hologram flares. These devices can be programmed to create a hard-light hologram resembling anything Cobalt has in his memory banks, and carry enough electrical charge to sustain the illusion for up to two minutes.

Weaknesses: Cobalt's many gadgets offer little in the way of offensive abilities. If they fail him, he can find himself in serious trouble. Quite a few of his fellow Autobots are annoyed by his standoffish attitude, and few of them would risk their own lives to save his.

Clogs
2009-01-20, 10:17 PM
So, I have established Word 2003 and managed to recover my Word 2007 documents, which enables me to post, at last:

COMMANDER CORVUS:
Function: Counsellor/tactical defence
Alt. Mode: None
Allegiance: Decepticon

STR: 10
INT: 9
SPD: -
END: 10
RNK: 10
CRG: 9
FRP: 10
SKL: 10

Corvus is an ex-Kaon Emirate and Counsellor who joined the Decepticons under Megatron’s inspiration in the earliest days of the Great War. He became a Commander in Kolkular, his skills in tactical defensive procedures maintaining Decepticon control in the City. However, during the decisive Autobot missile strike on the citadel, a long spike of metal stanchion plunged into his body, shearing off part of the left side of his helmet and stopping only when it had impaled him to the lower quarter of his body. The battle medic in attendance, Solder, did not have the tools or materials to attempt to fix him, whereupon Megatron tore out the spike, saluted Corvus and left him to die with honour. Corvus is now only remembered as a hero who gave his life for the cause.

However, shocked by Megatron’s cruel kindness, Solder fought to save Corvus and still keeps him alive below the fortress, in the wreckage of the old Hub, sustaining him by slaying mechs for parts as necessary. Corvus plots impotent revenge on the lord who would have him perish and remains functional, mutilated and crippled, in constant pain, for Megatron to come into his reach at last...

Physical description: Larger, non-transforming type Cybertronian of older armour design; all black except for some gold markings which have become worn and obscured by time. Wears a plate over his left shoulder to protect the wound, but it also covers his intact sigils. He is blind in his left optic and his vocalisation is reduced to an electronic whisper. He wears what appears to be a black, rough-surfaced metallic cloak which spreads around him like great, drooping wings; once part of his sensor array, it now hides what horrors have been done to keep him functional. Due to the damage to his cerebro-circuitry and upper body, he has lost the ability to move his entire left side and will often, for megacycles on end, brood silently over the wrongs he feels Megatron served on him. He treats Solder as his only friend and servant, and has, over the ages, bound him to keep him alive in order that he might one day take his revenge.


SOLDER:

Function: Medic
Alt. Mode: Cybertronian dark purple and white emergency vehicle
Allegiance: Decepticon

STR: 4
INT: 10
SPD: 5
END: 8
RNK: 4
CRG: 5
FRP: 2
SKL: 10

Lowly Decepticon field medic, who attended the severely injured Corvus; became obsessed with his failure to make repairs and is dedicated to maintaining his functionality in a twisted version of the Cybertronian equivalent to the Hippocratic Oath. Has suffered something of a nervous breakdown over the long ages confined with Corvus – he must help Corvus gain revenge on Megatron, no matter what the cost to himself or others. Will resort to murder to get parts to sustain his charge, in which endeavour he is more twisted than the hardest frontline Decepticons. Tends to talk to himself to make up for Corvus’ long periods of silence and is given to self-harming as if to atone for his perceived medical failings – in fact, what he has done for Corvus is highly inspired if extreme.

Is of the same line as Ratchet, whom he resembles closely enough to make some units do a double-take. Unlike the Autobot, however, he habitually stoops. His sigils are visible, but extremely worn and of an early design.

W-olf4
2009-01-31, 02:59 PM
Edit

Clogs
2009-02-06, 10:36 PM
Ah'm a-posting up them Sherrif's fer ya info:

Name: Slinger
Function: civilian security
Allegiance: Autobot
Alt Mode: Dark blue Cybertronian hover car
Takes life as it comes and is very happy in his job, particularly as it’s a job he has held for a long time without having to do much in the way of fighting. Partial to a drop of good oil and known to stop by bars to check their licenses on a regular basis. Bit of a thinker by the standards of the other Sherrifs.
Weapon = nitrogen blaster.

Name: Poke
Function: civilian security
Allegiance: Autobot
Alt Mode: Dark green Cybertronian hover car
Not all that bright, but gets the basic job done. Believes Altihex, where he was created, to be the best City on the planet. Distinguished by a miswelded scar running from his left temple to right jaw hinge; he was damaged taking down a senior Decepticon warlord and is too proud of the emergency repair to get it fixed properly.
Weapon = laser gun. A big, big laser gun. He may be unconsciously compensating.

Name: Rangerr
Function: civilian security
Allegiance: Autobot
Alt Mode: Light blue and yellow Cybertronian low-level jet
Laid back, easy-going Head Sherrif; rose to this position simply because the others could not be bothered to. He prefers report-writing in the comfort of the Sherrif Station to actually doing the things he gets to report about. No high-flyer (literally), he appreciates he has it made for life.
Weapon = frag launcher. If he can remember where he last saw it…

Name: Rydre
Function: civilian security
Allegiance: Autobot
Alt Mode: Red Cybertronian armoured trike
The youngest, latest comer and keen one in the group. Often volunteers for duties and willingly accepts those thrust upon him. His dream is to join a military policing group and knows that, if he works hard, he could be noticed one day. When he is not acting like a little soldier, he is a pretty good police officer.
Weapon = sonic rifle.

Blackjack
2009-02-21, 08:22 AM
Webweaver
Allegiance: Gigatron's Decepticons
Function: Trapper
Alternate Mode: Spider (think a stockier BM Blackarachnia for the altmode, for the robot mode I'll get a pic up soon.)

STR 2
INT 8
END 3
SPD 9 (more nimble than fast actually)
FRP 8 (the webs)
COU 6
RNK 1
SKL 7

With all the mad scientists in the Decepticon army, it is no wonder that someone would create a crossbreed between a Micromaster and an Insecticon (though he isn't technically an insect...). Webweaver is that result. A Micromaster, he is able to eat any sort of metal, and digest it to produce his trademark webbing. Webweaver can produce webbing from his mouth and spinnerets (in spider mode) or from his mouth and hands (in robot mode). Other than his webbing, he is armed with his poison fangs. Webweaver is no match on hand-to-hand combat, though. Webweaver is highly skilled in trapping enemies, and he is quite a manipulator. While he listens to Gigatron and Skystalker now, it will be a matter of time before he rises to power. For now, however, he obeys...

Physical Abilities
Webweaver is dexterous and hard to hit. In robot mode four of his spider legs remain as his robot mode legs, thus giving him a distinctly inhuman appearance. He is able to climb walls with almost no effort. His webs, synthesized from the metal he eats, is sticky and strong enough to bring down objects larger than him. In spider mode he can inject a venom which has a temporary effect similar to cosmic rust. Like an Insecticon, he's able to eat metal.

Weaknesses
Webweaver does not have particularly thick armour or strength, instead relying on his speed and webs. Webweaver is not arrogant, but often makes unnecessary enemies with his words (such as Bug Bite). He also becomes cowardly when he runs out of webs.

zigzagger
2009-03-07, 03:04 AM
Created some quick ISS NPCs.

ISS Interceptor (http://tfarchive.com/rpg/site/characters/iss_interceptor), aka the standard ISS officer (Red Alert clones). These guys have been around for awhile, due time they get a profile. Credit really should go to Warcry on these guys.

Also...

ISS SWAT (http://tfarchive.com/rpg/site/characters/iss_swat)
ISS Scout (http://tfarchive.com/rpg/site/characters/iss_scout)
ISS Air Support (http://tfarchive.com/rpg/site/characters/iss_air_support)

GrandMoffDima
2009-03-24, 06:40 AM
Destronix
Faction Autobot
History
Before all Transformers was split to the Decepticons and Autobot he was something about Hight Counsil of Cybertron counsil. He does'nt hates megatron. Because he understands the true reasone why he become so evil.
Once there begin Greate war on Cybertron. He fled to another planet. Not with feare to be destroed he fled.
Now when Galvatron was destroyed by Super - Energon he seacks out how to revive previous glory of the Transformers.
Abilities
STR 8 INT 9 SPD 9 END 10 RNK N/A COU 3 FR 10 SKL 10
Hes powers was machet up to the Optimus Supreme powers. Telekinesis and Gravi beames his most powerful veapons. Hi has so called Dommsday Hammer only requiem blaster was at mached for this wepon.
Appearance
Robot form - Has face similar to optimus prime but with wings on eares a vaste of Weapons hidden in arms and body. On Sizes a bit bigger than optimus. Have the similar body !
1St form - Big Oil Truk spec ability transports to 50 men in his back-truck
2Nd form - Ka 52 Black Shark - Quick mode for skouting
3Nd Form - B2 bomber
Weaknesses
Only weackneses is fearing of damadge dealing factor.

