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Blackjack
2008-06-25, 02:49 AM
So... We can post character profiles etc here right? Let me start with Laserbeak. Any corrections, additional information please post. More coming soon!
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Laserbeak

Laserbeak is one of Soundwave’s cassettes. More of a spy and interrogator than a fighter, Laserbeak is not too brave and is one of the first Decepticons that will retreat in battles. His idea of a fair fight is to slowly torture and interrogate straggling survivors of a battle. Laserbeak is nevertheless a skilled warrior and interrogator in Megatron’s inner circle.

Character History
Unlike some of his fellow cassetticons, Laserbeak relishes his job as one of minions. Laserbeak has kept a low profile over the years, mostly acting as a spy, interrogator and minion to Soundwave, whom he serves unquestionably. Laserbeak is viewed as an ‘animal’, a near-sparkless drone by most Decepticons and Autobots alike. Those that know him, however, will know that Laserbeak is actually a living, thinking Decepticon. He keeps this ruse to make others underestimate him. Laserbeak, through his squawks and caws, is a terror to his victims, or prey as he likes to call them. Laserbeak often picks off straggling survivors in a battle, due to his cowardice. He has advanced in ranks with Soundwave due to his skills.

Physical Abilities
Laserbeak is armed with ruby-powered laser cannons on his back. He never speaks to anyone except Soundwave and his fellow cassettes, to fool others to thinking that he is only a mere drone. Laserbeak can also extract information with his laser eyes. He is very observant and can spy on people from a great height.

Weaknesses
Laserbeak noticeably isn’t very brave and will chicken out in fights. He also runs out of power for his laser cannons very quickly. His wings make him a vulnerable target. Laserbeak is often treated like an animal by Autobots, and that might not grant him the compassion that the Autobots grant other Decepticons.

Personal Relationships
Laserbeak is loyal, first and foremost, to Soundwave and no one else. He views Soundwave as his master, and since Soundwave is loyal to Megatron, so is Laserbeak. He is also close to Wingthing and the other cassettes, particularly Buzzsaw, his fellow ‘bird’.

Blackjack
2008-06-25, 03:08 AM
Detour
Among the Sports car Patrollers, Detour is the voice of self-preservation. He is not timid, but rather vain, self-preservative and self-absorbed. Although as strong and faster than others, he don’t see the point of being beaten up. He is willing to fight, but won’t do it if he sees a second option. Always the first to announce that he wants to get out. If Detour raises doubts, Blackjack respects this and will start thinking of getting the team out of danger.

Character History
Detour is always hiding behind Blackjack and his other Sports Car Patrol members, and is always seen in action with them. One of his more significant battles is defeating the Hot Rod Patrol in Tokyo. The Patrol has then kept a low profile during the rule of Gigatron. Detour always followed Blackjack, and is a loyal sidekick to him. More recently, the Patrol has split up, with Detour going with Blackjack to Kaon, where they are recruited by Megatron.

Physical Abilities
Detour can fight and cause mayhem as much as the other Sports Car Patrollers. He relies on cover and luck, and prefers using weapons to fight, which is ironic as he is one of the stronger members in the Patrol. He also runs very fast, which is necessary for him to escape. He also has a keen sense of when something will go wrong, making him a great asset to Blackjack. His small size makes him hard to shoot.

Weaknesses
Detour’s cowardice is his Achilles’ heel. He is also small, making him easy to step on.

Personal Relationships
Detour’s best friend is Blackjack, his leader and mentor. Detour is closer to Blackjack than to any of the other members and so stuck with him when the Patrol split up. Detour is also on friendly terms with other Micromaster (or ex-Micromaster) patrols.

Blackjack
2008-06-25, 03:20 AM
Blackjack
Function: Advance Assault

The leader of the (now-disbanded) Sports Car Patrol, Blackjack leads the patrol, relying on deviousness and courage. Blackjack never makes bets he can’t win, and his other team members know this and respect Blackjack’s ability of making strategies and follow him. Blackjack’s role as advance assault, meaning that he has to lead his patrol to carve a path for other Decepticons to follow, is a dangerous one. Blackjack is more of a schemer than a warrior, but his schemes and strategies is what have kept the patrol alive through missions.

Character History
Blackjack always leads his patrol into battles. Most recently the Patrol split up, with Hyperdrive and Road Hugger abandoning Blackjack. Blackjack and Detour are then recruited by Megatron in Kaon.

Physical Abilities
Blackjack’s ability to gamble and to calculate risks versus rewards is almost second to none. Combined with his courage and his ability to read opponents, this makes him a valuable soldier and gambler. His tiny size makes him a hard target to shoot. He is quite strong (for a Micromaster).

Weaknesses
Blackjack is often overwhelmed on factors he didn’t expect, much like his fellow strategist Shockwave. He is also quite small, making physical fights hard.

Personal Relationships
Blackjack is very friendly to his remaining member, Detour. He loathes the remaining two members, Hyperdrive and Roadhugger, but will willingly accept them back into his patrol due to their skills. Blackjack is fanatically loyal to Megatron. He is also on friendly terms with most Decepticon Micromasters (and ex-Micromasters).

Blackjack
2008-06-25, 03:24 AM
Decepticon Sports Car Patrol
One of the original Micromaster Patrols built by Thunderwing, the patrol serves as advance assault, carving a path for Decepticon armies to follow. It disbanded recently when Hyperdrive and Road Hugger fought with Blackjack over supremancy.

Former Members
Blackjack (leader)
Detour
Hyperdrive
Road Hugger

Warcry
2008-06-27, 03:18 AM
I had to edit them a tiny bit to get them to fit with the format we're using before I uploaded them, but those were great. :up:

Blackjack
2008-06-27, 03:46 PM
Shrapnel's been there from the start, and I ain't too sure of the history, so if anyone can fill in the blanks (I've only put the most recent ones) be happy to do so. :p Intro's mostly unchanged
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Shrapnel
Shrapnel is perhaps the least despicable of all the Insecticons, but that's not saying much. He's fascinated by the sounds of war, everything from the deep boom of artillery fire to the shrill cries of the wounded and dying. Even more than that, though, he loves electricity. His antennae allow him to control electricity in the world around him, and he loves to experiment with it. He thinks nothing of shocking an Autobot or human repeatedly just to see how they react to different voltages. The queer way that Shrapnel repeats the last words of the sentence often unnerves most enemies.

Character History
Shrapnel used to be a mercenary with the fellow Insecticons, helping out Megatron’s earthbound Decepticons when there’s energon available. He later joins the main army. He had taken part in many battles against the Autobtos, Quintessons and others. He took part on a reckless assault on Iacon with Thrust, the Stunticons, Kickback, Bombshell and their Insecticlone army. However, due to the sheer force of Autobots there, they are all defeated and imprisoned. Shrapnel and the other Insecticons’ cloning ability were then exorcised. He recently broke out with Misfire, joining Megatron’s group in Polyhex.

Physical Abilities
Shrapnel is equipped with a shrapnel (duh) launcher. He can eat any form of metal or organic matter. He can call on lightning and fire bolts of it to his enemies, his signature ability. He is also able, for a limited time, can control non-living electronic machines. Shrapnel can shrink to the size of a real Stag Beetle for infiltration methods. Like the other Insecticons, he can create massive amounts of clones of himself, though this ability was stripped away during his time in Autobot prisons.

Weaknesses
Shrapnel’s disparate abilities drain energy. Shrapnel is physically weak, and if all his weapons have run out of energy, he can easily be defeated. He is also arrogant. If he eats something that disagrees with him, it may cause him to go on confusion. His loud warcries (no offense Warcry) often can be heard from long distances.

Personal Relationships
Shrapnel treats Kickback and Bombshell like brothers. He is now closer to other Decepticons after abandoning his ‘mercenary’ ways, particularly the other Insecticon group, Misfire and the Triple Changers.

Warcry
2008-06-28, 03:40 AM
And up he goes. His early history could really use some expanding, but for the life of me I can't remember anything he's ever actually done. :\

Blackjack
2008-06-28, 03:45 AM
Yup... If I don't remember correctly the first RPG players use the Insecticons. But I went crazy sesrching 'Shrapnel' on the Search button... Namely because his name has a meaning, as in shrapnel bombs, shrapnel in my joints... Anyway, Misfire's profile.
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Misfire
Misfire is probably the most useless Decepticon in the entire army. He's a terrible shot, more or less incapable of hitting anything more than a few dozen metres away. His attempts to improve haven't done much good so far, which has a negative impact on his self-esteem. His commanders can't rely on him to carry out any orders that involve accurate shooting, but they appreciate the fact that he tries very, very hard not to shoot any of his comrades…something that fellow Targetmasters can't say. Misfire is actually a reasonably good soldier in close-quarters fights, which is where his fellow Decepticons try to keep him.

Character History
Misfire has been an estranged Decepticon sharpshooter. Despite becoming a Targetmaster, he still can never hit a target properly. His Targetmaster partner, Aimless, doesn’t help either, as Aimless is just a lost soul, not caring much for anything at all. He usually participated in battle alongside his fellow Targetmasters Slugslinger and Triggerhappy. Recently he has been incarcerated by Autobots. The time he spent in the prison made him even crueler, and once he broke free with Shrapnel, he joined Megatron’s group.

Physical Abilities
Misfire is known for his ability with a gun. That is, he almost never hits a target, despite his training as a sharpshooter. Misfire’s targetmaster partner often only sprays bullets in any direction. Now Misfire brings an additional gun, to make sure he actually hits something. With the new weapon, Misfire can actually kill. Misfire is better in close-quarters fights, and he now realizes this.

Weaknesses
Misfire cannot shoot straight, especially with Aimless. His low self-esteem often affects his performance.

Personal Relationships
Misfire used to be close to Triggerhappy and Slugslinger, but due to their constant ridicule Misfire joined Megatron in the Civil War, not because of any kinship to Megatron but because he just want to exact his revenge upon his former friends. He serves under Tracer, the Air Commander for Megatron’s army.

Blackjack
2008-06-28, 03:57 AM
Subgroups. More (Aerialbots et al) coming soon.
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Seekers
One of the original Decepticon subgroups from the start of the war, the Seekers have been Megatron's elite army. The Seekers, while most of them are recreated after their deaths, have since split up to pursue their own agendas.

Members
Starscream (former leader)
Skywarp (dead)
Thundercracker
Dirge
Ramjet
Thrust (imprisoned)
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Decepticon Military Patrol
These Micromasters serve as the backbone of the Decepticon Micromaster army. They function to spread chaos and terror among the enemy. The patrol was exiled by Gigatron, but during the civil war the Patrol returned but split up due to their personal interests.

Members
Tracer
Bombshock
Dropshot
Growl
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Stunticons
The Stunticons are the second combiner created by the Decepticons. Using the Key to Vector Sigma, Megatron gave life to the five car drones he created. The Stunticons combine into Menasor, which could be the most effective combiner if not for the conflicting personalities, since Motormaster is loathed by the other four.

Members
Motormaster (leader)
Breakdown
Dead End
Drag Strip
Wildrider

Blackjack
2008-06-28, 05:23 AM
Aerialbots
The first Autobot combining team are the Aerialbots. Created from Cybertronian jets, with the sacrifice of Alpha Trion, the Aerialbots were given live by Vector Sigma. The Aerialbots can combine into Superion.

Members
Silverbolt (leader)
Fireflight
Skydive
Slingshot
Air Raid
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Off Road Patrol
These Autobot Micromasters are used to find Decepticons and information at the places others will never go to. They can move in any terrain, and are specialists at infiltration.

Members
High Jump
Powertrain
Tote
Mudslinger
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Constructicons
The Constructicons were one of the first Decepticon subgroup. They are the first combiner, merging into Devastator. They can build anything in a short time, making them an integral part in the Decepticon army, as biulders, medics and a gestalt. The Constructicons were killed by the Autobot Fullfang.

Members
Scrapper (leader)
Bonecrusher
Scavenger
Mixmaster
Long Haul
Hook

Blackjack
2008-06-28, 05:45 AM
A few quick stub profiles, mostly modified from the originals, for the Decepticon army. I don't know 'previous players' and such, so bear with me.
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Barrage
Alligeance: Decepticon
Subgroup: Insecticons
Motto: "Nothing left standing means nothing left to change."
Body Design: Original

Winning is not enough -- this Insecticon's attack continues until the ground is scorched and leveled. Merciless, cruel... believes kindness only stirs hope among the vanquished. Disliked by fellow Decepticons. Barrage has a condition that made him keep shooting until everything is destroyed utterly. His presence in the battlefield strikes fear to the Autobots, as this is one Decepticon that doesn't grant mercy.
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Brawl
Alligeance: Decepticons
Subgroup: Combaticons
Motto: "I was built to be wild."
Body Design: Original (?)

Brawl is loud. Whether he's talking, shooting, or merely moving, he makes a lot of noise that irritates all those nearby, friend and foe alike. He has a hair trigger temper and expresses his frequent anger with a savage fury truly terrible to behold. But, at least this seething rage that drives him, that makes him so unpleasant to be with also makes him a terrifyingly effective warrior. He makes no secret of his blustering belligerence, the mere sound of his approach is enough to unnerve Autobots. His actual arrival can paralyze them with fear.
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Iguanus
Alligeance: Decepticons
Subgroup: Pretenders
Motto: "Sow the seeds of fear and victory is yours."
Body Design: Original

A hideous, slithering monster. So in love with his loathsome, lizard-like outer shell that he rarely removes it. Shares misguided comradery with all reptiles. Iguanus is loathed by Autobots and Decepticons for his unspeakable ways. However, his pretender abillities is an asset for the Decepticons.
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Runabout
Alligeance: Decepticons
Subgroup: Battlechargers
Motto: "A pretty car makes an even prettier wreck."
Body Design: Original

Runabout likes to watch things blow up; the bigger the explosion, the more he enjoys it. If he's not busy hunting Autobots, he'll pass his free time using parked cars for target practice or igniting fuel pumps at a gas station. A good-sized fireball never fails to bring a mischievous smile to his face. Seemingly driven by an unending supply of evil energy, he avoids even the briefest lulls in activity as if he's terrified that boredom might fatally infect him. As a Decepticon, Runabout gets more than enough opportunity to stay busy, but he worries about what he'll do with himself after he finishes blowing up all the Autobots, cars, and gas stations on Earth.
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Runamuck
Alligeance: Decepticons
Subgroup: Battlechargers
Motto: "The road is my playpen; cars are my toys."
Body Design: ORiginal

Cackling like a mechanical madman as he streaks down the road, Runamuck is a tumbling, twirling two-lane terror. He shows no regard for drivers sharing the highways with him. His freewheeling, frenzied approach invariably sends them scattering like leaves before a hurricane's winds. Spreading fear is his favorite pastime. But there's another, more sensitive side to Runamuck, although he expresses it in a most peculiar fashion: he's fascinated with Earth's junkyards. He can spend hours staring at one rusting wreck after another. In his own twisted way, Runamuck places the same value on these auto-graveyards as humans do art museums.

