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Warcry
2011-03-08, 04:17 AM
Name: Predacon
Allegiance: Decepticon
Function: Cyberneticist
Alternate Mode(s): Twin-rotor helicopter (Earth), armoured hover-vehicle (Cybertron)
Weapons/Equipment: Blade-tipped whip, cyber-venom
Motto: "Constant improvement is the key to the chains that bind us."

Strength: 8
Intelligence: 10
Speed: 3
Endurance: 7
Rank: 6
Courage: 4
Firepower: 4
Skill: 10

Profile: Predacon is incredibly smart and talented. But his intelligence and skills are focused on one thing and one thing only: improving the Cybertronian race. While some try to improve them culturally, economically or socially. Predacon disdains all of that and prefers to cut to the chase by improving them physically. He's constantly researching new ways to make his people stronger, faster, tougher and smarter in the hopes of one day transcending physical limitations entirely and seeing his people become a race of gods. On Earth he would be called a transhumanist, but on Cybertron his work was shunned both by the religious -- who considered it blasphemy -- and by the aristocratic elite -- who feared it would let the lower classes rise up against them. Denied legitimate research opportunities an embittered Predacon fell in with the Decepticons, who let him perfect his techniques on prisoners of war before rolling them out on the battlefield. He often uses himself as a testbed for new technologies, putting himself on the bleeding edge of Transformer anatomy.

Abilities: Predacon is quite strong and durable, but eschews combat whenever he can. When pressed, he prefers to fight at close range where he can use his whip to slice his foes apart. At long range, he relies on venom darts to paralyze his enemies before before moving in for the kill. Predacon constantly tweaks the formula for his cyber-venom, which bonds to metal surfaces and interferes with the transmission of electrical impulses. Predacon prefers to fight his battles in the intellectual arena, though, and in his element he has few equals.

Weaknesses: Predacon is constantly upgrading his body and can be vulnerable when his newly-installed systems don't work as well as they were expected to. He perpetually augments himself to eliminate these flaws, but usually ends up introducing new ones that he didn't expect along the way.

Warcry
2011-03-08, 04:21 AM
Name: Lugnut
Allegiance: Decepticon
Function: Enforcer
Alternate Mode(s): Cybertronian bomber (to become a WWII bomber on Earth)
Weapons/Equipment: Point singularity generators, dual machine guns, rocket launcher, bombs
Motto: "All hail Megatron!"

Strength: 10
Intelligence: 3
Speed: 6
Endurance: 9
Rank: 7
Courage: 10
Firepower: 10
Skill: 5

Profile: Lugnut is many things: loyal, steadfast, unyielding and reliable. But the one thing he isn't is bright. He isn't creative or especially logical, and usually relies on brute force and blind obedience to solve all his problems. Of course, being as as powerful as he is Lugnut usually doesn't need anything else. He's fanatically loyal to Megatron and fancies himself the Decepticon leader's bodyguard, his enforcer and a tacit threat to anyone foolish enough to challenge Megatron. He's tremendously jealous of his leader's attention and bristles at any hint that someone else might be rising above Lugnut in Megatron's favour. In practice, however, Megatron considers Lugnut little more than an errand boy and finds his constant fawning to be tiresome in the extreme.

Abilities: Lugnut is incredibly strong and durable. He is armed with point singularity generators in his wrists that increase the power of his punches a hundred-fold, such that a single punch to the ground will create a fair-sized crater and send shockwaves rippling out for hundreds of metres in every direction. He's equipped with a pair of independently-targetable machine guns and a rocket launcher, and can carry a large payload of conventional or nuclear bombs.

Weaknesses: Lugnut is fanatically loyal and suicidally brave. He tends to bite off more than he can chew, and will gladly throw himself into danger on nothing more than Megatron's say-so. His gravity punches are as dangerous to himself as they are to his enemies if they aren't delivered perfectly. When he's heavily-laden with bombs, Lugnut is vulnerable to anti-air fire.

Selkadoom
2011-03-08, 04:30 AM
Name: Thundercracker (Animated)
Faction: Decepticon
Alt mode: Cybertron, same as Skywarps (Earth turns into his Animated alt)
Weapons: Sonic booms, Lasers, Incendiary machine gun
Motto:"How could you outclass me?"

Strength: 6
Intelligence: 6
Speed: 9
Endurance: 5
Rank: 5
Courage: 5
Skill:5

Profile:Egotistical, Egomaniacal, A Liar, These are things many would like to say about Thundercracker but usually don't lest he sic Dreadwing on them.Before joining the Decepticons he was a small time crime boss of Polyhex, so he hates Straxus, but he made a profit good enough to resist Straxus's complete control. In terms of physical strength he's about average but he has a strong armament.

optimusskids
2011-03-08, 07:02 AM
Name: Bombard
Allegiance: Autobot
Function: Artillery
Alt-mode: 155 mm ShKH Zuzana
http://en.wikipedia.org/wiki/DANA
Transformation Scheme: Onslaught
Primary Weapons: 155mm Cannon
Motto:

Strength: 6
Intelligence: 7
Speed: 4
Endurance: 5
Rank: 8.75
Courage: 7
Firepower: 8
Skill: 6

Profile: A down to earth mech who has worked his way up the ranks through hard work and ability. He is a believer in meritocracy and military virtues of discipline, integrity organisation and hard work. He's generally a friendly, cheerful, hardworking, reliable fellow although he has no truck with superstition he does have a stubborn streak and an occasional tendency to “bloodymindedness”. He is good-naturedly direct, blunt, frank and heartily outspoken.
He doesn’t believe in luck just good planning and the seizing of opportunities. Bombard calculates artillery fire plans to the last detail. He believes the key to a mission's success lies in careful planning as well as proper execution. He is a keen Robo-rugby player and has captained the the 15th Artillery Brigade team to victory 12 years running. Before his promotion he also participated in the army varsity boxing contest. He believes that boxing builds character

Abilities: In self propelled gun mode, Bombard can reach speeds of 70 mph. His range is 1000 miles. He can launch 155mm artillery shells, with a range of 100 miles. He can fire with pinpoint accuracy hitting a 1x1metre square at his maximum range of 1000 miles
He can fire 8 rounds per minute. He has good off road ability tire pressure can be regulated to improve mobility off-road and there is power-assisted steering on the front four wheels. In robot mode, he carries a semiautomatic cannon-rifle that fires explosive shells, each with the energy equivalent of 100 pounds of TNT. This weapon can be mounted on his turret on vehicle mode to provide close in defence.

Weaknesses: Bombard often leaves himself exposed to counterattacks , he often puts too much faith in his plans and things like serendipity , coincidence or a lucky streak confuse him. Jackpot completely baffles him. Electromagnetic interference can impair the accurate targeting and delivery of his barrages.

optimusskids
2011-03-08, 07:04 AM
Name: Nightstalker
Allegiance: Autobot
Function: Bodyguard
Alt-mode: Wolf/ Ford Econoline Van
Transformation Scheme: Ravage Alt Jaguar
Primary Weapons: adhesion rifle/ battery of three laser-guided, heat-seeking missiles
Motto: “Always Faithful”
Strength: 5
Intelligence: 8
Speed: 5
Endurance: 6
Rank: 7
Courage: 6
Firepower: 7
Skill: 8

Profile: Nightstalker is a social predator, and enjoys the company of others although his mission sometimes forces him to keep others at a distance. He is a long term member of the Primal protection detail serving both in the counter intelligence and protection roles. He is dogged, stoic and polite with a steely determination and physical toughness. Often the other Autobots have no idea where he is, but they know he's working hard to stop those up to no good, so they don't mind. He is easily the craftiest of his comrades and is quick to devise cunning new strategies to be used to protect his charge . He takes every word of the primal oath very seriously:

"I vow to faithfully, honestly and honorably serve the reigning Prime and his legitimate successors, and to dedicate myself to them with all my strength, ready to sacrifice, should it become necessary, even my own life for them. Furthermore, I pledge to the Commandant and to my other superiors respect, fidelity, and obedience. I swear to abide by all the requirements attendant to the dignity of my rank."


Abilities: Nightstalker can hide his presence from others virtually completely. He can shield any electromagnetic radiation inside him from being detected by any monitoring devices. His walk is soundless. And he can disappear from sight in subdued light and shadows. He has his own monitoring devices in his nose module that give him a superior sense of smell, hearing and full-spectrum electromagnetic wave detection. He has the ability to alter his colouring using sensors built into his skin to change his colour or to add logos or licence plates in van mode . He cannot become invisible bu the can become nondescript. Because of the extra power drain he only uses this when trailing a suspect or wher ehe needs to blend in most. Most times he appears in his normal black colour.
He carries an adhesion rifle on one side that shoot unbreakable metal-bonding glue and a battery of three laser-guided, heat-seeking missiles on the other side that can lock in and hit a target up to twelve miles away. This mix of weaponry allows Nightstalker to tailor his response depending on the situation.

Weaknesses: His determination to protect his charge can sometimes lead him to overlook the bigger picture.

Blackjack
2011-03-08, 07:35 AM
Sentinel
Allegiance: Autobot
Function: War Academy Trainer, Military Commander
Weapons: Energy Lance, Skyboom Shield
Cybertronian Body Design: Animated Sentinel Prime, with the alternate mode resembling IDW's Sentinel Prime

"You can't ever be better than your teachers. Me, that is."

Strength: 8
Intelligence: 4
Speed: 5
Endurance: 10
Rank: 10
Courage: 7
Firepower: 6
Skill: 2

Biography: To the world, Sentinel appears as a hard-headed, egomaniacal, judgmental jerk. The truth is, Sentinel is a hard-headed, egomaniacal judgmental jerk, albeit the most loyal and dedicated hard-headed egomaniacal judgmental jerk out there. Sentinel is more liable to insult than to praise, even when cadets of the War Academy (boot camp to those staying there) performed well. Even those who earned praise from Sentinel are prone to get harsher treatment from him later on. Sentinel is quick to chastise others and even quicker to claim glory for himself, and has a penchant to pass judgment to others. He is self-centered, and always tries to find fault in others. However, Sentinel justifies this in claiming that it is to push others to be better. Sentinel is a strict adherer to military protocol, which had resulted in his surprisingly high rank in the military. His staunch dedication to the Autobot code has marked Sentinel to be a potential leader, despite his inherent weaknesses.

History:
Rumour has it that breaking protocol during his young age had led to a catastrophic disaster to his squad, but Sentinel harshly denies any report of that. If these rumours are to be believed, then it is also be the cause of Sentinel's xenophobia as well. This caused him to then adhere so strictly to military protocol, leading him to be able to climb his way up the ranks of the military until few outrank him (he was nearly at the top prior to the war). He manages some affairs of the military but his main concern is the training of the cadets in the War Academy. While everyone complains about Sentinel's harsh methods in training, no one can argue with the results of those that had survived his 'boot camp' without any mental damage. Only one particular cadet — Orion — had riled Sentinel up due to a mixture of unexplained jealousy. The fact that Orion had something Sentinel lacked, namely the initiative to do things, as well as an inborn charisma, led Sentinel to come down especially hard on Orion. This had culminated to an incident where Sentinel altered the route of Orion's party during an exercise to pass through harder terrain, only for the team to mistakenly end up in a live-fire exercise. However, Orion not only survived, he excelled beyond expectations. While pissed at this, there was nothing Sentinel could do but watch as Orion had his promotion. As tensions in Kaon grew, Sentinel had been convinced by Prowl to send the hitman Blaze to take Megatron's head.

Events soon escalated, however, when Megatron's Decepticons attacked their forward base in Kaon, while no word came from Blaze. The reveal of powerful resources soon led the Decepticons to lead a massive jailbreak, capture Vector Theta, destroy Wheeljack and Highbrow's laboratory, and capture Magnus. Sentinel himself was the target of assassination by a techno-organic Minicon named Ginrai. While he survived the attempt, Sentinel soon discovered that one of his contigency plans -- Project Maximus -- had been discovered and many of the workers killed. Fortress, the leader of the Project now bound to the Maximus Battlesuit, was distraught over the loss of his companion. Another blow came in the form of Zeta Prime's death.

While Zeta Prime asked only Sentinel to remain beside his deathbed, Zeta Prime named Orion as his successor, but tasked Sentinel to win the war. A confused and angry Sentinel took the Matrix for himself, vowing to win the war for Zeta Prime, without informing anyone about Zeta Prime's true intent, and is preparing to amass a force to take the battle to the Decepticons.

Physical Abilities: Sentinel is well-versed in combat, both physical and with weaponry. Sentinel favours the former, and his favoured weapon is an Energon Battle Lance. The Battle Lance's length can vary, from it's normal 'lance' configuration to a shorter length normally used in conventional swordfights. Sentinel's trademark weapon is his Skyboom Shield. Comprised of a delicate balance of energy and metallic plates, the Skyboom Shield can expand from a small disc into a circular shield that is impervious to most attacks, and could be used as a throwing weapon. The Skyboom Shield can additionally expand into a force field, but it is extremely draining on Sentinel's energon reserves, but it is a tide-turner.

Weaknesses: Sentinel is deathly xenophobic, especially towards non-technological organisms. He is arrogant and short-sighted, sometimes unwilling to listen to a subordinate's suggestions. He also lacks initiative. His Skyboom Shield is an intense drain on Sentinel's energy reserves.

Character Relationships: Sentinel is hated by many, and respected by less. The only people Sentinel genuinely respects is Zeta Prime, and it is unclear how much of it is genuine respect and how much is boot-licking. Sentinel also listens, in limited amounts, to Kup and Prowl, the former being his former commanding officer and the latter being a very useful advisor. Sentinel also have found an unlikely kindred spirit in Fortress after seeing his loss, and have developed a grudging respect for the young Temple Knight Terabolt. He's still an ass to everybody, though.

Blackjack
2011-03-08, 07:39 AM
Warpath
Allegiance: Autobot
Function: Infantry Warrior
Weapons: Tank turret (shoots a variety of shells)
Cybertronian Body Design: IDW (Spotlight Galvatron)
"Blam Pow!"

[Personnel Transfer Request by Sentinel]
As befitting a mech of my rank, I hereby request to have a bodyguard. After all, assassination attempts that aren't aimed at people like Zeta Prime or Yoketron would be aimed at the military commanders, that is, me. I request Warpath [case file: W-165] to be transferred as my personal bodyguard. He is an able warrior, well versed in the arts of demolitions and trained in melee fighting... well, obviously he takes on his trainer. While obviously I have all these skills I imparted to Warpath, it never helps to have someone with, er, you know, a little trigger-happy on your side. After all, we don't have a shortage of infantry specialising in heavy demolitions. Plus, people are intimidated by someone with a tank cannon jutting out of their chest. While most would lead to conclude that someone like Warpath is a mere thug from his physical build, he is far more experienced than that. He is an expert with his multi-shell cannon, and an adequately-trained hand to hand combatant. Of course, he's also blasted noisy in battle and partially deaf from all those tank shells he launches, but he's a tank, so he can take a pounding. An ideal bodyguard.

Biography: Warpath served as Sentinel's aide and bodyguard during the peace times, patience had been one of Warpath's better virtues. Warpath had inherited Sentinel's self-pride, however; though it only extended to his overzealous protectiveness of his tank barrel, something that he polishes during his spare time. Warpath is apathetic to Sentinel's arrogance as well as to his unfortunate cadets, though he is not beyond making jokes at Sentinel's expense with other soldiers.

Physical Abilities: Warpath's tank cannon can shoot a variety of explosives: conventional missiles, energy blasts, sonic booms, cryogenic, napalm, explosive, shrapnel, armour piercing... Warpath also fires with precision, with tales that he could fire a hex nut from several miles away.

Weaknesses: Warpath is terribly slow in both modes, and had no idea how to utilize other kinds of weaponry other than guns. He is also partially deaf due to his constant explosions. Warpath is also a little trigger happy, and his short, bulky stature gives him a disadvantage in a fistfight.

Blackjack
2011-03-08, 07:42 AM
Grimlock
Allegiance: Decepticon
Function: Warrior
Weapons: Energo-Sword, twin mortar launcher
Cybertronian Body Design: War Within

"ME GRIMLOCK BASH BRAINS!"


Strength: 10
Intelligence: 7
Speed: 3
Endurance: 10
Rank: 7
Courage: 10
Firepower: 9
Skill: 9

Biography: Grimlock is a violent Transformer, all action and very little talk, hot-headed but able to back himself up with his brute strength. He views brute strength as the only way to prove one's superiority, and favours direct action over all the planning nonsense. His voice defect, coupled with his sometimes-uncontrollable battle rage, leads most of the world to assume that Grimlock is a simple beast. In reality Grimlock is intelligent and cunning, and understands that people underestimate him due to his speech defect. He welcomes this underestimation, for they won't suspect that Grimlock could figure out their plans until his fist pounds their skulls in.

However, his 'badass' attitude hides a softer side. Grimlock is constantly searching for his place in the world, never feeling comfortable around others and having no real friends. The fact that the damage in his brain centers around the emotional cortex means that without proper venting of rage (read: fights) he will turn into a raging beast and lash out at anyone unfortunate enough to be around him. This condition, coupled with the fact that Grimlock has no real friends, meant that he has spent his entire life drifting from one place to another, knowing only blood and battle.

History: Early in his life, while serving under Obsidian in the Autobot army, damage in battle by an unknown chemical weapon had seeped into his brain module via an open wound, made worse by chunks of shrapnel digging into his brain. While he survived the experience, the damage gave him his speech defect that caused him to talk in half-sentences, but turned him into a rage beast as well... without constant battle, he will lash out even at his comrades. While most of the time the anger is directed towards the enemy, in peace times Grimlock got into one too many fights. This led to expulsion from the military, causing him to wander around the slums, picking fights to vent his anger. After a short stint with the gang wars in the Wastelands, he was recruited and participated in Kaon's gladiator arena, making a name for himself for being undefeatable, save for one unfortunate bout with Megatron. Known by the stage name 'the King' in the arena, Grimlock had found a way to vent his rage, yet he felt hollow.

He slowly rose up the ranks until one point until he attracted the attention of Clench, who told him he could get better fights for Grimlock. This led to recruitment with the Decepticon cause and service under Obsidian once more, but the fact that they have been attacking Autobot installations and murdering what Grimlock viewed to be pathetically unworthy opponents caused Grimlock to rethink his allegiance.

Physical Abilities: Grimlock excels in brute force and melee fighting, with enough raw power to take most enemies on one-on-one. He has above-average strength and endurance. Grimlock is equipped with a heavy duty mortar launcher, as well as high skills with an Energo-sword. In his Cybertronian mode, he is equipped with six auto-reloading heavy-duty explosive turrets. Grimlock is also more intelligent than most people give him credit for.

After joining the Autobots, Grimlock raided the Autobase armory (http://tfarchive.com/community/showpost.php?p=731800&postcount=631), acquiring three heavy duty weapons: the Galaxial Rocket Launcher, the double-barreled Stunner laser rifle (does not actually have a stun setting) and the Atom-Smasher Submachine Gun.


Weaknesses: Grimlock has anger management problems that will cause him to go into an unstoppable rage if he does not vent it out properly. If he sees a long time without combat, he is liable to lash out at anything around here. He also tends to charge headlong into action without bothering to check if it is a trap. While not an idiot, he is also not a scientist by any far stretch and more unorthodox technology may throw him off. Grimlock, while a powerful warrior, tends to overestimate his own strength.

Character Relations: Grimlock has no friends. He used to work under Obsidian, and with Prowl, but did not have much attachment to them. He and Prowl, in particular, had a falling out due to Prowl playing a hand in Grimlock's expulsion from the military.

Blackjack
2011-03-08, 07:47 AM
Scorponok
Allegiance: Decepticon
Function: Techno-organic Scientist, Weapons Engineer, Resource Procurer
Weapons: Anti Gravity Gun, Zarak Shield, Tail Electro-Stinger, numerous AA cannons and barragers.
Cybertronian Body Design: G1 Scorponok without the scorpion kibble, transforming into Energon Scorponok's alternate mode

"Aggression is the way in which science and our race both develops as a whole."


Strength: 9
Intelligence: 9
Speed: 3
Endurance: 9
Rank: 7
Courage: 9
Firepower: 9
Skill: 9

Biography: Scorponok is a rarity, in that he has both brains and brawn rolled into one constantly-scowling package. Towering over most other Transformers, Scorponok used to be one of Cybertron's most influential senators, owning one of the largest and most influential construction companies on the planet. However, Scorponok's true passion was experimentation. Scorponok is obsessed with trying to alter the Transformers, spending his pre-war time to try and modify protoforms and transformers to create bizarre experiments. With a penchant for melodrama, a short fuse and a mean streak, Scorponok is a force to behold both in and out of the battlefield. While his short temper and his unconventional methods unnerves some, there is no denying that Scorponok is a great asset to the Decepticons.