Warcry
2009-03-24, 04:51 PM
We don't generally let new players start off with a fan-made character.

Also, his profile sounds a lot more like a character from the Energon series than the original series universe we use.

Chairtron_Supreme
2009-05-18, 09:38 PM
Name: Garduana
Allegiance: Decepticons
Function: Assassination
Alt Mode: Bullet train

Strength: 10
Intelligence: 6
Speed: 10
Endurance: 10
Rank: 3
Courage: 10
Firepower: 8
Skill: 9

"Destruction and death and despair are what I bring to the battlefield. Nothing is what I leave."

Profile:
Garduana is devoted solely to the Decepticons. He holds no contempt for his teammates, and has no doubt in his cause. When the Decepticons need to get rid of an enemy, he is always willing to do the dirty work.
Advantages:
Garduana's speed allows for clean killings, unhampered by security.
Disadvantages:
Garduana's utter devotion to the Decepticons leads to severe alienation among them, especially with those who wish to claim the title of Emperor for themselves. This may lead to him being abandoned on the battlefield so that the dissenters can be rid of him.

Clogs
2009-06-17, 10:15 PM
Another member of the press:

Name: Tabbiloid

Function: Reporter

Allegiance: um... who's paying?

Alt Mode: Ravage-type variegated colour (common ‘mackerel markings’) cassette

Profile: A sweet-natured, easy-going individual with wide experience gained in a roving past, Tabbiloid tries to get his interviewees to disclose information by using a sub-sonic pulse system that soothes almost any neural net. Lazy and given to the good things in life, he will only stir out of his luxury habitation if someone is paying him enough to make it worth his while. When he does bother, Tabbiloid’s press reports deliver cleverly disguised propaganda on behalf of his sponsor.

Weapons: His sub-sonic pulse system can deliver a surge, temporarily dislocating communications in his vicinity and, should he employ it on another Cybertronian, it can be stupefying.

Weaknesses: Tabbiloid would rather while the orns away lounging, drinking expensive high-grade and polishing his immaculate finish. His services can be bought, but offers of higher rewards can quickly sway his loyalty.

Blackjack
2009-06-26, 11:00 AM
Backstab had been lurking for a long time in Crystal City, popping in and out of conversation. I kind of like him, so here goes-

Name: Backstab
Allegiance: Decepticon
Function: Propaganda Officer (sort of)
Body Design: dark green and black Classics Tankor.

"Truth is in the optics of the beholder."

Backstab is as his name suggests—he is a downright dirty traitor. In his time as a Decepticon officer, he had maintained a low profile, slowly advancing his way through the ranks by backstabbing and giving false information about other Decepticons. In the recent Civil War Backstab sided with Gigatron and his supporters, arriving in the Fearless. The other mechs do not fully trust him, and that suits him fine. He has delusions of grandeur, and reports to a higher authority...

Physical Abilities
Backstab is a decent melee fighter, and is able to hold his own with his serrated scissor weapon. However, he is untrained in hand-to-hand combat. He weilds two handguns as well, but he's pretty much useless with or without them. Backstab is a triple changer, and is able to transform between a jet and a truck. In truck mode he is able to carry equipment in his trailer.

Personal Relationships
Backstab has no friends, but many enemies. The likes of Barrage viewed him as an unnecessary burden in the Decepticon empire, and officers above him, like Barricade, are ever suspicious of his intentions. Backstab is reviled by semi-organic transformers (Pretenders, Headmasters and the like) as well as Micromasters, believing them to be throwbacks of nature.
______________________________________________________________

Also, another media member in Iacon:

Name: Paperweight
Allegiance: Autobot
Body design: Robot mode is similar to Topspin without the wings, alternate mode is a communication cube, able to fit in a mech's hand.

"The public must know!"

Paperweight is part of the ever-growing media. During the war he was given the duty of piloting shuttles. After the war ended, he became claustrophobic, unable to stand close spaces, especially in ships. Ironically when he transforms, he becomes smaller. Paperweight usually tags along with larger media bots. However, after a freak reporting accident in the Wastelands, Paperweight decided to go solo, hunting for news in Iacon. He's reckless and sometimes a bit stupid, and never backs down in the face of danger. Brave. Brave, but stupid.

Physical Abilities
Paperweight is not a fighter, preferring to simply record news and fight in the verbal sense of the word. Due to his (otherwise useless) alternate mode, Paperweight is able to transfer news into the local CBC network at almost any place and time.

Weakness
Paperweight couldn't tell if someone is angry or upset, and sometimes he's just plain dumb.

Personal Relationships
Paperweight considers the veteran Monocole as some sort of a mentor. He had also entered an uneasy alliance with Springer.
______________________________

Name- Monocole
Allegiance- Autobot... sort of.
Function- Informant
Appearance- Black and Blue AHM Perceptor

"Information is the universal currency."

Monocole used to be a rich aristocrat. After a failed business venture, Monocole drowned himself in energon in Maccadam's Bar. Staying there most of the time, he discovered that he could get information easily from watering holes such as Maccadams. Soon he developed a method of gaining information with the help of his special eye and eavesdropping devices. When war broke out, Monocole acted as a neutral informant... for a price. However, the Decepticons attempted to silence him, but the Autobots protected him. Since then he joined the Autobots out of gratitude, but he still maintained his old habit. He still stayed in bars, looking for information with his own quirky style.

PHYSICAL ABILITIES AND WEAKNESSES
Monocole is a below-average fighter, but he is an able sharpshooter with an energon crossbow. His right eye resembles an earthen monocole, which earned him that nickname. The monocole could be used as a telescope, X-Ray vision or a weak laser emitter. The monocole, however, is very sensitive. While not irreplaceable, the amount of sensors in the monocole means that if it is shattered, Monocole would feel a whole world of pain. Monocole's primary weakness is that he always gets himself too caught up in dangerous situations. He also has thin armour.

PERSONAL RELATIONSHIPS
Monocole doesn't have much friends due to his line of work, but he considers the bartenders in Maccadams as friends, and recently he took CBC reporter Paperweight under his wing in an uneasy partnership.

Catalyst Dragon
2009-06-29, 10:20 AM
Name: Sucker Punch
Allegiance: Decepticon
Alt. Mode: Royal Blue Datsun 280ZX Turbo "Series II"
Function: Decepticon Warrior, Tactician

Motto: If at first you don't succeed, destroy all evidence that you tried.

Strength: 5
Intellegence: 7
Speed: 7
Endurance: 5
Rank: 4
Courage: 8
Firepower: 5
Skill: 6

Sucker Punch is one of Shockwaves "litte" experiments. Shockwave was curious if he could make a Decepticon spark and programming merge with a Autobot frame... As far as Shockwave is concerned it was a resounding success.

The truth is Sucker Punch has always felt a litte out of place among the Decepticons, he has a strong since of honor and loyalty, a friendly, somewhat quirky disposition, and a fascination with smaller/lesser species.
He dosn't see the point to all the fighting, but dosn't really care because he loves to think up battle strategy's and is especially good at ambush tactics. He dosn't agree with the Decepticons policies on Humans and other organic species but he's not about to disobey orders.
Since his creation he has always wondered who the Autobot was that's body he inhabits, sometimes he hears a static voice in his head that's not his own.

Weapons and Capabilitys:Sucker Punch favors his rifle which for all intents and purposes is the same as the Autobot Prowls Acid Blaster but with one exception... Sucker Punches can fire several different pellets, not just acid.
He particularly favors Electric pellets that flash fry his opponents circuitry. He makes all his ammo himself, even small rounds that attach to other bots and allow them to listen to their conversations from a distance.
He dosn't have the shoulder mounted rockets like the Autobot form he inhabits, instead he has a large subspace compartment where he keeps his spare ammo, tools, and a large collapsable energy spear that he uses when his opponents get to close. He's basecoat is lined with a reflective paint that disrupts nonvisual sensors allowing him a small degree of stealth capability.