Blackjack
2008-06-30, 09:08 AM
New claimed characters! I'm making their profiles now... Short ones really.
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Motormaster
Alligeance Decepticon
Sub-Group Stunticons
Body Design Presumably Original
Motto "These wheels are made for crushing."

Motormaster is the leader of the Stunticons, an all-car group created by Megatron to counter the dominance of the Autobots on the road. He formed the main body of the group's combined form Menasor. He was a cold and cruel warrior, who longs to take the title of "King of the Road" from Optimus Prime. Motormaster can combine with his fellow Stunticons to form Menasor, which would be a great Gestalt if Motormaster is not loathed by his fellow Stunticons. Motormaster is currently imprisoned by Autobots after a foiled strike on Iacon.
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Kickback
Alligeance Decepticon
Subgroup Insecticons
Body Design Presumably Original
Motto "Friend is just another word for tool."

Kickback is charming, but cruelly clever... makes friends so he can influence them to do his bidding by digging up facts he can hold against them. Humans are particularly susceptible to this Insecticon. Kickback can shrink down to the size of a real grasshopper, and his hind legs are very powerful. Kickback can eat any kind of material. He is currently imprisoned after a failed attack on the Autobot capital of Iacon. Whether his cloning capabillities are exorcised are unknown.
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Bombshell
Alligeance Decepticon
Subgroup Insecticons
Body Design Presumably Original
Motto "The mind is my playpen."

Arguably one of the strongest Decepticons, Bombshell is feared by friend and foe alike for his ability to use cerebro-shells to control others' minds. Bombshell can shrink into the size of a real insect. Bombshell is currently imprisoned in an Autobot prison after a failed attack on the Autobot capital of Iacon. Shrapnel, who has broken out of the prison, had his cloning powers exorcised but whether Bombshell's are exorcised are still unknown.
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Thrust
Alligeance Decepticon
Subgroup Seekers
Body Design Presumably Original
Motto"My engines' roar is my enemies' song of doom!"

Thrust is a braggart who tries to psyche out his opponents with the roar of his engines, but is in fact a coward when it comes to actual battle. He can take off or land vertically, an abillity gained by modificating his Earthen alternate mode. He is currently incarcerated with the Stunticons and the Insecticons on an Autobot prison after a failed attack on the Autobot capital of Iacon. Shrapnel has broken free from the prison, so Thrust's fate is still uncertain.
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Terrorcon profiles are coming soon to a forum near you. If someone can tell me what happened to them recently, thanks!

Warcry
2008-07-01, 03:48 AM
Just a word of advice. Unless a character's backstory has already been established in-game we usually let the players decide which version they're playing, so you should probably stay away from cartoon-specific info in the profiles. Otherwise, very good work (although Kickback, Bombshell and Thrust already have stub pages).

Chip1123
2008-07-01, 09:28 PM
Highbrow
Alligeance: Autobot
Sub-Group: Headmasters
Body Design: Original
Motto "War is the playground of the ignorant."


Highbrow is a stuffy intellectual who thinks he knows better than anyone else what to do in any given situation. He has a ludicrously expansive vocabulary and liberally sprinkles huge words that no one else will understand into his speech at every opportunity. He never stops talking, which helps to disguise the fact that – although he is smart – he's not nearly as smart as he would like everyone else to think.

After having undergone several black-ops missions with Topspin in the past few cycles, Highbrow is no longer as innocent as he once was. He now sees the neccessity of war, even if it still viewed as a necessary evil. Most recently, he helped fight and imprison several Decepticons that staged a direct assault upon Iacon. He is now helped Prowl and Crosshair's assault against the space-mafia.


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Topspin
Alligeance: Autobot
Sub-Group: Wreckers
Body Design: Original
Motto "The thrill is in the journey."

Everything is a challenge to Topspin, and he likes it that way. He considers it as much of a victory when he conquers a mountain as he does when he conquers a Decepticon. He's brave to the point of recklessness, and he loves a good fight. It should come as no surprise, then, that he's served several tours of duty with the elite Wreckers.

After being reactivated, Topspin started volunteering for more black-ops missions, reflective of the change in his darker, more tempermental attitude, and has started viewing himself as one of, if not the best, warriors in the Autobot ranks. He helped stave off an invasion of Iacon by several Decepticons. He received some injuries during the battle. Afterwards, he went on the mission to rescue Optimus Prime from Decepticon territory and is still with him.

Blackjack
2008-07-04, 09:37 AM
Hyperdrive

Hyperdrive is a maniac who used to be the strong arm of the now-disbanded Sports Car Patrol. He always does things recklessly and to escess, as he has a miniscule attention span and nearly no conscience. Hyperdrive always fouls up Blackjack's missions, and the two finally fought over leadership, and the Sports Car Patrol broke apart.

Personal history
Hyperdrive was one of the original Decepticon Micromasters (others being the Air Strike Patrol) created by Thunderwing to combat the Autobot Micromasters. He served under Blackjack for many years before he desired leadership and fought Blackjack for it. The Patorl split up, with Blackjack and Detour staying in Kaon and joining Megatron, while Hyperdrive and Road Hugger went to Protihex, without any aim.

Abilities
Hyperdrive is physically the most powerful and most agile of the Sports Car members. He is the main muscle. However, he is very stupid, and always questions his superiors, making most Decepticons hate him.

Personal Relationships
Hyperdrive has no friends other than Road Hugger due to his personality, and even Road Hugger is starting to doubt his sanity.

Blackjack
2008-07-05, 05:14 AM
Road Hugger
Road Hugger is the second smartest member of the now-disbanded Micromaster Sports Car Patrol. He is rebellious even for a Micromaster, but is very clever. Road Hugger undoubtedly chose to desert Blackjack when his fellow member Hyperdrive did.

Character History
Road Hugger is like a consultant for Blackjack, and he usually operates within Blackjack’s orders. Road Hugger and Hyperdrive recently deserted Blackjack and Detour after Hyperdrive’s attempt of wrestling superiority from Blackjack. Hugger and Hyperdrive have since travelled to Protihex in search of a better living.

Physical abilities
Road Hugger is very clever, and has an analytical mind. This does not make him weak, however. He is an above-average fighter and sharpshooter (in Micromaster standards), and when he is driving at full speed, nearly nothing can hit him off the road, thanks to adhesive material on his wheels. His small size makes others underestimate him, though.

Personal Relationships
Road Hugger rebels against any authority, including his team leader Blackjack. While he doesn’t hate Blackjack or Detour like Hyperdrive, he is sick of authority, and opted to leave with Hyperdrive, although he is starting to regret it. (who in their right mind would spend time with Hyperdrive?)

Blackjack
2008-07-30, 08:38 AM
:poke:*poke*poke* Igor, this thread is alive!!
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Searchlight

Alligeance: Autobot
Subgroup: Throttlebots (although this does not count as one in the RPG)
Body Design: IDW (Stormbringer)… Let’s say he has been reformatted after being crushed by Starscream
Background: Marvel Comics

Searchlight is a quiet and withdrawn Autobot. A silent spy, he is at home in the blackest nights, not because of what the darkness covers, but for what it reveals. This is because he can see the most clearly at night due to a natural ability granted to him by a quirky glitch in programming.

Character History
Searchlight has been delusional, keeping a low profile amongst the Autobot ranks, usually working at the background to catch enemies. He is affiliated with the self-designated group, the Throttlebots, which includes Rollbar, Wide Load, Chase, Freeway and Goldbug (Bumblebee). Still, he is loyal to his friends and the Autobot cause. Currently he is stationed at the Altihex detention center, where his detection skills are put into good use.

Physical Abilities
Searchlight has two 10,000 watt driving lamps which can blind foes. But his most useful ability is that he has a front-mounted sensor array that lets him see anything in the darkest night. He also has X-Ray capacity that lets him look through objects, and sensors allow him to analyze their composition. In combat, he can blind foes with a dazzling flash from his driving lamps. However, this tactic is seldom used as it is painful to his well-tuned and sensitive sensors. He is very sensitive, the slightest sound or movement being detected by him. However, Searchlight is so fascinated by the wonders his sensitive sensors reveal that he sometimes loses track of his assigned mission. He is paranoid, the slightest sound or movement that is made by something undetectable by him can make his anxious, and eventually send him into panic.

Personal Relationships
Searchlight, being a loner and a night-creature, has few friends. He is close to his fellow Throttlebots, Bumblebee, the other Minibots and Blaster. He hates Decepticons, having experienced their cruelty firsthand (Starscream killed him). He also hates politics and politicians in general.
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Dead End

Alligeance: Decepticons
Subgroup: Stunticons
Body Design: Original G1 (I gotta find a way to reformat him into Alternators…)
Background: G1 Animated

“Face it, we’re all doomed.” –Dead End being optimistic, Five Faces of Darkness part 1

Dead End knows that everything is pointless. Transformers die. Cities crumble. Factions come and go. Leaders fall. Cybertron will be made barren. Other planets will become barren. Suns go out. Stars go out. The Universe will implode or explode or get consumed by some Space-Eating Evil Demigod. So what’s the point? Therefore, Dead End spends most of his time polishing and preening himself to make sure he meets his end in perfect condition.

Character History
Ever since he was created along with the Stunticons by Megatron, he has been pessimistic in life. However, he is very skilled in road battles, and if motivated he is a fearless warrior that kills the enemy. Hey, if you’re doomed, why must you fear? Better to bring others, especially the enemy, with you. He is always seen with the Stunticons, following the orders of his group leader Motormaster. However, Dead End does this too well, as during a reckless attack on the Autobot capital of Iacon, Dead End was defeated, incarcerated and imprisoned at Altihex prison. He now stays there, waiting for doom to come.

Physical Abilities
Dead End is a fierce road warrior. When in battle, he is a fearless road warrior and cheers up in battle. He forgets all about his ‘I am doomed’ persona while saving his hide. However, after the battle he regrets doing that as it is just prolonging the inevitable for a brief time. He combines with his fellow Stunticons into Menasor, normally as the left arm, although he doesn’t know why he bothers. In robot mode he has a laser gun, while in vehicle mode he has back-mounted large cannons.

Personal Relationships
Dead End is doomed. Why does he need personal relationships? All he cares for is meeting his end with glory. However, Dead End is close to his fellow Stunticons, especially Drag Strip, Breakdown and Wildrider. He loathes Motormaster somewhat as Motormaster always makes him work. He is loyal to Megatron as Megatron created him.

Blackjack
2008-09-03, 08:56 AM
Windcharger
BOdy Design: Soon to be Alternators

Windcharger is the sort of guy who hits before thinking. Who does something before considering the consequences. Who slaps someone on the face before he thinks about anything. His impulsiveness and quick thinking has proven useful many times in the battlefield, although it has been a nuisance at times.

Character History
Windcharger has been with the Autobots since the very start. He's in the Ark when it crashlanded on Earth, and was among the Autobots on Earth. Participating as one of the eager Autobots, Windcharger was not too flashy and kept a low profile. In 2007/6 he was at Autobot city, defending it from Decepticons. He fell in the battle, but was repaired soon afterwards. He currently serves in the Altihex prison, guarding the Decepticon POWs there.

Physical Abilities
Windcharger is very fast and thinks quickly in any situation. His magnetic powers are able to manipulate any non living metal. However, his smaller body makes him unable to use this ability for a long time.

Personal Relationships
Windcharger is close to most of the Autobots, more notably with the Minibots and the other Autobots he has been working with on Earth. Windcharger is friendly naturally and makes friends easily with any Autobot. Windcharger hates ANYTHING with a Decepticon symbol on it, and does so without consideration.

wyze2099
2008-09-22, 07:18 PM
(Let me know if I need to make any changes.)

Arcee
Alligeance Autobot
Body Design Formerly Original, then Headmaster; currently IDW-verse
Motto "Looks are always deceiving."

Personality
Arcee is one of the few Cybertronians who chooses to identify herself as female. There isn't anything fundamentally different about her in a biological sense, but she has adopted many personality traits that would be considered stereotypically feminine in human society. She's caring and compassionate in a way that could almost be considered 'motherly', especially towards young humans and weak Transformers. Decepticons often mistake of considering her weak or an easy target, but they quickly learn that she's a formidable warrior in her own right. (From the TFArchive RPG Wiki)

Character History
While not one of the older Transformers, Arcee is certainly one of the better-known 'females' of her race. This is partly due to her stature as a respected Autobot soldier, and partly because she's one of the very few females which humans have met.

When the Autobots established Autobot City on Earth in the early 21st Century, Arcee accepted a position there so that she could learn more about Earth's lifeforms. Fascinated by them, she became especially interested in younger lifeforms such as human children, as concepts such as childhood are all but unheard of amongst her kind; a Transformer's youth is judged in terms of chronological age and life experience rather than physical stages of aging.
She formed a close friendship with the Witwicky family, and especially their son Daniel; when the Decepticons attacked Autobot City in 2005, she went out of her way to protect him as well as fight alongside her teammates.

Some time afterward, Arcee and Daniel became bonded together as part of the Headmaster program during an adventure on Nebulos. Daniel quite literally became her replacement head, and her apparent driver when she was in her sports car mode. This arrangement continued for years afterward, until it became apparent that Daniel's immature body, still in the process of growing, was more ill-suited for the Headmaster treatment than was originally thought. His body began to reject the process, placing his health (and Arcee's when they were binary-joined) in jeopardy. After a risky procedure, Daniel's body was restored to normal, allowing him to grow into adulthood.

Arcee was fitted with a new head with an accompanying increase in processing power. She soon decided that a body-wide upgrade was necessary as her assignments placed her in increasing levels of danger. When her close confidant Springer was killed in an accident involving Optimus Prime, she chose a new, more aggressive form that would allow her to exorcise her feelings of sadness, helplessness, and rage. She adopted a battle-ready hovercraft mode (see: IDW-verse Arcee) and became a more proactive warrior against the Decepticons. She accepted solo missions so that her teammates wouldn't be endangered by her behavior.

The new era of peace in 2025 has calmed her, but her inability to reconcile with the revived Springer has left her with unresolved feelings of loss.

Physical Abilities
Arcee's vehicle form was originally the Cybertronian equivalent of a sports car, and she was capable of achieving speeds rivaling that of Hot Rod. She has since upgraded to a battle-ready hovercraft form that is 50% faster than the sports car mode. A faster processing capability in her post-Headmaster cranium has allowed her to think and react at this increased speed. While she is not quite as manouverable in this form as she was as a sports car, her hovercraft form is able to negotiate more difficult types of terrain simply by flying above it.

While her feminine form might seem brittle, her armor is actually reasonably dense and able to withstand moderate amounts of damage. This is partially why she is so careful around humans and especially children; she treats them like brittle objects because to her they are. Her sports car form sacrificed some amount of armor density for speed, but her current hovercraft form is thick enough to withstand explosions that might have crumbled her previous form.