History: Prior to the war, Scorponok owned a sizable amount of shares in construction, mining, space exploration and other types of business. During this time he had found the resources to surreptitiously modify protoforms and luckless employees in his insane projects to try and create multi-changers, Micromasters, binary bonding, and most of all techno-organics. All of which would be banned by the church should they be found out. Rumour has it that he was inspired after hacking into a certain database with codes on how protoforms would work. Obsessed at creating techno-organics, Scorponok's efforts bore fruit when he successfully spliced organic DNA with a small Minicon protoform. However, shortly after allegations by many of his employees (such as Brawn) for cutting costs, the hot political situation forced Scorponok to go into hiding in Kaon while his lawyers sorted things out.

Kaon, it turns out, gave Scorponok full rein to indulge in his mad experiments, perfecting the techno-organic Minicon and naming him Ginrai after a figure in Cybertronian legends. Making fast friends with the Decepticon scientist Predacon, Scorponok provided him with protoforms that he had the foresight to stash beforehand, and was impressed with Predacon's unorthodox method at upgrading Transformers. Scorponok quickly found kindred spirits in fellow scientist Tarantulas and Thunderwing. Scorponok dubbed the four of them 'Team Science', and mounted an assault on the Vector Theta computer. Through cooperation, Team Science managed to, in the space of a day, create the six-changer Sixshot after Scorponok's designs, upgrade Springer into a triple-changer, apply a techno-organic mentally controlled armour to Finback and Thunderwing, as well as mass-produce an army of Vehicons. Scorponok had then been induced into the Decepticon cause and had sworn loyalty to Megatron.

Physical Abilities: Scorponok's pincers can exert enough force to lift (or crush) objects nearly twice Scorponok's considerable mass. He has installed a number of AA turrets on his shoulders. His tail can fire electric bursts, and has a razor-sharp stinger attached to it like a bayonet. Scorponok wields an anti-gravity gun of his own design, as well as a 'Zarak Shield'. He is a great weapons designer, as well as a dabbler in technobiology and protoform physiology.

Weaknesses: Scorponok's large bulk could be used against him, as well as his penchant for overblown melodrama. Due to his pincers he is especially bad with manipulating small objects. His pride and arrogance sometimes blinds him to obvious facts.

Character Relations: Scorponok is very close to both Predacon and Tarantulas, although he claims that they are not so much friends as people with enough intellect to hold an actual conversation with him. Tarantulas' rather unsettling habits unnerve Scorponok, and he doesn't think much of Thunderwing's ego.

Blackjack
2011-03-08, 08:05 AM
Skywarp
Allegiance: Decepticon
Function: Seeker
Weapons: Heat seeking missiles, variable calibre machineguns, energon blade
Cybertronian Body Design: War Within

"Life is a big funny joke."


Strength: 7
Intelligence: 6 (nearly every other bio of Skywarp has an int. score of 7 instead of the original 4, so....)
Speed: 9
Endurance: 7
Rank: 5
Courage: 8
Firepower: 7
Skill: 7

[Troop evaluation by Obsidian]
Truly, abilities such as that possessed by Skywarp — the ability to teleport naturally, without the vertigo and mistakes that usually comes with attempting it — is a startlingly rare asset. Skywarp is able not just to judge distances imperceptibly, he is also able to do so without tearing himself apart, or to completely disrupt his equilibrium. However, as the old Stanixian staying says, 'Great power is useless in the hands of a fool'. In my observation of Skywarp, while having absolute control of his powers, he has no idea how to utilize them effectively, instead preferring to use them for childish pranks or to humiliate the enemy rather than to finish battles as swiftly as possible. He has no sense of morality, and has equated killing with a prank such as toppling a paint over one's head. He is impressionable, and has a sadistic sense of humour. This carefree and careless attitude means that he views the world as one big joke. He is as much a danger to himself as to society. It is a shame, for at times he had proven that he is not as stupid as he acts... he just cannot be bothered to think for himself. Fortunately he is very obedient and loyal to Megatron and the cause, making him more useful than what others give him credit.

History:
Prior to the war Skywarp was a petty criminal, delighting in the trouble he caused to others. While not exactly malicious, Skywarp was apprehended and was sent to lifetime exile offworld. This caused Skywarp to become bitter with hatred against the Autobots. However, before his exile he, along with fellow captives Lugnut and Thrust, were freed by Megatron. Skywarp wasted no time in proclaiming allegiance to Megatron. Grateful and impressed at Megatron being so sure of himself, Skywarp is just happy to be part of the Decepticons, to be directed in battle against his hatred enemies. Megatron was smart, he must know what he's doing, right?

Physical Abilities: Skywarp is equipped with the ability to teleport through short distances. By exerting more power, Skywarp can teleport without a noise or a flash, or carry others with him. Doing any of these is extremely draining on Skywarp's energy, though. Skywarp utilizes variable-calibre machineguns mounted on his shoulders, as well as heat-seeking missiles in jet mode. He also has an energon dagger, although he's not smart enough to use it effectively.

Weaknesses: Skywarp is impetuous, as well as rather stupid and airheaded at most times. Skywarp spends more effort in trying to humiliate the enemy instead of killing them, leading them to be able to devise a way to counter his teleportation skills. Without direction from his superiors, Skywarp is more a menace to his own side in battle.

Character Relationships: Skywarp, by rule, views anyone with the Decepticon badge as a friend. His self-professed best friend is Lugnut, although the feeling is only reciprocated with annoyance. Skywarp also views Thrust as a good friend, and respects Megatron with utmost reverence for saving him and giving him a purpose. Skywarp has recently made friends with Black Shadow and the Firecons as well.

Blackjack
2011-03-08, 08:10 AM
Obsidian
Allegiance: Decepticon
Function: General of Cybertron Aerospace Commander
Weapons: Machine guns, missile launchers
Cybertronian Body Design: Beast Machines show model

"This one will defend Cybertron till his last breath."

Strength: 4
Intelligence: 9
Speed: 8
Endurance: 5
Rank: 8
Courage: 8
Firepower: 6
Skill: 10

[Confidential Report to Nova Prime by Rung, military psychologist. RE: Obsidian]
General Obsidian suffers from a case of, well, how shall I put it... extreme fanaticism. While it is appropriate for one of our greatest military masterminds and greatest generals to have such a strong love for Cybertron, Obsidian's obsession really worries me. He tells me that his sole purpose is to defend Cybertron, and that he never considered doing anything else, as if the Vector computer only programmed him to do that. It could be cured, I suppose, but his consort Strika threatened to ventilate me should I try and bring Obsidian's focus away from his one love. I didn't argue. At least he does his job, right?

History: Obsidian is the General of Cybertron, the Vanguard of the Skies and the Guardian of the Realm (and about two dozen other similar titles, if you want to be specific). He is one of Cybertron's greatest military strategists, and views himself as the assigned coordinator for the defense of the planet, even if his physique is relatively fragile and resembles that of an insect. He has led the armies of Cybertron against multiple threats to Cybertron alongside with his consort Strika. He has served from the time of Nova Prime, defending Cybertron against any extraterrestrial threats. Obsidian had been infamous as a very practical warrior, and tends to sidestep the law when a better alternative presents itself. However, with peace time, came stagnance. His fellow wartime comrades like Kup and Ironhide may found it appealing to train young recruits or act as security, but Obsidian, with his near-fanaticism zeal to defend Cybertron, could only watch helplessly as the planet he loves so much degraded due to politics and squandering.

Prior to the war he spends his days glumly drifting between the mostly-empty chamber of Cybertron in the Stellar Galleries and flying around Iacon, before a meeting with a disguised Alpha Trion changed his view of the world After having talks with several people, including the psychologist Smokescreen and the police officers Red Alert and Nightbeat, the various encounters planted different seeds in Obsidian's mind, convincing him that he needed to topple the current government to usher in a new age. With this delusion and directions from his protege Onslaught, Obsidian had flown over to Kaon and declared loyalty to Megatron after he found the Governor a suitable leader.

With the new title of Aerospace Commander, Obsidian soon made good his claim by orchestrating the breakout of former Destron and Renegade forces from the Altihex prison and an Orbital Prison, as well as confiscating a Chaosmaster Bomb from the Autobots.

Physical Abilities: Obsidian is a master strategist, able to concoct and devise plans parallel only to few others. In his vehicle mode he is equipped with missile launchers, and in robot mode his claw-like fingers can retract to reveal rapid-fire artillery ports. He is an expert in manoeuvring in the air on his twin turbines.

Weaknesses: Obsidian is very fragile in both modes, and his antiquated tech does not hold up very well to modern weaponry. He also tends to transform slower than others and requires activation codes to do so. Obsidian's borderline fanaticism with protecting Cybertron could be used against him.

Character Relations: Obsidian had served alongside Ironhide and Kup in the past, and had mentored several students, including Prowl and Onslaught. Several soldiers like Grimlock had also served under Obsidian.

Brave Maximus
2011-03-08, 12:12 PM
Name: Alpha Trion
Affiliation: Transformer
Function: Guardian of All That Has Passed and All That Has Yet To Come
Primary Weapon: Unknown
Alt Mode: Buggati Stratos Concept Car
Motto: “Until that day, until All Are One”

Strength: ?
Intelligence: 10
Speed: ?
Endurance: ?
Rank: -
Courage: ?
Firepower: ?
Skill: 10

Profile:
Alpha Trion is an Urban Legend. He’s a Myth. He was created by the Church to prove that Primus exists. He was created by the Dark One to lead you away from the Light of Primus. He’s just some crazy old bot who thinks he can hear Primus. He’s real man, I know a friend who’s friend’s sister was reformatted by him to no longer need Energon and travel between the angles of time!
If you ask the average Bot on the street, that’s what they’d tell you, if they even knew who you were talking about at all. Most Transformers don’t believe Alpha Trion exists, and the few that do know the name dismiss him as a figment of someone’s imagination.



...and that’s the way he likes it.


Abilities:
Alpha Trion has taken being crafty, evasive, elusive and ingenious to a whole new level. No one knows what it is like to fight Alpha Trion, because no one has ever fought him. Traps set to capture him have failed, without ever catching a glimpse of him. Groups tracking him find that they run into larger forces, usually of the Law.

Those that claim to have seen him cannot remember where, or when, or exactly what was said, leading to the mass belief that he is nothing more than a delusion


Weaknesses:
Unknown at this time
But the Church maintains it was Hubris that has kept him from being embraced by the Church.


Appearance:
Similar to his DW/G1 appearance, with the exception is that his beard is actually white wires that flow when he transforms.
On Cybertron, I actually imagine he would have a form similar to Universe Scourge.


*There is a full AT profile that I've written and given to the Mods... when he gets more active... I'll edit it in.

Brave Maximus
2011-03-08, 12:18 PM
Name: Ginrai
Affiliation: Autobot
Function: Assassin
Primary Weapon: Twin Shatter Blasters x2(Forearms), Plasma Fireball Launchers x2 (over the shoulders), Solid-State Sword x2, Energon Skull Mace.
Alt Mode: Organic Primate.
Motto: “Everyone deserves respect!”

Strength: 3
Intelligence: 7
Speed: 7
Endurance: 4
Rank: 0
Courage: 10
Firepower: 7
Skill: 9

Profile:
Ginrai was a prototype created by the mad Decepticon Scientist Scorponok. He was created for a single purpose - to be the perfect Assassin.
Scorponok started with a stolen Minicon protoform and combined it with other new technologies, creating a blend of Cybertronian Transformer and organic beast. Ginrai was then scanned with a sample of Primate from a distant planet and given a target.

Fortunately, Ginrai’s inner spark was stronger than his programming. He rebelled against his Decepticon masters and joined the ranks of the Autobots. While his reception from the Church (as well as his intended target) has been less than warm, it was the compassion and respect from Optimus Prime that has kept Ginrai working with them.

Abilities:
Ginrai possesses a unique frame. In his alternate mode, he has an organic shell over his Cybertronian body. This protects him from all ambient energy in an atmosphere as well as contains his Energon signature. In essence, he is hidden from all passive and most active Cybertronian detection systems, as well as making him impossible to track.
His “Beast Mode” is also incredibly agile.

In robot form, Ginrai possesses a myriad of devastating weapons built into him by Scorponok, to help him eliminate his target. He has Shatter Blasters mounted on his forearms, which are capable of fracturing the crystalline structure of metal. His shoulder mounted cannons can launch super-heated plasma balls (~9,000 Degrees Kelvin) for a distance of 400 feet. He also can deploy two solid state swords and an energon mace, in case the fighting turns to close quarters.

His organic parts, in robot mode also provide him limited protection from sensors in Robot Mode - making him harder to detect/track.

As part of his programming, Ginrai was given downloads of a few Cybertronian martial arts. He is an expert swordsman and unarmed combatant.
The strangest part, comes from his original Minicon nature. Occasionally, when his sense of Justice is enraged beyond his ability to control, his minicon powers come to the surface, heating up his body into a Burning Mode!
In this state, he can do massive damage from his punches, as well as inflict damage on those who attempt to strike him or grapple with him.

Theoretically, Ginrai, as a Minicon, can PowerLink with other Transformers.

He also has limited flight capabilities.



Weaknesses:
While his Beast Mode protects him from passive and most active detection systems, simple ones (laser trip wires, laser guided missles, simple point and shoot weapons) can still detect him.
In Robot mode, while it makes it harder to detect him, any good agent can find him.

Also in Beast mode, he has access to NO weapons or powers

While he may be programmed with Transformer Martial Arts, he has spent no time with a master or has any grasp of the higher functions of them. He may be able to fight, but has none of the other abilities or even confidence and peace that comes from practising them.

His Shatter Blasters are quite effective against internal walls, grates, computer terminals, optics and other “soft” targets, it can take quite a while to do any real damage to heavy Cybertronian armour. However, it does weaken them....

Ginrai is VERY small compared to the average Transformer (~8' tall) and quite weak.

While he may be able to PowerLink he will NEVER perform it with another Transformer

For some reason, while he can fly, he has horrible luck with it....


His greatest weakness is his enemies though. Both Decepticons and a large portion of the Autobots consider him an abomination. He has very few friends and a lot of enemies.

Appearance: Based on the 10th Anniversary Optimus Primal released with the Cybertron line.


Notes:
The Burning Mode is meant as a tongue-in-cheek reference to Burning Convoy Optimus Primal and later Fire Guts God Ginrai, as well as the “Burning Justice” theme from most Japanese Anime. It will only be deployed when it can have the most comedic impact :D


*This is the first of MANY Ginrai profiles as the character grows. I'll keep editing them in

Brave Maximus
2011-03-08, 12:43 PM
Name: Skyfall
Function: Knight
Affiliation: Autobots
Primary Weapon: Twin Ion Blasters (Built in/wrist mounted)
Alt Mode: Cybertronian Seeker/SR-71 Blackbird
Motto: “Freedom is the responsibility of us all”

Strength: 3
Intelligence: 7.5
Speed: 10
Endurance: 6
Rank:
Courage: 10
Firepower: 2
Skill: 9

Profile:
Most Bots turn away from the church because Primus doesn’t show them enough (or at all). Skyfall left because he was shown too much. Before the war, Skyfall was a promising young student, on his way to becoming one of the elite of the priesthood. During one of the initiation rites, he was shown a vision of the future - Cybertron a vast wasteland of destruction, deactivated Transformers and death. He couldn’t reconcile this image with what he had been taught. How could a caring and benevolent God allow this to happen? How could the church and it’s priests stand by and allow the Transformers race to fragment and kill itself off.

Skyfall left the church and headed into the wilds of Cybertron. There, he found a reclusive order of monks who accepted him and gave him sanctuary. He spent the initial years of the war in meditation and mastering the monks form of martial arts.

Unfortunately, Cybertrons war left no corner of the planet un-scorched. While Skyfall was out meditating in the wilds, an air-strike reduced the monastery and surrounding area to rubble. This act forced the young Autobot back into the world and he has sided with the Autobots against the Decepticons.

Skyfall is a bot of deep conviction and belief. But it is a quite and personal belief. He never talks about it, nor does he talk about his vision (though it is known to the priesthood). He is generally outgoing, fun loving, even a bit of a joker. But behind it all is a deep sense of responsibility - to prevent his vision from happening and the Zen-like calm needed to make it happen.


Abilities:
Skyfall is blindingly fast in his alternate mode, with a top speed of over Mach 3.6, he can easily out race most of his contemporaries. He is also one of the few Autobots capable of flight in robot mode, though at a significantly reduced speed (Top speed in Robot mode is around 200kmph). His wrist-mounted Ion Blasters fire packets of energy at very high rate of fire. He has also spent many years studying a Cybertronian martial art similar to Earth Kung-Fu and is a very skilled hand to hand combatant, able to take on opponents much larger in size.
His greatest ability, though, is his inner calm. No matter the situation he stays calm and focussed, never getting flustered or panicked. This calm also allows him to resist torture and physical harm.

At the end of Cybertron, when the Autobots leave in the Ark, Skyfall is changed into a Head Master and bonded to the Omega Transector. This greatly increases his combat abilities.


Weaknesses:
While capable of great speed in his alternate mode, it is not very manoeuvrable. He must drop to under Mach speeds in order to do any sort of air combat manoeuvres. If he were to attempt it at higher than Mach 1, there is a great chance he would tear his frame apart.
His blasters, while possessing a high rate of fire, do not do a lot of damage, and are almost negligible against the most heavily armed Decepticons (though, there are still “soft spots” for him to hit).
Skyfall is a very small Autobot. Being around the same size at Bumblebee and the other Minibots. In melee combat against a larger foe, he has to work very hard not to get squished. Also, his Earth alternate mode is off scale. Anyone coming close to him will think it’s either a fake or a mock up - either situation could give away his disguise.

Appearance:
On Cybertron, Skyfall has the standard body type of a Seeker, though much smaller and lacking the characteristic arm weapons (instead he has dual blasters mounted on his wrists)
His head/face is more characteristic of a “Prime”, Crest, faceplate, ear antenna, etc. (Actually, want his face to look similar to Sports Label Convoy).
His colouration is black and dark blue with silver and red highlights.

Brave Maximus
2011-03-08, 12:47 PM
Name: Pryde
Affiliation: Minicon (Autobot Aligned)
Function: Welder/Cutter
Primary Weapon: Plasma Torch
Alt Mode: Dragon
Motto: “Precision Strike?!? Pfffft! Try Scorched Earth!!!”

Strength: 2
Intelligence: 6
Speed: 5
Endurance: 3
Rank:
Courage: 9
Firepower: 8
Skill: 5

Profile:
Pryde was a simple repair bot. Her job was to fly through the towers of Iacon and repair damage. It wasn’t glamourous, or even well respected, but she had a sense of honour in a job well done. All that came to the end with the Great War. Towers were damaged well beyond her repair, and it was getting harder and harder to produce a cutting torch with the Energon rations.
One day, she was trying to fix some spires on the perimiter wall when the Decepticons attack. The little Minicon was no match, she probably wasn’t even seen in the initial bombardment. She was trapped under flying debris, with no way out. She knew it would be the end for her and was making her final peace, when the debris was thrown away.
A small Autobot lifted her out of the hole, his optics scanning the area quickly. It was then that she realized that the battle was still raging. Then the Autobot took off at a run. Every nerual connection in her body screamed. Her arm, wings and leg were massively damaged, hanging limp from her body.
The young bot got her to a medical station quickly, but she was already losing consciousness, leaking large amounts of energon. She could hear the medic dismiss her as a minicon, claiming he had soldiers to deal with. She will never forget his words:

“You would disregard her life? For what? Do you think she is unworthy of your mercy? Is this what the valiant Autobot cause has become? You have free CR chambers. She is going in one and not coming out until she is fully operational. Unicron take anyone who tries to stop me!”

When she regained consciousness, she tracked down the Autobot, watched as he was shot down in battle and crashed into a strange building. She tried for days, ignoring the evacuation order, to get into it and finally watched as he immerged as Skyfall Omega, accompanied by a Transformer of legend.

She now helps him in any way she can, volunteering to powerlink with him as needed. She travels to Earth to help him enact revenge on the Decepticons.


Abilities:
Pryde is a skilled wielder and cutter, able to join metals and other materials seamlessly. He size allows her to fit into small spaces most other transformers can’t fathom. Her Dragon mode is even thinner, allowing her to snake through tiny openings.

Her wing mechanisms are very strong, able to lift double her weight for flight with no ill effect.

Her plasma cutter can do anything from provide heat to shrink plastic fittings, to cutting through hyper-titanium alloys. Given time, she can cut through almost any known material.
Additionally, she can release it as a torch, creating a jet of super heated plasma 100' long and 50' wide at the cone, or control it to a small, but powerful stream.


Weaknesses:
Pryde is tiny and very prone to damage.
Her wings are rather thin and easily damaged by enemy fire.
Physically, she is not strong, especially compared to an Autobot or Decepticon
Her plasma blasts drain a considerable amount of her Energon stores. When she’s with Skyfall Omega, this isn’t an issue, on her own, it can be a problem if she’s forced to defend herself.