Weaknesses: Sucker Punch's main and most glaring weakness is his general lack of combat and field experiance. He's had alot of training but no chance till now to put it to use. His stealth coat is only approx. 36.842% effective by it's self. If he has sufficiant cover or time to prepare an ambush he's virtually invisible to radar, but even Human sensors can detect him in the open.

grimkuz
2009-08-06, 09:23 AM
Name: fight n flight
Affiliation: decepticon
Primary Weapon: pulse cannon, grenades, twin pistols
Alt Mode: (duo con) walking turret and f1 race car
Motto: "do what the master says and youll be rewarded some day"

Strength: 3
Intelligence: 6
Speed: 8
Endurance: 4
Rank:4
Courage: 7
Firepower: 8
Skill: 8

Profile:

If fight n flight was a human he would suffer from extreme personality disorders, his cannon part is a confident fire hungry shooter whom wants to shoot down as much as he can, but on his f1 race car mode he is a scared, paranoid and will do anything to get in and out of anything, whether it being getting a decepticon P.O.W out of iacon, or making a trip to the local weapons factory, the flight part of fight n flight will do things as fast as he can.

duocon-

when it comes to transforming into his robot mode, his cannon goes on his left shoulder and his turret legs become arms, and his race car mode creates the legs. in his combined form he inherits both of his personalities making him very prone to letting his gun fire off, even though he is paranoid and trigger happy, he can hold his own in the batttle field and serves under megatron with honor, even if it is through his twisted logic circuits.
EDITTED
personality when combined-
when combined in robot mode, fight n flight adopt the most strangest personality. using his speed he runs like a raging bull into a fight, no thoughts about it, sometimes its great causei scares the hell out of the enemy. other times its a weakness because he doesnt know the enemies true power. outside the battlefield, fight n flight likes to hit the town in racing and target practice, he also loves going to the local energon bar to socialise with others, thats one of the things that fight and flight share, their social aspect. but they are from 2 different types of groups. Fight's target conquerer pals and flights speed master friends, which sometimes is a problem. but all up they fight like a brilliant soilder and have fun like an honorable decepticon.
SKILLS
his skills include his walking turret being able to stand on his racing car mode while his driving at fast speeds thus giving him an extra ability to attack while in a fast pace. because of his lower body being a race car and has the mind of flight, he is able to be very afst and quiet about how he moves around. sometimes he startles his friends by them not hearing him come up to them. his upper firepower strength also give him an endurance boost, so he can take on lots of fire power, he is also able to create temporary weapons becuase of his work as a previous mechanic (see history) which means if he is all out of ammo he can create a quick blaster out of some metal and energon. when fight is in walking turret mode he has a magnetic grip attached to his hands so that he can climb walls with ease, no matter the surface he is able to cling onto such surfaces as plastic and wood, but not ice because robots usually radiate heat which causes things like ice to melt.

HISTORY:
before fight and flight were soliders fighting for he decepticon cause, they used to be mechanics, helping out such bots like the constructicons or anyone whom may need some help working on a starship. One day during the war an autobot solider snuck into their base and planted explosive all over the area as fight and flight were finishing up on a decepticon warship. the explosion killed nearly everyone, except some decepticons and fight and flight, whom were incredibly damaged. fight lost his legs and flight lost most of his body except his legs, spark and torso. Fight had to make some very drastic moves which resulted in becoming a badly combined duocon. Later that day they were taken into a decepticon hosiptal where a medical bot made them into a duo con, now they look for vengence as they combine and conquer for the decepticon cause.

Clogs
2009-08-06, 08:53 PM
Introducing members of the clergy...

Name: Misericorde
Function: Chaplain
Allegiance: Templar Grand Master
Alt Mode: Gold and lapis gyroscopic motorcycle http://www.automopedia.org/wp-content/uploads/2008/07/uno_motorcycle_segway.jpg

Profile: Misericorde is a compact, elegant fem of typical Minibot stature. Softly spoken and demure in public, she projects an air of calm which is reassuring to all who come into contact with her. However, beneath this graceful, socially-acceptable exterior lies a Spark encased in pure steel; Misericorde is manipulative and sadistic. If an enemy has a weakness, she will find it and exploit it. Coming late to the Church of Primus from a somewhat dubious past in the Space Mafia ( survivor of a gangland turf war found dying by a Templar ‘rescue mission’), she was quickly recognised for her potential, duly receiving special training in both religion and politics, taking the title of Field Chaplain. Regarded as a candidate for higher Orders, she much prefers to remain active in a lower status where she can arrange matters directly to her personal liking rather than act through intermediaries. Misericorde is more than willing to get her hands dirty; she is believed to be responsible for many murders before her Church career.
Misericorde has been chosen to represent the Church in the Iacon elections under the Primus Heritage Party banner.

Weapons: Two long, slim daggers. These are the tools of a Field Chaplain, used to ceremonially end the life of a mortally wounded Knight, but also employable in close combat.

Weaknesses: Misericorde, though willing to inflict pain and death on others, is terrified by the prospect of her own termination.

(FYI: From Wikipedia, the free encyclopedia,
A misericorde was a long, narrow knife, used in medieval times to deliver the death stroke (the mercy stroke, hence the name of the blade, derived from the Latin misericordia "mercy") to a seriously wounded knight. The blade was thin enough so that it could strike through the gaps between armour plates.
This weapon could be used to dispatch knights who had received mortal wounds, which were not always quickly fatal in the age of bladed combat; it could also be used as a means of killing an active adversary, as during a grappling struggle. The blade could be used against an opponent's face, or thrust through holes or weak points in armor, such as under the arm, with the aim of piercing the heart. The weapon was known from the 12th century, and has appeared in many different nations' armaments.
A set of misericordes are seen in the film The Crow: City of Angels. The main villain uses them to crucify the crow.)


Name: Strike
Function: Squire
Allegiance: Templar Grand Master
Alt Mode: Off white type similar to M114 Enhanced Capacity HMMWV http://tech.military.com/equipment/view/141997/m1114-enhanced-capability-hmmwv.html

Profile: Strike is a Squire only recently reconfigured from the Mafioso Predacon known as Shrike, who was recovered in Polyhex by one of the Church’s rescue missions. He is considerably larger than before and his personality components have been rewritten to edit out all trace of his former self, although he retains a vague longing to fly. Programmed with ancient Open Hand fighting techniques developed for exclusive use by the religious Orders, he is still learning to make practical use of them. Dedicated to his new cause, Strike has found favour with many of his instructors and yearns to prove himself worthy of their investment in him. He is striking to behold, tall and well-built, handsome with a flashing smile, optics startlingly green.

Weapons: None – although it can be argued that his body is his weapon.

Weaknesses: Strike is still a Squire and requires further practical training to enhance his programmed skills.

zigzagger
2009-08-15, 07:30 AM
I really didn't see the need of doing this, but I went ahead and threw these together for a point of reference.

Stanix thread cannon fodder.

Name: Sorge
Function: Dim-witted Thug

The archetypal “dumb oaf”, Sorge is a monster meant to be unleashed, nothing more. Though utterly moronic, his large trollish build and his grossly disproportionate arms endow him with great strength. Fortunately, Sorge's rather diminutive, one-tracked mind makes him easy to control in the right hands.

Name: Dyrus
Function: Mindless Sycophant and Consultant

Perhaps one of Fort Scyk’s more competent staff members, Dyrus staunchly follows his demented lord and believes his master can restore Stanix from its current, miserable state. Dyrus uses his lord’s doctrine to manipulate the desperate mutants of the Acid Wastes to do his lord’s bidding and is not above torturing those that refuse to comply.

------

EDIT: Haven't given much thought towards Dyrus' body-type. Figured a standard sized bot that resembles Rook (http://tfarchive.com/rpg/site/characters/rook).

Ungla Cracker
2010-02-02, 07:22 AM
This is my first draft for Ungla Cracker- Picture and changes coming! Lemme know what you think!

Ungla Cracker
(Decepticon)

Strength- 8
Intelligence- 6
Speed- 3
Endurance- 6
Rank- 4
Courage- 7
Fire Power-8
Skill- 9

Alternate Mode Vulcan Nuclear Bomber

http://en.wikipedia.org/wiki/Avro_Vulcan

Special Abilities- EMP bomb and super powerful jet turbines.

Weapons- Electron whip, twin shoulder mounted laser cannons.

Quote- “Autobots are best in pieces washed down with a glass of energon”

Bodytype- - http://i865.photobucket.com/albums/ab212/UnglaViche/ungla2.jpg (this is a first draft so everything is pretty basic! Also I had to colour it in with a biro.


UnglaCracker is a sadist even by Decepticon standards he likes nothing better than to see Autobots in pain. Crude and loud UnglaCracker has little time for anyone who cannot match his skill in close quarter fighting. UnglaCracker made his way through the Decepticon ranks until finally being awarded a spot in the elite Decepticon seeker force “The Striketicons”. The Striketicons have now been dispanded and have left Ungla Cracker with a hole in his life that he has not been yet able to fill. He is renowned for his thirst for energon, even stealing from other Decepticons just too over energize. This has made him on occasions a liability in battle but his superiors have so far saved him from coming to the attention of Megatron.