She is outfitted with a pair of blades that attach to the sides of her hovercraft form and can be used as hand-held swords in her robot mode. These blades are laser-sharpened to be no thicker than a molecule and can slice through most types of Decepticon armor (though she isn't strong enough to penetrate the more heavily-armored enemies).

Weaknesses
Her biggest weakness is that she cares too much; given the choice between fighting an enemy or protecting an innocent, she will do the latter. That priority often puts herself and her teammates in danger when the Decepticons know enough to exploit it. She is ruled by her emotions, and as a result she rarely feels anything partway. If she is happy, her enthusiasm is infectious; if she is sad, her depression will render her unable to function for extended periods of time. If she is concerned about someone, she will make herself a nuisance while trying to help; if she is angry, her rage is lengendary. When angered she is a fierce fighter, but she tends to throw judgment out the window.

Personal Relationships
Arcee has befriended many Autobots and allies, but she has been closest to Hot Rod and Springer; she has shared with both of them a closeness that could be construed as a flirtatious relationship. Her closest human friend is of course Daniel Witwicky, with whom she was once physically bonded, but since he's grown up and her demeanor has darkened they are no longer as close. She currently seeks to rebuild those strained relationships.

Chip1123
2008-09-23, 09:03 PM
Ironfist
Alligeance: Autobot
Sub-Group: Lightformers
Function: Weaponry Expert
Body Design: Original
Motto "A brilliantly designed piece of firepower is a work of art to me.


Character History
Ironfist: an intelligent, brutal soldier. Trained by Kupp and Ultra Magnus. He fought in some of the bloodiest battles in cybertron history, but no one remembers him, which is how he prefers. Has been low key the past few cycles, testing new weapons, a hobby of his. Was once asked to join the Wreckers, but he declined. Prefers working alone, and he does not want the attention.


Physical Abilities
Raw strength and intellect rolled up into one package. This makes his fights over particularly quickly. His armor is extremely thick. His alt-mode, a hummer, can go over almost any terrain. Expert marksman, praised by his teachers for his skill.


Weaknesses
His tendency to work alone has gotten him into a lot of tough situations. He thinks he can take on anything and everything, putting himself into precarious situations. His overconfidence is his downfall.


Personal Relationships
None. He was once friends with Pyro, but has not seen him in many cycles. His character qualities make most autobots leery of him. They respect him, but do not make it a point to hang around him. Quite frankly - he scares most autobots.

Chip1123
2008-09-24, 06:48 PM
Clench
Alligeance: Decepticon
Sub-Group: Obliderators
Function: Leader
Body Design: Original
Motto "I will not rest till the last Autobot is crushed to nothing and the Decepticons rule."


Character History
Clench is a being of pure rage, hate, and revenge. A born leader, He became a terrorist upon feeling slighted by the Autobots for the command position he felt he deserved. He is known for torture and for his guerilla war tactics. His methods are pure evil, and friend and foe alike fear crossing him.


Physical Abilities
Superb specimen of strength, agility, and cunning. Has rear mounted grabbing claw that can seize enemies and hold them captive, or crush them without mercy. Only a few in the Decepticon army can match his durability and strength.


Weaknesses
His fanatical zeal causes him to go overboard sometimes. His lust for revenge can cause him to get into situations where he is outmatched. His tactics can cause martyrs among the enemy.


Personal Relationships
Having served with both Motormaster and Roadblock (G2), he has working relationships with them, but his tendency to go overboard lends towards few friends.

Blackjack
2008-09-25, 10:53 AM
In this post I'll do a few additions, at the correct parts to 'Hugger, Hyperdrive and Windcharger's proflies.

Apologies to Warcry, since he just uploaded Windcharger...:p
____________________]

Windcharger
BOdy Design: Alternators

Character History
(ADDITION: During the Decepticon breakout in the Altihex prisons, Windcharger is griveously wounded by the Decepticons, especially the Firecon Cindersaur. However, a gizmo implanted by Wheeljack has rebuilt him into a new body. Now he is more powerful than before, and is more calm and collected, viewing the new body as a second chance given to him by Primus.)

Physical Abilities
(ADDITION: In his new body, Windcharger keeps all of his former abilities, and more so. Having more control of his magnetic powers, he is able to levitate, fire magnetic bolts, create magnetic shields, and even create a vortex of magnetic debris around him. However with his new body arose a new problem--his fuel consumption is really bad.)
_______________________

Road Hugger
Body Design: Classics Sunstreaker

Character History
(ADDITION: Road Hugger and Hyperdrive have both joined up with Swindle and Onslaught's party, and serve as muscle for the group. Following recent events, Road Hugger have been rebuilt into a new body based somewhat on the original body of Sunstreaker. He has learned somewhat to respect Onslaught as a leader, although he would die before letting it show.)

Physical Abilities
(ADDITION: In his new non-Micromaster body, Road Hugger is equipped with twin handguns, as well as back-mounted missile ports. He is also able to wield a retractable energon blade in his wrist.)
___________________

Hyperdrive
Body Design: Modified

Character History

(ADDITION: Road Hugger and Hyperdrive have both joined up with Swindle and Onslaught's party, and serve as muscle for the group. Following recent events, Hyperdrive was gravely injured by a feral Reflector unit, and is rebuilt into a larger form of himself. He is still dumb though.)

Physical Abilities
(ADDITION: In his new body, Hyperdrive has new firearms, which are two uzi-style handguns.)
________________________

Broadside and Cosmos' profiles will be up soon. Any additions to any of my work is more than welcome.

Blackjack
2008-09-25, 11:14 AM
Not too sure on the in-depth history of these two... might need help patching it up...;)
__________________

Broadside
Body Desgin: IDW

Broadside is a grumbling complainer who doesn't like using either of his alternate modes. He's mildly afraid of heights and gets a little bit seasick on the water, and he won't hesitate to let his companions know exactly how he feels. Truth be told, he's so used to it by now that he's reasonably comfortable in both environments, but he really enjoys the complaining. He's a versatile and powerful warrior, so his fellow Wreckers usually don't call him on it.

Character History
One of the Wreckers, Broadside is one of the most powerful, as well as the biggest. He is nearly twice the size of the average Autobot, and is able to change into an aircraft carrier larger than that. However, his complaining nature often puts off his friends.

He is the muscle of the Wreckers and obeys the orders of Impactor, Springer and Roadbuster when they rose up to leadership of the Wreckers. The triple changer had taken part in many battles.

Recently Broadside has been an inactive member of the Wreckers, (?) and is in Iacon, reverting back into his Cybertronian mode (although he keeps his aircraft carrier altmode just in case) enjoying the peace for now.

Physical Abilities
Broadside's robot mode is very powerful, and with added armour more so. His brute strength is coupled with his gun and axe. Although slow in robot mode, in Cybertronian jet mode he is able to reach speeds rivaling some of the fastest Autobots (http://tfarchive.com/rpg/site/characters/powerglide). In aircraft carrier mode he is large enough to flatten the opposition, both literally and physicologically. However, his tendency to complain and joke around leaves him open to opposition at times.

Personnal Relationships
Broadside is close to the other Wreckers and ex-Wreckers, especially Sandstorm, Whirl, Roadbuster, Topspin and Twin Twist. His big size and 'elite' status sometimes makes him too proud to socialize.
______________________

Cosmos
Body Design: Universe

Some Autobots (http://tfarchive.com/rpg/site/characters/lightspeed) think that the stars are a place of adventure, but Cosmos knows the truth: it's lonely out there. He spends most of his time in deep space, on long-range scouting missions or in planetary orbit acting as a communications satellite. These missions bore him to no end, and he often breaks the tedium by harmlessly terrorizing primitive aliens, buzzing their homes in flying saucer mode.

Character History
Cosmos was left on Cybertron when the Ark was launched and crashed on Earth. The Minibot stayed on Cybertron and is a member of the resistance there against the Decepticons. Together with Perceptor, Blaster and several other Minibots, they made their way to Earth and rejoined the Autobots there.

Recently, Cosmos has returned to Cybertron, and has been recruited by a certain Wrecker (http://tfarchive.com/rpg/site/characters/Topspin) for a job.

Physial Abilities
Cosmos' ability is mostly in his energy-efficient and expertized way of cruising space. While he looks unarmed at first glance, his fingers can become artillery ports. However these are not very powerful and his small size can leave him uneffective in combat.

Personal Relationships
Cosmos is very close to the friends he has, especially the Minibots. Particullarly close to Sky Lynx (not a Minibot) and Powerglide (used to be a Minibot).

zigzagger
2008-09-29, 04:26 AM
Liege Maximo's (http://tfarchive.com/rpg/site/characters/liege_maximo) page has been uploaded (along with a ton of location entries, including The Hub!).

And no, he's still not a playable character.

wyze2099
2008-10-06, 04:44 PM
Punch
Allegiance: Autobot
Function: Double Agent
Body Design: Original
Motto: “In my business, there are no friends, only suspects.”


Character History
Punch is such a good spy that most of the Autobots don't even realize that he's on their side at all. In the guise of the Decepticon Counterpunch he has infiltrated his enemies' intelligence bureau and leaked countless bits of useful information to his Autobot handlers.

The constant looming threat of discovery has made him a nervous wreck, a condition made even worse by the increasing number of blackouts he suffers while in 'Counterpunch' mode, or the looming, malevolent presence in the back of his mind that constantly exhorts him to do villainous things. He's a mech of few words, so no one on either side realizes that his mind is host to two disparate, warring personalities struggling for control of their body.

One of his first known acts as an Autobot was to follow the Decepticons Pounce and Wingspan as they hunted for the key to the Plasma Energy Chamber. In his Counterpunch persona, he warned the Decepticons that his Punch "counterpart" was "nearby ... real nearby" before reverting to his Punch persona and attacking them. He failed in his mission, and since then the incident has haunted him; he questions why he didn't just ambush them as Counterpunch. He suspects that part of him actually wanted the Decepticons to succeed, and that this was an early manifestation of Counterpunch's emerging personality.

Since that encounter, he's been on a handful of other missions to infiltrate the Decepticons, but his reluctance increases each time he assumes the Counterpunch mode, because he fears that his disguise is taking on a life of its own. He has experienced occasional blackouts during his time in that mode, and even when he's in Punch mode, he swears he can hear Counterpunch's voice in the back of his head, taunting him and manipulating his actions.

In the current era, Punch has enjoyed the temporary peace between the Autobots and Decepticons, as it means he doesn't have to embark on any missions as Counterpunch. His life as a civilian is about to come to an end, though....


Physical Abilities
Punch is technically a triple-changer, but whereas most triple-changers possess one robot mode and two vehicle (or creature) modes, Punch has one vehicle mode (a blue Pontiac Fiero) and two robot modes. His secondary robot mode is known as the Decepticon Counterpunch. While in Counterpunch mode he displays an entirely different personality, as well as different body language and speech patterns. How much of that is a result of Punch's skill at taking on his role and how much is a result of Counterpunch taking on a life of his own is anyone's guess.


Weaknesses
Punch's insecurity is his biggest stumbling block. He is truly afraid that the life of a Decepticon is consuming him, and as a result he genuinely believes that he is developing an alternate personality. Trouble is, he might be right. As a result of his insecurity, he has a tendency to set himself up to fail.


Personal Relationships
Punch has interacted the most with Optimus Prime, who sends him on his various deep-cover missions. But amongst the other Autobots, Punch keeps himself isolated for fear that he might betray them, and he is convinced that none of them trust him -- even though most Autobots are unaware that Punch even has a Decepticon mode.

13thScorpio
2008-10-08, 03:12 AM
Pipeline

Alligence:Autobot
Function:Engineer
Body Design: Original
Motto:"If your defenses are up,you can never be hurt."

Pipeline is quiet and guarded. He's always careful about what he says, even around his Autobot comrades. Pipeline is someone who doesn't make friends easily, but he's so wrapped up in his work that he hardly notices. He's a perfectionist, whether he's working on a construction assignment or defending an important base from Decepticon assault. He tends to butt heads with his partner Gusher,but it is usually over minute details.

Character History

Along with Gusher, Pipeline is in command of a construction crew assigned by the Autobot Corps of Engineers to help with the rebuilding work in Protihex. Unfortunately, he's been sucked into the nascent conflict between the locals and the Space Mafia.

Personal Relationships

He gets along quite well with Gusher as a result as a mental link and years of service together.Other relationships tend to be bussiness and work related,though he is good friends with Hot House and Ironworks.He has a slightly antagonistic relationship with the AI Construct who is with him everywhere.

Gusher

Alligence:Autobot
Function:Engineer
Body Design:Original
Motto: "Leave the Enemy spitting dust and bolts"

Gusher is a combative person who doesn't work well with others,ordering them around however,he does well. Despite that, he's found himself assigned as co-foreman of a heavy Micromaster transport with fellow Autobot Pipeline. He enjoys their construction and demolition duties, but really comes alive when he gets a chance to fight back against any Decepticons foolish enough to attack their work sites.

Character History

A former thief,his larcenic ways have passed along to his partner in curious ways along thier bussiness routes.He is not as reformed as he'd have many think.Along with Pipeline, Gusher is in command of a construction crew assigned by the Autobot Corps of Engineers to help with the rebuilding work in Protihex. Unfortunately, he's been sucked into the nacent conflict between the locals and the Space Mafia.

Personal Relationships

Gusher gets along fairly well with Pipeline and despite his bossy attitude gets along with several other.Hothouse and Ironworks he gets along with well much like Pipeline.He also gets along with the AI Construct that follows him and Pipeline around.

Blackjack
2008-10-08, 07:25 AM
The profiles that I posted some time ago can be uploaded. Sorry for disturbing!:D

And I controlled Kickback, even if only for five posts! :p

Blackjack
2008-10-15, 09:54 AM
@ Ziggy:

About Turbofire's picture... Well, I think IDW has him in Soptlight Arcee, although a single panel cameo... Thought you'd be interested. :D

tfwiki.net/wiki/Turbofire

zigzagger
2008-10-15, 10:23 AM
Yeah, I know. It's kind of small though, isn't it? Plus, the one I'm thinking of his body is obstructed by the other Autobots in the foreground.

EDIT: The problem with Turbofire is that he isn't featured all that much in TF media (to my knowledge, though I could be embarrassingly wrong). So good, clear images of him are hard to come by. Hence, the use of the so-so package art. Could always use a better scan of it, since the image quality up on the Turbofire page is kind of icky.

RE:EDIT: I'll get to your profiles, if Warcry doesn't first. Soon. I promise. Though, I noticed some of them already have pages or the info has been uploaded.

Blackjack
2008-10-15, 01:21 PM
That's why... It's the problem with obscure characters. It's fun inventing them (I love your incarnation of Banzaitron and Blades) They have soooo little pictures in fiction. While G1 obscures now get their pics from Dreamwave's MTMTE, G2 characters don't have such luck. Poor guys.