Appearence:
Beast Wars TransMetal II Megatron/Cryotek - only a much more feminine appearance. The tail hangs down the back like a pony tail. The “face mask” normally isn’t there, but can flip up as a welding mask. She has a strange face for a minicon, very similar to a female autobots.


Her primary colours are purple, black and light blue.

optimusskids
2011-03-09, 12:24 AM
Name: Squawktalk
Allegiance: Decepticon
Function: Translator
Alternate Mode(s): Parrot type bird and off -road vehicle to become landrover on earth
Weapons/Equipment: 2x deafening high decibel sonic boomers

Motto: "If you have nothing interesting to say, say it anyway.""

Strength: 3
Intelligence: 5
Speed: 6
Endurance: 5
Rank: 6
Courage: 6
Firepower: 5
Skill: 8



Profile Squawktalk enlisted for two years in the Airforce he was promoted to Sergeant and worked as an communications specialist. After his discharge from the military, He went to work in the advertising industry, as a copywriter as part of his duties Squawktalk produced radio and television commercials . He discovered while pitching his ideas that he had a talent for mimicry and found work doing radio plays and voice overs. concurrently with this work he began adventure novels. His most famous creation was the adventurer and archeologist Relic. While researching the plots for his novels he himself developed a passion for Archaeology and Xenbiology especially the study of different languages which he discovered he had a talent for. Despite his passion and enthusiasm he is seen by professionals as a nouvel riche amateur and source of funds. His money is the only thing that lets them tolerate Squawktalk. One of his excavations comes to the attention of the Church who wanted him to stop the dig. Their insistence became mor eforceful and he was forced to flee to Kaon to escape them which is where he is when war breaks out.



Abilities Squawktalk can speak and read 6500 languages. He loves to hear bizarre languages and dialects, as he finds it soothing and relaxing. To this end, he talks constantly, even when he has nothing to say. This has not particularly endeared him to his comrades, who eagerly await for Squawktalk to have to translate something - even if it won't shut him up, at least he'll be talking about something important. His hobby has also given him an understanding and insight into alien cultures.


Weaknesses : At worst held in contempt at best pitied Squawktalk has few friends amongst the Decepticon forces.

Bibliography

From Transform and Roll Out to rock and rule - the origin of everyday phrases.
Crisis point- an examination of the decline and fall of the Alpha Selenaians
Thraxian irregular verbs
Farsellan 4 and its colonies
An analysis of the findings of the Dig 74/56t on Citronella Prime


A Prime Problem
The Kaon Code
Into the Rust
Shock Wave
Making Tracks
Vixen 14 Down
The Wreck of the Ark 15
The Kaon Caper
Nightfall
Hell Planet
Area 72
Murder on the TransCybertronian

Writing as Slamdown

The Zombies of Protihex
The Oil Suckers
From Beyond the Grave
A Dying Spark
Flashdrive's Ghost
Planet of the Mecannibals
Scraplets scramble

Blackjack
2011-03-09, 03:02 PM
Gunrunner
Allegiance: Autobot
Function: Air Support
Weapons: 'Runner' Pretender Vehicle Shell, Plasma machinegun, Electro-static Cannons, Missile Launchers
Cybertronian Body Design: G1 (inner body), something resembling the Groundshaker playset (Pretender Vehicle)
"A truth wrapped in a lie is still a lie"

[Cadet evaluation #G-658 by Sentinel]
Gunrunner shows a little more potential than the rest of the sorry excuses of fighters in his batch. I mean, have you seen that kid Misfire? Pathetic, simply pathetic. Now Gunrunner here... well, I've seen many better fliers, of course. He's no Silverbolt, but he's damned fast in the skies, shooting bullets like he means it. It's just a shame he's a little too cocky for his good; this might cause some problems later in his career. Still, Gunrunner is one of the better cadets I have trained and, if I say it so myself, I have turned this young punk into twice the fighter he was before.

[Psychological Analyst by Rung, three months after the outbreak of the Civil War]
Gunrunner has suffered much during the outbreak of the War. His entire squad had been eliminated by a Decepticon assault, and only Gunrunner's experimental 'Pretender Vehicle' armour saved him from sharing his teammates' fate. Thus now he suffers from the Survivor Complex, in which the sole survivor of a team otherwise annihilated thinks he should've shared his team's fate. This has changed Gunrunner's life upside-down, turning him into a hollow shadow of his former self. This, however, is also coupled with a thirst of vengeance. Perhaps as a side effect of the Pretender process, when inside his shell Gunrunner is a remorseless, fearless, soulless fighter, a murdering machine bent on revenge. Almost suicidal, but not quite. But once outside the shell, he becomes insecure, and is liable to curl up into a ball of nervous wreck.

Biography: Gunrunner is one of the newly-graduated soldiers from Sentinel's War Academy. He graduated with flying colours, impressing Sentinel with his flying capabilities. Thus the youthful Autobot soldier has been reassigned to Kaon in a position of command, as well as being volunteered to take part in the 'Pretender Vehicle' process by Wheeljack.

Physical Abilities: Gunrunner is equipped with a plasma machine gun. He is equipped with electro-static cannons in both robot and jet mode. In his jet mode Gunrunner can reach high speeds. His Pretender Shell, dubbed 'Runner', is thickly armoured and responds to Gunrunner's mental commands. It increases the range of Gunrunner's cannons, as well as allows Gunrunner to fit inside it. Thermal generators in the Shell allows it to burn through obstacles.

Weaknesses: Gunrunner's unstable mental state can lead him to undertake stupid actions. Pain felt by his Shell is felt by the robot as well. Outside his shell, he is insecure, but while inside it he cannot fly. Also, he tends to undertake recklessly suicidal actions.

Springer85
2011-03-10, 07:27 PM
Magnus (Ultra Magnus when on Earth)
Allegiance: Autobot.
Function: Soldier.
Weapons: Laser Rifle, 2 rocket launchers.
Cybertronian Body Design: FoC Ultra Magnus
Earthern Body Design: Classics Ultra Magnus with FP City Commander Upgrade Kit. http://venksta.deviantart.com/art/Ultra-Magnus-City-Commander-98919115

Strength: 9
Intelligence: 9
Speed: 6
Endurane: 8
Rank: 7 (?)
Courage: 9
Fireblast: 6
Skill: 8

"Consistancy is victory."

[Cadet evaluation #R-365 by Kup]
Magnus is the kind of mech that you want to have in your team. Fast, strong and smart. Having him with you on a mission makes it almost a guarantee that it'll be a success. While Magnus is a great fighter, he'll always strive for peace and will go at great lengths to achieve that.

Magnus feels that he is nothing more than a soldier and hates higher responsibilities. Too bad that I think that there'll come a time that he'll be forced into those responsibilities, seeing as how most of the cadets are already looking up to him. It'll be interesing to see how well he'll perform when that time comes.

Physical Abilities:
Magnus possesses magnificent fighting skills, courage, and a gift for battlefield improvisation. Carries missile launchers capable of hitting a target 30 miles away and a laser rifle that he's able to use with great accuracy.

Weaknesses:
His willingness to saccrifice himself for the sake of the mission could put Magnus and other members of his team in more danger than needed.

His reluctance to assume a commanders role might prove to cause some difficulties in the decision making when the need arises.

Heinrad
2011-03-10, 10:46 PM
Straxus

Str: 10
Int: 10
Spd: 6
End: 10
Rnk: 10
Crg: 10
Fpr: 10
Skl: 7

Motto: "There is no mercy here. Only punishment and death."

Profile:

If you asked the average citizen of Polyhex what they think of their Lord Governor, Straxus, they would tell you that he is a firm, fair, and just ruler. They would point out that crime is almost nonexistant in Polyhex. They would sing Straxus' praises to the highest heights.

Then they would ask if you've got a spare room in Iacon they could move into.

From the imposing fortress of Darkmount, Straxus rules the Polyhex city-state with an iron fist. Mainly because all sentences are imposed to the maximum allowable. If you litter, expect to have your hands removed. Speeders tend to be violated.

It all comes from the simple fact that Straxus believes in control, and the best way to control an unruly populace is to rule through utter tyrrany. And, for the most part, it's worked wonderfully. While the rest of civilization across Cybertron crumbles into sloth and crime, Polyhex remains a peaceful, if terrified, bastion of civilization.

Abilities:

Straxus wields an energo-pickaxe in robot mode, capable of punching holes in almost anything with one mighty sweep of his arm, from the vilest of criminals to the mouthiest of lawyers. His vehicle mode is an artillery piece with a secondary cannon and missile rack, as well as a smoke ejector, all also usable in robot mode.

Weaknesses:

Straxus is very single minded. But he's a great guy. Really. And I'm not saying that just because he's holding his axe in a threatening way.

Blackjack
2011-03-11, 06:59 AM
Sixshot
Allegiance: Decepticon
Function: S.T.A.G. [Solo Transformer Assault Group]
Weapons: Twin hypersonic concussion cannons, variable energy/explosive turrets depending on the situation in tank mode, concentrated energy blasts in gun mode, Beast-mode claws are usable in robot mode like Wolverine-claws.
Body Design: G1

"My existence is for the sole purpose of devastation."

Strength: 10
Intelligence: 8
Speed: 6
Endurance: 10
Rank: 5
Courage: 9
Firepower: 9
Skill: 8

Biography:
Most, if not all, other combatants in the Civil War knew a life before warfare. Not Sixshot. He was brought online by the machinations of Predacon and Scorponok, his protoform modified to be able to transform between six changeforms. Thus Sixshot was born to know one sole purpose: war. A super-soldier designed to cut a swathe through enemy ranks, Sixshot is adaptable to any kind of combat situation, and has no qualms to murder anything that gets in his way. This single-minded purpose, however, has led Sixshot to question his value in life during the quiet moments between the times when he is wound up and sent into battle. While a near-unbeatable force in battle, Sixshot is also wrapped with his personal complex code of honour, as well as a need to strive to be the best weapon there is.

History:
The Decepticons' cabal of psychotic scientists, namely Scorponok, Predacon, Tarantulas and Thunderwing, had, early in the war, captured the Vector computer located inside Kaon, the one named Vector Theta. Using Scorponok's designs and a modified protoform, Vector Theta brought to life what previously could not be done -- a Cybertronian with more than one changeform. Having been created with five alternate modes in mind, Sixshot showed none of the mental backlash that other unfortunate test specimens had shown after being presented with more than one alternate mode.

While Sixshot was fully self-aware of his purpose -- as a weapon -- he was still very naive and unlearned in the ways of life. He was first dispatched in battle against the scientists Wheeljack and Highbrow, completely overwhelming them as well as the Autobot strike team sent to rescue them. Magnus' interference, however, caused the rest of the squadron to escape, although Sixshot spared Magnus on the orders of his creators. Sixshot was then educated by Megatron and his creators, and he had developed his personal code of honour about sparing enemies only to crush their hopes later. While slightly confused about his sense of being, Sixshot did not hesitate to quickly lay waste to anyone Megatron or his Creators directed him towards.

Sixshot had found a lot of kinship with the Vehicons Brick and Hammer, and has found that he was more comfortable identifying himself as a Vehicon, leading to a curb-stomp fight against a group of other Decepticons who abused Vehicons.

Physical Abilities: Sixshot is able to master and utilize five alternate modes: tank, armoured car, jet, giant space gun as well as a lupine beast. He has been programmed so that he could use all five alternate modes with the utmost precision and skill like any other Transformer with a similar alternate mode. All modes but the beast is equipped with hypersonic concussion cannons which convert sound energy into solid force which ripple towards the enemy. So long as there is air around him, Sixshot's cannons cannot run out of ammunition. In tank and gun mode he has access to an array of destructive turrets that shoot out either artillery bombs or pure energy. Sixshot also has experimental holographic technology that allows him to meld into the shadows. In robot mode, Sixshot is fond of deploying his beast mode's claws over his knuckles when engaged in hand-to-hand combat.

Weaknesses: Sixshot's technology is still experimental, and while he is flawless physically, his mental state is far from perfect. His code of honour could be used against him by enemies as well. Sixshot has absolutely no skill in sneaking around, rendering his holographic tech close to useless. Sixshot's hypersonic cannons are useless in space. His lack of experience also causes him to have little control about the amount of destruction he dishes out, making him unsuitable for less destructive missions.

Springer85
2011-03-11, 09:43 PM
Allegiance: Autobot
Function: Hacker, Communications Officer
Weapons: Photon pistol, hacking tools
Cybertronian Alt Mode: War for Cybertron Scout Vehicle
Earthern Alt Mode: Customized New VW Beetle
http://img.photobucket.com/albums/v331/RViZion/Volks2.jpg

Strength: 3
Intelligence: 8
Speed: 5
Endurane: 6
Rank: 5 (I think?)
Courage: 6
Fireblast: 3
Skill: 9

"Think fast, live long."

Profile:
Volks generally likes to think of himself as an information seeker who's very adept at exploring computer systems and networks. He loves seeking out security holes in computer networks and when he has found those, he abuses the knowledge gained for either personal gain or amusement.

Physical Abilities:
Volks is a master class hacker who knows how to get into almost any kind of system with some amount of effort. Hardly ever leaving any trail, his ability to gather intelligence or corrupt systems could prove very valuable to the Autobots.

Weaknesses:
Volks isn't a very stong mech or very adept with a gun. He'll have to rely on his teammates to keep him safe during a field operation or to get him out of trouble.

Personal Relations:
Volks looks up to Prowl, who has treated him fair and has given him a chance to earn his place within the Autobot ranks instead of treating him as a former convict.

RPG History:
Volks was arrested by Red Alert for hacking into the Central Credit Bank of Cybertron. Since he was facing his third strike, Volks was left with a choice by the court: Go to jail or enlist with the Autobots. Thinking that enlisting was an easy way out, he choose that option.

Upon arriving at the War Academy he was immediately put to the test by Kup in an obstacle course. It quickly showed that Volks was not much of a fighter. Trying to make it easier for himself, he hacked the console of the training course and turned it on his instructors.

Not long after, Prowl recruited Volks when he needed his talents to hack some files. Impressed with his work, Prowl gave him a position in the War Room to assist with gathering intelligence.

When the War Academy was under attack by Skywarp, one of his co-workers was shot dead right in front of him and left Volks shocked, unable to control his emotions and lashing out at Sentinel Prime.

Springer85
2011-03-14, 01:13 PM
Allegiance: Autobot
Function: Warrior, Head trainer at the Autobot War Academy.
Weapons: Musket laser
Cybertronian Body Design: War Within
Earthen Body Design: Generations Sergeant Kup

Strength: 9
Intelligence: 7
Speed: 6
Endurance: 9
Rank: 8
Courage: 9
Fireblast: 6
Skill: 8

"The past is the greatest teacher."

Profile:
Kup is an old warhorse. A grizzled Autobot veteran with many tales from his many adventures and advice for any situation. He is as brave as they come and as loyal, and sometimes pretty bad-tempered. Especially when he's disrespected. Kup prefers to stay in the role of a mentor to teach youngsters a thing or two about combat and has had a hand in almost everybody's training.

Physical Abilities:
In robot mode, he carries an old-style musket laser that shoots bursts of metal-corrosive hydrochloric acid.

Weaknesses:
With his level of endurance, Kup often takes a few more hits than he should take and will keep on coming until he can't go any further. Due to his unwillingness to receive upgrades, it's possible that some of his systems will give out if they receive much stress and repairing him will be hard since most of his components are pretty dated.

Kup also relies heavily on his experience to save him from any kind of situation, but when he encounters a situation he hasn't experienced before, it could take a while for him to adapt to and come up with a plan.

Blackjack
2011-04-04, 04:36 PM
Prowl
Allegiance: Autobot
Function: Chief Strategist
Weapons: Acid Pellet/Electric Rifle, Wire Guided Missile Launchers (2x), Vehicle-mode machineguns, Tantos.
Cybertronian Body Design: War Within

"Logic is the ultimate weapon."

Strength: 7
Intelligence: 9
Speed: 7
Endurance: 8
Rank: 9
Courage: 9
Firepower: 4
Skill: 9

Biography:
Prowl was trained by the best. Highly learned in tactics and strategies by numerous mentors which include Obsidian and Kup, Prowl is not afraid to tread the 'gray' area if it is for the greater good. After all, better for Prowl's morality to be compromised, rather than the entire race. Prowl strives to find logic in everything, and will not accept any other alternatives other than things which could be explained with facts and pure, simple logic. This leads to him looking at the world with an analytic mind, constantly calculating probabilities in his head, or trying to predict what the enemy is most likely to do. Prowl always chooses the strategies that will lead to the most beneficial outcome, but would not hesitate to sacrifice some collateral damage. He may not be the friendliest of Autobots, but he has the cause's best interests in mind. Prowl is a good listener and a quick learner, and is more likely to stay quiet and observe until his input is needed. He is trained to lead people, but despite this, Prowl realizes he is not meant to lead a faction, for he lacks the charisma and the initiative to become a leader. Instead he is content to be in the position of advisor, to be able to manipulate the actions of others as the cause needs... all for the greater good.

[Excerpt from Warpath's personal log]
Prowl? Pfft, guy's a prick. Prowl treads the line between 'military desk-warmer' and those guys that go into politics. I suppose it's for the better that Prowl is our liaison with the Senate and the Council and whatever, 'cause if Sentinel was, we'll never get things done. Prowl is the type you don't want to cross... not because he's a great fighter, but because he's the smart type that could literally ruin your life. Pulling strings, presenting evidence, the sorts. There was also a rumour of Prowl sitting down one-on-one with this Thetacon guy, Violator. In six mega-cycles Prowl reduced a proud, unstoppable war machine to a nervous wreck. And there are... rumours, as well. Don't wanna say what, Prowl's got his ways. I don't doubt these private logs might be intercepted by 'im sooner or later, in which case, hi, Prowl. I'm just glad you're on our side.

Physical Abilities: Prowl is equipped with a rifle that either shoots acid pellets or charged bullest. In robot mode Prowl has access to two shoulder-mounted missile launchers that fire wire-guided missiles. In vehicle mode two machineguns are concealed under his headlights. Prowl was trained in hand-to-hand martial combat, and had been a field agent during past battles (there are rumours that he had flunked being a Temple Knight). But Prowl's most formidable weapon would be his analytical mind, able to process all that's going on in a battle field.

Weaknesses: Prowl's Achilles' Heel is also his greatest asset — his logical mind. Prowl tries so hard to compartmentalise everything around him into logical things that the unexpected would at times stun him. He is also slow to trust others, and he had not entered the battlefield in some time.

Character Relationships: The only person Prowl would call his friend would be his mold-brother, Smokescreen, and is the only person that Prowl trusts unconditionally. Everybody else, to Prowl, are pieces on a great chessboard. He does trust Jazz, Rapido and Sentinel more than other soldiers, but that's only because they have proved more reliable.

MortalTreason
2011-04-06, 03:52 PM
http://th01.deviantart.net/fs70/PRE/i/2011/080/f/a/insecticon_quickstep_by_f_for_feasant_design-d3c53qd.jpg


Strength: 5
Intelligence: 6
Speed: 9
Endurance: 7
Rank: 4
Courage: 7
Firepower: 8
Skill: 9

MortalTreason
2011-05-13, 05:01 PM
edited for secret reasons

Ravage
2011-05-27, 01:20 PM
New RPG Bio
Hatemonger

Allegiance: Decepticon

Function: Infantry Captain

Weapons: Dual fusion cannons, energon saber, scatter blaster

Vehicle-mode- Fusion Cannons, Scatter Blaster

Cybertronian Body Design: Cybertronian two turreted tank.

"Rank is born from victory on the battlefield"

Biography: Hatemonger is currently learning the ways and the art of warfare for the Decepticon cause. Having seen Megatron fight in the arenas to his voice on the political forum Hatemonger became a loyal follower from the start.
Calm collected and ready to learn and battle Hatemonger seeks the knowledge needed to help lead Decepticons to victory and with his own strength and firepower this makes for a scary combination.
On the battlefield is his home but he can sometimes be seen beating those who do not wish to fight to the best of their abilities for showing weakness on the battlefield.

Physical Abilities: Hatemonger's must visible ability is his two fusion cannons one on each forearm that also double as the turrets for his tank form. He also carries a scatter blaster and energon saber. Very strong and durable he more than a capable warrior and solider and versed in many form of hand to hand and weapon based combat.

Weaknesses: Currently Hatemonger is still learning what it takes to help lead with the Decepticons. He also can make more enemies on the battlefield with his own men when they choose not to fight to the best of their skills but more often than not fight hard to avoid Hatemonger's wrath!

Lady Quickswitch
2011-05-29, 10:02 PM
Sounds great! I look forward to roleplaying with you!

Blackjack
2011-05-30, 06:56 AM
Likewise, mate! :)

So is Quickswitch going to be a normal TF that's upgraded into a six-changer, or will he be 'born' a six-changer like Sixshot, so to speak?