Physically Ungla Cracker is more imposing than a normal seeker. He is neither sleek or graceful, if not for his alternate jet mode he would not be called a seeker at all. His primary colours are black and red. His paint scheme is designed less for camouflage and more for intimidation. Ungla Cracker has a low growly voice and he speaks with a distinct Southern English accent.

Abilities

What UnglaCracker does not have in speed or finesse he makes up for in raw power. First he pounds his enemy from the air before transforming to launch the bouncing bomb. This ingenious attack allows UnglaCracker to launch a sphere of energon through hardcover and even through Autobots. It explodes emitting an electro magnetic pulse that will disable and surrounding Transformers.

When Ungla Cracker engages in close combat fighting the true nature of this sick fiend can be seen,. He uses his energon whip to draw Autobots into his mighty jet engines legs first. During the battle his enemies’ screams can be heard for miles and after the battle the respective parts of his enemies can be found strewn across the battle field for an equal length.

Weakness

Ungla Cracker was part of an elite seeker unit “The Strikticons” and for a time he was revered by his fellow Decepticons. He was intelligent, ambitious and a great warrior. Unfortunately the wars began to take their toll it especially hit Ungla Cracker hard when his beloved Striketicons were disbanded and he is now a shadow of his former self. Many Decepticons would rather give Ungla Cracker a wide birth than engage in conversation with him. Perhaps the main reason for this is that Ungla Cracker can often be found over energized. He is loud, uncouth, uncoordinated and a liability. He seems to be unable to resist a swift pint of Energon. Making some troops question his fortitude in battle.

optimusskids
2010-03-11, 07:54 PM
Name:Crush
Function: Warrior
Allegiance: Autobot
Alt Mode: Bolo -Quetzalcoatlus Hybrid

Type: Dinobot-Wannabe
Motto:


Profile: Crush is quite literally the Dinobots biggest fan. Because of his large size Crush often feels lonely and unable to relate to his fellow Autobots who mistake him for a small building or a terrain feature. In the Dinobots he sees a group of fellow misfits that have carved a niche for themselves. He desperately would like to be part of the group. Aware of their prejudice against mechs without a Dinosaur alt mode he has been gradually been ungoing part surgery adapting his original Bolo tankform . Unable to afford the proccess all at once he is working at it piece meal. However the alt mode he has chosen is not the logical one you would assume but that of the Quetzalcoatlus a flying dinosaur. The rumour that has gained most credence is that when the metal surgeon showed him the list his finger was so big that it obscured most of the page so the surgeon just picked whatever was in the middle of the list.

Crush in flight is quite a sight. Imagine a Fairytale castle floating through the air on a cloud , now change the verb to lumbering and imagine that a Totalarian Dictatorship had comissioned a minamilist brutalist architect with a fetish for concrete to build the castle and that end of the process a Surrealist say Dali had come along and added tracks a large tank turret and flying dinosaur legs , wings, head and tail and painted the result red on top and yellow below.

Crush is a targetmaster and you can get an idea of his size when you realise that Bore his partner is the same size as Shockwave and looks like a Binocular ambidextrous version of him in mid-green. Bore was assigned to Crush in order to keep him company and help him liase with other Autobots when the Autobot authorities decided that it would be a very very good idea to ensure the mental stability of something Crush's size by giving himsa partner and friend. Bore is good in small doses altough he does get cartried away aoccasionally and will talk abd talk and talk about his lates hobby or idea he is also a trivia fan and will regurgitate fact after fact at the slightest provocation.




STR: 7
INT 6
SPD 3
END 7
COU 9
FR 7
RNK 2
SKL 5


Name:Coup de Grace
Function: Warrior
Allegiance: Decepticon
Alt Mode: McDonnell Douglas F-15 S/MTD (Short Takeoff and Landing/Maneuver Technology Demonstrator) with Quiet Spike Technology
Type:Seeker

http://en.wikipedia.org/wiki/F-15_S/MTD

Motto:

Profile: He is a brash, strong-willed mech of many talents. In addition to being a remarkable duelist, he is a gifted, joyful poet and is also shown to be a musician. However, he has an extremely large nose, which is a target for his own self-doubt. This large nose is becaus he is fitted with Quiet Spike technology which allows him to fly a supersonic speeds without generating a sonic boom. He considers this ability as a mixed blessing as he is constantly aware of his large nose and feels that his colleagues mock him behind his back. None would dare mention it to his face due to his reputation as a duellist of note adept both with a sword and pistols.

STR: 4
INT 6
SPD 7
END 7
COU 6
FR 7
RNK 4
SKL 8

Blackjack
2010-04-27, 12:10 PM
Fast draft for the cannonfodder generic in Darkmount. This okay, Clogs?

Name: Skirmish
Allegiance: Decepticon
Function: cannon fodder scapregoat security officer
Body Design: Red and Purple ALT Shockblast

Profile: Skirmish is a simple Decepticon with simple ambitions: higher power, killing Autobots, razing worlds and rewards from his leader. Given any of those things, he is content doing any menial work given to him. After all, why should he die for the cause when others can do that? Thus, he served quietly in Darkmount's security branch, in hopes that his higher-ups will notice him. After serving under Airwave, Rage and more recently Shrapnel, Skirmish continues to serve as a security officer, quiet and unimposing. Skirmish usually spends his time in security offices or operations, watching monitors and alerting guards if he sees anything suspicious. He's so far under many Decepticons' notice. Of course, this has made the Insecticon rather suspicious. After all, in Shrapnel's book, the Decepticon without any ulterior motives does not exist.

Skirmish is equipped with a standard-issue laser blaster, and is ill-equipped for a real fight.

Clogs
2010-04-27, 12:59 PM
:up: nice one, Blackjack! How about:

Name: Jump and Lead
Allegiance: Decepticons
Function: Darkmount Security Monitor Operatives
Alt Mode: Simple hover vehicles, dark blue and purple (sigils in contrasting gold)
Weapons: Single standard issue blaster each

Identical twins. A couple of easy-going mechs always up for a bit of fun to alleviate the sheer circuit-numbing boredom of their jobs - every shift sat at banks of security monitor feeds. They enjoy nothing more than getting out (with or without passes) to squander their meagre income on cheap fuel and lots of it, which often results in time in the brig. As a consequence, they are more often than not skint and eager to earn extra shranix, which has resulted in some off the record colourful exploits!

Like many others of their rank and job, they have never been in battle. Their barracks are inside Darkmount and their allegiance, overall Decepticon, goes to whoever is in charge.

Blackjack
2010-04-27, 01:21 PM
Ooh, much better than my hastily-done write-up. :clap: Having known for doing crimes before does help in what we have in mind for these poor generics, no?

-chuckles evilly-

Clogs
2010-04-27, 09:51 PM
BWAHAHAH etc, Blackjack...

optimusskids
2010-04-30, 10:25 PM
Name:Grumble
Function: Intelligence Officer/ Hearse
Allegiance: Autobot
Alt Mode: 5P85D Mobil Missile Launcher of SA-10 "Grumble" (S-300PMU) Air Defense System


Profile: Grumble is a dour, trouble-stirring, exaggerating, wild-eyed mech. Formerly a missile carrier since de-mob he has been forced to find work carrying not missiles but the bodies of oversized mechs for recycling and transportation between various facilities

He hails from the "wild and lonely" Villlage of Lightening Strike on Thunderhead Pass, an apparently desolate and bleak place that appears to have informed most of his pessimistic, dark tendencies
He was a Chief Petty Officer in the Navy during the Great War He is a crack shot due to his service sweeping Decepticon mines. He switched specialisations joining the Intelligence Corps and became one of their best operatives generally by expecting the worst, which made him an ideal fit for contingency planning. Made redunadant in a round of Force Reductions
Grumble makes no secret of his desires for increased rank and power and return to his former status. Which is why he applied to the headquarters company of the Autobot Militia Corps


Weapons: Missile Launcher, standard laser rifle and a caustic tongue .

Weaknesses: Grumble is frequently negative and hyper-critical of his superior officers and their decisions, and clearly considers most of them barely fit for command. When given even a little bit of power, however (or even just the taste of it), it frequently goes straight to his head

Clogs
2010-05-01, 10:15 PM
:up: opskids

Name: Tank Strike
Function: Field Operative (Junior, untested)
Allegiance: Autobot
Alt Mode: http://en.wikipedia.org/wiki/Tank_destroyer
Weapons: Large single, back-mounted anti-vehicle frag-launcher

Despite his rather offensive name, Tank Strike is, in fact, a quiet and shy young mech, somewhat gauche and devastatingly simple. One of the last of his line, he has never been into so much as an argument, much less a battle. His unseen batch processor keeps tabs on him; the mere threat of her intervention can make other 'bots back down, so this is probably A Good Thing.