Yes, I checked the book. Turbofire's covered by that big red bloke in the center. Who is that? One of the G2 guys again I think.

Warcry
2008-10-15, 04:25 PM
And why did we list Turbofire as G1 on the character list? [[Note to self: fix that later]]

I think Turbofire may have appeared in the UK G2 comics, actually, but I don't have scans of them to pull an image from (if there's even any good shots of him in there). I've found pics for a couple obscure G2 guys sourced from there, I think...Blaze for sure.

I've got Blackjack's updates queued up and ready to go with my next revision, it's just a matter of finding the time to get to it. :)

zigzagger
2008-10-15, 06:11 PM
I've found pics for a couple obscure G2 guys sourced from there, I think...Blaze for sure.



I do. Lots of them. Lots and lots of 'em. They just...kind of appeared one day. Wonder how. It's so strange :glance:

so many....

Warcry
2008-10-19, 03:31 AM
Writing profiles for G2 characters makes my brain hurt. :(

[EDIT]I've updated the Seeker (http://tfarchive.com/rpg/site/subgroups/seekers) page with some of the named generics who've shown up over the years, but I'm sure there's more that I'm forgetting...

Blackjack
2008-10-19, 07:12 AM
ooo... Starfall got her own page!:up:

zigzagger
2008-10-20, 05:24 AM
Writing profiles for G2 characters makes my brain hurt. :(

Yeah, it can be a little challenging, especially if the G2-er hasn't been featured in any fiction. Incidentally, I scavenged up few images for the G2 Go-bots, etc, profiles - plus, I own the the G2 books with plenty-o-images of the Laser Rods, etc, that I can use. I'll crop 'em, and doctor 'em at some point and then stick 'em in there designated profiles.

Oh, speaking of G2 characters....

Road Rocket (http://tfarchive.com/rpg/site/characters/road_rocket)
Skram (http://tfarchive.com/rpg/site/characters/skram)
Leadfoot (http://tfarchive.com/rpg/site/characters/leadfoot)

...are up!

Warcry
2008-10-21, 03:29 AM
Someone's been re-reading Spotlight: Galvatron...

Skram > everyone, incidentally. Leadfoot is also awesome.

*bases assessment of G2 characters on whether or not he had the toys as a kid*

Blackjack
2008-10-21, 08:04 AM
G2 characters hmm? How about Japanese characters? :)
______________________
Browning

Browning is as small as a human gun, be it in robot mode or gun mode. Of course this puts him at an disadvantage in fights against other transformers. His childlike impish mind is still new to the a war he never asked to be a part of. However he tries to be optimistic about it and tries his best in support work with his new "family"... Gigatron's Decepticons.

Character History
He may be small and cute, but Browning is still a Decepticon. Only the size of a earthen gun, Browning was first created by the human partners of the Godmaster Overlord, to serve as entertainment for their adopted "son" Cancer.

However, a Decepticon is still a Decepticon, no matter how child-like his programming. Soon Browning enrolled with the real Decepticon army and his childlike mind was horrified by the harsh brutality of the war.

He has joined Gigatron's troops in hopes of a better future.

Physical Abilities
Browning's most powerful ability, which is also his Achilles' Heel, is his relatively small size, which is extreme, even smaller than humans and Micromasters. Browning is unique, perhaps the only Transformer in this size. This allows him to slip into enemy fortresses undetected.

As a gun Browning can generate any sort of chemicals and can shoot bullets and laser in times of need.

Personal Relationships
Raised by eccentric humans to say the least, Browning is very attached to Cancer, as well as the Decepticon army as a whole, who he deems as his family.
_____________

Barrage

Character History
Barrage is left on Cybertron while the three other Insecticons are on Earth. Serving under Venom's command, he was among those serving on the Cybertron-bound Insecticons.

Much later, he joined up with Gigatron's forces alongside Venom.

Personal Relationships
Barrage has few friends, mostly due to the others shying away from him. However Barrage has found an unlikely friend in the Triggercon Ruckus and is pretty close to him. He's also rather close with the other Insecticons, despite many of the others going separate ways in the Civil War.

Warcry
2008-10-21, 05:10 PM
he was among those in the first Mayhem Attack Squad.
No, he wasn't. Barrage and Ransack didn't show up in the Marvel comics at all -- only Venom and Chop Shop were Mayhems.

optimusskids
2008-10-22, 08:29 PM
Name: Governor
Allegiance: Only to himself
Motto: "Crush the weak before you as you climb for the top"
Status: Active
Body Design: http://www.langleymodels.co.uk/acatalog/LM-RW16.JPG
Current Player: Optimusskids
Former Player: None

Once a petty gang leader Governorwas arrogant and egotistical enough to believe he could take on the Space Mafia and survived. Manipulated and encouraged by Wingspan a spart of his internecine war with Soundwaves security services so far he has suceeded and his criminal Empire has grown. Having fled Polyhex during the recent unrest he is busy carving himself new territory in Protihex


Character History

Governor lead vicious and bloody gang warfare against the Space Mafia. He has managed to stay alive despite the attempts of Black Shadow and Blue Bacchus and helped by inside information leaked to him by Wingspan.

Physical Abilities

Governor's Alt mode can crush a wide range of substances , although he favours mechanoids. He is adept with his war hammer whose tip conceals a gun barrel as an ace in the hole.

Personal Relationships

Governor has minions rather than friends. The only person he could be said to be close too is Ironsides his loyal bodyguard. His deadly rival is Black Shadow and his Space Mafia organisation.


Name: Transmission
Allegiance: Cybertronian Broadcasting Corporation
Motto: A picture is worth a thousand words
Status: Alive
Body Design: Sanstorm repaint Sea King style helicopter in Dark Blue and Silver with plenty of camera mounts and utility buggy
Current Player: Optimusskids
Former Player: None

A veteran of the many wars between the Autobots and Decepticons , this vet decided to give up the soldiers life and put his scouting skills to work in the civilian field. Haunted by the almost total destruction of his unit he still gets the occasional flashback. Following this he was retired from field work and retrained as a photographic interpreter. This was the start of his love affair with photography in all is guises. He is a bit gadget mad and a bit of a pack rat hauling round various attachments lenses, filters, cameras, light meters and other photographic paraphenalia.

He is a gruff but good natured mech . He is a bit of a shade tree mechanic having picked up basic mechanics through necessity even if his favourite tool is gaffer tape. Transmission carries a pair of double barrelled shot guns in hidden leg holsters just in case. His past history has left him loathe to be without some kind of weapon just in case. He has a cynical view of the world and often thinks the worst of others and can be a shade pessimistic.



Character History

A dedicated reporter of the news , he tends to stay outside of the seamy side of news reporting. He and his crew have covered many of recent significiant events and their presence has had unforseen effects on the actions of those he has been reporting on.


Physical Abilities

Talented Camera mech , a natural at gettingthat perfect bit of footage and also a skilled film editor.


Personal Relationships

Devoted to his crew of Catady , Static and even Transcan despite good natured ribbing to the contrary.

Name: Static
Allegiance: Cybertronian Broadcasting Corporation
Motto: A picture is worth a thousand words
Status: Alive
Alt Mode light blue and bronze repaint of Hoist with equipment replacing the towing assembly and a camera and sat dish replacing the orange. Both mounted on swivels so they can face forward when transformed.
Current Player: Optimusskids
Former Player: None


Character History

A fast talking former sonar and radar operator. Strangers often assume that too long listening to pings has left Static a little strange in the head and otherwordly either that or on some kind of drugs . This is far from the truth his friends know that his distracted expression is often down to him tuning into the nearest radio broadcast, while also having a conversation with you.

In fact he comes across as the innocent abroad to Transmissions hardened cynic. He is unashamedly curious and scans the airwaves picking up transmissions and useful and useless information. A fount of general knowledge, which he will share, whether his listener wants to or not. He is always one of the first picked at the CBC's annual Quiz night. He keeps tuned up running after Catady , keeping her in shot as she reports live and often on the move.



Physical Abilities

He is also equipped with a Tailbreaker style forcefield generator that allows him to generate a forcefield around himself for short durations. This is one of the reasons he has survived so long with Catady and the dangerous situations she loves.

His wrist socket can be fitted with an extendable boom microphone and he also has a head mounted scanner for picking up sounds and for surfing the airwaves. He is trained in tape and digital editing and carries a portable transmission and editing facility in his load bed.


Personal Relationships

Absolutely devoted to Catady. He suffers from a bad case of hero worship around her.

wyze2099
2008-11-26, 06:28 AM
Moonracer
Alligeance Autobot
Body Design Original, for now
Motto "Underestimate me to your peril."

Personality
Compared to her comrades, Moonracer is young and naive. She's happy and bubbly, always laughing and trying to cheer up her fellow Autobots. She's a talented sharpshooter, but worries that no one takes her seriously because they think she's cute. (From the TFArchive RPG Wiki)

Character History
Moonracer, while one of the younger Autobots, has been fighting for pretty much the entire time she's been operational. She was brought online four million years ago, very shortly before the team of Autobots led by Optimus Prime departed in the Ark spaceship. The Ark's crew disappeared in a battle with the Decepticon's Nemesis ship shortly after that, and Moonracer remained on Cybertron as one of the few Autobots left on the planet, serving under Elita-One's command.

She and the rest of her team managed to survive on the Decepticon-dominated Cybertron as a scrappy resistance cell for the next four million years, and in recent times they discovered that the Ark team had survived on a planet called Earth. This allowed them to reunite with their long-lost comrades for a brief period before the two teams once again went their separate ways.

Moonracer hasn't changed much in four million years. She's still the same brash, light-hearted mech she's always been, though she's less of a rookie than she once was. She's still trying to prove herself as a capable soldier, but she's clearly more valuable as a morale officer.

Physical Abilities
Moonracer is a talented sharpshooter, and she has weapon ports built into her vehicle mode so that she can fire her handguns in both modes. Her vehicle mode is a Cybertronian equivalent of a sports car, and her speed and manouverability in that mode is matched by few.

Even so, as it appears that being reformatted into new body styles and alt modes is all the rage these days, she's currently looking into a new body design for herself -- maybe an Earth vehicle or something. Problem is, she can't decide on what her reformatted body should look like.

Weaknesses
Moonracer isn't very strong or well-armored, making her a liability in some battles. However, her biggest weakness is her tendency to leap first and look later. She's so desperate to prove that she is as capable as any other Autobot that she routinely gets in over her head. Honestly, while she's far from incompetent, it's a wonder she's survived four million years.

Personal Relationships
Moonracer is very close with the other members of the small resistance cell on which she served on Cybertron. They served as her family, and she had little contact with any other Autobots during that time. As a result, Moonracer was hit hard by Elita-One's recent demise. She still keeps in close contact with Chromia and Firestar, and of the Autobots who'd departed on the Ark, she was the closest to Powerglide. The recent periods of peace bored her immensely, but with the resumption of Decepticon-related violence, Moonracer is starting to involve herself with the Autobot cause once again, allowing her to interact with Autobots with whom she'd had little previous contact. She's planning to show them all just how awesome she is.

wyze2099
2008-12-05, 05:56 AM
Bug Bite
Allegiance Himself, but Gigatron's Decepticons will do for now
Body Design Japanese minibot; soon to be Classics Bug Bite
Motto "Your mind is mine for the taking."

Personality
Bug Bite is a mad scientist, almost to a stereotypical degree. Supremely arrogant, he overestimates his own intelligence and underestimates others', but he still has enough upstairs to be a force to be reckoned with in the science department. He believes he has few intellectual rivals, and as a result he's contemptuous of just about everyone else. He doesn't suffer fools gladly, and he tolerates interruptions even less. It's probably inevitable, then, that his ego is constantly taken down a peg or three. Maybe he might soon learn humility.

Character History
Bug Bite was actually a cybernetic being from another world, a world that was caught in the crossfire of the Autobot/Decepticon war. Seeking revenge on all Transformers, he reformatted himself with a Transformer-esque body in order to infiltrate them. This didn't quite work out as planned, and after being dismissed as a threat by most of his would-be adversaries, he perished in a confrontation with Bumblebee when a spaceship he was on crashed into a building.

Currently, Bug Bite remembers almost none of this. Prior to his 'demise', he had stored copies of his mental engrams in a central location away from his body, and he'd stashed backup bodies in different hiding places on Cybertron and beyond. Upon the destruction of his most recent body, the mental engrams were downloaded into a backup, but the damage done to his mind couple with a glitch in the download caused most of his memory to be wiped. His lab doesn't hold many clues, because it's been wrecked in his absence, but he does find some unfinished plans for a new upgraded body.

He remembers a burning need to destroy something and someone on Cybertron, and he seems to remember that Autobots and possibly some Decepticons are on that list. His current plan is to journey to the headquarters of Gigatron's Decepticons -- because they're the closest -- and to offers his services in exchange the means to create his new body.

Physical Abilities
Bug Bite doesn't have a lot going for him physically. His current body is from the same model line as Bumblebee, but as he hasn't a fraction of Bumblebee's courage, he's all but useless in a fight. He makes up the difference through the invention of advanced weaponry.

Weaknesses
As stated above, Bug Bite is physically meek, but his greatest weakness lies in his tendency to underestimate others' intelligence. He's not a very good battlefield tactician; while he can plan ahead well enough (as in the case of his backup bodies), he doesn't think on his feet very well. The only plans he's likely to implement in a fight are those he'd thought up before the battle took place.

Personal Relationships
Everyone Bug Bite actually cared about was lost in the destruction of his homeworld, though it's arguable whether or not he actually cared about anyone even before then. Presently, he only has allies of convenience, Gigatron included. That alliance might conceivably last until Bug Bite remembers that he's a non-Transformer who hates actual Transformers. Or until he overstays his welcome -- whichever comes first.

Blackjack
2008-12-06, 10:16 AM
Name: Tinker
Alligeance: Decepticon
Function: Medic
Body Design: Coniferous green G1 Seeker

"Try and try again if you fail."

PROFILE
Tinker is a little bizarre scientist and technician. He's the 'little brother' and frequent partner of the Decepticon Seeker Starfall, resulting from a 'spark split' similar to Sideswipe and Sunstreaker. They have a sibling relationship, with Starfall acting as the fierce and responsible older sister while Tinker is the more withdrawn geeky little brother. Tinker is often assigned as medic duty, much to his chagrin, for he wants some peace to do his experiments. To be fair, he did come up with a sizable amount of experimental weaponry.

He is quite an elitist and hates those thugs that he's ordered to work with. Starfall tries to convince him that it's worth it, but the medic Seeker doesn't see how.

PHYSICAL ABILITIES
Tinker is not much of a warrior, but is able to fight, mainly with tranquilizer darts. His Seeker cannons can change to giant injector needles able to penetrate armour and inject tranquilizing fluid.