Lady Quickswitch
2011-05-30, 02:43 PM
Likewise, mate! :)

So is Quickswitch going to be a normal TF that's upgraded into a six-changer, or will he be 'born' a six-changer like Sixshot, so to speak?

I actually wanted to talk to you about that. I've been sending PMs back and forth with Warcry and I'm going to post in the Planning section. See you there!

Lady Quickswitch
2011-07-09, 12:15 AM
Sky Lynx

Allegiance: Autobot
Function: Lieutenant Commander
Weapons: Acetylene blaster, tail missile, tail whip, claws, fangs, natural superiority.
Modes: Draconic, Space Shuttle, "Dino"-Bird and Lynx split forms.
Body Design: G1, with a Cybertronian Shuttle mode. Space Shuttle mode on Earth.

Strength 10
Intelligence 8
Speed 10
Endurance 10
Rank 9
Courage 10
Firepower 7
Skill 8

Motto: "The best achievements are worth repeating."

Profile: A powerful force of nature, Sky Lynx is one of the most skilled Autobots. One of the most unique Autobots and one of the most experienced. Everyone knows this, and those who doubt it are quickly reminded--constantly--by Sky Lynx's boasting about his superior skills and many achievements. If there was a gravity center to the universe, Sky Lynx would be it. All things begin and end with this amazing Transformer. Every situation is looked at from his point of view. How it affects him, how he affects others and how he affects the overall outcome, automatically. He is a leader and views himself as a shining example for everyone to learn from. He sees himself as the "flagship" Autobot, after the Prime. He is fiercely dedicated to the cause and the defense of Cybertron. He is every bit as good as he believes himself to be.

History: Sky Lynx is a celebrated War Hero of the First War, born to answer Cybertron's need for a fierce defender in very dark times. He fought with bravery, even shielding dying Cybertronians with his own immense body while they passed or got their final shots before termination. He's been in the thick of it, seen the absolute worst and come out best. A valiant defender, he joined the superior forces on Cybertron to help defend and impart some of his immense skill and wisdom into the other Autobots.

Physical Abilities: Sky Lynx is a unique marvel of engineering. He was designed and birthed directly by the Vector Factories' own initiative. Engineers have tried to understand just how Sky Lynx is put together, but his system is so advanced he remains an ongoing fascination. Sky Lynx has four discrete modes: A large four-legged & winged draconic form, a space shuttle mode, and a baffling "split" mode of a winged "dino-bird" and a ground-based lynx. His Space Shuttle mode can travel at a range of 40,000,000 miles, 30,000 miles per hour. He has solar powered auxiliary engines should he run low on fuel. His Acetylene Blaster shoots flames at 3000 degrees celcius. His hull is shell resistant and able to withstand extreme temperatures. He has a tail-mounted missile launcher and can use his tail as a "razor-edged whip". He can utilize both his "dino-bird" and lynx modes simultaneously or shunting either one away into subspace. When used simultaneously, Sky Lynx suffers absolutely no mental side effects and can withstand double sensory inputs from two directions at once, and two identical points of consciousness without catatonia or split personality. Sky Lynx also has considerable experience on the battlefield and is a famous military commander of the last great war, so he has his well-deserved reputation to back him up.

Weaknesses: Even Sky Lynx has weaknesses and limitations to his ability. The other Autobots can grow tired of his constant self-centered boasting and self-important behavior. As much as Sky Lynx is a superior force, his confidence can get him into situations with even more superior forces that put him at a disadvantage. Sky Lynx doesn't like to lose or be shown up. Defeat can affect Sky Lynx's performance if it tarnishes his immense ego.

Sky Lynx is a unique Transformer with highly advanced engineering designed by the Vector computers rather than built by any Cybertronian creator. Getting him repaired can be quite a feat in itself if sensitive or poorly understood systems are damaged badly enough. Sky Lynx also wastes fuel flying around Cybertron and moving here and there in his primitive modes, unwilling to be still for any length of time. Sky Lynx can grow disoriented if his Dino-Bird and Lynx modes are too far apart, requiring more and more concentration on his part. He doesn't like to talk about this and keeps his split modes near each other.

Warcry
2011-07-09, 03:33 AM
Out of curiosity, just how big is your version of Sky Lynx meant to be? Is he going to be a gigantic titan like Omega Supreme, or only two or three times the size of a regular Autobot?

Lady Quickswitch
2011-07-09, 03:29 PM
Out of curiosity, just how big is your version of Sky Lynx meant to be? Is he going to be a gigantic titan like Omega Supreme, or only two or three times the size of a regular Autobot?

Sky Lynx is as big as Sky Lynx.

;)

Blackjack
2011-09-03, 04:08 AM
The Fallen
Allegiance: The Cult of Unicron (with a grand total membership of one).
Function: The Guardian of Entropy, self-declared Harbinger of Chaos.
Alternate Mode: Ancient Cybertronian Tank.
Body Design: Movieverse (originally G1, has the ability to switch between the two robot modes)

”The flames of chaos shall topple everything order has wrought.”

Strength: ??
Intelligence: ??
Speed: ??
Endurance: ??
Rank: inapplicable
Courage: ??
Firepower: ??
Skill: ??

Biography
The origins of the Cybertronians have been lost through the mists of time, and even the scant few that had been there from the beginning don’t remember the full details. A version of the Temple Knights' creation legend tells that the light god Primus had created the first thirteen Transformers (although many other versions of the myth exist), seven of which is a Prime. The last of these thirteen is a Prime whose name is now lost through the mists of time. Some historians argue that this might be a member of the Guiding Hand, or the Covenant, but, again, these details have been lost through the sands of time. What is recorded for sure in all the legends that remain to this day is that this Prime was charged as the guardian of entropy, the fact that things needed to be broken down naturally, that death itself must occur, in order for creation to reform.

Over time this charge became an obsession for this Prime, and he grew arrogant and hateful. Convinced that entropy is the one constant in the universe, that everything would undoubtedly die and decay into nothingness, this Prime had an epiphany, that destruction is the final end, and that he would bring this final end to pass. He then severed all ties with the other Primes and their creator. Practicing dark arts, this nameless Prime’s actions soon led to genocides on nearby organic planets. His machinations were discovered by the other members of the Firstforged, and a great battle took place. The traitor’s expanded ability to warp reality itself taxed the other Primes, but he was ultimately defeated by the other Primes, depowered and imprisoned and sealed in a magical sarcophagus, cast into space. This treacherous Prime’s name is struck off from all records and his name, forevermore, is the Fallen.

However, the dimension that the Fallen is imprisoned in is what Cybertronian scientists would discover and term as ‘subspace’. Experiments on subspace began to weaken the bonds that held the Fallen inside subspace. Imprisoned for untold millennia, Fallen has grown even more insane, convinced that he is the chosen one of the chaos god Unicron and is convinced to bring about the destruction of the universe. The sacrophagus itself had crashlanded several thousand years ago in a planet filled with carbon-based organics. Fallen now finds the bonds that hold him together weakening and is fighting to break free. Only time will tell what the Fallen plans to do now…

Physical Abilities
While he likes to flaunt himself as a demigod and a force of nature, the Fallen’s imprisonment has drained most of the reality-warping abilities he once possessed. However, imprisonment meant that the Fallen had plenty of time to hone the powers that were left to him. The Fallen seems to have sort of an obsession with the flames that burn around him eternally, and is able to channel them onto enemies. The Fallen is also able to teleport through very limited distances, as well as levitate matter, although these abilities tax him. Fallen is also able to use telepathy, as well as influence weak-willed minds, but again this power is very taxing on him. In physical battle, Fallen uses his Void Scepter as a melee weapon, and has above-average strength and endurance. Fallen have shown to be able to alter the exteriors of his bodyframe to change himself from one form to another, although he rarely does this.

Weaknesses
Fallen’s arrogance would eternally be his downfall, because he keeps seeing himself as having ascended to a higher plane of existence than the others. Teleportation, telepathy and telekinesis all drains his energy, requiring him to recharge. While he is able to fool those around him by disguising himself in another body, Fallen is so vain that he would never use this ability to disguise himself as another Transformer. The Fallen still thinks he still has access to the full scope of his original powers, something which, coupled with his arrogance, could be used against him. Bereft of his powers, Fallen is relatively weak in physical combat.

Character Relations
Fallen hates Primus and all of his brethren (Prima, Alpha Trion, Vector Prime, Solus Prime, Liege Maximo et al) with a passion. He also hates all Matrix-bearers, believing them to be working against him.

Blackjack
2011-09-03, 04:11 AM
I added a bit about subspace being his prison just so his breaking free just as the Autobot-Decepticon civil war reaches Earth doesn't seem too much of a contrived coincidence, what with the sacrophagus already being in the same planet.

For those nitpicky guys, I use 'the Fallen' and 'Fallen' alternately depending on whichever suits the narrative better.

His original name is not Megatronus Prime. It's stupid, and I prefer the whole 'lost in time' air of mystery for him.

Ulcrain
2011-09-04, 08:54 PM
Prety good stuff, I aposlagise for the Fallen rage. I hadn't read your profile at the time when I posted.

Ulcrain
2011-09-08, 08:32 AM
Name:Mindwipe
Alliegence:Decpticon
Function:Infiltration Spy
Weapons:Processer Interfer, small Pellet Gun.
Cybertronian Body Design: War Whthin
Just one look from me and your lost.

Biography:Mindwipe used to be an Alitex policeman. Not anymore.

Following an aceident that left him mentally connected to a convict, Mindwipe was sent to Kaon as punishment for nearly causeing a prison break. Hateful, spiteful and without care, Mindwipe will never be the same again.

Abitities:Mindwipe has a Processer Interfearer which can cause mass processer damage to the brain molacle.

Weakness:Signals can go trough the processer give Mindwipe potenchal processer damage.

StoneCold Skywarp
2011-09-13, 09:20 AM
Name : Rollout
Allegiance : N/A
Function : Excavation / Daydreamer

Rollout has always just wanted to belong. Being bright orange, with an amazing knack for out and out destruction of pretty much anything he sets his mind to, is a bit of a hindrance for him.

Rollout often daydreams of a life as a spy. Cool, calm & sophisticated. He's heard rumours of espionage whispered at night & has heard his calling. Sadly, deep excavation work and undercover ops don't go hand in hand.

Rollout is one of the lucky few excavation 'bots that get to see Cybertron's surface from time to time therefore allowing him the opportunity to spend time in his robot form. Many drill bots get stuck in their alternative mode and are never seen/heard from again, put to task until their spark extinguishes.

Rollout is a bit of a big-mouth which, again, is a bit of a hazard for the life of a spy. He can't help but tell his fellow Transformers of his exploits on the surface and similarly when on the surface he can't help but talk of the pits. Even information he shouldn't be blabbing about blurts out as he gets ahead of himself, rolled up in his own stories.

His fellow Transformers aren't entirely sure that there's nothing wrong with his programming, a "Glitch" perhaps...

Blackjack
2011-09-13, 12:54 PM
Glitch!

I see what you did there.

By the way, SCSW, if you want to play Sixshot or Skywarp again, just say the word. :)

StoneCold Skywarp
2011-09-13, 12:58 PM
Hey Blackjack.

As I explained to LQS I don't really have a vast amount of time for this which is why I don't want a "major" player in the game. I also don't want to re-tread old ground with characters I used to play once over.

Before time and work (amongst other stuff) got the better of my I had planned to bring Sprocket into the "old" RPG and have some fun with him, so another Action Master is a fun way to go.

I'm glad that you've caught on to that in the profile, as I was writing it I wondered how best to accommodate the partner & ideas started to forumlate :D

Springer85
2011-09-17, 07:11 PM
Allegiance: Decepticon
Function: Engineer
Weapons: Cyber venom dart gun, shoulder mounted pellet guns
Cybertronian Body Design: Velocitron style motorcycle.
http://blitz-wing.deviantart.com/art/Tarantulas-colours-112643151?q=gallery%3Ablitz-wing%2F24186945&qo=14
Earthen Body Design: Kawasaki Ninja ZX-14 Monster Energy


Strength: 4
Intelligence: 10
Speed: 7
Endurance: 6
Rank: 8
Courage: 4
Fire blast: 6
Skill: 8


Profile:
Tarantulas is a scheming mad scientist and likes to ally himself with mechs of the same caliber such as Scorponok and Predacon. He's the type of mad scientist who experiments on living beings, cackling in his trademarked laugh all the while. Tarantulas has no real interest in the war between Autobots and Decepticons so his emotional detachment from the war might rub some of his colleagues the wrong way. Fighting Autobots and following orders is just a required chore; his real interest is the amount of specimens the war produces for him to experiment on.

Tarantulas is very secretive of his own background and there's hardly anything to find on him other then the things others have written about him. Which isn't much. Tarantulas makes sure that anything documented on him gets erased along with the writer.

Physical Abilities:
Tarantulas can transform into a Velocitron style motorcycle that has 4 exhausts. In robot mode, he carries a cyber venom dart launcher of his own making. He can shoot missiles from the exhausts that hang on his back and has shoulder mounted pellet guns that shoot a corrosive substance.

Weaknesses:
Tarantulas has no known weaknesses. He hides them well.

Springer85
2011-09-18, 04:12 PM
Allegiance: Autobot
Function: Engineer/scientist
Weapons: 1 shoulder cannon, Laser-strafer rifle and various tools
Cybertronian Body Design: Original G1
http://juan7fernandez.deviantart.com/art/Wheeljack-292118263?q=boost%3Apopular%20Transformers%20Wheeljack&qo=31
Earthen Body Design: Modified Fenomenon Stratos

Strength: 7
Intelligence: 9
Speed: 7
Endurance: 5
Rank: (yet to be determind)
Courage: 9
Fire blast:7.5
Skill: 10

"Never do what your enemy expects you to do."

Profile:
Wheeljack is his own worst enemy. Something of a crackpot inventor, a good half of his creations blow up in his face, and that's just if he's lucky. For every successful gadget he builds, there's one which requires Highbrow to put him (and his lab) back together. But once in a while he strikes gold, which has earned him the attention of at least Tarantulas, Scorponok and Thunderwing.

Physical Abilities:
Wheeljack can use the solid-fuel rockets in his arms to fly at speeds of 320 mph with a range of 800 miles. His shoulder-mounted cannons shoot a variety of shells: a magnetic-inducer shell, which douses its victims in a magnetic dust that attracts ferrous objects from distances up to 4000 feet away that adhere to and eventually disable the victim; a shrapnel-needle shell, which explodes into millions of hair-thin filaments that can pierce even the strongest armor and disrupt internal circuitry; and a gyro-inhibitor shell, which implants itself upon impact and destroys the balance of its victims. Wheeljack is continually adding new gimmicks to his shells.

He is very adept at driving while in his automobile mode and fully enjoys showing off when the opportunity presents itself.

Weaknesses:
Wheeljack is his own worst enemy. He frequently injures himself while experimenting with new weapons.

Personal Relations
Wheeljack hardly leaves his workshop, so he doesn't have many friends. That doesn't mean that mechs haven't heard about him. He trusts his lab partner Highbrow to no end and is on good terms with most of the Autobot Army. He continuously offers upgrades to Kup, who continuously declines them.

He is on bad terms with Tarantulas. Tarantulas intended to recruit Wheeljack into the Kaon Polytechnic Research Institute, but Wheeljack declined. He claimed that he disagreed with the Institute's methods and preferred to work on his own instead of being some mech's lackey. Tarantulas views Wheeljack's decline as an insult.

He's also on unfriendly terms with Thunderwing whom he reported to the authorities in Iacon for experimenting their Pretender technology on active Cybertronians.

Shine
2011-09-20, 10:41 AM
Name: Hot Spot
Allegiance: Autobot
Function: Search and Rescue
Cybertronian Alternate Mode: War for Cybertron (http://bokuman.deviantart.com/art/WFC-Hot-Spot-CA-286091758)
Earthen Alternate Mode: Futuristic Fire Engine
Weapons: Twin Fireball Cannons
Motto: "Rust never sleeps, and neither do I."

Strength: 9
Intelligence: 7
Speed: 4
Endurance: 9
Rank: 7
Courage: 9
Firepower: 7
Skill: 7

Profile: With all the hyperbole of a motivational speaker and the energetic fury of a whirlwind, Hot Spot is all about action in both word and deed. He’s not satisfied unless he is at the center of activity; anything less and he doesn’t feel like he’s alive. Hot Spot is dedicated to operating at maximum efficiency for every moment that he’s functional. He is an instinctive and canny fighter, and an inspirational leader who charismatically exhorts his troops to give 110% of their effort at all times. Unfortunately, few can keep up with his manic pace.

Abilities: Hot Spot has above-average intelligence and incredible strength. In vehicle mode, he can travel at speeds up to 100 mph for a distance of 600 miles. In this mode, he has a host of fire-fighting and rescue capabilities. His hose-line is designed to shoot any non-corrosive liquid, including water, for a distance of 1,200 feet. He can alter the position of his ladder to operate as a vehicle carrier if needed. In both modes, he wields two fireball cannons that shoot 2,000 degree Fahrenheit blue fireballs a distance of 1.5 miles. His specially treated armor is invulnerable to temperatures up to 5,000 degrees Fahrenheit.

Weaknesses: Aside from the tenacious determination of a small number of individuals, few can live up to Hot Spot's tireless example and operating efficiency. His overly frequent use of his fireball cannons can cause them to backfire, spilling the flammable liquid that fuels them.

Shine
2011-09-20, 10:43 AM
Name: Dead End
Allegiance: Decepticon
Sub-group: Stunticons
Function: Warrior
Alternate Mode: Cybetronian Hovercar
Weapons: Compressed Air Rifle, Trunk-Mounted Double-Barreled Compressed Air Cannon
Body Design: G1
Motto: "We are all just food for rust."

Strength: 7
Intelligence: 7
Speed: 7
Endurance: 7
Rank: 5
Courage: 9
Firepower: 5
Skill: 7

Profile: The most encouraging thing Dead End is capable of saying before combat, is that he hopes he doesn't suffer too much when his inevitable death comes. Pessimism is a way of life for Dead End, whose reliably dour mood has become a source of humour among his fellow Stunticons, particularly the mean-spirited Motormaster. He'll tease Dead End about his incessant moping and bizarrely intense maintenance and beautification routines, which only serves to further crush Dead End's broken spirit. Dead End likes to keep himself looking and feeling perfect so that when the end does arrive, he'll leave an attractive corpse to let everyone know what they'll be missing. He finds conflict pointless since everyone will wind up dead eventually, but he becomes a surprisingly fearless and ferocious fighter when stirred to combat. That's the only time his outlook improves because it focuses Dead End on his desire to live: he may be convinced he'll become inoperative eventually, but he doesn't want to do it anytime soon.

Abilities: Dead End possesses significantly above-average strength and above-average intelligence. Once roused to fight, he's a highly effective warrior. As a vehicle, he can reach a top speed of 280 mph. His internal radar system allows him to track the movements of vehicles and robots within a 200-mile radius; he can use the information to map terrain, enemy positions, and troop movements. He can use this knowledge to lead enemy combatants into traps before they can figure out the lay of the land. Dead End can deploy a double-barreled compressed air cannon as a vehicle; in robot mode, he uses a handheld compressed air rifle. Even the smaller rifle is capable of delivering 40,000 psi of pressure.

Weaknesses: Dead End is extremely difficult to motivate into fighting, often requiring a direct verbal or physical assault (from the Autobots or even Motormaster) before he answers the call to arms.

Shine
2011-09-20, 10:44 AM
Name: Wildrider
Allegiance: Decepticon
Sub-group: Stunticons
Function: Terrorist
Alternate Mode: Cybertronian Hovercar
Weapons: Scattershot Gun, Trunk-Mounted Double-Barreled Plasma Cannon
Body Design: G1
Motto: "Either you're out of my way or you're out of luck."

Strength: 6
Intelligence: 6
Speed: 8
Endurance: 6
Rank: 6
Courage: 8
Firepower: 7
Skill: 6

Profile: Anyone who has seen Wildrider on the roadway and managed to survive later harbours no doubt about how the Decepticon earned his name. With endless malicious energy, Wildrider destroys property and lives with the same grating cackle and careless, erratic manner. His insane antics have been so effective at spreading fear and terror that Wildrider's superiors have taken notice, congratulating him on his technique. These accolades are lost on Wildrider, who responds only with a quizzical look and terrifying laugh—he knows he's not following any plan; he really just is that crazy. Wildrider can't stand quiet, so his actions are all geared towards making the loudest ruckus possible. To torment him, Motormaster sometimes orders the other Stunticons to be utterly quiet; the devilish leader then laughs about Wildrider's frantic reaction.

Abilities: Wildrider possesses above-average strength and intelligence. He is very manoeuvrable in vehicle mode and can reach a top speed of 300 mph. He can also deploy a trunk-mounted double-barreled plasma cannon in this mode. As a robot, he wields a scattershot gun that fires an erratic flurry of powerful laser beams at a range of ¼ mile. The beams' firing pattern fills 50 square feet and can destroy a building in a fraction of a breem.