JHauck
2010-08-12, 06:23 AM
Roadrash and Smackdown
Function: Privateers / Scouts

Robot Modes:

http://api.ning.com/files/iujRBAkAlRXBrWQ2VT2xvWuTywmdPtSpfy*TcWBJDKRUpXYeDhI85mw64N-hKKHl3YNCum-NDRksdW9G6fgSFwhQRBsYq0wj/clones_robotmode.jpg

Vehicle Modes:

http://api.ning.com/files/fRh9XOfmUzxAAYyAL4XEbzoWb6jtxm-sFXJvFZS-gWCNBg29eW-owbkjmawn8WOewgeK5SM7jCxvHLKXcf-8oAZcTfCP8OBZ/autobotclones_vehiclemode.jpg

ROADRASH
Mission Speciality: Recon / Strategist.

Motto:
“I loathe bots whom speak much, yet say very little.”

Quiet, contemplative, yet decisive and quick on his feet. Able to engage a cloak of invisibility in either battle or vehicle modes (like Autobot Mirage) but only deploys this tactic for moments at a time due to the understandable drain on his energon supply, Shanix, and cost-versus-benefit of raids for fuel since the Quintesson occupation and hate plague.

http://tfwiki.net/w2/images2/7/7f/Fastlane_MTMtE.jpg

His forearm-mounted rocket boosters provide him a hydroplane ability in swampy / amphibious environments in vehicle mode. Prefers weapons of opportunity to a specific design of blade, pistol or rifle. In vehicle mode drops home-made spike-balls to keep pursuers busy trying to stay focused, and in robot mode has the ability to access long-distance parabolic audio devices.

Pre-Autobot Army, Roadrash was an enforcer-for-hire, loyal to absolutely no-one except himself. Self-taught skills in "black hat" computer hacking through trial-and-error that's gotten him arrested several times and nearly gotten his spark separated from his protoform and imprisoned.

But Roadrash was spared by The High Command from a virtual death sentence, to have experiments conducted on him by Perceptor's Science Academy that resulted in his currrent status and upgrades.

A choice he accepted happily (compared to being disembodied and left behind on Cybertron after the planet's evacuated or left in stasis-lock during The Great Shutdown.) Or far worse, being blithely handed over to those (The Decepticons, et al.) holding "warrants" for his arrest / summary execution.

http://www.tfarchive.com/community/attachment.php?attachmentid=6494&d=1281494749

Tentatively allied with both Autobot and Decepticon Forces as their most important income was generated by eavesdropping on Tzai, Space Mafia & Quintesson movements and logistics. Mostly to keep them all, (including the High Command) from biting into his financial bottom-line.

Roadrash and Smackdown narrowly escaped certain death by applying for the Autobot Army, after their home village was plagued by Decepticons escaping the Sentinel Prime Detention Center in Altihex. Both he and Smackdown became young lieutenants in the Autobot Army, their protoforms were reformatted and augmented with vehicle modes + special abilities.

Roadrash and Smackdown, after deciding to leave the Autobot army seeing how the war was turning out long/short-term, hired themselves out as private security consultants for civilian villages, gathering soldiers and fighting or mediating at each community’s behest.

Roadrash's vehicle form as a dragster comes in especially handy for skin-tight escapes when his position / activities are blown by one of Soundwave's or Blaster's casette-based minions or a mini-con with dicey/shifty allegiances.

Roadrash has spent most of his time in summits with sub-groups’ representatives organizing random militia actions (joint actions with specialists from both Autobot & Decepticon forces, with approval / support from the I.S.S.) against the Tzai, Space Mafia, and Quintessons.

Meanwhile Roadrash has discouraged all of the factions from successfully encroaching upon or annexing their village. More or less, preventing every side from touching-off reciprocal provocation / retaliation.

As a fellow entreprenour, Roadrash is being considered for one of the Border Region Elections, after the Tzai/Metacarpus War felled them both.

========================

SMACKDOWN
Mission Specialty: Aerial Support, Logistics / Transport.

Motto:

“Shoot first, shoot again, shoot some more. And when the dust settles, try to ask a few questions.”

Smackdown prefers holography, sabotage, misdirection by throwing his voice, and general misinformation to diplomacy.

As a youth, (pre-Autobot Army,) Smackdown was among the best thieves in the Border Regions and a pretty decent shot to boot. If he hadn’t enthusiastically signed up to kick Decepticon ass, he’d have been arrested and likely forcibly conscripted for suicide missions by the I.S.S. to retrieve encrypted communiques from the Decepticon stronghold in Protihex.

A joker to the core, he loves jobs that allow him to add insult to injury. As a cybertronian defender jet in vehicle mode (in addition to battle mode) Smackdown can project a temporary holographic illusion around himself and assume the mantle of almost any decepticon or a section of his immediate environment. He loves keeping other bots guessing by modulating his vocal processor to emulate various personalities of transformer or organic aboard whatever ship or station he’s been sent to infiltrate. Often “warping” in and out of visible spectrums while annoying the piss out of other bots in his flight vector or leaving insecticon-style “housewarming gifts” that detonate or simply paralyze or subjugate any decepticons in his wake, providing him with a somewhat reliable escape route.

But, he’s vulnerable to heat/infrared sensors and motion detection which makes the advantage of surprise invaluable to his contributions to the autobots and his partner, Roadrash. Can attain sub-orbital flight on his own as a cybertronian defender jet in vehicle mode or inter-stellar flight with additional booster/fuel packs. He’s wanted on several warrants by the TZai and others for crimes pertaining to pilfering proprietary information before and after joining the Autobot Army.

In battle / robot mode, employs multi-use nanotechnology-based tool options such as launchers for insecticon-like shells (in his left wrist/forearm.)

But, on his right forearm, he can deploy an extendable/retractable variable-setting (dual-barrel) pulse-fire "pom-pom" gun that can either stun or evaporate layers of armor plating as required, in order to preserve a stealthy approach or provide a noisy, significant sonic or seismic distraction during escape. Trained in the use of sniper rifles, hand-to-hand combat, and vertigo-inducing gravity field manipulation resulting in decepticons (among others, including himself,) crashing to the ground (often projectile vomiting as a result.)

In vehicle mode, drops grenades and deploys a centrally-located beam weapon. Depends mostly upon stealth + speed than armor or concussive force. Smackdown is an inexperienced flyer, so his vertical take-off's and landing capability tends to make his usual sharpshooter skills in battle mode, while in vehicle mode dodgy at best.

Hence, Hot Rod's joke to Optimus one day to label him "Smackdown" and it stuck.

Smackdown's impulsive, adrenaline-driven nature gets on Roadrash's last nerve and the disquieting silence from Roadrash gets under Smackdown's skin, too. They love their jobs but hate each other, frequently having to be separated by Optimus Prime or one of their contacts/handlers at The Iacon Security Service.

Warcry
2010-08-13, 02:58 AM
Name: Blunderbore
Allegiance: Gigatron's Decepticons
Function: Security / Team Leader
Alt-mode: Missile Truck (Orange, brown and grey Energon Barricade (http://tfu.info/2005/Decepticon/Barricade/barricade.htm))
Primary Weapons: Rocket launchers, shotguns
Motto: "Never give in."

Strength: 9
Intelligence: 5
Speed: 2
Endurance: 10
Rank: 8
Courage: 9
Firepower: 9
Skill: 6

Profile: Blunderbore is big, stubborn and loyal. Those traits serve him well as a front-line soldier or bodyguard, but they also place him squarely in the 'disposable' category. He's not quite as dumb as he looks, but he's so profoundly apathetic about what's going on around him when he's not fighting someone that most people dismiss him out of hand. He inherited command of Kaon's pro-Gigatron insurgency after Frostburn and Arachnid were killed in the destruction of Kolkular. Alarmingly, he actually cared enough about that to swear revenge on Megatron and his men.

Abilities: Blunderbore is extremely strong and durable. In robot mode, he carries twin shotguns that can fire either tungsten shot or explosive sabot rounds. In vehicle mode, his rocket launchers can target air- or ground-based targets with equal ease. He has a fairly good grasp of small-unit tactics.