He also carries spare parts if needed in his cockpit. His arm can retract and change into a welding gun, which double as a flamethrower device. Tinker prefers shooting the enemy from afar, unlike the more physical Starfall. He also loves scavenging bodies for spare parts.

Personal relationships
Tinker is close to Starfall, his 'twin sister'. He is also close to other Seekers and the Constructicons. Currently he is working with Hightower in Polyhex, and avoids the mentally insane Heavy Load whenever possible.
Tinker is not much of a warrior, but is able to fight, mainly with tranquilizer darts. His Seeker cannons can change to giant injector needles able to penetrate armour (hey, some armours stick to Decepticon bodies) and inject tranquilizing fluid.

He also carries spare parts if needed in his cockpit. His arm can retract and change into a welding gun, which double as a flamethrower device. Tinker prefers shooting the enemy from afar, unlike the more physical Starfall. He also loves scavenging bodies for spare parts.

Personal relationships
Tinker is close to Starfall, his 'twin sister'. He is also close to other Seekers and the Constructicons. Currently he is working with Hightower in Polyhex, and avoids the mentally insane Heavy Load whenever possible.

Blackjack
2008-12-06, 10:22 AM
Scattershot n' Strafe profiles soon coming up next week.

W-olf4
2009-02-03, 01:01 AM
Put Wreck Gar profile in the wrong place please excuse me . I got in the right place now.

[REMOVED]

Warcry
2009-02-03, 04:48 AM
We categorically do not copy and paste content directly from other websites -- including the Transformers Wiki -- and post it on our site, thank you very much.

W-olf4
2009-02-03, 01:47 PM
My bad Warcry I will make another .

Name: Wreck Gar
Alligeance: Junkion sub group- Autobots
Function: Junkion Leader
Body Design: Junk Planet Motorcycle

ProfileJunkion Leader Wreck Gar is far from conventional but while zanny his actions may be . He has a good solid mind and has done many things in these trying times Saving many lives He can rebuild himself and others and while medic in the sense he can do more than just save lives if pressed he can take them too . He is generally suspicious of strangers, but once he considers you a friend, he's a steadfast and selfless individual

Physical Abilities
In battle, Its not knocking him down its keeping him down thats the trick . Axe and a Laser gun as primary weapons .
Also well apt to be a medic for many various reasons . And provides comedic relief even when its not needed.

Weakness
Prone to lose pieces in attacks and easy to knockdown but can repair them very fast even if a pile of parts .

Personal Relationships

Ackula
2009-02-06, 05:36 AM
Name: Glit
Alligeance: Decepticon
Function: Medic/Surgeon
Body Design: White and Blue Feline cassetron

"Either shut up and let me treat you, or stop getting injured! It's your choice!"

Profile:
"If he is seen in a battlefield, there will be no winner in the war. That is because no warriors will die that day."
These words were passed down from soldier to soldier on both the Autobot and Decepticon armies. Glit is the most skilled surgeon that the Decepticons have. His keen sense of smell and gently glowing optic sensors never miss a wounded soldier, even if he is of the enemy army. He appeared as an angel even to jaded enemy warriors who had fought through the millennia.

Although Glit is soft-mannered, he makes his own opinions clear and has an inner strength that will never give in to violence or threats. On the other hand, he has a childish, stubborn side that refuses to budge from a decision that he has already made. It is said that under his ministrations, even the most battle-hardened veteran or bloodthirsty criminal becomes as passive as a child with a skinned knee.

Once, Glit's commanding officer Megatron was displeased by the fact that Glit had given medical treatment to the Commander of the enemy army. He ordered his soldiers to cut off Glit's arms. However, many soldiers spoke up; citing Glit's vital importance and necessity, and Megatron was forced to reconsider.

Glit has been MIA for many years until recently, with a mysterious past that he likes to hide in the bottom of a glass of energon wine...

Physical abilities:
Glit possesses a high level of knowledge of all fields in medicine, including surgery, internal medicine, and cybernetic technology. His forelimbs contain laser scalpels capable of delicate electron sutures down to 1/10000th of a micron. The multifunctional medical tool boxes installed on his hips contain 15000 different kinds of medicine. These three factors allow him to give the appropriate treatment to his patients no matter what the circumstances.

Instead of a recording module, his cassette mode has a head-cleaner module with diagnostic and repair functions. He does periodic check-ups on the internal functions of his carrier, so that his fellow Cassette warriors will always be in top form, and live up to their full potential. Glit does not have any weapons, but he does not fear even when facing a heavily armoured giant warrior of destruction.

Personal relationships:
Glit has been MIA for many years and is very reluctant to speak about his past. He steers clear of making close friends with too many Decepticons as they often are at odds with his humanitarian ways. He remains loyal to Megatron, his original field commander, and as always to Soundwave. Glit has been known to have too many drinks of energon wine to hide from a past he is not reluctant to speak about....

Strength: 04
Intelligence: 09
Speed: 04
Endurance: 09
Rank: 06
Courage: 09
Firepower: 01
Skill: 10

zigzagger
2009-02-26, 09:22 AM
Any better images of Glit (http://tfarchive.com/rpg/site/characters/glit) out there? Better than the one set up here?

Blackjack
2009-02-26, 11:30 AM
Not me. Well, we could always photoshop a Ravage pic. :)

Oh, and by the way--not meaning to be a prick by this--the RPG site is a bit out of date in comparison to the Roll Call thread...

zigzagger
2009-02-26, 12:21 PM
Oh, and by the way--not meaning to be a prick by this--the RPG site is a bit out of date in comparison to the Roll Call thread...
The characters that already have existing profiles have been updated. I'll get to creating the custom character profiles, Victory Saber et al, Wreck-Gar, and whoever else here soon (unless some gets to it before me). Glit just happened to be my first.

Warcry
2009-02-26, 05:19 PM
I might have some time tonight when I get home, if you haven't tended to things already. :)

zigzagger
2009-02-28, 04:07 AM
I might have some time tonight when I get home, if you haven't tended to things already. :)
That'd be much appreciated. I just entered the names for all the fan-mades and...uggh...what a bloody ****ing nightmare (no offence intended to anyone, just that there's a lot of them). I'll be adding the profiles here in a bit, but, yeah, could use the assist. EDIT: Oh, and I already added Victory Saber, Victory Leo and Star Saber.

Warcry
2009-02-28, 07:30 AM
You've barely even scratched the surface, TBH, but I think we'll have to resign ourselves to only archiving information on the important fanmades from days gone by. Characters like the Iron Wolves, Death Knell or that professor guy that Quick Switch used to play are probably never going to get entered. :(

I'll take a crack at working on the ones that I'm familiar with, though, and see if I can make a dent in things -- I've already done a page for Cobalt (http://tfarchive.com/rpg/site/characters/cobalt).

Ackula
2009-03-01, 08:06 PM
Any better images of Glit (http://tfarchive.com/rpg/site/characters/glit) out there? Better than the one set up here?

Wow, who made that image? That is kinda close, but the color is off, and the Decepticon logo is the wrong color as well, it should be yellow. I have all the official images of him from the Kiss Players collection book thingy from Japan, but most of them have him in frame with the female pop singers.

The images from the TFwiki article here (http://tfwiki.net/wiki/Glit) are more or less all there is.

zigzagger
2009-03-02, 07:40 AM
Wow, who made that image? That is kinda close, but the color is off, and the Decepticon logo is the wrong color as well, it should be yellow. I have all the official images of him from the Kiss Players collection book thingy from Japan, but most of them have him in frame with the female pop singers.

The images from the TFwiki article here (http://tfwiki.net/wiki/Glit) are more or less all there is.

I used that one originally, but dropped it due to the lack of a full body shot. Didn't you have a sig of the character? I recall it being kind of cutesy, but I think it may work. The problem I have with the current one, is when you photoshop black or dark blue (I used Howlback rather than Ravage), the white comes out really grainy, or this case too bright. But thanks go to Blackjack for the idea, though.

EDIT: If you have page scans, that would work too. Can always just photoshop the color in.

Blackjack
2009-03-02, 11:04 AM
I think Ackula's sig will work...

Wow. That's a lot of fanmades.

EDIT- Waitaminute... since when do I control Tigertracks? I think it was opskids.

optimusskids
2009-03-02, 12:44 PM
Must introduce some of them into the story lines

I just Borrowed Tigertracks as an AA specialist

zigzagger
2009-03-02, 12:48 PM
Fixed. Warcry originally had me down as the current player (probably because I play a character that looks just like him, only red, white and black ;)), then I for some reason mistaken Tigertrack for another character Blackjack was playing. So there you go.

EDIT: By the way, optimusskids, characters like The Rolling Stock or Lady Loca are more or less on the civilian side of things rather than being plain ol' Decepticons right? Just want to make sure they're categorized correctly.

RE EDIT: Now that I'm thinking about about it. There are a few Sideswipe/Lambor clones operating through the ISS. An interesting coincidence. Well, okay, two of them are actually active, while one of them is "injured" and the other one dead.

Hmm, maybe that should be the template for all the other generic ISS NPCs running about.

Blackjack
2009-03-04, 07:34 AM
Coincidence is a creepy thing...

For all it's worth, what happened to the Airfield battle?

Warcry
2009-03-04, 02:28 PM
Brave Max has disappeared.

Hmm, maybe that should be the template for all the other generic ISS NPCs running about.
All of the ISS officers who died in the Tagan Heights (Checkpoint, Dice, Stockade and Quasar, IIRC) were Lamborghinis, too.

wyze2099
2009-03-04, 09:16 PM
In some posts I described some NPC ISS officers as being based on more model lines than just Sideswipe/Red Alert/etc. One was from Bumblebee's model line (and even had 'Bee's Cybertronian alt mode as seen in "More Than Meets the Eye, Part One"), one was inspired by the Legends-class Red Alert parked on my desk (using a Hot Shot mold), and another resembled what Animated!Bulkhead's model line might've looked like in the G1 cartoon (but I made him the smart one, to make it clear he's not Bulkhead).

And of course, they all had the vaguely-defined ISS color scheme, which I personally imagine looks similar to Red Alert's deco, but I could be completely wrong about that.

Heck, I figure quite a few well-known Transformer model lines could be represented in the ISS, by virtue of civilians having joined the force. I can just imagine that there's some hard-nosed veteran on the force who happens to have the same body design as Wheelie. Why, yes, I am easily amused. :)

zigzagger
2009-03-07, 03:33 AM
And of course, they all had the vaguely-defined ISS color scheme, which I personally imagine looks similar to Red Alert's deco, but I could be completely wrong about that.

Seeing as it is theme within the ISS, I decided to call the Red Alert clones ISS Interceptor (http://tfarchive.com/community/../rpg/site/characters/iss_interceptor)s, aka the standard ISS officer.

In some posts I described some NPC ISS officers as being based on more model lines than just Sideswipe/Red Alert/etc.I've always imagined it that way too, hence I quickly threw together a couple more ISS NPCs (already mentioned in the fan-profile thread). They're just generics, meant to give a face to some of those other nameless/faceless NPC running about.

ISS SWAT (http://tfarchive.com/community/../rpg/site/characters/iss_swat)
ISS Scout (http://tfarchive.com/community/../rpg/site/characters/iss_scout)
ISS Air Support (http://tfarchive.com/community/../rpg/site/characters/iss_air_support)

These okay?

Blackjack
2009-03-07, 07:02 AM
whoops. Looks like I forgot to place Shriek and Webweaver's mottos...

Shriek:
"Defeat comes from within, not without."

Webweaver:
[I]"The strength of an empire is measured by the strength of the rope that binds it together."[/b]

optimusskids
2009-03-07, 05:06 PM
Hi Zigzagger

Yes Lady Loca and co. are civilians I suppose technically they are Kaonites

Blackjack
2009-03-21, 04:40 AM
Blurr's new profile!

Blurr

Character history
Blurr is one of the fastest, if not the fastest, land-based Autobots. Part of Fortress Maximus' crew that went to Nebulos, Blurr was upgraded into a Targetmaster with the Nebulan Haywire. In 2006, during the Decepticons' attack on Autobot City, Blurr was one of the defenders and part of Ultra Magnus' team that fought Galvatron and Unicron.

Later, Blurr participated in many of the battles against the Cybertronian Empire and the Decepticons. Recently he fought alongside many Autobots against Bug Bite.

Physical Abilities
Blurr is fast, very fast. He has superior reflexes and speed. Haywire, his Nebulan partner, transforms into a weapon for him. He also talks in a nearly incomprehensible speed, which sometimes (well, many times) leads to miscommunication. Blurr is very jerky and high-strung. Physically, he has average strength and endurance, and relies more on his inhuman reflexes to get out of tight spots. However his speed has a drawback as it consumes more energon than normal.

Recently Blurr upgraded his own body with a mechanism that is able to store his kinetic energy into potential energy, thus conserving energon. This has the side-effect of making his vocal speed normal. However, he can release the saved potential energy, entering a superspeed state (like the Flash).

Personal Relationships
Blurr is quite close to Hot Rod and Springer, as well as the late Kup. He is on friendly terms with most of the Autobots.


Afterburner

Character History
Afterburner hates and despises authority. For a good reason. Scattershot, Grimlock and Optimus Prime are the scant few that he respects and obeys. Created by Grimlock and later joining Maxmius' crew on Nebulos, Afterburner is usually seen among the Technobots or combined as Computron. Why does he despise authority? Many people suspect that it's 'inherited' from his creator Grimlock. However, there is a darker backstory to this. Following orders from a now-deceased Autobot commander, Afterburner nearly lost all of his Technobot comrades and many else. After that, he resented authority, blaming them for his friends' near death.

Personal Relationships
Due to Afterburner's attitude, he doesn't have much friends. Mostly, his friends are the Technobots and the Throttlebots.

Zisteau
2009-06-26, 07:57 AM
Huffer

Huffer is an engineering genius, a talented construction worker and a brilliant mathematician. Once a sullen, pessimistic and whiny autobot, Huffer has become fueled by the challenge and reward of designing and building. Although Huffer doesn't often socialize, when he does it is usually for either the company of his fellow engineers or with his fellow minibots.

Character History

During the Quintesson Invasion, Huffer was among the group of minicons who inadvertently got separated from the main Autobot force fleeing Cybertron. Due to the frequent tendency of their shuttle to break down or stray off course, the minibots aboard didn't reach Earth until much later than the rest of their comrades.

After arriving on Earth, Huffer was tasked with a number of significant engineering projects, including upgrading and rebuilding Metroplex (http://www.tfarchive.com/rpg/site/characters/metroplex), and refurbishing the long dormant Steelhaven (http://www.tfarchive.com/rpg/site/ships/steelhaven).

Physical Abilities

Not one to seek out combat, Huffer can nonetheless hold his own thanks to his great strength and durability. The only weapon he regularly carries is a small hand blaster, however, given time to prepare, he is known to enter battle with custom made weapons of his own design.