Weaknesses: Wildrider's driving makes him prone to damage such as blow-outs, which require maintenance. His irrational fear of quiet can make him nervous and ineffective as a warrior. Wildrider's need to create noise makes it impossible for him to follow through on plans requiring secrecy.

Brave Maximus
2011-09-20, 08:50 PM
Name: Hunter
Affiliation: Decepticon
Function: Deep Space Scout/Warrior
Primary Weapon(s): Ion Cannon, Crystal Blade
Alt Mode: Walker Tank
Motto: “If you gaze too long into the Abyss, the Abyss will gaze back into you...”

Strength: 5
Intelligence: 9
Speed: 5
Endurance: 6
Rank: 4
Courage: 9
Firepower: 5
Skill: 5

Profile: Hunter was always the odd-bot-out. He would found looking into old texts or deep ruins of Cybertron or just staring out into space. Except that he wasn’t staring at distant stars and planets, he was staring into the inter-stellar void. He didn’t get along well with his fellow Transformers and never seemed satisfied with his position in life.

It came as no surprise to anyone that he volunteered for Deep-space Exploration. Given a ship equipped with their fastest propulsion system (~.92 light), Hunter was sent out to explore the unknown universe.

His time out in the depths of space (Almost an Age of Cybertron) has done nothing to ease his oddity, in fact, it seems to have worsened it. There is something different and darker about Hunter, and his instant siding with the Decepticons upon his return to Cybertron only hints and what is lurking behind his optics.

Abilities: Hunter is fairly small and weak. He was created with an HK function at the end of the last Wars. His alternate mode is quite agile and his sensors can track a subject through any terrain. His Ion Cannon can disable most Transformers systems in one or two shots. Hunter is actually incredibly intelligent, though he hides it well and there is almost nothing on Cybertron that scares him

One of the biggest mysteries surrounding Hunter is the fact that, despite being away from Cybertron longer than some mechs have lived, he does not appear to have aged or suffer any of the riggers of time. He has also taken to wielding a crystalline blade that shimmers with energy. At first, it was thought to be a raw-Energon blade, but Energon has never been known to display these properties. Hunter can also, via some unknown method, greatly increase his strength and endurance for short periods of time.

Weaknesses: Hunter is neither fast, strong or particularly tough. He is fearless to the point of being reckless. He also creeps the hell out of his fellow Decepticons (excluding Megatron and a few others). They don’t trust him, won’t turn their backs on him and just don’t want to work with him. They also seriously doubt his mental health, as he occasionally cocks his head to the side and appears to be listening to something....

Appearance: Hunter looks like a red Scrapmetal from Cybertron/Galaxy Force.

Notes: This is just the beginning of a character.

Blackjack
2011-09-21, 11:36 AM
I know who this is.

It's the bloody ghost that possessed Sixwing!

If you know what I mean.

Brave Maximus
2011-09-21, 02:41 PM
Close....

Oh so close....

But nope ;)


Rampage was Protoform X, didn't really have a back story beyond "Horrible Frankenstein Monster".

But, I think you're thinking of the right guy....

And he makes rampage look warm and huggable :D

Ulcrain
2011-09-21, 08:11 PM
Great motto, out of this world esque.

This guy sounds like someone whos going to be important once get to the Fallen...

Blackjack
2011-09-28, 04:35 PM
Rampage was Protoform X, didn't really have a back story beyond "Horrible Frankenstein Monster".

HE WAS STARSCREAM'S ONLY DESCENDANT! :o

But, I think you're thinking of the right guy....

Yes, yes I was. Of course I was!

And he makes rampage look warm and huggable :D

All the Predacons are huggables :3

Except the second Dinobot. Too many sharp edges on that one.

Brave Maximus
2011-09-28, 04:43 PM
HE WAS STARSCREAM'S ONLY DESCENDANT! :o

Did they actually say in the comics that he was SS's decendant, or did you mean it in the esoteric sense.



All the Predacons are huggables :3

Except the second Dinobot. Too many sharp edges on that one.

True this... Inferno gave nice warm hugs!

Blackjack
2011-09-28, 04:52 PM
Did they actually say in the comics that he was SS's decendant, or did you mean it in the esoteric sense.

HE CAN HAS STARSCREAM'S IMMORTAL SPARK

MEANS HE IS CHILD OF STARSCREAM

I AM A FANBOI YOUR ARGUMENT IS INVALID [/drunk]


True this... Inferno gave nice warm hugs!

Hugszzzzz! For the royalty!

Lady Quickswitch
2011-10-09, 03:41 AM
Name: Incision (Cutthroat)
Allegiance: Autobot
Alternate Mode: Cyber-Wyvern
Body Design: G1
Weapons: Razor beak, wings and claws, flame breath, and in robot mode, a really nasty double-barreled magnetizer that oppositely charges any metal target so it tears itself apart.
Function: Surgeon
Motto: "Do no harm."

Profile: Incision is a medic of high caliber who joined the Autobots relatively early in their formation as the recognized military force. Before this, he ran a private practice rebuilding Iaconians into modified forms, armor refinishing, and making very delicate repairs. He moves in high society circles, enjoys a good opera, symphony or live play. He even hunts turbo-animals with the likes of Mirage (if Mirage's player doesn't have a problem with another high society mech around)

This is made somewhat unusual by the fact Incision is a Primitive--having a Cyber-Wyvern reptilian alternate mode. That in itself isn't anything special, but that he managed to become a respected surgeon makes him stand out, sometimes like a sore thumb, among a small group of Cybertronians considered to possess brutish sub-unit intelligence and dangerous dispositions. He's an exception to that stereotype, or so it's believed.

While he dispenses flawless medical treatment, he also covertly prowls the alleys, gutters, tunnels and derelict establishments of the very lowest class of Iaconian. The kind he hates, that takes up space and energy and parts. Always unseen, he attacks in beast form and relishes tearing apart these dregs of society with the same flawless precision. He's like a Cybertronian Jack The Ripper.

Personality: Incision is cool and professional, and he takes great pride in his work. He can perform delicate operations to a micron. Leave the curious sports to the scientists, Incision is pleased to repair. He doesn't actually care about his patients; he cares about performing the perfect cut. He revels in the destruction he causes.

He's part Jack the Ripper and part Ash from Alien. He also speaks with a habitual hiss that he mostly suppresses.

Weapon: Incision has been appropriating parts for a ghastly weapon that puts its victims in total agony as it oppositely charges any metallic target and causes it to tear itself apart, while fully conscious.

Weaknesses: He's a serial killer in the gutters of Iacon who daylights as an Autobot surgeon and Iaconian socialite.

Blackjack
2011-10-11, 12:09 PM
I like this! Incision is a wicked name, if I may add.

Ulcrain
2011-10-11, 07:17 PM
This guy has so got to meet Ratchet

Guess we also have a Decepticon medic now, eh?

Brave Maximus
2011-10-20, 05:16 AM
Name: Hytherion
Affiliation: Autobot
Function: Elite Guard
Primary Weapon(s): Energon Claws & Teeth (Lion mode), Ultracold Plasma Cannon
Alt Mode: Black “Lion” and Black Cybertronian Truck
Motto: “None shall fall, while I stand!”

Strength: 7
Intelligence: 7
Speed: 6
Endurance: 8
Rank: 7
Courage: 10
Firepower: 6
Skill: 9

Profile:
Hytherion is an unusual Mech. When he was given the option of becoming a HeadMaster, he leapt at the opportunity - but instead of taking a humanoid “head” mode, he opted for that of a mechanical feline. This way, he can hide in the shadows to find those that lurk in them. At least, that’s what he thinks.

Hytherion takes is job seriously. He will stand and protect life at all costs, even if it means his own spark. You would think this would make him grim and dour, but he’s quite the opposite. In his down time (usually when he’s forced to take some) - he lives life to the fullest.

Abilities:
In Robot mode, Hytherion’s armour is capable of withstanding direct hits from most small-arms. He is fast on his feet, agile and smart. He has a great analytical mind, able to see a situation and assess potential ambush points and weak spots in the perimeter. It is this reason that he is usually assigned to guard high-value targets. He is armed with a Plasma Cannon capable of firing balls of super-cooled matter in excess of 1mK - freezing most targets solid in an instant.

When he transforms, Hytherion’s Transector becomes a long-nosed Cybertronian truck. It can barrel through most obstacles and has a pair of rear-mounted thrusters to provide limited bursts of speed approaching mach 1.

His head section transforms into a robotic lion. In this mode, he is small, fast and light - capable of tracking targets and climbing into small spaces with ease. He is armed with energon claws and fangs in this mode.

Hytherion’s body is laced with an exotic metal know as Alternium. What exactly this metal is, is unknown. What is known is, that at this point, it has been discovered to do absolutely nothing for Hytherion.

Weaknesses:
The Wake off of Hytherion’s cannon can inadvertently freeze secondary targets.

Using his boosters for more than 60 seconds can burn them out doing serious damage to his transector.

His Head mode is relatively weak.



Appearance:
His Transector is based on the Black Rodimus from Energon (Takara release), but without a head

His Head-master form is a black/red recolour of the Lione Headmaster figure. That head becomes the head of his transactors

Brave Maximus
2011-10-24, 08:43 AM
Name: Daniel Witwicky
Nickname: Sparkplug
Affiliation: USMC 2nd Battalion 5th Marine
Function: Combat Engineer
Primary Weapon(s): M27 IAR, M9 Berretta 9mm NATO, Ka-Bar, Various explosives
Rank: Sergeant
Motto: “Retreat, Hell!”

Age: 21
Height: 6'2"
Weight: 205lbs
Hair: Brown
Eyes: Blue
Education: High School, USMC Training, MOS - Combat Engineer
Home: Camp Pendleton, CA, USA
Family: None living.

Profile:
Daniel “Sparkplug” Witwicky has had a long and interesting life, and is only 21 years old. To understand what’s going on with him in the present, you have to understand his past. He is the descendant of Archibald Witwicky, an archaeologist of some renown and infamy, who was part of several digs in and around Gizeh in the early 1880's. He postulated that there was a hidden chamber in one of the pyramids, but could never prove it. He also theorized that the pyramids were not just aligned with the stars, but other points on Earth linking it with theories that would be called mad until the advent of Quantum Mechanics (Sadly, it was not theorized until 1925, 2 decades after Archibald died in an asylum).

In the 1960's, Daniel’s Grandfather, Samuel, an Astro-physicist, was observing near-stellar objects when he claimed to have spotted strange flashes and an object collide with the moon. His research and tapes disappeared, and a large amount of money appeared in his bank account with a note that simply said “retire”.

In 1984, his father, Buster, lead an expedition back to Egypt (privately funded by the Witwicky family), to Prove his Great-Grandfather’s theories. Doctor Susan Hoffman discovered a hidden chamber, deep within Gizeh, right where Archibald said it would be. Inside was a strange stone slab sitting in the middle of it. Having proven his ancestor right, Buster planned to retire, enjoying the family fortune and planning on a life with his family. 7 years later, the family (Buster and his wife, his father Samuel and his wife) was on it’s way to a fund raising gala at a museum when the car was struck by a high-end sports car. It veered off the road and exploded, killing all passengers. There was never an id on the car, beyond “Exotic, Silver, Purple and Maroon”. This left the 2 year old Daniel an orphan, but a very well cared for one.

Daniel would have been considered the black-sheep of his family. Early on in High School he displayed a high intelligence and would have been placed in an accelerated program for University, except he also had extremely high aptitude for causing trouble. Chemical formulas, Physics and mechanical engineering all came easy to him. Smoke and Stink bombs with delay timers, synchronized mortars, catapults and worse were all standard fare for the young lad. Unfortunately, it was a post 9-11 world and when a student spotted one of his devices (a harmless, but particularly nasty stink-bomb) - he was hauled in for questioning and landed in front of a federal judge with a large list of charges. He was ordered to graduate High School (which he could already do, having more than enough credits. He continued to go to High School for his final year out of boredom) and then be placed under the care of his choice of Military services for no less than 2 years, and the charges would be dropped.

Military life agreed with Daniel. Joining the USMC, he aspired to the 2/5, the most decorated unit within the Corps. His mechanical aptitude was noted early on in his career (Where he jury-rigged a detonator for some C4 from scavenged parts from a car engine... including a sparkplug, which embedded itself half an inch from his head during the explosion, giving him his nickname) - and he was placed in the Combat Engineer MOS program. He has since served a tour in Iraq and two tours in Afghanistan, where he has earned 2 Silver Stars and 1 Navy Cross. He has also been awarded 2 Navy and Marine Corps Medals for actions while off-duty. Because of this, he has been placed on an accelerated promotions track, and the Marines expect big things from him.

Since returning States-side, he was enjoying some down time and regular duty. Unfortunately, it would be short lived. He received a strange package from his father, post-marked the day of his “accident”. There was no note included, just a chunk of strange metal/stone with a glyph on it, rubbings of more glyphs (hundreds of them) and star-charts with his grand-father’s hand writing. This has prompted Daniel to start taking University courses in his spare time (which is encouraged by the USMC, actually placing him in ROTC, hoping to make an officer out of him) - where he is studying Astro-physics and Xeno-linguistics.

Abilities:
He can build, move, or destroy anything you need (though he prefers the later), and a personal motto seems to be “anything can be done with the proper amount of plastique”. He genuinely enjoys what he does and loves the challenge of making things up in the field. Give him some supplies and a bit of time and he can make what ever the situation requires.

Daniel is also a hero. He doesn’t think of himself, but sees a situation and charges in, saving lives and changing situations around him. He doesn’t do it for glory or recognition (his medals are buried at the bottom of his footlocker, wrapped up in a pair of old socks) - he does it because the lives of his friends and team-mates mater more to him than his own safety.

Weaknesses:
The old adage “Never share a foxhole with someone braver than you” pretty much applies to Daniel. He’s the guy that’s always in the thick of things. He seems to attract trouble.

Appearance:
Aaron Eckhart when he was young. Square jaw, brush cut, well muscled. He can be quite intimidating (as one would expect of a Marine Sargent) - but there’s always a smile hidden behind it all. He expects his orders to be followed, without question and is used to people listening and following. But he’s also the first to buy his Marines the first round when they’re on leave.

Blackjack
2011-10-24, 12:53 PM
Awesomesauce.

So, let's get this straight so our backstories can gel together, okay Brave?

In the 1960's, Daniel’s Grandfather, Samuel, an Astro-physicist, was observing near-stellar objects when he claimed to have spotted strange flashes and an object collide with the moon. His research and tapes disappeared, and a large amount of money appeared in his bank account with a note that simply said “retire”.

That's the Minicon ship, right? Though, uh, I think we better get moving so it would be believable to have a fifty-year gap between the start of the war and the Autobots and Decepticons arriving on Earth... :glance:

Can we have the Minicon ship be protected by a hologram or stealth technology so the humans don't find the ship itself but just some random debris strewn around? Or maybe, uh, the Space Bridge had some time-travel mumbo jumbo in it?

Sector Seven at work, I assume?

I blame Simmons' grandfather. :glance:

7 years later, the family (Buster and his wife, his father Samuel and his wife) was on it’s way to a fund raising gala at a museum when the car was struck by a high-end sports car. It veered off the road and exploded, killing all passengers. There was never an id on the car, beyond “Exotic, Silver, Purple and Maroon”. This left the 2 year old Daniel an orphan, but a very well cared for one.

No idea who this one is, unless it's something you have planned...

Since returning States-side, he was enjoying some down time and regular duty. Unfortunately, it would be short lived. He received a strange package from his father, post-marked the day of his “accident”. There was no note included, just a chunk of strange metal/stone with a glyph on it, rubbings of more glyphs (hundreds of them) and star-charts with his grand-father’s hand writing. This has prompted Daniel to start taking University courses in his spare time (which is encouraged by the USMC, actually placing him in ROTC, hoping to make an officer out of him) - where he is studying Astro-physics and Xeno-linguistics.

And this would be why Sector Seven has an eye on Daniel, eh?

Simmons is going to be sent to recruit Daniel whenever you and I are ready for it. :up:

EDIT: Brave, I've made a Simmons post to tie in the Minicon landing, as well as scouting for Daniel. Also, a possible hook to introduce Josie as well.

Brave Maximus
2011-10-24, 06:05 PM
That's the Minicon ship, right? Though, uh, I think we better get moving so it would be believable to have a fifty-year gap between the start of the war and the Autobots and Decepticons arriving on Earth... :glance:

Can we have the Minicon ship be protected by a hologram or stealth technology so the humans don't find the ship itself but just some random debris strewn around? Or maybe, uh, the Space Bridge had some time-travel mumbo jumbo in it?

Sector Seven at work, I assume?

I blame Simmons' grandfather. :glance:

Hai.

Minicons + EARLY space bridge tech + Tampering from something outside our reality + missed landing site = Minicons hitting the moon. (that'd be the strange lights, and then impact).
There will be more, but all part of back-stories and playing :D
(we did have a late-night conversation about this.... lol, stop playing Angry Birds!)


No idea who this one is, unless it's something you have planned...

Alt Mode: Buggati Stratos Concept Car (http://www.tfarchive.com/community/showthread.php?t=49720)
:D

And this would be why Sector Seven has an eye on Daniel, eh?

Simmons is going to be sent to recruit Daniel whenever you and I are ready for it. :up:

EDIT: Brave, I've made a Simmons post to tie in the Minicon landing, as well as scouting for Daniel. Also, a possible hook to introduce Josie as well.

Yeah, because Daniel's actually starting to understand the glyphs, as well as the star-charts his Grandfather re-drew once they shut him down. He doesn't know anything yet, he's just able to actually understand the pieces to the puzzle, though he has no clue that's what he's doing. Simmons should be able to put the pieces together ^^.

I'll check out the posts today :D

PSSST. Get on AIM so we can bug Warcry late at night...

Warcry
2011-10-24, 10:23 PM
Rank: Sargent
You're not allowed to use military characters until you spell 'Sergeant' correctly.

Brave Maximus
2011-10-24, 11:43 PM
You're not allowed to use military characters until you spell 'Sergeant' correctly.

Damn Auto-correct... I didn't think it looked right....

Lady Quickswitch
2011-10-25, 05:21 AM
I'm liking this guy.

Lady Quickswitch
2011-10-25, 06:00 AM
Name: Sludge
Affiliation: Unaffiliated
Function: Waste Disposal
Weapons: Fists, feet, tail, and a very big mouth in Monitor mode...with a nasty surprise.
Alt Mode: Turbo-Monitor ("Turbo" being a very loose term.)
Earth Alt-Mode: Apatosaurus
Motto: "Leader knows best."

Profile: Big, lumbering and relying on the greater mental capacities of others, Sludge carries out his duties as a waste disposal unit in the dirty, dank and even toxic areas of Kaon or Iacon. He looks to others for direction, often the strongest physically or the most charismatic, and that's just fine by him. Were it not for his willingness to follow others, Sludge might actually be a danger to himself. He's heedless of most danger and doesn't understand that he could hurt himself or others as he carries out his waste disposal.

Sludge devours liquid and solid waste with his huge monitor lizard jaws. He can eject consumed materials from his mouth in a vomiting gush of toxic ugliness.

All he wants are some good friends. He doesn't like being made fun of for any of his attributes and is quite shy and gentle underneath.

Abilities: Sludge has the ability to consume and process forms of waste by eating it in his Turbo-Monitor Lizard mode. He can also spew toxic sludge from his mouth, which can vary with the composition of whatever he's consumed. Sludge also has considerable armor to protect his systems from damage by the substances he is often around.

Weaknesses: Sludge is big, and very very slow in his lizard alternate form. He's a bit faster in robot mode, but he lacks any weaponry other than his fists in this mode.
Sludge isn't very smart and relies on a strong leader for direction, believing that his leader knows best.

(I went with cartoon Sludge. Always liked him. Yes, I like Primitive characters. :) )

Blackjack
2011-10-25, 01:06 PM
Cartoon Sludge is full of love.

Blackjack
2011-10-25, 01:14 PM
Hai.

Minicons + EARLY space bridge tech + Tampering from something outside our reality + missed landing site = Minicons hitting the moon. (that'd be the strange lights, and then impact).

:up:

(we did have a late-night conversation about this.... lol, stop playing Angry Birds!)

But Angry Birds is fun :(

I have half a mind to pick up Laserbeak and play him like an Angry Bird. KAMIKAZE RUN

Alt Mode: Buggati Stratos Concept Car (http://www.tfarchive.com/community/showthread.php?t=49720)
:D

NOOOOO

He kills Sparkplug's parents just to stop Fallen's prison from being uncovered?

That's cold, bro. Cold.

PSSST. Get on AIM so we can bug Warcry late at night...

Now, that is a tempting reason to get an AIM account, eh?

Though on this corner of the world late at night = afternoon and vice versa.