Weaknesses: Blunderbore is extremely slow and vulnerable in vehicle mode, and must rely on his thick armour to protect him from enemy fire. His extreme apathy for so many aspects of life means that he misses threats that would be obvious to anyone else.
________________________________________________________

Name: Snowclash
Allegiance: Gigatron's Decepticons
Function: Coordinator
Alt-mode: Jeep (Light blue, silver and black Universe Hound (http://tfu.info/2009/Autobot/TFUHound/hound.htm))
Primary Weapons: Shoulder-mounted cryo-cannon
Motto: "Don't play if you're not willing to lose."

Strength: 4
Intelligence: 6
Speed: 5
Endurance: 7
Rank: 4
Courage: 3
Firepower: 3
Skill: 9

Profile: Snowclash is a pragmatist. He knows that he won't always win, and he makes sure that he never takes a risk if he's not willing to see it through. Some Decepticons see that as cowardice, but to Snowclash it's just common sense. If he's got bad odds in a game of cards he'll fold, and if he's got bad odds in a fight he won't risk his life. He joined up with Gigatron's troops because he's pretty sure they're going to win, not because of any loyalty to his leader.

Abilities: Snowclash is equipped with an advanced sensor array that lets him detect, identify and track thousands of distinct individuals at a time. This ability lets him track the progress of entire battles, feeding real-time tactical information to his commanders. In vehicle mode, he is designed to operate in extremely cold temperatures. His cryo-cannon will freeze the servos of anyone it hits, paralysing their joints for minutes or hours at a time.

Weaknesses: Snowclash's lack of courage and loyalty makes him unpopular among his comrades, and they aren't likely to risk much to help him. He has below-average physical attributes, so that he has to be very careful who he picks a fight with.
________________________________________________________

Name: Razortail
Allegiance: Gigatron's Decepticons
Function: Warrior
Alt-mode: Mechanized scorpion / jet (Energon Scorponok (http://tfu.info/2004/Decepticon/Scorponok/scorponok.htm) in Beast Wars Scorponok (http://tfu.info/1996/Predacon/Scorponok/scorponok.htm)'s colours)
Primary Weapons: Plasma cannons, missile launchers, photon blasters
Motto: "Strength is only one kind of power."

Strength: 10
Intelligence: 8
Speed: 7
Endurance: 9
Rank: 7
Courage: 7
Firepower: 9
Skill: 9

Profile: Strong, smart and deadly, Razortail could easily rise to a very high position in the Decepticon army if he wanted to. He just enjoys fighting too much to accept the promotions he's been offered, though. A front-line soldier to the core, Razortail has an anti-intellectual bent that belies his great intelligence. He's very street-smart and reasonably book-smart as well. He sees knowledge as just another weapon, though, and scorns the idea of learning just for the sake of learning.

Abilities: Razortail is massively strong and durable, with unimaginable firepower and the knowledge to use it effectively. As a triple changer, he can transform between robot, scorpion and jet modes.

Weaknesses: Razortail has no physical weaknesses, but his indifference toward learning keeps him from realizing his true potential.
________________________________________________________

Name: Infernostrike
Allegiance: Gigatron's Decepticons
Function: Shock Trooper / Demolitions
Alt-mode: Armoured transport (Red, black and orange Cybertron Defense Hot Shot (http://tfu.info/2006/Autobot/CDHotShot/hotshot.htm))
Primary Weapons: Flamethrowers, incendiary rockets, energo-knife
Motto: "Burn them all!"

Strength: 4
Intelligence: 3
Speed: 3
Endurance: 8
Rank: 3
Courage: 8
Firepower: 8
Skill: 4

Profile: Infernostrike is a pyromaniac thug who spent most of his life as a petty criminal and common street tough. He joined the anti-Megatron resistance for one reason and one reason only: they were willing to give him weapons. He quickly discovered that the only thing he enjoys more than torching a building is turning his arsenal on another Transformer. He's not particularly smart, strong or talented, but with a steady supply of resistance-supplied ammo he's finally got a chance to be somebody.

Abilities: Infernostrike is quickly becoming an expert with any weapon that can be used to start a fire. His expertise with accellerants and explosives, built up over a career of arson-for-hire and general criminality, makes him an adequate demolitions officer.

Weaknesses: Infernostrike is slow-footed, slow-witted and not especially good at his job. He'll often wander off from his assigned post because he's spotted something that would look really awesome if it was on fire.
________________________________________________________

Name: Steelclash
Allegiance: Gigatron's Decepticons
Function: Ground Troop Support
Alt-mode: Assault helicopter (Black and gold Energon Bulkhead (http://tfu.info/2004/Autobot/Bulkhead/bulkhead.htm), sans the mech armour)
Primary Weapons: Air-to-ground missile launchers, machine gun
Motto: "Stand your ground."

Strength: 7
Intelligence: 5
Speed: 7
Endurance: 6
Rank: 4
Courage: 10
Firepower: 6
Skill: 8

Profile: Steelclash is a simple-minded Transformer who sees everything in black and white, with no shades of grey. Gigatron is his leader, and by default that makes Megatron and all of his followers enemies. He is very decisive, but doesn't always make good decisions because he makes no effort to understand the nuances of a situation. Among friends, though, he is gregarious and well-liked.

Abilities: Steelclash is a talented pilot and gunner, able to carry out guided missile strikes on four separate targets at once. He is a terror against ground-based enemies, able to launch full-speed attacks on his much-slower targets. He's an imposing hand-to-hand fighter as well.

Weaknesses: Steelclash is vulnerable to attack from anti-air batteries, and even more so to fighter aircraft.
________________________________________________________

Name: Iceblink
Allegiance: Gigatron's Decepticons
Function: Guided missile destroyer
Alt-mode: Silver and blue hovercraft (Energon Dreadwing (http://tfu.info/2004/Decepticon/Dreadwing/dreadwing.htm), pretty much identical to the toy)
Primary Weapons: Ballistic missile launchers, laser pistol
Motto: "Don't take aim unless you're willing to pull the trigger."

Strength: 3
Intelligence: 9
Speed: 8
Endurance: 6
Rank: 7
Courage: 9
Firepower: 10+
Skill: 8

Profile: Iceblink is an unflappable soldier and one of the Decepticons' most-trusted naval officers. He was assigned to a seaport on the Mithril Sea in Valvolux, but he applied for a transfer to land-locked Kaon because he thought he had something to offer to the city's anti-Megatron resistance. As their liaison to the formal chain of command he often butts heads with Blunderbore, whom he has little respect for compared to his predecessor Frostburn. Because of his role, Iceblink tries to keep a certain distance between himself and his charges. He is incredibly blasé about the damage he and his comrades can cause in the pursuit of their goals.

Abilities: Iceblink is incredibly intelligent and a talented tactical thinker. He can carry upwards of two dozen ballistic missiles, each one of which can be equipped with EMP, conventional explosive or nuclear warheads. With a full compliment of missiles he can devastate a small city on his own. He is extremely fast and agile on the sea, and he can aim his missiles accurately even when he's evading enemy fire. He's also equipped as an icebreaker, which lets him operate even in extreme cold.

Weaknesses: Iceblink is a weapon of mass destruction. He's a valuable deterrent and can cause serious damage to enemy infrastructure, but he's out of his element in situations that require more finesse. He's much less of a threat on land than he is on the water.
________________________________________________________


Name: Shadowdancer
Allegiance: Gigatron's Decepticons
Function: Espionage
Alt-mode: Stealth jet (Black and grey Generations Scourge)
Primary Weapons: Laser sniper rifle, assassin's knife
Motto: "A good spy is invisible, but a great spy is invincible."

Strength: 6
Intelligence: 8
Speed: 9
Endurance: 4
Rank: 6
Courage: 9
Firepower: 5
Skill: 10

Profile: Shadowdancer is a highly-trained secret agent chagrined to find himself working alongside rank amateurs. Because he isn't the senior officer in the Kaon resistance cell, he is constantly forced to defer to the much-less-competent Blunderbore. Shadowdancer bristles under the simplistic Decepticon's command, but he's too loyal to the cause to do anything about it.

Abilities: Shadowdancer is equipped with an active camouflage field that hides him from most types of sensors. He has built-in recording systems that let him show his comrades exactly what he sees when he infiltrates an enemy base. He is a crack shot with a sniper rifle, and a skilled knife-fighter.

Weaknesses: Shadowdancer is designed for stealth, not direct combat.
________________________________________________________


Name: Headstriker
Allegiance: Gigatron's Decepticons
Function: Warrior
Alt-mode: Sportscar (Purple and black Generations Drift (http://tfu.info/2010/Autobot/Drift/drift.htm))
Primary Weapons: Swords
Motto: "Cut them to the quick."