___________________________________

Pipes

Pipes likes to collect junk. In fact, his quarters are filled almost wall-to-wall with the stuff, most of it low-quality electronics and machinery from Earth. He has an almost childlike approach to life, which accounts for his fascination for strange gadgets, penchant for getting into trouble, and habit of being oblivious to the danger around him. His enthusiasm, however, is infectious, and he often finds himself as the de facto leader among his friends as he bulls his way around.

Character History

During the Quintesson Invasion, Pipes was among the group of minicons who inadvertently got separated from the main Autobot force fleeing Cybertron. Due to the frequent tendency of their shuttle to break down or stray off course, the minibots aboard didn't reach Earth until much later than the rest of their comrades.

After arriving on Earth, Pipes got to work enjoying himself by inviting himself along for several combat missions, mud wrestling with other autobots, teasing his comrades, and befriending a local group of children. Pipes is now back on Cybertron, and is probably getting into trouble right now.

Physical Abilities

Pipes is immensely strong and durable, second only to Brawn (http://www.tfarchive.com/rpg/site/characters/brawn) among the minibots. Pipes can also emit corrosive gasses from the pipes on his forearms, which eat through fortifications, rock formations and enemy soldiers with equal vigor. Although he is immune to the effects himself, he has to be careful to avoid injuring his fellow Autobots. Additionally, Pipes carries a pair of hand blasters that he keeps holstered on his hips, gunslinger style.

Personal Relationships

Pipes has an uncanny rapport with children, he can make friends with adolescents of virtually any species.

Blackjack
2009-07-31, 10:48 AM
Hey, I spotted a little error! Triton's player is -blackout-, not lordseeker. Of course, -blackout- dropped him some time ago, so...

Blackjack
2009-08-14, 02:07 PM
Scorponok

Recent Character History [subject to change as I read through the archives. Used the Marvel comics origin mostly. @ mods, feel free to correct anything wrong]
Scorponok, the former leader of the Decepticons on Earth, led a band of Decepticons in pursuit of Fortress Maximus to Nebulos. There he was bonded to the Nebulan leader Lord Zarak as a Headmaster. On Earth, Scorponok eliminated Ratbat from his position during the Underbase Saga and suceeded as Decepticon leader on Earth. There, he made a truce with Optimus Prime to fight the planet-consuming Unicron. However, Scorponok, influenced by Lord Zarak, was killed in the confrontation.

As time went by, Scorponok had been rebuilt, complete with a city-sized Transector of himself which was destroyed in the Reclamation of Cybertron from the Quintessons. (?) Serving as a general in the Decepticon army, he was always an active player among the Decepticons' military forces, leading the troops into battle numerous times. Recently, during the Civil War, disgusted by the bureaucracy and backstabbings in Polyhex, Scorponok decided to choose the side of Gigatron, opting for a more intelligent and seeding-the-future vision in favour against Megatron's more chaotic and direct rule.

Physical Abilities
Built as an engine of destruction, Scorponok is filled to the brim with weaponry. While no longer a Headmaster (?) and downsized from a Citybot, Scorponok is still massive. Easily twice the height of the average Transformer, Scorponok is powerful, has thick armour and very intelligent. His tail is able to fire bolts of electricity or destructive beams of lasers. He has quad-laser weapon batteries and various lesser weaponry. He also has a shield and an anti-gravity gun.

Weaknesses
Scorponok is very slow in scorpion mode. Scorponok loves to lash out at his subordinates verbally and sometimes physically, berating them even for the simplest of mistakes. He also has a habit of making decisions, while logical, are decidedly unpopular. (such as forming an alliance with the Autobots during his tenure as leader.) This puts him at odds with many Decepticons. Scorponok is also just too stubborn to give up, even when he is near death. He also experiences times of self-doubt.

Personal Relationships
Scorponok has few friends. Gigatron is the closest thing he could consider an associate, and Optimus Prime is someone he looks up to while bonded to Lord Zarak. However, that view has changed over time, although Scorponok still respects Prime.

Blackjack
2009-08-14, 02:17 PM
Whirl

Physical Abilities
Whirl, despite his madcap behaviour, is rather intelligent, and has above-average agility, strength and endurance despite his odd frame might lead someone to think. He can fly at practically any angle, and is an expert in daredevil stunts. Whirl is armed with four incendiary shell cannons and a photon beam rifle. Additionally in robot mode he uses a null-ray and a paralyzo box, both which can immobilize targets. His gangly, inconventional robot mode leads him to be able to pull moves that others won't expect.

Weaknesses
His inconventional robot mode has been an inconvenience at times. His claws make him unable to do more delicate tinkering. Whirl's crazy flying also makes him a target. His rotors, while resilient, are prone to damage. Also, while he's tough, he often gets into scraps that are too much for him.

Personal Relationships
Whirl is on very good terms with most of the Wreckers.

Springer85
2009-09-20, 02:51 PM
Freeway

Profile
Freeway likes to think of himself as a comedian, but most of the people who know him would sooner call him a jerk. He's spiteful and immature, calling attention to everyone else's failings and kicking them when they're down. Abusing others makes him feel better about himself, but when the tables are turned and he finds himself the butt of a joke he can't help but get angry.

Recent Character History:
Freeway joined a team of Autobots and Decepticons and is helping them liberating Protihex from the Space Maffia.


Physical Abilities
Freeway's specialty is spreading misinformation and setting traps. He's adept at intercepting coded radio transmissions, interpreting them, and then substituting his own erroneous signals instead. He's equipped with a broad-band, ultra-sensitive radio frequency detector and transmitter, disguised as his car AM FM radio, which enables him to do all this. He uses a variety of gadgets for sabotage: sonic land mines, magnetic homing grenades and powerful, rust-inducing oxidizing agents, which are his favorites.

Weaknesses
Freeway is not particularly strong or fast, but thinks on his feet and improvises if the situation calls for it. If he faces an opponent that makes fun of him during a battle, Freeway often loses his temper, resulting in Freeway attacking without caring for his personal well being.

Sometimes he is a victim of his own comedic talents- at times he laughs so hard at his own jokes that he'll pop a few internal circuits from their connections and disable himself.


Personal Relationships
Even though he makes allot of fun of him, Freeway likes to hang out with Blurr. He has a great amount of respect for him eventhough he'll never admit it.

Blackjack
2010-02-24, 12:38 PM
A quick research on the Sports Car Patrol's history, as well as reading up on the posts made by Prospector (their former player), and I think I'll update his rpg site profile a bit.
_________________________

Blackjack

Character History
The members of the Sports Car Patrol were created by Thunderwing's scientists after information gained from dissecting the Autobot Battle Patrol, and they were the second batch of Decepticon Micromasters. They served under Megatron's command for a while, before disappearing from active service.

In the RPG
Blackjack and the Sports Car Patrol reappeared on Earth around 2019, when the Transformers were stranded on Earth after being expelled from their home planet by the Quintessons. Blackjack saw a better leader in Gigatron compared to previous Decepticon leaders, and was soon accepted back into the Decepticon fold by the hexchanger. Blackjack then led the Sports Car Patrol in the attack on Tokyo, destroying Japan's Imperial Palace and defeating the Hot Rod Patrol in the process.

Following the Reclamation and recent events, the Sports Car Patrol was expunged from active service somewhere around 2026 by a disgruntled officer working under Gigatron, and the quartet was forced to wander around the slums of Kaon. A falling-out between Blackjack and Hyperdrive caused the team to break up, with Detour sticking close to Blackjack while Road Hugger (under Blackjack's orders) trailed the unstable Hyperdrive to make sure he didn't get into trouble. When Civil War erupted and Megatron arrived on Kaon, Blackjack wasted no time in pledging loyalty to the Decepticon leader whom he had served before.

Blackjack soon participated in the subsequent battles to retake Kolkular, and was present when a group of Autobots blew the ancient fortress up. He also joined the attack against Corvus. Following the destruction of Kolkular, Blackjack was told to find a temporary base for the Decepticons there. After recruiting a ragtag band of Decepticons who survived the Kolkular incident, Blackjack set off for Veterans' Hospital, the only defensible building in the area.

Physical Abilities
Blackjack’s ability to gamble and to calculate risks versus rewards is almost second to none. Combined with his courage and his ability to read opponents, this makes him a valuable soldier and gambler. He normally wields two Micro-sized shotguns in battle, and had recently equipped himself with launchers in his wrists which shoot razor-sharp steel cards at breakneck speed.

Personal Relationships
Blackjack is very friendly to his remaining member, Detour. He is also on good terms with Road Hugger, as the latter had been secretly working with him. Hyperdrive and Blackjack loathe each other, although Blackjack has some sort of a grudging respect with the psychopath. Blackjack is very loyal to Megatron. He is also on friendly terms with most Decepticon Micromasters (and ex-Micromasters).

Springer85
2010-03-31, 01:21 PM
Based this profile mostly on my own work, but couldn't really ignore what happened before I got the character so I used a little bit from that. Hope I got that right :)
__________________

Landmine

Profile
Landmine is a talented, adventurous hero. He craves the chance to rescue innocents from diabolical villains or to explore ancient ruins for precious artifacts. He can be a bit of a hothead, especially when he's just come back from a long tour of asteroid mining. He's also a perfectionist, always exhorting his comrades to pay attention to what they're doing and do the job right.

RPG History
When Landmine requested back up from Smokescreen during a mission and received none, Landmine took it personal. Bringing the Pretenders under his command with him, he staged an assault on Secret Intelligence Service facility. The assault failed and Landmine was taken into custody.

After being reprimanded for his actions by Prowl, Landmine was let go on probation. Landmine became inspired when he caught the news of Springer heading towards Crystal City to do something about the Imperial threat. Wanting to be a part of that, he searched all over the Border Regions to find anybody that could provide him with transportation towards Crystal City under the radar. This let him to Double Dealer who was willing to take him to Crystal City. There, Landmine met up with Springer just in time.

After he helped Springer gather information on the Imperials in Crystal City, Landmine was tasked by Gigatron to do some asteroid mining.

Abilities
Landmine is physically the strongest of the Autobot Pretenders, although he's not the most proficient soldier amongst the group, with combat skills that could only be described as "competent". His talents lie in both the mechanical and natural worlds—he is a proficient engineer, and an expert geologist.

Because of the hostile environments Landmine often has to work in, exposed to cosmic gales, meteorite rain and the like, his shell is constructed of a high-density Cybertronic alloy, resistant to all but the most severe conditions. The suit has full life-support systems to assist motor functions in high gravity. Because of its construction, the shell is impervious to most armaments. Outside his shell, Landmine transforms into an all-terrain exploration vehicle, his mining activities facilitated by electromagnetic, sonic-thermal, chemical, and radiation scanners. He is armed with a laser saber and an astro-blaster that shoots bursts of incendiary explosives.

Weaknesses
Landmine tends to rely too heavily on his outer Pretender shell, becoming almost reluctant to leave the safety of it. In battle, Landmine often over-commits himself, anxious to prove to his fellow Autobots he's just as rough, tough and interesting as any of them.

Personal Relationships
Landmine strongly dislikes Smokescreen.

zigzagger
2010-04-01, 08:48 AM
Bringing the Pretenders under his command with him, he staged an assault on the ISS Headquarters. The assault failed and Landmine was taken into custody.


They didn't attack ISS HQ, they attacked a Secret Intelligence Service facility.

I can understand the confusion, though. Both are security forces ran by the government (SIS = Senate, ISS = Civilian). Even more confusing, both have ties (albeit different arrangements) with the Autobot military - that being through Prowl.

Springer85
2010-04-01, 09:54 AM
Awesome. Thanks for the help :) Corrected it right away :D

Springer85
2010-04-21, 01:45 PM
Since there are quite some gaps in his history at the end of both the former player's runs, I've used the TFA RPG summery. It has some slight modifications however! Thanks Heinrad for helping me with the Wreckers background! :)

Springer (work in progress)

RPG History
Although he was once one of the Autobots' greatest heroes, Springer has become an embittered outcast who wants nothing to do with Optimus Prime and his followers. Formerly the commander of the elite Wreckers, Springer was accidentally killed by a blast of pure Matrix energy fired by Prime. Although he was later revived, Springer was no longer the wisecracking rogue that he had been. Angry, resentful and unwilling to work for the leader who had killed him, Springer abandoned the Autobots and his friends.

It's been unknown what Springer's whereabouts and activities have been for over 7 stellar cycles, before he resurfaced in Iacon. Finding out about a possible Imperial threat, Springer recruited a small band of Autobots to join him for a trip to Crystal City. There he wishes to gather more information on the Imperials to prepare for a possible attack. Eventhough there's a truce between the Decepticons of Gigatron and the Autobots, Springer still felt all optics pointed at him during his stay. It didn't take long before he ran into Sixshot who seems to have taken an interest in him.


Abilities
Springer combines the thrusting power of his legs with his retro thrusters to move rapidly through the battlefield, leaping tall structures in a single bound.
He can transform into a Cybertronian speed car that has the armored plating of a tank. In robot mode, he carries a gun that produces giant wind funnels and his helicopter blade transforms into a powerful light saber. He also carries to photon pistols in each hip compartment for emergency use. Springer is an excellent sword fighter and combines this very well with his brawling fighting style.


Weaknesses
When Springer is in helicopter mode, his blades are the weakest part of his form and therefore prone to damage. His dislike for Optimus Prime and his followers can sometimes lead to Springer's personal feelings getting in the way of his decision making.


Personal Relationships
Springer is not on good terms with Roadbuster, Whirl, Optimus Prime and some of the former Neo-Wreckers. He has earned the respect of Scorponok and Sixshot, though the latter won't hesitate to kill him if it suits his purposes.

http://i3.photobucket.com/albums/y58/ewa2003/Springer.jpg

Blackjack
2010-04-30, 02:42 PM
Sixshot

Character Profile
A one-robot wrecking crew, Sixshot is one of the most dangerous Decepticons in existence. He is built to destroy Autobots, and that is his sole purpose, which he carries out with a single-minded intensity. He doesn't care how many lives he killed as long as the Autobots are vanquished. This has led to some rumours spread among the Decepticon forces that Sixshot could destroy entire worlds. While these are heavily exaggerated, Sixshot encourages these rumours to further others' fear of him. He is a normally a cold, callous and arrogant Decepticon, but comes alive in battle, joking with his comrades.

However, Sixshot has his own twisted sense of honour. If an Autobot (or any other foe) proves strong or resilient enough to impress him, Sixshot would challenge him to a one-on-one battle. Usually, the hexchanger leaves the Autobot alive to keep things interesting, but he does speak well of those he has killed in these duels, in hopes that during the day when a stronger warrior defeats him, he would be remembered as well.

Character History (WIP)
Sixshot was always in the service of the Decepticon Empire, battling the Autobots from the moment he was constructed.