Brave Maximus
2011-10-25, 04:30 PM
But Angry Birds is fun :(

I have half a mind to pick up Laserbeak and play him like an Angry Bird. KAMIKAZE RUN

lol, I'd have figured more Buzzsaw :D - especially like the yellow, triangle birds :D


NOOOOO

He kills Sparkplug's parents just to stop Fallen's prison from being uncovered?

That's cold, bro. Cold.

Killed his whole family (parents AND grandparents) - just to stop them from getting a glimpse at what it truly was. He's a piece of work that one.


Now, that is a tempting reason to get an AIM account, eh?

Though on this corner of the world late at night = afternoon and vice versa.

Actually Warcry's great to talk to...
But if you're a brit.... yeah, our 1am talks might not exactly be convinient...

Blackjack
2011-10-26, 03:20 PM
lol, I'd have figured more Buzzsaw :D - especially like the yellow, triangle birds :D

Laserbeak is red, and therefore the mascot of the game. Laserbeak pwns Buzzsaw any time.


Killed his whole family (parents AND grandparents) - just to stop them from getting a glimpse at what it truly was. He's a piece of work that one.

The Fallen is very proud of his big brother.

And the fact that Alpha Trion is slipping into evil himself, and the whole mess that he brings with creating a city... chaos wins.


Actually Warcry's great to talk to...

Ha.

HA.

HA HA HA HA HA HA HA

But if you're a brit.... yeah, our 1am talks might not exactly be convinient...

I'm not British. I'm on waaaay on the other side of the globe. Like, the East side.

Brave Maximus
2011-10-26, 03:53 PM
Fallen is very proud of his big brother.

And the fact that Alpha Trion is slipping into evil himself, and the whole mess that he brings with creating a city... chaos wins.

AT sees it as "The needs of the many" and all that stuff. And yes their deaths weigh heavily on him. It's why he's going to do something drastic.....



not British. I'm on waaaay on the other side of the globe. Like, the East side.

Ah.... even worse for the 1am est confabs.....
I have weird hours though.

Blackjack
2011-10-28, 10:10 AM
AT sees it as "The needs of the many" and all that stuff. And yes their deaths weigh heavily on him. It's why he's going to do something drastic.....

Chaos wins.

Ah.... even worse for the 1am est confabs.....
I have weird hours though.

And I have insomnia.

Which leaves Warcry as the one who we'll bug. :)

Lady Quickswitch
2011-11-01, 11:46 PM
(Original Profile below.)

Switch

Allegiance: Autobot
Function: Cadet
Weaponry: A basic ener-rifle that does an average amount of damage to rank and file troops.
Modes: A "basic Cybertronian" alternate mode. Not named, but faster than his robot mode, not aerial, but vehical-based.
Motto: "Aspire to something greater than yourself."

Strength: 5
Intelligence: 5
Speed: 6
Endurance: 5
Rank: 1
Courage: 7
Firepower: 5
Skill: 5


Profile: Switch is a young unit who came online only a few deca-cycles ago. He was one of the many basic units produced by the Vector Factories from time to time. He tried his hand at several odd jobs, but stories of the great War Heroes, like Zeta Prime, Kup, Sentinel, Sky Lynx and the rest, fascinated him.

He enlisted in basic training and became an Autobot Cadet. He couldn't imagine himself doing anything else. Even though he was slightly shorter than average--but still not a Minibot--and with average abilities at best. Though nothing stood out about Switch, he still dreamed of defending Cybertron and doing the Autobot faction proud.

He has had his first taste of true combat against the freakish Decepticon multi-changer Sixshot!

Personality: Switch is gentle and determined and has a vocorder so soft it's barely above a whisper. Despite no outstanding attributes, he tries his best. He is naive and fragile, easily frightened, and discovered that combat and death are not the experience romanticized in the tales he's heard of the great war heroes he admires.
Switch is also curious and inquisitive, but as he tends to panic under fire, he appears mistakenly cowardly.

Weaknesses: Switch is an inexperienced cadet with a rather fragile mind. He panics under pressure of combat and when confronted with the dead. He may not be psychologically suitable to remain in the military.

Springer85
2011-11-12, 09:06 PM
Allegiance: Decepticon
Function: Mercenary
Weapons: Two hand pistols in each hip compartment, Falchion Sword and a large Wind Funnel gun.
Cybertronian Form: Fall of Cybertron
http://img.photobucket.com/albums/v331/RViZion/tumblr_mehuicQ9KM1r6tu7xo1_r1_500.png
Earthen Form: Transformers Generations
http://img.photobucket.com/albums/v331/RViZion/TF30_springer.jpg

Strength: 9
Intelligence: 8
Speed: 7
Endurance: 9
Rank: -
Courage: 9
Fire blast: 7
Skill: 7

"Strength is more than physical."

Profile:
Springer is not one of the more skillful bots, and in a fight he only has his formidable brute force to rely on. That might be a disadvantage but, he's still got smarts. Using his smarts, he's able to come up with ways of using his strength and firepower that the enemy won't see coming. This has given him one hell of a reputation as a mercenary, one that makes him sound more monstrous and stubborn than he really is.

Physical Abilities:
Springer has an incredible springing power, enabling him to cover distances by springing pogo stick-like by using the strength in his mighty legs. This he does in his robotic mode and his physique is heavily powerful, his chest massive, his arms enormous and well proportioned like the most massive body-builder. When he transforms, his automotive mode is superpowerful with the attributes of battle tank and speedcar combined. In robot mode, he carries a laser that produces giant wind funnels. His helicopter blade transforms into a light saber that can cut through concrete.

Weaknesses:
Due to Tarantulas' manipulations to his mind, Springer sometimes questions his actions or even the orders that he receives. Since he is the first triple changer on Cybertron, the process hasn't been prefected yet and Springer suffers some slight discomfort when changing through his alt modes.

Lady Quickswitch
2011-11-19, 03:37 AM
This "original" or shall I say "proto" character is vapid. It's turning out that I don't much like him.

Lady Quickswitch
2011-12-11, 01:42 AM
Incision's gettin a few changes. He's a little more accomplished than having a private practice modifying armor. And he doesn't hiss. I forgot Doublecross has a distinctive hissing voice.

Selkadoom
2011-12-22, 11:11 PM
Name: Sturmgewher
Faction: Decepticons
Alt mode: Cybertron: Cybertronian battle tank. Earth: Leopard 2A6 Main Battle Tank.
Weapons: Twin arm mounted Tesla Assault rifles, Energon coated ballistic knives, twin Laser pistol, Energon Machine Gun, Grenades, His Alt Modes Main Cannon and Machine Guns.

Strength: 9
Intelligence: 5
Speed: 4
Endurance: 9
Rank: 5
Courage: 8
Fire power: 10
Skill: 8
Motto: “If it’s not dead yet, Kill it harder”

Bio: Sturmgewher is a warbot, plain and simple. He was created to kill and not be killed, and does these functions happily. He has no remorse on the battlefield and expects none from his opponents. Though after the conflicts on the planet died down, his lust for combat did not, so the council of Iacon was not to pleased with him when he started fights among his fellow soldiers for kicks. So the banished him, calling him “A menace to the peace we have created.” Fed up with the treatment he got from them he swore revenge and headed off to Kaon, the biggest hotbed of anti-council sentiment on the planet, to join the rebellion he heard of through whispers in the armies ranks.

Strengths: Sturmgewher is a walking tank of destruction, literally. He has a small arsenal of weapons in which he uses to kill his opponents. His alt-mode is also particularly strong, as his main cannon and machine gun will tear apart any threat in his path. He also has endurance and some skill to back up his rather brutal techniques on the battle field.

Weaknesses: For all his strength Sturmgewher is neither fast, nor is he particularly bright, and can be fooled by some quick deception or tactical thinking. He also has some self-control issues and is known to attack even his own allies if he gets too restless due to a lack of combat.

So what do ya think of my first submitted character? also note on his weapon, the rifles are essentially guns that shoot high speed high voltage blasts that fry a transformers circuits and burn through their armor.

Warcry
2011-12-24, 04:29 PM
Looks fine to me, although I'm never going to get that name right.

Springer85
2011-12-24, 08:25 PM
Is the name intentionally misspelled? Or should it be Sturmgewehr?

Blackjack
2011-12-26, 04:03 AM
Nice.

Though Skywarp's going to have a ball with Sturmgewehr's name...

Aero Blade
2012-03-06, 04:02 AM
I haven't been ignoring this forum, I've been sitting on the profiles I had prepared for the best time to post them (so I wouldn't have to update them every time story updated ;) ). It's close enough to time now for Raiku's to go up. Enjoy

Name: Raiku
Allegiance: Autobot
Function: Scout
Alt-mode: H2 Humvee
Primary Weapons: riffle, net gun
Motto: "Never forget who you are"

Strength: ----- 6
Intelligence: - 8
Speed: -------- 5
Endurance: ---- 7
Rank: --------- 6
Courage: ------ 10
Firepower: ---- 5
Skill: -------- 7

Profile: The only thing that Raiku is more devoted to than the Autobot cause is his own values. Determined and loyal soldier, he feels that there is now way you can be loyal to anything else if you don't remain loyal to yourself and your principles. Those that can understand and appreciate this view Raiku counts as close friends, and looks suspiciously upon those that will do anything for the cause without regard to ethics, even if it is just a single incident. While he understand this must sometimes be done, he feels this leads the way to it happening more and more frequently. Because of Raiku's feelings and his unique abilities, he took readily to being employed as a scout, gathering unbiased information for the higher ranked mechs to sort out the ethical principals on.

Abilities: Raiku has the ability to see energy patterns. When he has this ability activated, his vision makes it possible to see energy from very far away, even if burried or behind fortification. He uses this ability to help him in scouting, allowing him to spot enemies or locate power sources that could potentially be hidden bases.

Weaknesses: When his energy sight is activated, Raiku sees the world as brightly lit up energy spots, or extremely faint lines for those objects closest to him, rendering him blind to the rest of the non-energy world around him and causing Raiku to use this ability only in short bursts. Though the ability allows him to see the energy, he is in no way capable of detecting what else is between him and the energy, such as a gapping casam or a huge wall, requiring him to scout the rest of the area normally. He is also only able to see one type of energy at a time, and because of the sensitivity of the filtering, he can have a hard time seeing in an area where there might be a lot of loose energy (ex:radiation leak that has already permeated an area) even if he is not scanning for that particular form of energy.

Raiku's sight ability causes his optics to glow with an effect that many of his associates have described as 'creepy', causing him to wear a visor that covers his optics in an attempt to mute the effect, though it does not entirely. This makes Raiku very uncomfortable in using his ability around others if his visor is damaged or missing.

Brave Maximus
2012-03-09, 01:21 AM
Name: Fortress Maximus
Affiliation: Autobot
Function: WMD
Primary Weapon(s): Twin Ion Pulse Cannons x2 (forearm mounted), Twin Auto-cannons x2 (mounted on the back of his hands), Dual High Frequency Maser Cannons x2 (mounted on his shins), Twin Particle Beam emitter (Deployable in Battle Cruiser Mode only), Proton Torpedo Launchers x3 (2 Fore mounted, 1 Aft, usable in Battle Cruiser Mode only), Dual Laser Cannon (hand carried), High Output Photon Rifle (hand carried), Reflex Cannon x2 (Deployable in Robot mode only). Maximus Sword x1 (can change size), Light Photon Rifle (Cerebros), Auto-Cannon x2 (Front Mounted, Cerebros Assault Shuttle Mode only), Concussion Missile Launcher x2 (Swing Mounted, Cerebros Assault Shuttle Mode Only), Twin Wrist Blasters x2 (Fortress).
Alt Mode: Prefabricated Garrison / Battle Cruiser (Maximus), Orbital Assault Shuttle (Cerebros), 4 Wheeled APV (Fortress)
Motto: “Prepare for War, Strive for Peace”

Strength: 10+/10/6
Intelligence: 8
Speed: 6/8/5
Endurance: 10+/9/5
Rank: 8
Courage: 10
Firepower: 10+/8/4
Skill: 5

Profile: Fortress Maximus was the prototype for the Autobot War-Ender. A new weapons platform designed to replace the ageing (and mentally unstable) Omega Weapons. The Maximus was designed in secret by a team of Minicons who’s co-operation was...enforced. The Minicons developed the ultimate battle platform, using both conventional and experimental technologies. The Minicons also recognized the potential for abuse with this system. In order to be activated, the Maximus was given a 3-Deep security system (rumoured to have been provided by Alpha Trion). The Maximus was double Binary Bonded to two different Transformers. The first being the spark-less Cerebros unit, the second being a Transformer body. But, the body could not be imbued with just any spark. It must be the willing transfer of a spark deemed “worthy” by the security program.

During an assault on the Maximus Complex, Decepticons killed a female Minicon named Sparks. Her long-time partner, Cog, desperate to avenge her death and craving the power to allow him to stand up to the Decepticons, activated the Maximus’ systems. His spark was transferred to the Fortress Shell and brought the weapon systems online.

Unfortunately, during the attempted assault, the Minicon “workers” were allowed to escape on a second ship the built out of scraps, taking with them the secrets to the Maximus class weapons platform.

Fortress (Cog adopted the name for himself), is now thrust into a war he never wanted to be apart of. While he hates being used as a weapon, he cannot stand by and watch innocents die. Fortress Maximus is usually sent into the most dangerous areas. Because of his temperament and ideology, he excels at rear-guard and extraction missions; going into the hottest fighting and getting the troops out.

Abilities: Fortress Maximus was designed to replace the aging Omega Weapons series. He was built using the most advanced (and in some cases completely experimental) technologies, who’s purpose was to allow him to enter any battlefield and achieve total superiority. He splits into 3 distinct components:

Fortress: The smallest unit, who also contains the spark. In robot mode, he’s about the same height as Ultra Magnus and transforms into a Cybertronian hauler truck. His offensive capabilities are some what limited, relying on a pair of twin wrist mounted blasters or the Master Sword. Fortress also forms the head of Cerebros.

Cerebros: This is the intermediary form and acts as the key for the Maximus Battle Cruiser. In robot mode, Cerebros is larger than most combiners, with the power and armour to match. He’s armed with a Light Photon Rifle, a scaled down version of Fortress Maximus’ weapon. He can also wield the Master Sword.

Cerebros transforms into an Orbital Assault Shuttle (Similar to those from Dark of the Moon). In this mode it is equipped with a pair of forward mounted Auto-cannons and a pair of heavy Concussion Missile Launchers that fire guided missiles that trigger a small implosion upon impact with a massive concussion shockwave doing great damage over a limited area. It can also carry up to 3 normal sized Autobots, though not comfortably. This is primarily used to extract wounded troopers. There is a large amount of Mass Shifting between Robot and shuttle/head mode. Cerebros also forms the head of Fortress Maximus. It can dock with the Maximus Cruiser via a docking socket.

Fortress Maximus: This is the main heavy cruiser and garrison. His size and power is incomparable to the average Transformer. His armour plating is thick enough to withstand everything short of a direct nuclear hit, and even then, it would probably survive. Each of his three modes offers different offensive and defensive capabilities. Fortress Maximus is powered by an experimental Anti-Matter Reactor - which can power his weapons, star-drive and provide Energon for the Autobots stationed aboard. In all modes, his sensors are powerful enough to detect targets over a light-year away and track 80+ targets over a battlefield.

Garrison Mode: This mode offers the most defensively. He serves as an outpost and communications hub. He can serve as a home for 10 Autobot warriors comfortably with housing, refueling ports, recreation areas, briefing rooms and control hubs. He has an automated medical bay, capable of handling 4 Autobots at a time.

Battle Cruiser Mode: This is his most massive form, measuring almost a mile and a half long. He can bring most of his weapon systems to bare and rain down destruction on it’s target. It’s flight system allows it to leave planetary orbit or hover a few metres above the battlefield. It’s weapon systems include:

Three Proton Torpedo launchers which fire small packets of Anti-Matter (aprox. 8oz) - Two are front mounted, just above the launch bays, the third is rear-mounted just above the launch bay.

Dual High Frequency Maser (Microwave Amplification through Stimulation of Emitted Radiation) Cannons, which are capable of punching holes in asteroids, mounted on the top of the front pylons.

Twin Ion Pulse and Auto-Cannons mounted on the bottom of each rear pylon.

Twin Particle Beam Emitter Cannon, the Maximus’ main weapon - this weapon can punch a hole in a moon, given enough time.

The Maximus can maintain a maximum sub-light speed of .8 Light and has an experimental (and untested) FTL drive.

Robot Mode: Fortress Maximus’ final and ultimate form. In this mode, he is a warrior standing 1 mile tall. His strength is unsurpassed and he has access to his most powerful weapons. In addition to the Maser, Ion Pulse and Auto-Cannons, he deploys a hand held dual laser cannon and high output Photon Rifle. At any time, Fortress Maximus can summon the Master Sword from subspace. This giant blade is made from a piece of stellar core (the heart of a dead star) and has been honed to a mono-molecular blade and is capable of slicing through anything.

His ultimate weapon is the Reflex Cannon mounted at his waist. Taking a few moments to charge, the cannon will obliterate anything in it’s path, reducing it to atoms.

Fortress Maximus’ greatest asset on the field is his psychological aspect. The average Decepticon grunt has been known to run when the Maximus arrives on the field.

Cog’s old body was repaired and turned into a maintenance drone.

Weaknesses: Fortress Maximus has no known physical weakness.

The Particle Beam and Reflex Cannons take 30 seconds to recharge after firing. Fortress will not use either weapon on a living being.

Fortress Maximus’ greatest weakness, from a military standpoint, is his refusal to be a front-line weapon. Due to the circumstances of his creation and the spark inhabiting his body, Fortress has no respect for Sentinel Prime or Prowl. He will follow orders only when he believes them to be right - Defensive actions and rescue missions. He will ignore any other orders from Autobot Command... not that there’s much they can do about it.

Appearance: Fortress Maximus appears exactly as his toy, with the exception of the fact that he has a neck. Robot mode is 1 mile tall. Cruiser mode is 1.5 miles long and it’s central tower is just under a mile tall. The front “feet” serve as launching bays with the “shutters” on the side being the receiving bays. The legs are the primary barracks, with each room shifting in formation. The main tower holds refuelling, briefing and entertainment rooms, with the bridge being located at the top (the glass goes across both halves). Under the tower is a secondary launch bay, medical bay and engineering. The centre “ramp” holds the main sublight drive, and each arm holds the experimental FTL drive. The ramps on the top serve as shielding.

Sasquatch
2012-03-17, 07:49 PM
Name: Overlord
Affiliation: Decepticon
Function: Self contained nomadic assault machine
Primary weapons: Transtector Destroyer Cannon, javelin, short sword
Altmode: Cybertronian main battle tank (t-90 on earth)

Strength - 8.9
Intelligence - 7.8
Speed - 6.7
Endurance - 9.5
Rank - 9.8
Courage - 6.9
Firepower - 6.9
Skill - 7.0

Profile: Little is known about Overlord's past other than his original name "Giga". What is well documented is his meteroric rise in the underground gladiator rings where he went by the name "Gigatron". His rise to the top was to be short lived as he was defeated by Megatron the reigning champ (is it alright if I use another person's character like this?) After his humiliating loss he adopted a new color scheme and a new name "Overlord" in an effort to distance himself from his hated foe.

Personality: Overlord is what the humans would call "a violent sociopath" He is rather strong and intelligent, but he truly believes that he is the strongest and most intelligent Cybertronian to exist. He has no trouble tearing another mech limb from limb, especially if it leads to his goal of galactic conquest. He is however smart enough to not allow others to know the full extent of his desires. Even so far as to become paranoid when dealing with others.

Weaknesses: Overlord has bought into his own hype and when confronted with a loss he can enter stasis lock for prolonged periods afterwards. He has also shown that he can manipulate his own memory to better suit his reality. Overlord is also incapable of forming real bonds, even amongst fellow Decepticons.

(OOC: I hope this is ok, since no one responded to the claim that I posted)

Warcry
2012-03-18, 02:24 AM
I like where this is going.

Sasquatch
2012-03-18, 02:43 AM
so, everything I've written is suitable? I wasn't sure if I could use Megatron in the past tense.

Warcry
2012-03-18, 03:28 AM
It fits perfectly with what I've written for Megatron so far, so there's no problem there. The profile looks great to me and I look forward to seeing this guy in the game.

Sasquatch
2012-03-18, 04:15 AM
I'm a bit slow writing wise, but I'm writing his intro right this very moment.