Strength: 8
Intelligence: 6
Speed: 7
Endurance: 5
Rank: 3
Courage: 7
Firepower: 0
Skill: 8

Profile: Headstriker is violent and dangerous. He is quick to anger and quick to lash out at friend and foe alike. Only the presence of more powerful mechs like Blunderbore and Razortail keeps him from snapping entirely and murdering anyone on the team who looks at him the wrong way. Despite this horrible attitude, or maybe because of it, Headstriker is a talented soldier who is extremely formidable in close-quarters combat.

Abilities: Headstriker is a skilled swordsman and brawler. He's also a skilled driver and is very a dangerous vehicle mode combatant.

Weaknesses: None of Headstriker's comrades would be all that bothered if he died in battle, and some of them have been known to actively encourage it.
________________________________________________________


Name: Dragonscale
Allegiance: Gigatron's Decepticons
Function: Assault Warrior
Alt-mode: Bipedal saurian (Blue, white and silver Energon Cruellock (http://tfu.info/2004/Decepticon/Cruellock/cruellock.htm))
Primary Weapons: Particle beam blaster, energo-sword, flamethrower
Motto: "Red in tooth and claw."

Strength: 9
Intelligence: 2
Speed: 4
Endurance: 8
Rank: 2
Courage: 8
Firepower: 4
Skill: 4

Profile: Dragonscale is a feral brute with primitive desires. All he wants to do is fight, kill and eat, preferably the people he's just killed. Most other Decepticons find him very distasteful, but useful. He doesn't have much of a personality, and the other members of the Kaon resistance tend to consider him more of a pet than an equal person.

Abilities: In beast mode, Dragonscale can breathe 2000-degree Celsius gouts of flame from his mouth. He is covered with razor-sharp claws and fangs, and he can use them to good effect by gutting a slower Transformer in under five seconds. In robot mode, he is equipped with a particle beam blaster and an energo-sword.

Weaknesses: Dragonscale isn't very smart. He can get distracted from the task at hand very easily. He tends to get tunnel vision when he's in battle, concentrating on a single enemy and ignoring everything else around him.

Blackjack
2010-08-14, 02:35 PM
Well, I've realized that I never posted the profiles for the Kaon guys, so might as well as do it now... mind, most of them would probably be massacred in the upcoming battle, but still...:)
______________________

Name: Galestorm
Allegiance: Megatron's Decepticons
Function: Former Head of Security
Body Design: Gunmetal Black Seeker

Galestorm is a practical mech, simply picking the Decepticon cause back in the day and sticking with it. It didn't matter who would lead- Galvatron, Gigatron, Megatron... Galestorm would follow orders to the letter, as long as his safety could be assured. He isn't much of a rank-climber, but his so-far flawless track record had earned him a high position among the Kolkular forces. However, it's more of his reluctance to follow missions than any particular skill of his.

Abilities: Galestorm is about as strong as an average Seeker, but has above-average skill in dogfighting. Equipped with laser rifles and missiles, as well as cluster bombs.

Weaknesses: Galestorm is alarmingly indifferent to the well-being of his troops, which had led to several unneeded deaths.
______________________

Name: Zephyr
Allegiance: Megatron's Decepticons
Function: Scout
Body Design: Gray and White Seeker

Zephyr used to be part of Galestorm's original Seeker triad group. When the third member of their triad was killed after Galestorm denied him help, Zephyr had drifted apart from Galestorm, although circumstance had forced them to work together again. Zephyr isn't the type that talks much, usually preferring to keep his cool even among friends unless some personal vendetta is involved.

Abilities: Zephyr is equipped with cyclone cannons that fire bursts of wind. He's also good at sneaking up on people.

Weaknesses: Zephyr isn't equipped for hand-to-hand command. He also tends to get overagressive when the enemy he's fighting is personal (i.e. Solder).
______________________

Name: Irontread
Allegiance: Megatron's Decepticons
Function: Security Detail
Body Design: Dark Green and Brown Energon Demolishor

Irontread isn't the sharpest tool in the box. In fact, he makes the Dinobots seem like geniuses. Irontread follows orders well, though, and even though he doesn't particularly understand most of them, he knows how to follow basic orders. Like who to shoot, who to rough-muscle or what object must be transported elsewhere. Irontread knows that if he does his job well enough, he will be rewarded. And rewards are better than punishments.

Abilities: Irontread relies on brute strength in fights. He is equipped with built-in missile racks, but most of the time he forgets they are even there.

Weaknesses: He follows to the letter. Improvisation (or even intelligent thought) is out of the window.
______________________

Name: Heatstroke
Allegiance: Megatron's Decepticons
Function: Firestorm Trooper
Body Design: Bright red and black Seeker

Heatstroke loves to watch things burn. He uses fire-themed weaponry and paintjob, believing that having a theme would set him apart from all the other Seekers out there. In reality it was more of a distraction to prevent his slowly deteriorating mind, to avoid him to be really mad. Heatstroke's got a piece of shrapnel lodged in his heat that is stuck in his logic circuits, and his team leader Fumarole had suggested him to pick something to distract his broken mind. So far, it hasn't exactly worked, and if anything it has deteriorated his psyche further.

Abilities: Heatstroke wields fireball cannons, a flamethrower, as well as phosphorus grenades.

Weaknesses: Heatstroke's flair for fire-based weaponry leaves him inflexible somewhat. He's also batshit crazy, and a danger to his teammates.
______________________

Name: Gust
Allegiance: Megatron's Decepticons
Function: Warrior
Body Design: Gray and Light Blue Seeker

Gust is a daydreamer, and easily distracted by anything that catches his attention. He has a very short attention span, which is problematic when in a fight. Galestorm had assigned him with the pragmatic Fumarole and the obsessed Heatstroke to keep his mind on the track, but it is a temporary solution at best.

Abilities: Gust is equipped with wind tunnel cannons, able to channel a ball of fast-moving wind to disorient enemies. Otherwise he's your average Seeker.

Weaknesses: Gust is easily distracted, and has a slow reaction time.
______________________


Name: Fumarole
Allegiance: Megatron's Decepticons
Function: Warrior
Body Design: Brown and Gold Seeker

Fumarole loves to show off, and likes to boss people around, which is why Galestorm had assigned the crazy Heatstroke and the daydreaming Gust to him in hopes that Fumarole's strict discipline would mould them into shape. So far, all it had done is to give additional stress to Fumarole. The Seeker isn't something that

Abilities: Fumarole is an above-average marksman, and is equipped with basic Seeker weapons: a machinegun, cluster bombs and missiles.

Weaknesses: Fumarole's pride gets in the way of things at times.

Wheelceptor
2010-08-14, 08:52 PM
Name: HighWire
Function: Spy
Faction: Autobot
Motto: "Ah! What was that? Gurhuhk!!"
Alt mode: Cybertronian two-wheeled pursuit vehicle (or in other words, a bike.)
Primary Weapon(s): Tacheon repeater pistol.
Tools: Sound and Energy signature dampeners; piston-reaction amplifier jump-servos.

Tech Spec:
Strength 3
Intelligence 8
Speed 9
Endurance 6
Rank 5
Courage 1
Firepower 4
Skill 5

Profile: HighWire is fear. That is, he is completely consumed by fear and paranoia over every dark alley or snapping diode on Cybertron. Or Earth. Or anywhere, for that matter. He's afraid of everything. He's not stupid - he knows that monsters don't exist, and to be fair he could probably hold his own in a fight with most decepticons - but he is scared to death of decepticons, and feels that they could lurk in every nook and cranny, behind every corner, and are coming to get him. Of course his paranoia stems from his slight ego; he suits his function of spy very well, as his built-in sound dampeners and small size make him very hard to spot while 'incognito'. In short, he is a very good spy, but not as good as he thinks he is. He feels that he is too valuable to fall under decepticon control, or to be destroyed by them. He thinks that, because of his 'skill' as a spy, all the decepticons are after him to stop his exposing of all their plans. But, in all honesty, this unending fear of all around him hinders his effectiveness as a spy. Sometimes he will get so scared during hid observations that he could actually pass out, missing out on lots of valuable information he could be getting. Other times he just cuts and runs when he feel just a little threatened - even before the mission has actually begun - sometimes alerting the decepticons who he would be spying on of his presence, which more often than not has him power-up in a MedBay. Naturally, these encounters with decepticons only help to reinforce his paranoia. Sigh.

***

Well?

Warcry
2010-08-17, 05:04 PM
Name: HighWire

<snip>

Someone will get back to you in a couple days' time.

Wheelceptor
2010-08-17, 06:59 PM
Thanks! I would have edited my original post with this as an attachment, but I have no idea how to do that. So I thought I'd just post it. http://www.majhost.com/gallery/N00bSlayer/TRANS-FOW-MAHS/highwire.png
Its what I envision HighWire to look like. Enjoy!