During the Chaos Matrix Saga, Sixshot was among those affected by the Chaos Matrix, and with several other Decepticons, were manipulated by Thunderwing to do his dirty work. During the ensuing battle, Sixshot clashed with his Autobot counterpart Quick Switch, Grimlock and later Chromedome, an Autobot who had an unexplained grudge against him. After the Chaos Matrix Saga, Sixshot realised that he had been used, and he didn't take too kindly to that. In the bowels of Scorponok, a furious Sixshot confronted a helpless Thunderwing, but circumstances denied him of the kill.

Afterwards, during the evacuation to Earth, Sixshot continued to serve the Decepticon army. He was part of Starscream's group who faced the Neo-Wreckers in Japan, battling against Roadbuster and Red Hot. Afterwards, took part in a random assault on an Earth city with Ramjet and several others, facing Chromedome yet again. Some time later, Sixshot participated in the second assault on the Autobot Cities, infiltrating Metroplex with Cryotek and distracting the security before retreating.

During the time he spent on Earth, Sixshot adopted a pet cat, Marmalade, and was fascinated by it. During the Reclamation of Cybertron, Sixshot took part in the battle, and was among the group which retook Polyhex.

A period of detente followed soon after, and Sixshot participated in a battle against the Lightning Strike Coalition in Valvolux after Scorponok's Alpha Squad had left, wounding Cloudraker and Fastlane in the process before being driven off. Engaging the Autobots without orders, however, earned him punishment from Gigatron when he got back to Polyhex. Sixshot later discovered Megatron forcing a Quintesson to repair the body of Optimus Prime in an attempt to frame Gigatron for the crime, and reported this to Astrotrain, forcing Soundwave and his agents who eavesdropped on the conversation to escalate their plans somewhat. Soon afterwards, Megatron's forces would spark a chain of events which would lead to the newest Decepticon Civil War.

However, during this period, Sixshot was battling under Cyclonus, eradicating the last of the Quintessons in Crystal City. He remained there when the rest of Gigatron's forces arrived in the Imperial ship Fearless, which would become their base, and laid down low for a while. Most recently, Sixshot met up with Springer's party when they arrived on board, and engaged in a mock holodeck battle with them.

Physical Abilities/Weaknesses
Sixshot is able to assume five alternate modes, namely siege tank, starfighter jet, a wolf-like beast, gun and armoured carrier. He is armed with two powerful hypersonic concussion blasters which turn sound into solid force, or simply blasts of energy. He is able to use these weapons in all modes, other than his beast mode. Sixshot masters all his six modes, which is no easy feat. He has additional powerful weaponry in tank and gun modes. Sixshot's Beast mode gives him heightened senses and agility.

Through training of several lesser Cybertronian martial arts, Sixshot is able to heighten his senses into what resembles an Earthen 'ninja'. While not up to the skills of masters like Bludgeon or Banzai-tron, Sixshot's skills are still to be reckoned with. More recently he had equipped himself with an energy broadsword for close combat battles (and to show off a little as well). Among his bag of tricks, he is also able to create holograms of himself, as well as seemingly disappear into shadows, undetected, with stealth technology. However, both these skills require a large amount of energy and are seldom utilized.

Sixshot's wide range of skills usually burns energy at a fast rate, and they need more maintenance than the normal Decepticon. His arrogance is his main weakness, however, and could be exploited by others. His hypersonic concussion cannons are also useless in space, meaning he has to convert into gun mode to open fire in space, or carry additional weaponry with him. Sixshot seldom uses his armoured car mode (because most of his other modes are more well-suited for combat) and thus that mode sometimes malfunctions.

Personal Relationships
Sixshot has no friends (although he views Scorponok as a kindred spirit of sorts), but he has a lot of rivalries. The six-changer hates Thunderwing with a passion for manipulating him in the past. Sixshot also has a deep-standing feud with Pointblank, because he had destroyed the Autobot's home city before. The Autobot dimension-hopper Chromedome is another one of Sixshot's rivals, mostly due to the brutal actions the Sixshot from Chromedome's home universe. While Sixshot doesn't understand the Headmaster's hatred of him, he relishes battling the Headmaster, whom he deems a worthy opponent. In addition to all this, Sixshot views all Autobot six-changers, like Quick Switch and Sixswitch, as his rivals.

Springer85
2010-09-19, 08:04 PM
Bumblebee

Character Profile
A young Autobot keen to prove himself, Bumblebee is brave and eager to take on new challenges. Unfortunately, his courage can drive him to try things that are beyond his abilities and his desire to fit in can push him into making bad decisions in his bid to win approval. He's a good Autobot at heart, but he needs to learn that his self-worth should come from how he feels about himself, not how others feel about him.


Character History - Work in progress -
(If somebody could improve upon this, please do so. His character history, before Reflector had him, was a little all over every topic and it got confusing)

Bumblebee has some serious multiple charges against him. Criminal negligence, dereliction of duty, violations of Protihex Accords, deserting his duties to pursue a private vendetta against Bug Bite, which as a result, risked the lives of thousands of innocents. He also crashed a starship into the Iacon city-state region, and in closing, violated the neutrality and government of Protihex.

Because of these charges, he was transferred to the Sentinel Prime Detention Facility to await his trial. It never came to that when the Detention Centre was attacked by Megatron's Decepticons. With the Decepticons in custody breaking free, Bumblebee could choose to flee also, but instead decided to help the surviving Autobots to make it safely back to Iacon.


Physical Abilities
Bumblebee is one of the most fuel-efficient Autobots, able to function on miniscule amounts of energon for twice as long as his next most-efficient comrade. His skills as a spy are impressive; his non-threatening appearance, visual acuity, and overall stealth make him and excellent infiltrator. He's also outfitted for underwater operations at great depths.

Bumblebee has a titanium-armored Pretender shell that's armed with a sonic blaster rifle and a rocket pack. The pack can get him airborne up to 500 feet, for two minute bursts at a time. The shell's helmet has various tracking devices, including thermal and electromagnetic sensors and a multi-band transmitter.

Bumblebee's strength and endurance has been augmented a little to above average due to the Pretender process. In vehicle mode, Bumblebee has X-ray lasers in his headlights that can cut through solid rock and has a laser pistol that he's able to use in both modes.


Weaknesses
Eventhough Bumblebee's been upgraded, he still takes too many risks because he feels he hasn't proven himself enough yet.


Personal Relationships - Work in progress -
Bumblebee is on good terms with Jazz and Hound whom he has assisted in Altihex. He has a personal vendetta with the mad-scientist Bug Bite of the Decepticons.

Blackjack
2010-10-09, 12:19 AM
Blackjack

Blackjack is a gambler, and a very good one at that. Specializing in advance assault, spying and covert missions, Blackjack always calculates the odds of coming out of the mission alive, and always has some sort of contingency plan in case something goes wrong. He values his teammates as equals, and recognizes their potential to be something greater if they left the Patrol, which ultimately resulted in the Patrol being disbanded.

Character History
Blackjack came into being alongside the rest of his Patrol as part of Lord High Protector Thunderwing's scheme to create Decepticon Micromasters to combat their Autobot counterparts. Created with technology stolen from the Autobot Military Patrol, the Sports Car Patrol were built as the second patrol employed by the Decepticons.

Later on, Megatron, thought dead at that time because of a Space Bridge incident, was launched towards Polyhex in Cybertron. The amnesiac Megatron regained his memory when he saw two Autobots holding Blackjack at mercy. Blackjack helped lead Megatron out of the Dead End region and assisted the Decepticon in his scheme to trick Ratchet into traveling to Cybertron. While Ratchet was forced to revive Starscream, Blackjack planted explosives aboard the Ark. However, that scheme was ultimately foiled by Ratchet's heroic sacrifice.

A long time after that, Blackjack and his Sports Car Patrol found themselves exiled onto Earth, where they participated in illegal races in Tokyo. When the war returned to Earth after the Quintesson Invasion, Blackjack wasted no time in rejoining the Decepticon faction, pledging allegiance to then-leader Gigatron. The patrol then participated in the assault on Tokyo, a battle in which Blackjack's expertise helped the Decepticons to attack strategic locations like the Imperial Palace. The Patrol also battled the Hot Rod Patrol and won.

After the Quintesson Reclamation, a mishap with an officer named Backstab led to their relocation (and second exile) to the slums of Kaon. During that time, Hyperdrive attacked Blackjack and left the Patrol. Blackjack sent Road Hugger to follow Hyperdrive and keep an eye on him. Shortly after this, the reborn Megatron sparked the Decepticon Civil War. When Megatron visited Kaon, Blackjack immediately joined up with the Decepticon leader, remembering his time serving under him. During the assault on Fort Kolkular, Blackjack infiltrated the fortress and disable its defenses. All through this while, Blackjack kept in radio contact with Road Hugger, who had set up shop in the neutral city of Protihex.

However, the Off Road Patrol set off an explosion which demolished Kolkular. During the aftermath, Blackjack is separated from Detour and most of the experienced warriors. From the ruins of Kolkular rose a new threat in the form of the former Emirate Corvus. Together with Megatron, Vindicator and Overkill, they managed to bring down Corvus. Megatron then tasked Blackjack to establish a base of operations while he and Vindicator set off to handle some other matter. Gathering a large group of Seekers and other warriors that have nowhere to go with Kolkular down, Blackjack organized and led them to Veterans' Hospital and claimed Veterans' Hospital for Megatron.

While setting up their base there, a medic named Solder, who had previously been working with Corvus and granted amnesty of sorts by the Decepticons, went wild. In the resulting chase, Blackjack and company discovered a large room filled with dying Triple Changers. Blackjack's group helped those who could be helped, but the mystery of the Triple Changers seemed to become more curious when Detour, Acid Storm and Misfire returned with their report of an Overcharge Clone army. Blackjack suspected that the two incidents were connected, but found no concrete proof.

Shortly after, a group of Gigatron loyalists led by Blunderbore assaulted Veterans' Hospital. Blackjack faced off against Iceblink, and with Detour and the Triple Changers' help, was able to defeat the nautical bombardier. After the battle, Blackjack told Detour to maximise his potential, and disbanded what remained of the Sports Car Patrol.

Physical Abilities
Bmeing a Micromaster, Blackjack is faster and stronger than his size would lead you to believe, although because of using early technology, he isn't as powerful as later generation Micromasters. Blackjack's analytical mind is able to calculate odds of how a battle will turn out. His favoured weapons are two handguns, although recently he has traded up for twin Micromaster-sized shotguns. He also employs razor-sharp steel playing cards that he launches from his wrists.

Character Relationships
Blackjack respects Detour, Road Hugger and Hyperdrive's potential and would lay his life down for any of the three. Even after Hyperdrive left the team, Blackjack still considers him a friend. He is on very good terms with Road Hugger and Detour. Recently, he has developed a sort of camaraderie with the Cassettecon Overkill and field commander Vindicator. Blackjack is also on good terms with most other Decepticon Micromasters.

Blackjack
2010-10-09, 12:28 AM
Detour

Detour does not consider himself a coward by definition. Sure, he runs away at the very first sight of danger, but it is more of self-preservation than actual cowardice. When the situation calls for it, Detour can put aside his fears and battle single-handedly against enemies larger than him. However, he knows that a Micromaster isn't that powerful and he always knows when the tide has changed and when to run. Team leader Blackjack respects this ability of Detour's, and when Detour begins to complain about running away, Blackjack trusts Detour's judgment enough to consider doing so.

Character History
Detour, along with the rest of the Sports Car Patrol, had been hiding out in Tokyo as part of an illegal racing competition after being exiled from the Decepticon faction. When the war returned to Earth after the Quintesson occupation, Blackjack led the Sports Car Patrol back into the Decepticon fold, pledging allegiance to Gigatron. They then participated in the assault on Tokyo, battling the Hot Rod Patrol during the assault.

During the period of dentente following the Reclamation of Cybertron, the Sports Car Patrol got into a mishap with an officer and they were put on probation to the slums of Kaon. During this period, Hyperdrive and Road Hugger left Kaon, leaving Detour as the only member of the Sports Car Patrol faithful enough (or rather, cowardly enough) to stay with Blackjack.

Shortly after, Civil War erupted and the reborn Megatron led a group of Decepticons into Kaon, and Blackjack immediately signed up with the original faction leader, since they had worked with Megatron before. They were successfully drafted into Megatron's faction, and Detour was part of the team that helped to retake Fort Kolkular, infiltrating the fortress with his tiny size. However, shortly after sabotage by the Off Road Patrol blew Kolkular up, and sparked a chain of events that led Detour to be separated from Megatron's party.

Along with the Rainmakers, the Predacons, Misfire, Jaggor and Dark Walk, Detour found himself thrust into battle outside a forcefield covering Kolkular (while Megatron's party battled the insane Corvus inside). What seemed to be a simple skirmish with Gigatron loyalists turned out to be a full-blown war when an entire army of modified Overcharge drones assaulted them. Putting cowardice aside, Detour joined in the battle, and riding inside Acid Storm, battled the ringleader — the insane Stratus — in a dogfight. During the battle, Acid Storm's wingmates Downpour and Thunderhead were murdered.

The group soon found themselves in a foundry, battling a Stratus impersonator as well as more Overcharge drones. The battle moved to the train tunnels, with Detour, Acid Storm and Misfire pursuing the maniacal Stratus. One by one Acid Storm and Misfire were put out of commission, but Detour persevered, even goading Stratus (in reality the former Lord Straxus) to tell him all about his plans, which involved using sublimal messages in Tri-Vee channels to brainwash the general populace. Detour successfully managed to damage Stratus' body enough to force his brainmaster unit to escape. Detour pursued this mini-Stratus to Silvercircuitmaster Station, but he turned the civilians there against Detour. The arrival of Jaggor, Dark Walk and an injured Misfire seemed to turn the tide, but Jaggor's armour was punctured during the firefight, upsetting the delicate balance between him and Dark Walk's symbiosis, creating an implosion. During this chaos, Stratus escaped.

Detour, Misfire and Acid Storm returned to the current base of operations, Veterans' Hospital. Due to being a Micromaster, Detour's self-repair system allowed him to present the report to Megatron when they rejoined the main party. Veterans' Hospital was soon assaulted by a group of Gigatron loyalists led by Blunderbore. During the battle, Detour was herded into a corner by the Sweep Shadowdancer, but was rescued by the timely arrival of Downdraft and his Triple-Changers.

Shortly after that battle, Blackjack told Detour to carve his own destiny, to not hang under his shadow, and to use the potential that he evidently had to the fullest.

Physical Abilities
Detour is undoubtedly the fastest of the Sports Car Patrol, which is natural, considering that he spends most of his time running away from things. He has a knack to detect danger and to know when to run away (which, to him, is most of the time). As a Micromaster, Detour has more efficient self-repair systems, and is stronger than his size would lead you to believe, although it's nowhere as powerful as a full-sized Transformer. He is also skilled in driving, excelling in stunts, even moreso than his Patrol-mates. He wields two Pinprick Laser Pistols in both robot and vehicle modes, low-powered laser guns that can fire rapidly, but overheat rather easily.