Dinobot#1
2012-03-20, 02:23 AM
He's an Atoubot bounty hunter he dosn't agree with ether sides ideas but knows the Atoubots will pay more. He is a triple changer his alt. modes are a jet and car. He is however, growing fond of a bot or two
Strength 10
Speed 10
Intelligence 10
Skill 10
Endurance 10
Courage 10
Like Ironhide he's a vet. and wants the war to be more of a tiff than a war due to needless blood shed and has surviers gilt due to his pal taking a fatal shot for him and has never had any friends ever sense due to fear they to will parish in the line of fire.
Weapon dubble rifles and concussion grenades

Springer85
2012-04-24, 02:46 PM
Allegiance: Autobot
Function: Field Medic
Weapons: None
Cybertronian Alt Mode: War for Cybertron (http://browse.deviantart.com/?qh=&section=&global=1&q=War+for+Cybertron+First+Aid#/d4qahdc)
Earthen Alt Mode: Futuristic Ambulance

Strength: 6
Intelligence: 9
Speed: 4
Endurance: 6
Rank: 6
Courage: 7
Fire blast: 4
Skill: 9

“An ounce of maintenance is worth a pound of cure.”

Profile:
First Aid is a soft-spoken and sometimes overly cautious mech. He will preserve life at any cost and will never take one. Not even the life of an enemy. Because of his vows as a medic, First Aid refuses to wield a gun. That doesn’t mean that First Aid can’t defend himself. Unknown to many, First Aid is an expert at Diffusion. A form of martial arts solely designed for self-defense that’s meant to take down an opponent as quickly as possible, while causing minimal amount damage onto the opponent or the attacker.


Physical Abilities:
In vehicle form, First Aid can travel at 140 mph with a range of 500 miles. Each of his fists can emit a high- temperature, narrow laser beam, which he uses for welding during surgical procedures.


Weaknesses:
First Aid is sometimes conflicted with his duty as a medic and with his duty as an Autobot. When forced to take down an enemy, he’ll first make sure that the enemy will survive before proceeding which could make him an easy target.

GGD
2012-06-19, 03:46 PM
Arcee

Allegiance: Autobot.
Function: Fast Assault.
Weapons: A pair of hip mounted duelling pistols and an electro charged blade.
Cybertronian Alt Mode: Light Speeder.
Earthen Alt Mode: A Pink and White, Open Top, C4 Corvette Convertible.

“Looks are always deceiving!”

Profile:

Although originally one of many who shared the Paragon Medic standard construction template, Arcee soon discovered she was ill suited for the role the Council had deemed fit for herself and her sisters. Even from her earliest days she displayed a distinct lack of uniformity within her behaviour parameters that had gone on to define her siblings, developing character traits that hindered her ability to adequately learn the required skills for her designated function.

While her sisters flourished, diligently taking to their assigned tasks with commendable vigilance and dedication, Arcee became distracted, impulsive, and far too easily influenced by outside forces. More disastrously, as her annual reviews would attest, she lacked even the most basic affinity with the skills required to fulfil the vital role of a medic.

Arcee soon chaffed with the boundaries that had been set upon her, the increasingly rebellious fem finding her attention drawn to exploits of Eva Vigilance, Venus Six and Elita One, all highly skilled, and highly famed soldiers within the Autobot militant forces. Unable to stand the increasingly repressive boarders of her world, and desperate to earn a truly unique identity from that of her sisters, Arcee fled the Paragon Academy and, after having minor adjustments made to her outer frame, made haste to the city capitol of Iacon.

She quickly enlisted at the Academy, under an assumed identity, and through service to the Autobots, found a freedom of choice that had previously been lacking. Where before she had been an inefficient anomaly, she was now an aspiring cadet, displaying an affinity for swordplay and close combat that she had never felt within any field that had previously been forced upon her.

Overcoming her physical short comings, lacking the sheer strength and size of her predominantly male counterparts, Arcee endured the near torturous regime of training at the Academy, before finally graduating with commendable diligence.

Inherently kind hearted and generous, Arcee is a friend to any Autobot who could require one. Although short tempered with those she considers short sighted, ignorant or cruel, Arcee retains her core programming from her earliest days. She would sooner save a life than take one, but Primus help any who would seek to harm the innocent.

Physical Abilities

Comparatively speaking, Arcee is far lighter in design and construction than the typical Cybertronian, not to mention the armour of a typical soldier. She does however, compensate for these shortcomings with speed, agility and grace. Possessing a natural affinity with a blade, Arcee has developed into an excellent close combatant, using rapid movements to overcome and/or undermine the defences of her larger counterparts.

Weaknesses

What Arcee lacks is experience, just barely out of her Cadet Stripes, the fem has little by way of genuine, first hand combat experience. She also possesses an aversion to confinement, of any nature.

((I hopes this is ok!!))

XD

Lady Quickswitch
2012-06-20, 08:12 AM
Looks excellent to me! :)

Heinrad
2012-08-15, 01:06 AM
Name: Windcharger
Allegiance: Autobot
Function: Warrior
Alt Mode: Cybertronian car(Transformers: Ironhide)
RTS Windcharger (Earth Mode)

"Quick action equals quick victory."

Profile:

If you're looking for a deep thinker, Windcharger isn't your mech. It's not that he's stupid. Windcharger's biggest problem is simply that he's bad at long term planning. In an immediate-action situation, he's great, especially at squad level tactics. Beyond the short term, he winds up finding that he distracts easily. Generally friendly, he's a good squad leader, and works well with others.

Abilities:

Windcharger is one of the fastest Autobots over short distances, capable of going from 0 to 60 in no time at all. In robot mode, he carries a rapid fire laser rifle. In his arms are housed magnetic field generators, allowing him to manipulate anything in front of him for a distance of 700 feet, from the smallest bolt to a midsized cargo container, with anything from delicate handling to crushing force.

Weaknesses:

Windcharger's biggest weakness is a lack of patience. This isn't normally too bad, but due to the power usage levels of his magnetic manipulation abilities he can wind up drained before the job is done, or it has lead in the past to him getting bored and crushing or rending whatever it is he's gently supposed to be moving because he got bored.

Blackjack
2012-08-19, 01:01 PM
Name: Agent Seymour Simmons (multiple aliases)
Affiliation: Sector Seven, United States Government
Age: (as of 2011) twenty-seven

”One man, betrayed by the country he loves, its only hope in its hour of need.”

Biography:
Agent Simmons has always been rather… eccentric. But that was a given, considering that he comes from a family of government agents that had been steeped in government conspiracies and extraterrestrial studies. While a highly capable field agent, Simmons has delusions of grandeur, and often times is too quick to assume the worst. He is not much of a people person, and thinks very highly of himself, but is willing to do what it takes so long as his duty to the country is done. Simmons has been diagnosed with a mild case of Messiah Complex, keeping him off field duty indefinitely. As acting head of Sector Seven, most specifically the Research and Development concerning Non-Biological Extraterrestrial technology, Simmons’ very eccentric habits are either the exact thing Sector Seven needs… or the very thing it should stay away from.

History:
Seymour’s great-grandfather, Walter Simmons, was the head of Sector Seven during his days, and is the one who made Sector Seven a wholly independent, self-sustaining government agency which handles extraterrestrial and/or supernatural phenomena. Walter’s daughter and Seymour’s paternal grandmother, Margaret Simmons, was a hardy field agent who perished in field. Before her demise, she had married fellow agent Roy Thompson, and together they birthed twins, William and Felix Simmons. When he grew up, William served in the army and participated in World War Two, but was soon afterwards recruited into Sector Seven by his grandfather. William married analyst Anne Fischer (alias Tova Simmons). In the 1960’s, William and Anne discovered the research notes of astro-physicist Samuel Witwicky involving what appeared to be a crash on the moon, and had secretly appropriated all his research, reimbursing the scientist with a large amount of money. A still-living Walter, as well as Felix, William and Anne were involved in what would be known as Project: Luna, where, in 1969, pieces of extraterrestrial technology (in reality pieces from a Minicon ship) were discovered on board the moon.

Some time afterwards, Anne became pregnant and gave birth to a boy she named Seymour. Determined not to let her son be involved in all the craziness surrounding Sector Seven, Anne and William retired and raised their child away from the rest of their family. Tragically, William died of cancer when Seymour was several months old, and Seymour grew without a father. Seymour grew up a bright (if friendless) child, and was very, very curious about the father that his mother was tight-lipped about. Soon, Seymour managed to discover about Sector Seven all by himself, and managed to contact his uncle Felix. Against his mother’s wishes, Seymour decided to continue his father’s legacy, and at the ripe age of twenty-five, had become one of the most accomplished agents in Sector Seven, earning the position of head of R&D department. Alongside his still-living great-grandfather and uncle, Seymour was one of the top S7 agents.

Seymour soon grew very interested in the objects recovered from Project: Luna, and commissioned a research team to reverse-engineer weapons, as well as cybernetic implants to be incorporated into humankind. In 2010, Seymour launched Project: Black Knife, which centered on ancient relics which may have extraterrestrial properties. One of the relics was the sarcophagus which contained the Fallen, which Simmons had personally appropriated from the Smithsonian Museum. In 2012, Simmons recruited Daniel ‘Sparkplug’ Witwicky to help him decipher the sarcophagus, and inadvertently had, together, entered Fallen’s interdimensional prison. Encouraged with this encounter, Seymour had doubled efforts in reverse-engineering the engine parts Sector Seven had brought back from the moon. By the end of the year, prototypes of experimental Phaeston assault rifles, as well as microchip implants, have been successfully produced.

By the year 2050, Simmons, having succeeded his late great-grandfather as head of Sector Seven, would still look around in his thirties or forties (just like how he looked in the Bay movies) due to cybernetics slowing down his aging.

Physical Abilities: Simmons has army training, and is a decent gunner, but no match for proper soldiers like Witwicky. By 2050, he has increased stamina and strength compared to a normal human due to cybernetic implants, but not so much that he would be considered a super-human. He is a decent user of firearms, especially the experimental ones Sector Seven has been developing. Simmons is qualified to fly helicopters.

Weaknesses: He is Simmons. He’s like a hyperactive, slightly-suicidal lemming jacked up on caffeine. Need I say more?

########################################

Will be updated when the story progresses. I've updated the profiles of my current characters, as well.

Blackjack
2012-08-20, 02:08 PM
Name: Captain William Lennox
Allegiance: United States Military

Biography:
Captain William Lennox was just a normal ranger stationed in a base in the Middle East, just doing his tenure, waiting to return home to his wife and newborn daughter. Unfortunately, a Decepticon attack killed most of his team, and while Lennox's team made a brave stand against the Decepticon attacker, his entire team was killed. The only survivor and witness to the extraterrestrial contact, Sector Seven had drafted Lennox as tactical advisor and chief field agent. Equipped with high-tech Sector Seven weapons, Lennox will not hesitate to shoot to kill any and all Decepticons who stands in his way. A slight death seeker, Lennox refuses to let the Decepticons take another human life, not if he has anything to do about it. While he is generally a polite and patient human being, he will not tolerate anything that gets in the way of saving lives.

History: TBA

Physical Abilities: Lennox is a trained army ranger, and is a highly capable and cool-headed soldier in combat. Upon joining with Sector Seven, Lennox has been a proficient usage in using the new experimental weapons that Sector Seven has developed.

################################

This is all just, you know, tentative drafts I was typing and needed to get on paper (or, well, into computer, whatever works), how Sector Seven would draft Lennox on to the cause. I think this version of Lennox ended up being inspired heavily by my plans for the dropped Gunrunner, which suits me just fine. I have a vague image on how the battle on Lennox's military base is going to play out in order to better homage the Michael Bay movie, but it's all going to depend on which Decepticons in my roster will survive and make it all the way to Earth.

Blackjack
2012-08-20, 02:26 PM
Sector Seven

History:
The exact specifics of Sector Seven's founding is shrouded in secrecy and mystery, and many of the agents are not aware of how it was initially founded. What is most commonly agreed, however, was that it was founded around the years 1897 and 1899, and was founded by what was dubbed 'the first Seven'. Sector Seven was funded and sanctioned by President William McKinley, as well as his successors. It is even rumoured that President Herbert Hoover had been a Sector Seven agent back in his younger days. The history of Sector Seven are tied up in a web of conspiracies and secrecy that few have access to fully, but what is clear is that Sector Seven's purpose has always been clear: to investigate any extraterrestrial and paranormal activities anywhere around the world, and, if possible, keep them secret from the public. Any communications with extraterrestrials, or objects of extraterrestrial origin, are all made by Sector Seven.

Sector Seven operate on a strict code of secrecy, and have a strict code not to allow any media exposure about any extraterrestrial behaviour, or, failing that, spin up a media-friendly story that would be not be believed by the public. Sector Seven keeps watch on all telescopes in the world, moving faster should any UFO be detected in order to intercept it before civilians do. Whenever possible, Sector Seven will appropriate and vanish with sensitive material, such as those belonging to Samuel Witiwicky detailing of what is believed to be a UFO crash-landing on the moon. Sector Seven had, of course, more than adequately reimbursed Samuel Witwicky, and he remains none the wiser to who is responsible to who actually stole his research.

Sector Seven has been involved with covert missions, such as investigating other countries' attempts to tap into extraterrestrial technology. It is a long-standing rumour that the space race to get to the moon was because Russia also has a counterpart similar to Sector Seven. The Simmons family has had a very ingrained history with Sector Seven, and Walter Simmons, still an active S7 agent in 2012, was part of the 'First Seven' that founded the organization. Many members of Simmons' family have been recruited into Sector Seven, the most recent being Seymour Simmons, who had, against all odds, discovered Sector Seven's existence and contacted his uncle.

Known Events Pertaining to Cybertronians:
Project: Luna
In the 1960s, Sector Seven was heavily involved with the moon mission, in what is known as Project: Luna. Sector Seven made contact with several high-ranking officials in NASA, as well as the two astronauts that stepped foot on the moon. A grand total of fifteen people at NASA were aware of the mission's true purpose -- which is to investigate a suspected UFO landing in the Moon. Investigations yielded what is apparently parts of a larger shuttle which had impacted on the moon's dark side, and had been recovered and retrieved back to Earth. There had been, however, no signs of the actual shuttle to which the parts belong to.

With probes having been since launched to the moon, no further pieces of alien technology had been discovered, and Project: Luna has been declared closed, with the non-S7 members being sworn to secrecy, or recruited into Sector Seven itself.

Project: Black Knife
Agent Seymour Simmons is under the impression that extraterrestrials have been influencing humans, mainly ancient humans. Glyphs from numerous unconnected cultures have shown up and been recovered by Sector Seven, and Simmons has a theory that many ancient cultures -- Egyptian, in particular -- had made contact, either knowingly or unknowingly, with aliens.

While Black Knife seemed a rather passive project, a huge breakthrough was made in 2011, when a sarcophagus, supposedly of Egyptian origin, was recovered from the Smithsonian Museum. Carbon dating places the slab at very prehistoric times (the process was inconclusive) and researchers probing the slab had been unable to decipher the glyphs dotting its borders, finding no equivalent in any ancient scripts. One particular attempt of probing it in 2012 had caused a mysterious burst of flames in the room, knocking out the scientists and burning parts of the room, but with no apparent cause of explosion. Simmons recruited Daniel Witwicky to try and decipher the glyphs, but when Witwicky touched the sarcophagus, he and Simmons were reportedly transported to another dimension, and witnessed a giant, transforming extraterrestrial wreathed in fire, before being returned back to their own dimension.

Reverse-Engineered Technology
The parts brought back from Project: Luna appear to be defunct weaponry turrets and engine parts from a much, much larger ship, and attempts to dissect it have proven unsuccessful. Sector Seven scientists, have, however, managed to reverse-engineer numerous mechanical enhancements, using them to improve human technology, including but not limited to:

Cybernetic implants, such as those used to prolong Simmons' age
Robotic prosthetic limbs
M-13 'Phaeston' Assault Rifles which fire superheated bullets at enough velocity to pierce a tank's armour, based on the turrets recovered from Luna. Experimental and prone to glitching.
M9-2 Harpoon Launchers, built in anticipation of creatures resistant to conventional weaponry.
LM-87 'Stinger' class Gatling gun, mounted atop vehicles.
M-94 'Predator' Heat-Seeking Missile Launchers, smaller and more portable than their predecessors.
Experimental Electro-Magnetic Pulse Generators, able to shut down most electronics, adapted into rifle form by S7 in order to wipe sensitive hard drives or slow down vehicles.
Experimental Firestorm-class Axiom Rail Gun, which accelerates and shoots a projectile at Mach 5. A massive, cumbersome experimental weapon mounted on battleships that is still in theoretical stages.


Unapproved/Pending Technology, cancelled due to ethical or resource reasons:
M351 'Cain' Portable Localized Nuclear launcher, a highly theoretical, controlled nuclear explosion is launched, with an explosion radius of 'merely' a single block. High on Simmons' "to-do" list, but pending arrival. Prototypes are known to exist.
Hunter-Seeker UAVs: Basically a Reaper Drone with VTOL engines instead of wings, able to hunt and track down any prey. Outfitted with experimental Phaeston rifles. Research discontinued before prototype stage due to technical problems with the Phaeston; VTOL technology proved unstable and prone to malfunctions.
C1-class Centurion Robotic Drones: tank-treaded drones outfitted with Stinger gatling guns and experimental AI. Discontinued after initial prototypes yielding 'accidents'.
Damocles Satellites: Satellites outfitted with targeting system able to eliminate individual humans with a beam of focused solar energy. A prototype was half-made by a splinter cell but was kept under wraps and later discontinued after a heated debate between Sector Seven's higher-ups.
Icarus Satellites: A larger version of Damocles, able to strike down entire buildings. Never made it more than concept stages.
Prometheus-Class Super-Soldiers: Cybernetic and hormone-augmented superhumans, plans stolen from a group of rogue S7 scientists who had been eliminated. Mothballed due to ethical reasons, but kept around just in case.
Iapetus-Class Crash Suits: basically 'mecha suits' piloted by human soldiers, with chainguns mounted on arms. Did not make it out of the prototype stage due to slow reaction time.

While Sector Seven's experimental weapons may not match that of the Cybertronians, as most of them are untested, this is to show that S7 can, at least, put up a fight.

In addition to experimental weapons, Sector Seven employs several modified Stryker Armoured Personnel Carriers, Chenowth Desert Patrol Vehicles, OMC Rafel IFV, Comanche attack Helicopters, MQ Reaper Drones and, for civilian purposes, black Cadillac Escalade SUVs and mobile trailer trucks outfitted with state of the art surveillance system.

Selkadoom
2012-09-08, 08:16 AM
Name Wraithguard
Faction Decepticons
Alt mode Black and Green Armada Thundercracker
Armament Wing swords, Shoulder mounted Proton cannons, Sniper Rifle
Motto Corruption is the deadliest poision


Strength: 9
Intelligence: 7
Speed: 7
Endurance: 7
Rank: 8.5
Courage: 10
Fire power: 7
Skill: 10

Bio
Wraithguard, a name that is synonymous with the purging of any form corruption from Cybertron, whether they be a senator or simply a crooked cop, if he finds out he will take you out and all will know. Originally WG was a simple student in Yoketron's Dojo, training to be a warrior to help Cybertron, he was a character of upstanding morals, until one day in Simfur he reported a crooked cop to the officers superiors, little did he know the whole department was crooked, the next day he was beaten nearly to death by the same officers, and as he fade in and out of consciousness he made a vow, Corruption and Evil would be wiped out under his watch, within a megacycle, he had left the Dojo and forsaken Yoketron, and the entire police force in Simfur was dead.

Now he Has heard of the Decepticons and their promise to make the planet a jewel in the perfect empire and he set out to join them as he belives them to be the only future that Cybertron has, as the Autobots symbolize the old corrupt way he has fought to destroy.

Strengths
Wraithguard is a master swordsmen with almost no equal in skill, he also has created his own form of unarmed combat in which he focuses on doing as much physical damage as possible to kill and defeat as quick as possible. he has trained himself to be an expert marksman with his sniper rifle so as to kill from afar when necessary, his proton cannons are also a rather potent force for those unfortunate to be hit by them, but perhaps his most deadly strength is his zealotry to his goals and the Decepticon cause, believing.
them to be one in the same, as such he is utterly devoted to seeing the Decepticons with a strong leader and a strong unity in their goal.

Weaknesses
Unfortunately his zealotry can get in the way of his orders or even cause him to directly attack others who he considers a threat to the Decepticon way as he interprets it and he will take over by force if he feels is truly necessary. his Proton cannons also have a charge up time and drain him after each shot, making it a last resort weapon.

Springer85
2013-04-11, 10:41 PM
Allegiance: Autobot
Function: Special Operations, Saboteur
Weapons: Photon Rifle
Cybertronian Body Design: War for Cybertron Design.
http://browse.deviantart.com/art/WFC-Jazz-Render-212947150
Earthen Body Design: Transformers Prime Design.
http://javierreyes.deviantart.com/art/TF-Prime-Jazz-344767444

Strength: 5
Intelligence: 9
Speed: 8
Endurance: 7
Rank: 8
Courage: 9
Fireblast: 7
Skill: 10

"..."