Blackjack
2012-02-29, 05:21 PM
On the subject of the generic Predators... they aren't just names, you know. I actually made short-ish profiles about each one of the goons that are not part of the 'big six'. Although, to be fair, due to circumstances Darkjet now is more a character than Skyquake, which isn't exactly part of the plan. Here are their profiles, which, in the case of Darkjet and Moonjet, have been changed a bit to reflect how I eventually played them in the RPG.

Don't mind the parent-child thing, Imperials are like that.
______________________________________

The Predator Jet Corps

The Jet Corps are a group of fighters selected from the best of the Predators' offspring and groomed by Skyquake to replace them should they die. They are still relatively young for Transformers.

Darkjet
Darkjet is the leader of the Jet Corps, and a spawn of Skydive. He is no mad scientist, but rather a very lucid and competent leader who cares for the three Predators assigned under him. Darkjet's loyalty lies on Skyquake and the Predators, and he is not sure that Thunderwing wants the best for the Cybertronian Empire. However, it is not a soldier's place to ask questions, no matter how much Darkjet wants to.

Flarejet
Flarejet is the oldest of the Jet Corps. A spawn of Snare, Flarejet works undercover among the Autobots, infiltrating their forces. When the Cybertronian Empire arrives, Flarejet will show his true colours. He's a bored thrill-seeker, who has no qualms about using his flamethrowers and 'Flare Missile Launchers' to burn the hell out of anybody. Flarejet is also able to set himself on fire without harming himself.

Moonjet
Moonjet is Talon's offspring. Unlike Talon, Moonjet is not really that much of a violent thug, and he is actually able to form coherent thoughts. Moonjet really doesn't want to be in the front line, preferring to snipe enemies from above. He carries a 'Moon Missile Launcher' which draws power from lunar energy (it's magic alien robot science, do not argue with). In reality, Moonjet is a scared child who is forced into a world of battle immediately after being created, a weakness that he strives to keep hidden for fear that his creators will dispose of him if his commitment issues are found out.

Shadowjet
Shadowjet is Falcon's offspring, and like Falcon, he desires to be the leader of the Predators, starting from the Jet Corps. Unlike Falcon, Shadowjet respects Darkjet enough not to openly challenge him. Shadowjet, contrary to what his name might imply, carries a freeze-ray. He is convinced that he will distinguish himself from others with his unique weapon, and it prompts him to keep quipping bad ice-related puns.
______________________________________

'Junior Predators'

Some more of the Predators' children. Yes, they bud quite a lot. Five million years of boredom will do that to you.

Scrash
This spawn of Skyquake is not as economically evil as his progenitor. Instead, Scrash has delusions of grandeur, thinking that he is next in line as leader of the Predators, even though really Skyquake would sooner promote Talon than his failure of a child. Scrash insists that others call him 'Fuhrer', a rank stolen from Earthen history books. He is as powerful as Skyquake, but without the skills or determination to back it up.

Python
Python, or Pyton, is a spawn of Skydive. He does not share much of his parent's penchant of maniacal experimentation (in fact, none of Skydive's offsprings do). Python is just a loud-mouthed bully who is content to do whatever others tell him to do.

Bomber
Unlike his parent, Falcon, Bomber does not have much in lieu of ambition, instead happily works as Scrash's second, something which disgusts Falcon. Bomber, as his name implies, is skilled with bombs.

Buzzard
Buzzard is Stalker's favourite offspring. Literally a chip of the old block in all sense of the word, Buzzard might as well be a second Stalker. Sharing his progenitor's penchant for violence and torture, Buzzard is also skilled with communications and tough to boot.

Trap
Trap is one of Snare's spawn. Trap is a very depressive soul, thinking that everything around him is a trap. He is convinced that one of these days the Empire will meet a trap or a force too big to overcome, in which case, well, Trap doesn't really care much. If he lives, good. If he dies, who cares anyway?

Hyena
Another of Skydive's offspring. Hyena is not at all intelligent, but rather a cackling, triggerhappy maniac that shoots anything that moves. He seldom speaks, happy to creep out whoever is assigned with him.

Demon and Griffe
Twin spawns of Talon. If Talon was already a dumb yes-man thug, Demon and Griffe are even more distilled than their parent. The twins are literally meat shields that are sent into battle, surviving only because they're hard to kill.
______________________________________

The Predator Dreads

The Dreads were the result of the insane Predator Skydive's mad schemes, as an attempt to create the perfect assassin-hunters, similar to the Predacons or Seacons that the first-generation Decepticons have. Skydive experimented on three newly-budded Predators, altering their protoformic structure to focus more on their primal instincts. While the eventual result eventually produced an army of rabid, wild beasts that are no more than attack dogs, Skyquake finds use in them as disposable, savage attack troops in battle. Every Dread trooper other than the three leaders are equipped with sensoric receptors that resemble dreadlocks near their heads, although since they run on instinct, they rarely use them anyway. The Dreads, speaking in their own garbled language, are more of a pack than an army, and generally do not differentiate from friend or foe, and would attack whomever Skyquake or Skydive directed them to.

Crowbar
While the other Dreads all have dreadlock-like sensoric projections that extended to their shoulders, Crowbar instead has a series of long, tentacle-like whips that run down his spine. While unconventional, Crowbar is a savage, fast hunter, and is deadly, both with firearms or with his preferred weapons of collapsible spear-staves that extend spikes upon contact with the prey. Unlike the stealth-oriented Crankcase, Crowbar prefers to charge at his prey, and tear it apart bit by bit. Crowbar's whips are perhaps his deadliest asset, able to be used both offensively and defensively. He's the leader of the Dreads, and more often than not he has to exert violence so that his underlings would obey... something he does very gladly.

Crankcase
Crankcase is the most intelligent among the Dreads, although that is not saying much. He is equipped with stealth systems, which allows him to disappear for limited amounts of time. Unlike the rabid Hatchet or the savage Crowbar, Crankcase prefers to snipe enemies with his shoulder-mounted tri-barrel cannon, or to sneak up close and tear at the enemy with the twin blades mounted on his wrists. Crankcase is a very agile fighter, able to leap from perch to perch with ease, and, like Crowbar, is well-versed with their preferred weapon of spear-staves. Crankcase's body is filled with weapons. Every corner possible is adorned with curved spikes, and he can deploy a set of massive pincers in both robot and alternate mode. Probably a better hunter than those around him, Crankcase prefers to take orders from Crowbar, only wanting to immerse himself in the hunt.

Hatchet
Hatchet is the third of the Dread leaders, and really, there is nothing much to differentiate him from the normal Dread troops. Hatchet is just a beast, pure and simple. He walks on all four limbs like a beast. The reason he's still counted among the leaders of the Dread Horde is only because Hatchet still keeps the jet mode from his Predator days, and is able to fly with all the skills of a Predator, something that Crowbar and Crankcase could not claim pride to. Hatchet is a savage beast that cannot be reasoned with, and will not stop until he had torn his prey to shreds.

Warcry
2012-02-29, 07:40 PM
How many of these are still alive, even?

Blackjack
2012-03-01, 11:36 AM
Right now? Darkjet and Moonjet. And that's only because you did the unthinkable and spared them, you party-pooper. I swear, Darkjet was not supposed to survive that first skirmish with Cyclonus, which left me at a loss on what to do with him.

Plus the newly-introduced Trap, Buzzard, Hyena and the Talon Twins, but I doubt they'd last more the three, four posts myself.

None of them actually have personalities, this was just my rough characterisation sheet (which I ignore right after writing, come to think of it) done in actual sentence form.

Bartmanhomer
2012-04-24, 06:28 PM
Name: Legion
Allegiance: Decepticon
Function: Lieutenant Commander
Primary Weapons: Missiles, Photon rays
Alt. Mode: F-16 Fighter Jet
Motto: "Never Forgive, Never Forget!"

Str: 7
Int: 7
Spd: 7
End: 7
Rnk: 7
Cou: 7
Fpw: 7
Ski: 7

Profile: Legion is a cruel, vicious and malevolent Lieutent Commander of the Decepticons. She willing to do anything to lead in the Decepticon for victory. She highly intelligent and extremely dangerous. She'll lead the Deceptions with an iron fist.

Abilities: Legion possesses missiles and photons rays. She has a built-in Photon energy rays in robot mode. She could fly about 175 miles per an hour. And she has the ability to fly in robot mode.

Weakness: Legion weakness is her arrogance and her post traumatic stress disorder. When she witness an event she attacks her teammates.