Personal Relationships
Detour really likes Blackjack and Road Hugger, and treat them as his mentors and friends. He is especially close to Blackjack and tries his best to impress his leader. Spending a lot of time with Hyperdrive previously, Detour couldn't bear to actually hate the sociopath for breaking up their team. Detour also has developed a camaraderie with Bombshock and Dropshot. Through their long suffering in the battles of Kaon, Detour had formed a bond of sorts with Acid Storm and Misfire. Detour hates Pounce with a passion after a trick that the Clone played on him years ago.

He really, really hates Stratus.

Blackjack
2010-10-09, 12:30 AM
Hyperdrive

Hyperdrive is a despicable, sociopathic Decepticon. Vile even by Decepticon standards, Hyperdrive loves to beat enemies to the ground, and to tear injured Autobots apart even after they have surrendered. His sadistic tendencies put off team leader Blackjack, but he appreciates the fact that he is a simple tool that follows orders. However, under all those sadistic tendencies Hyperdrive yearns to be more than just another thug, and when things reached their limits, Hyperdrive broke off the Sports Car Patrol to carve his own destiny.

He also has a morbid fetish of collecting disembodied body parts from his enemies.

Character History
Prior to the Quintesson Invasion of Cybertron, the Sports Car Patrol were exiled on Earth. They spent their time racing in illegal race circuits in Tokyo until Cybertron's population was evacuated to Earth. The Sports Car Patrol rejoined the Decepticon fold, and participated in an attack on Tokyo. During the battle, they destroyed the Imperial Palace and battled the Hot Rod Patrol.

After the Reclamation of Cybertron, Hyperdrive got into blows with an officer named Backstab. This resulted in the Patrol's relocation (a more civil term for 'exile') to the slums of Kaon. During this period Hyperdrive chafed under Blackjack's leadership, and the two came to blows. Hyperdrive went off with Road Hugger (who was sent by Blackjack to keep an eye on Hyperdrive) to Protihex. Seeing an opportunity for action with the Combaticon leader Onslaught, Hyperdrive and Road Hugger helped to infiltrate and secure a warehouse that formerly belonged to the Quintessons. During the battle, Hyperdrive was injured, and used that opportunity to reformat himself into a full-sized Decepticon.

Hyperdrive and Road Hugger threw their lot in with Onslaught, Swindle and Bluestreak as part of the new Combaticon faction. However, after some time of monotonous inactivity, Hyperdrive began to grew bored and saw an opportunity out from the Combaticons when a group of Gigatron-allied Decepticons led by Spinister went to discuss matters with the Combaticons. Hyperdrive joined the group, and participated with the jointed Autobot-Decepticon operation to drive out the Space Mafia. Alongside Weirdwolf and the Autobots Inferno and Mirage, Hyperdrive infiltrated the Space Mafia compound through an underground tunnel. They battled a teleporter named Vertigo. During the battle, Hyperdrive and Mirage were abruptly teleported alongside the damaged Vertigo to an underground vault complex, and were stuck there during the course of the battle. Hyperdrive finally managed to contact Spinister, and was freed from the underground complex with their shuttle's weapons, and Hyperdrive joined Spinister's party in returning to Crystal City.

Physical Abilities
Hyperdrive has above-average physical strength. Like Road Hugger, he is equipped with land mines that deploy from his trunk. After his upgrade into a full-sized Decepticon, Hyperdrive gained the ability to dash forwards at a very fast speed in robot mode due to selecting the option of a 'personal hyperdrive engine' during reformat, something he picked from the Combaticon armoury due to it having the same name with him. His favoured weapon is a dagger with a jagged edge, although he is liable to liberate any weapon he likes from the armoury. Most recently, his current weapon is a missile launcher 'liberated' from the Steelhaven's armoury.

Character Relationships
Hyperdrive does not actually hate Blackjack per se, but he dislikes the other Decepticon's leadership. Of course, if the two ever met again, Hyperdrive is liable to step on Blackjack, just to show off. He likes Detour and Road Hugger and treats them like brothers, but he wants to go on his own way away from the Patrol for a bit. Hyperdrive is deathly scared of Ratchet, the 'demon doctor' that, from his point of view, had resurrected a legion of dead Autobots before killing Megatron.

Blackjack
2010-10-09, 12:32 AM
Road Hugger

Like most Micromasters, Road Hugger is rebellious. However, under all that bluster lay a spark that respects those who doesn't see him as dispensable, and treats him as an equal. As such, he and team leader Blackjack works together very well, each complementing each other's weaknesses. However, he always wanted more of being more than just an assault trooper, but he likes his team too much to even raise the issue with them. Following recent events, however, Road Hugger found himself in a position with the Combaticons. With a new road in front of him, Road Hugger now hopes he could make a difference.

Character History
Road Hugger, like the rest of the Sports Car Patrol, had been hiding out in Tokyo as part of an illegal racing competition after being exiled from the Decepticon faction. When the war returned to Earth after the Quintesson occupation, Blackjack led the rest of the Sports Car Patrol back into the Decepticon fold, pledging allegiance to the current leader, Gigatron. They then participated in the assault on Tokyo, relishing the chance to pay back the human city. During the battle, Road Hugger battled the Hot Rod Patrol.

During the period of dentente following the Reclamation of Cybertron, the Sports Car Patrol got into a mishap with an officer named Backstab, and after Hyperdrive turned the argument into a physical brawl, they were put on probation (or exiled again, if you want to be frank) on the slums of Kaon.

At this point, tensions between Hyperdrive and team leader Blackjack erupted, and the Sports Car Patrol fractured. Ordered by Blackjack, Road Hugger accompanied Hyperdrive as he walked away from Kaon, just to keep an eye on his unstable companion. Road Hugger found himself following Hyperdrive to the neutral city of Protihex, where they threw their lot in with Onslaught. After successfully infiltrating a Quintesson warehouse and claiming it for themselves, the two Micromasters battled a Reflector unit that stumbled into the area, being badly damaged in the process.

Road Hugger and Hyperdrive were subsequently upgraded into full-sized Transformers by the technology in the warehouse, and were drafted into the Combaticon faction. Due to an 'accident' caused by Hyperdrive during reformatting, Road Hugger ended up looking like a purple Sunstreaker for a while before later changing him into a larger version of his Micromaster body. While Hyperdrive eventually left the rather non-violent faction for Gigatron's Decepticons, Road Hugger remained behind, having gained an immense amount of respect for Onslaught and what he's trying to do in Protihex. He considers the current Civil War to be a waste of time and resources, and thus wants no part in it. Serving as an aide of sorts to Onslaught and Swindle, Road Hugger kept in contact with Blackjack during this early period of setting up.

When the Autobots and Space Mafia clashed in Templar Heights, Onslaught scrambled the Combaticons to arrest whomever resists, and to assist in the battle. Road Hugger participated in the battle against the Mafia gestalt alongside fellow Combaticon Brawl. Later on during the battle, he was nearly killed by a sniper shot by Blue Bacchus, but Brawl and the Autobot Pointblank were able to rescue him and apprehend the mafia members.

Physical Abilities
Road Hugger is stronger than his size, and is faster than the average Micromaster. He is able to grip the roads at very high speeds because of adhesive chemicals in his wheels, and is equipped with mines that pop out from his trunk. After being upgraded from a Micromaster into a full-sized Transformer body, Road Hugger retains all his previous abilities, and has equipped himself with a shoulder-mounted chaingun. After being torn apart following recent events, Road Hugger had equipped himself with newer weapon, replacing the shoulder chaingun with an X12 Scrapmaker minigun and wrist-mounted dual plasma blasters that he liberated from the Combaticon armoury. However, due to him not being used to a full-sized Transformer body Road Hugger's reflexes are a little slow, and he sometimes underestimate the importance of dodging.

Personal Relationships
Road Hugger is very close with Blackjack, his former team leader. Road Hugger works perfectly well with Blackjack, although he resents most other forms of authority. Road Hugger is also very close with his former Patrol-mates Detour and Hyperdrive, and would lay down his life for any of them. He holds Onslaught in very high esteem and respects the Combaticon leader's ambition. After spending some time in battle, Road Hugger had also found a trusted friend in Brawl.

Blackjack
2010-10-09, 03:20 AM
Rummage

Rummage is one of the defenders of Kolkular that opposed Megatron's invasion party. A simple brute that relied on his strength, Rummage loves to search junkyards for spare parts. However, his efforts were not enough to repel Bombshock and Dropshot, and Rummage was quickly disposed off.
___________________________________

Steelshredder

Steelshredder is delusional and power-hungry. He would gladly sell his services to anyone willing to hire him. At first he served among the civilian Decepticons in Kolkular. When Megatron's Decepticons arrived, he quickly defected to them, only to betray them to Frostburn's cell of Gigatron loyalists at the first chance he had. However, injuries sustained while escaping Kolkular meant that he dropped dead soon after he reached Frostburn.
___________________________________

Windsplitter

Windsplitter is the head of security in Kolkular. He is an arrogant Decepticon that really hates tiny Decepticons. Ironically, he met his end in the hands of Blackjack, Detour and Overkill from Megatron's forces when they assaulted Kolkular.
___________________________________

Zoom, Boost and Photon

A trio of Reflector units sent by the Space Mafia to investigate a warehouse previously owned by the Quintessons, Zoom was impaled by one of the traps that littered the warehouse, moments before Road Hugger and Hyperdrive deactivated the security systems. The psychic backlash caused Boost and Photon to go feral, and they engaged the Combaticons, battling Bluestreak, Onslaught, Road Hugger and Hyperdrive before being killed.

Zoom survived the encounter, however, and was revived shortly afterwards. He found his way to Black Shadow, and stood guard in Templar Heights when the Autobot-Decepticon alliance attacked. Zoom ultimately met his end at the hands of Spinister, who snapped his neck from behind.
_______________________________

Hailstorm

A neutral, crazy scientist and inventor, Hailstorm was hired by the Combaticons to create security systems for them. After doing his job, the mad scientist was secretly killed by Hyperdrive, who was bored with inactivity and wanted to 'safeguard the Combaticon secrets'.

Hailstorm's legacy survived when he transplanted his mind to a newer frame, complete with cryogenic abilities. Calling himself Frostbite, he later joined the Space Mafia and was present in the battle against the combined Autobot and Decepticon forces. Frostbite battled Wheelie, Freeway and Mirage, and was killed when his core systems was pierced by Wheelie's dagger, rupturing the cooling systems and freezing him from the inside out.

Blackjack
2010-10-10, 12:46 PM
Skywarp

Teleportation is a tremendously rare and dangerous skill for a Transformer to have. Fortunately for the Autobots, the Decepticon with the ability of teleportation is Skywarp. Skywarp is a mischievous little prankster who would rather teleport to push someone down a flight of stairs rather than use it to, say, assassinate Optimus Prime. Skywarp is not necessarily an idiot, but it's just he doesn't think things through, and is rather useless in a fight without proper directions and adult supervision. When he puts his mind into it, though, Skywarp could really be a dangerous foe.

Character History
Skywarp was one of the elite Seekers, one of Starscream's squadron. He was among the original crew of the Nemesis that attacked the Ark. Skywarp participated in numerous battles against the Autobots, but he was felled during the Autobot City battle, and his damaged body was dumped out of Astrotrain alongside others. Skywarp's remains was used to create the Decepticon superwarrior Cyclonus by Unicron. In 2015, another Cyclonus arrived from the future with his partner Scourge in tow. The duo helped Gigatron rescue and revive Galvatron, then took him to Chaar. When they arrived, Galvatron had his spare Cyclonus and Scourge reverted back to Skywarp and Thundercracker respectively after stealing their personality components from Unicron's brain, and Skywarp was thus reborn, and served again along the Decepticons.

(This bit is under work)

During the Chaos Matrix Saga, Skywarp joined the chaos-powered Thunderwing's separatist faction, and served as the de facto second-in-command, leading the Seekers and Horrorcons to try and recruit Teratron and the bulk of Decepticon army. Teratron and Astrotrain predictably refused, and Skywarp's group came to blows with the main Decepticon faction. Ramjet defected to Teratron's Decepticons after a disagreement with Skywarp, and the rest of Thunderwing's forces were overwhelmed by Predaking and Metrotitan's drones. Skywarp held Astrotrain at gunpoint, and the distraction was sufficient to teleport his allies away.

Skywarp was present when Thunderwing killed Scourge, and when Thunderwing defeated the Wreckers, participating in the latter battle. During this time, Skywarp served as the unofficial leader of the Seekers. Skywarp later led Thundercracker, Thrust and Dirge to observe as Rodimus Convoy and Optimus. Prime came to a peace talk. Skywarp played a key part in escalating the Autobot Civil War when he planted a bomb inside Sky Lynx, causing Rodimus Convoy to blame Optimus' forces for the presumed attack. Despite the others' doubts with Thunderwing, Skywarp enjoyed the position of power he had. During the climax of the Chaos Matrix Saga, Thundercracker and later Skywarp were killed in swift succession by Grimlock, stabbed through the chest when trying to sneak up on the Dinobot leader.

However, death did not prove to be long for Skywarp, however. When Optimus Prime opened the Autobot Matrix to summon sparks from beyond, Skywarp (alongside Thundercracker) was one of those who were resurrected. He was part of the group that captured Hound, and later battled Quick Switch during one of the assaults on the Autobot Cities.

Skywarp then maintained a rather low profile during the subsequent Quintesson Reclamation and the period of detente that followed. Following the Decepticon Civil War, the bored Skywarp embarked on a solo mission to Altihex to rescue his friend and fellow Seeker Thrust, who was left behind when Megatron's forces staged a prison break. Skywarp engaged Jazz and managed to escape with Thrust back to Polyhex.

Physical Abilities
Skywarp possesses the ability to teleport himself and those around him to a distance away, a maximum of 2.5 miles. However, his accuracy is greatly hampered if the distance is great, or if he couldn't see where he's teleporting to. Recently he has trained his teleportation to be silent, without any crackle of electricity in the air, but it takes concentration to do so. Skywarp is equipped with variable-calibre machineguns and heat-seeking missiles, and has been known to use bouncer bombs, paintball guns and all sorts of other wacky trick weapons.

Personal Relationships
Skywarp is on very good terms with the rest of the Seekers, especially Thundercracker, Ramjet and Thrust. He tolerates and respects Sixshot after their stint of working as Thunderwing's senior officers. Skywarp hates Grimlock with a passion after killing him before. After coming to blows with them while serving with Thunderwing, Skywarp isn't on good terms with Gigatron or Astrotrain. While he likes the position of power that Thunderwing gave him, he realized that the aristocrat was just using him and now hates the Pretender with a passion.