Profile:
Jazz is Prowl's right-hand man and responds well to change and improvisation. If Prowl needs a covert job done, Jazz is the guy he goes to. His position as head of Special Operations calls for all the skills he possesses and takes every mission very serious. He is determined to successfully complete every mission and expects the same mentality from every mech in his unit.


Abilities:
In robot mode, Jazz can use his solar-powered photon rifle with deadly accuracy up to a distance of .9 miles from target, and he can shoot it from virtually any physical position he may be in with equal effectiveness. His biggest asset is the versatility and cleverness he possesses in using the resources at his disposal.


Weaknesses:
Although Jazz's firepower and strength are weak relative to that of some of the other Autobots, he more than compensates with his daring and skill.

Current Spec. Ops. members:
Jazz (Field leader)
Rapido (Second in command)
Hot Rod
Topspin
Electro
Hytherion

Aero Blade
2013-05-12, 04:04 AM
Wow, can't believe I never got around to posting this. I remember waiting on something to happen first, but no clue what that was, so here it is. Sorry for not getting it on sooner XD



Name: Yoketron
Allegiance: Temple Knights
Function: Temple Knight
Alternate Mode(s): cybertronian race car
Weapons/Equipment: twin katanas
Motto: n/a

Strength ---- 6
Intelligence - 8
Speed ------ 7
Endurance -- 8
Rank -------- 6
Courage ---- 9
Firepower --- 5
Skill -------- 10



Profile:

Abilities: He is a master of many martial arts, including Circuit-Su, Metallikato, Crystalocution, diffusion, Tekkaido, Tahtib-tron and Laser Lathi. Despite his age he is able to move with great speed and agility, allowing him to get in close and use his techniques.

Weaknesses: Though capable of using the Circuit-su lightning technique, he posesses no ranged weapons to strike at opponents far away. Yoketron is also very devote to his beliefs, honor, and Temple Knight ways, making it possible for someone with knowledge of these practices capable of potentially manipulating him.

Warcry
2013-05-18, 04:31 AM
Name: Starscream
Allegiance: Decepticon
Function: Explorer, Diplomat, Deputy air commander
Alternate Mode: Cybertronian seeker (War for Cybertron)
Earth Alternate Mode: F22 Raptor
Weapons/Equipment: Null rays, machine guns, micro-missiles, energon blades
Motto: "My destiny is leadership."

Strength: 6
Intelligence: 8
Speed: 10
Endurance: 7
Rank: 8
Courage: 6
Firepower: 6
Skill: 10

Profile: Keenly intelligent and deeply self-interested, Starscream served as one of Zeta Prime's most visible scientists. An explorer, he travelled from world to world with Jetfire to find new worlds to add to the Cybertronian diaspora. But when he discovered that Zeta and his people were using his new-found worlds not for willing colonists but exiled criminals, a disgusted Starscream abandoned the Autobot cause and defected to Megatron's Decepticons. But while any right-thinking Transformer would find the corruption of their life's work abhorrent, that's not why Starscream changed sides -- he did it because he was outraged at being used, no matter the reason.

Because of his past role as an aide to the Prime, Starscream was immediately thrust into a prominent role in the new Decepticon army. As deputy air commander he has authority over large military forces, but the rank is mostly for show. Megatron instead uses Starscream as a diplomat, sending him to wavering potential allies to show that even members of the Autobot elite have sided with the Decepticon cause. Starscream is divided on his role -- he hates the politics involved, but loves the adulation he receives as an envoy of state.

As someone who's been the cream of the crop at anything and everything he's tried, Starscream has a healthy ego and strong ambitions. He believes that his natural talents and experience make him a natural choice for leadership positions, and expects to continue to rise in the Decepticon ranks. Though he appreciates Megatron's vision for a new order, it's fair to say that he only joined the Decepticons because he thought they would value him more than the Autobots did and offer more opportunities for advancement. His loyalty is questionable because if he finds his path to the top blocked, he may well turn on the person standing in his way.

Though he claims to have a strong sense of honour, his definition of honour is very flexible and self-centred. His primary loyalty is and always will be to himself, no matter what he may claim.

Abilities: Starscream is one of the fastest flyers of the Decepticons, reaching speeds up to Mach 2.8. He can climb to sub-orbital altitudes of 52 miles and nose-dive down to near ground level in mere minutes. This makes him particularly effective in surprise attacks and hit-and-run actions. In vehicle mode Starscream is equipped with machine guns that fire at 20mm rounds at 6,000 rounds per minute. He can also shoot cluster bombs a distance of 40 miles, each of which can level an area 10,000 feet square. In robot mode his null-ray blasts can interrupt the flow of electricity in any circuitry it hits for periods of up to two minutes, effectively preventing the operation of many machines dependent on those circuits during that period. His arm-mounted quick-deploy energy blades can slice though almost any armour with their monomolecular edge.

Starscream is also equipped with a cutting edge phase-cloak module, one of the last gifts bestowed on him by Zeta Prime before his defection. Using it, he can become invisible or even insubstantial, "ghosting" through obstacles and avoiding enemy fire. His cunning, scheming nature allows him to use the cloak to great effect, wreaking havoc on the battlefield or infiltrating enemy lines.

Weaknesses: Starscream's nose-dives often overload his gyro-circuitry leaving him disoriented briefly. His cloaking device uses a great deal of energy, and overuse can leave him too drained to use his built-in weaponry. His blades are absurdly sharp, but not particularly durable -- useful for sneak attacks but not a sustained swordfight.

Though not a coward, Starscream is very calculating and not afraid to retreat if he doesn't think he has anything to gain in a dangerous situation. This doesn't sit well with his fellow Decepticons, who sometimes find themselves left behind to fend for themselves. On the other hand, when he sees a potential for gain he may over-commit, throwing himself into situations that he can't handle.

Blackjack
2013-05-18, 05:07 AM
His loyalty is questionable because if he finds his path to the top blocked, he may well turn on the person standing in his way.

Obsidian: "That's... me, isn't it? The person standing in his way? So that is why Megatron employed me, so Starscream would bother me and not him?"

Regardless, though, :up: at Starscream coming back. Skywarp will be thrilled.

Springer85
2013-05-23, 12:35 AM
Allegiance: Decepticon
Function: Warrior
Weapons: 2 missile launchers, 2 incendiary guns, drone rocket
Cybertronian Alt mode: War for Cybertron
Earthen Alt mode:F22 Raptor

Strength: 7
Intelligence:7
Speed: 9
Endurance: 7
Rank: 6
Courage: 8
Fireblast: 7
Skill: 7

“The deadliest weapon is terror.”

Profile:
Soaring swiftly through the clouds, Thundercracker gazes with scorn on the creatures below. He is utterly contemptuous of anything that cannot lift itself off the ground and claim the sky. Occasionally, he expresses that contempt by diving and striking, leaving flame and destruction as he again speeds upward. Yet he is not totally convinced of the cause that he serves.

His loyalty to Starscream and Skywarp and only the words of his Decepticon companions about the rightness of their cause, the destiny of conquest that is their birthright convince him to go on. Even though he's loyal to them, it doesn't mean that he'll agree with everything they set out to do. Usually he's the voice of reason, but is persuaded because he wants to be persuaded. Without a sense of purpose, Thundercracker would find his life unbearable.

Abilities:
Thundercracker is a master of using sound to his advantage. His fear-inducing sonic booms are tuned perfectly to the compositions of the atmosphere. Sonic vibrations from his attacks could be felt 200 miles away, generating panic in those nearby, and deep unease with those outside of its radius.

Using the engines in his feet, Thundercracker can generate a sonic boom that he can release via a stomp on the ground, destroying everything within a wide radius.

He can launch a drone rocket with a range of 500 miles that behaves similarly to a cruise missile and has the concussive force of 3000 lbs. of TNT. He has a shoulder-mounted automatic incendiary gun that shoots at 100 rounds per minute heat-resistant ceramic bullets containing a highly explosive flammable material that ignites on impact.

Weaknesses:
Thundercracker is not entirely committed to the Decepticon cause. Fear of retribution from Megatron and the influence of his peers is usually enough to bury these doubts. Regardless, he needs constant reassurance from Skywarp and Starscream that he's where he needs to be.

Blackjack
2013-05-23, 12:40 AM
Skywarp: "More people to PIE!"

Lady Quickswitch
2013-06-04, 03:22 PM
Quickswitch (formerly Switch)

Allegiance: Autobot
Function: Assault Warrior
Weaponry: Photon Blasters, beast claws and fangs, armor-piercing drill, himself (laser cannon)
Modes: Robot, Drill Tank, Fighter Jet, Hydrofoil, Jet-Propelled Laser Cannon, Stealth Beast
Body: G1 Toy-based, Box Art robot mode

"It's like the modes choose themselves."

Profile: A lethal mutation born of dire necessity, Quickswitch survived his creation where all others could not. He bears an appearance as hideous as the too-many modes he possesses. Equipped with six different modes: robot, drill tank, fighter jet, laser cannon, hydrofoil and stealth beast.

History: The young Autobot Switch was severely wounded by the first ever six changer, the Decepticon Sixshot! He lingered in a coma before his spark was extracted and he was reformatted and rebuilt--based on captured prototype schematics-- into a powerful six changing monster to equalize the oncoming Decepticon forces. In other words, to destroy them.

Weaknesses: For all of his potential power, Quickswitch could be plagued by serious physical and mental side effects of the six changer procedure. Many of his systems are susceptible to wear and disease and malfunction; burn out of his transforming cog, transformation paralysis, metal fatigue, and spark attacks, are more common known side effects. Extreme, chaotic changes in mood, and perhaps the most mysterious side effect is the susceptibility to multiple personality disorder, brought on by too many modes altering a transformer's mind.

Blackjack
2013-08-14, 09:36 AM
Divisions and Sector 7.5:
Sector Seven is divided into three major branches dealing with extraterrestrials, supernaturals and mythical creatures, in addition to ways to apply their findings to benefit the human race in general. With the discovery of the parts of the Mini-Con shuttle on the moon as well as the sarcophagus, Simmons and the extraterrestrial branch receive the most significant funding and leniency in whatever liberties they may take in weapons development.

Other divisions include the supernatural division, headed by Agent CLASSIFIED, although their sphere of influence usually overlap with the extraterrestrial division, especially about research concerning the ever-mysterious sarcophagus.

The mythical creatures division is far more detached than the extraterrestrial division, and has earned the nickname 'Sector 7.5' internally due to a seemingly perceived rivalry with the extraterrestrial and supernatural divisions, and a slight conflict between Agent CLASSIFIED and Agent Simmons had led to a small rift. The successes of the so-called Sector 7.5 is not inconsiderable. Sector 7.5 is in charge of documenting terrestrial creatures that were supposedly 'mythical', but in reality are mutants, escaped experimental hazards, aliens or any other kinds of creatures. After all, for lack of a better term, many people easily dismiss the likes of people who hunt Bigfoot or other urban legends more easily than any of the real reason, although more often than not, most mythical creatures really do exist, albeit with a more mundane and scientific reason. Many a mythical creature have been relocated or, when deemed too dangerous for continued survival, been put down and disposed of.

Sector 7.5 also works to some degree with naturalists and other people affiliated with animal preservation and research, although they always keep one step removed. With the technology obtained from other branches of Sector Seven, it usually is easy to strongarm their way to quarantine a location for whatever reason. Fortunately Sector 7.5 usually manage to do their operation with minimal damage to the environment.

Despite the one-sided animosity and rivalry between the leaders of Sector 7.5 and the other leading figures in Sector 7 (not helped by Simmons being rather nutty and rude in general), when the cards are on the table the members work seamlessly with each other, putting aside priorities for the greater good. After all, the whole point of Sector Seven is, indeed, for the betterment of mankind.

One of 7.5's most significant operations, Project: CLASSIFIED is the observation of a CLASSIFIED found in the year CLASSIFIED on the Mountains of CLASSIFIED, a certain sign of the CLASSIFIED species, long thought to be nothing more than myth being CLASSIFIED CLASSIFIED CLASSIFIED CLASSIFIEDCLASSIFIED CLASSIFIED

UNAUTHORIZED ACCESS DETECTED

DOCUMENT LOADING TRUNCATED

Warcry
2013-08-17, 06:17 AM
First, the generic architypes:

Name: Car Vehicon
Function: Ground trooper
Alternate Mode(s): Luxury car
Weapons/Equipment: Blaster

The baseline Vehicon. Most numerous of the Vehicon types. Often used as cannon fodder or shock troopers because of their great numbers.

Strength: 6
Intelligence: 5
Speed: 6
Endurance: 5
Rank: 3
Courage: 7
Firepower: 5
Skill: 4
__________________________________________

Name: Jet Vehicon
Function: Air trooper
Alternate Mode(s): Aircar
Weapons/Equipment: Two light blasters, air-to-ground missiles.

The second-most numerous Vehicon type. Generally smarter and more skilled. Decent all-around warriors. A significant threat to Autobots on the ground.

Strength: 6
Intelligence: 6
Speed: 8
Endurance: 4
Rank: 3
Courage: 6
Firepower: 7
Skill: 6
__________________________________________

Name: Tank Vehicon
Function: Ground assault
Alternate Mode(s): Heavy tank
Weapons/Equipment: Plasma cannon

The Vehicon heavy hitters. Least numerous body type. Used for front-lime combat. So formidable that they are exempt from the bullying that other Vehicons suffer on

occasion.

Strength: 8
Intelligence: 4
Speed: 2
Endurance: 8
Rank: 3
Courage: 7
Firepower: 8
Skill: 5
__________________________________________

Name: Helicopter Vehicon
Function: Aerial recon
Alternate Mode(s): Twin-rotor helicopter
Weapons/Equipment: Machine gun, rockets

High-profile targets. Not very durable, so only the best survive for more than a few missions. Veteran units are valued, while rookies are considered disposable.

Strength: 4
Intelligence: 5
Speed: 7
Endurance: 4
Rank: 3
Courage: 5
Firepower: 6
Skill: 6
__________________________________________

Name: Motorcycle Vehicon
Function: Forward scout
Alternate Mode(s): Motorcycle
Weapons/Equipment: Laser pistol

Smallest, weakest Vehicons. Use cunning and ground speed to avoid damage. Not very good in a fight.

Strength: 3
Intelligence: 6
Speed: 8
Endurance: 3
Rank: 3
Courage: 8
Firepower: 4
Skill: 6
__________________________________________

Name: Paramedic Vehicon
Function: Field medicine
Alternate Mode(s): Fire truck
Weapons/Equipment: Scalpels, welders

Non-combat Vehicons programmed with basic repair and maintenance training. Will keep comrades alive and fighting, but lack the skills of a real surgeon.

Strength: 4
Intelligence: 7
Speed: 4
Endurance: 4
Rank: 3
Courage: 8
Firepower: 3
Skill: 7

Blackjack
2013-08-17, 09:14 AM
But... but where's Hammer and the rest of the people?

Assuming that the helicopter, tank and cycle Vehicons are based on Beast Machines models, what's the medic one based on?

Warcry
2013-08-17, 02:05 PM
But... but where's Hammer and the rest of the people?
I'm working on those today. Just wanted to do the generics first.

Assuming that the helicopter, tank and cycle Vehicons are based on Beast Machines models, what's the medic one based on?
They're not really 'based' on the BM ones, just inspired by. The paramedic ones aren't based on anything, but I figured if they were stamping out that many soldiers they should have at least a few people around who can patch them back up.

Warcry
2013-08-19, 06:10 AM
Name: Hammer
Allegiance: Decepticon
Subgroup: Jet Vehicon
Function: Jet Vehicon Commander
Alternate Mode(s): Silver aircar
Weapons/Equipment: Two light blasters, air-to-ground missiles
Motto: "Leadership is a duty, not a choice."

Strength: 6
Intelligence: 8
Speed: 8
Endurance: 5
Rank: 7
Courage: 6
Firepower: 7
Skill: 7

Profile: Although he was created as a lowly Vehicon soldier, Hammer quickly showed that he was smarter and more driven than most of his brothers. Naturally taking command of a Vehicon squad in the heat of battle, his display of leadership soon won him an official position of authority. He commands the respect of his fellow Vehicons because he is one of them, and views each of them as people instead of disposable toys, which makes him a good go-between between the troops and their commanders. But in spite of his civility and professional mannerisms, he clearly plays favourites and assigns his best troops to work with those Decepticons who show respect for them.

Hammer is quite close with former wingman Brick, and appreciates his brother's abilities in spite of his reduced intelligence. He's also on friendly terms with Sixshot, as he's one of the few Decepticons who don't look upon the sixchanger with disgust or flee from him in abject terror. He tries to keep a certain distance from the troops under his command since he knows his orders might lead to their deaths, but he has a hard time doing that since he considers all his fellow Vehicons brothers.

Abilities: Like all jet Vehicons, Hammer is an adept pilot with ingrained flight skills that come closer to instincts than learned abilities. He can reach speeds of up to Mach 1.5 in level flight and is highly agile. He carries two light blasters, usable in both robot and vehicle mode, and carries a payload of air-to-ground missiles useful for targeting enemy ground emplacements. His leadership abilities should not be underestimated -- his low-class origins and quick rise through the ranks make him the perfect Decepticon success story, which inspires loyalty from those who actually believe in the Decepticon philosophy.

Weaknesses: Jet Vehicons are designed for aerial combat as well as ground troop support. They are equally adept at both, but can be defeated by Autobots that specialize in one combat mode or the other. His armour is fairly light, and skill can only compensate for that so much.
__________________________________________

Name: Brick
Allegiance: Decepticon
Subgroup: Jet Vehicon
Function: Air trooper
Alternate Mode(s): Black aircar
Weapons/Equipment: Two light blasters, air-to-ground missiles
Motto: "Hit hard and hit fast."

Strength: 6
Intelligence: 3
Speed: 8
Endurance: 6
Rank: 3
Courage: 9
Firepower: 7
Skill: 6

Profile: Brick's name was given as a cruel pun. While that's not really a fair comparison, his intelligence is definitely below average and he is extremely naive. He's easily led, especially by people who he considers a part of his "family" -- the other Vehicons, Sixshot and his creators Scorponok, Predacon and Tarantulas -- who he trusts implicitly. He doesn't realize that not every member of his family feels the same way, which makes him easy to manipulate or lie to. But as much as he's overly trusting and kind to his brothers, he makes up for it be being coldly indifferent to practically everyone else, including fellow Decepticons. He simply doesn't care whether random strangers live or die, and will happily kill them himself if the situation calls for it or he's especially bored.

Abilities: Like all jet Vehicons, Brick is a good flyer with instinctive piloting skills. He can reach speeds of up to Mach 1.5 in level flight and is highly agile. He carries two light blasters, usable in both robot and vehicle mode, and carries a payload of air-to-ground missiles useful for targetting enemy ground emplacements. He's good in a fight, whether in the air, on the ground or in a bar room.

Weaknesses: Jet Vehicons are designed for aerial combat as well as ground troop support. They are equally adept at both, but can be defeated by Autobots that specialize in one combat mode or the other. He is somewhat more heavily armoured than your average jet Vehicon, but still vulnerable to anti-aircraft fire. He's too trusting of his senior officers, and can't always tell when one is putting their own self-interest ahead of their troops.
__________________________________________

Name: Drivetrain
Allegiance: Decepticon
Subgroup: Car Vehicon
Function: Team leader
Alternate Mode(s): Red luxury car
Weapons/Equipment: Blaster
Motto: "You don't stand for anything unless you stand up for yourself."

Strength: 6
Intelligence: 6
Speed: 6
Endurance: 6
Rank: 4
Courage: 10
Firepower: 5
Skill: 6

Profile: Drivetrain is loud, brash, violent and a menace to anyone who crosses him -- in other words, the perfect NCO to keep rowdy new recruits in line. He's not nearly as nasty as he lets on, though. Once a recruit or fellow Decepticon proves himself to Drivetrain, the squad leader will do everything in his power to stand up for and take care of his comrade. And woe betide anyone who tries to pick on a Vehicon just for being a Vehicon, because that's a sore spot for Drivetrain. On the other hand, Vehicons who prove themselves inept, cowardly or lazy find themselves on the receiving end of constant scorn, abuse and even violence from Drivetrain, who thinks that they're bringing disgrace onto their kind.

Abilities: Like all car Vehicons, he is build for a mix of speed, agility and durability. He has adequate amounts of all three, but exceptional amounts of neither. His top speed is 125 mph, though he can exceed that for short periods if need be. He carries a heavy blaster which is capable of seriously damaging an Autotrooper in a single shot, though more durable Autobots won't be phased by it. Drivetrain is also a particularly good shot, though he prefers to fight up close when he can.

Weaknesses: Drivetrain is too aggressive for his own good, and tends to take more damage than the average Vehicon. His attitude doesn't make him many friends, at least not among the dregs of the Decepticon army.
__________________________________________

Name: Breakneck
Allegiance: Decepticon
Subgroup: Car Vehicon
Function: Sneak attack
Alternate Mode(s): White luxury car
Weapons/Equipment: Blaster, knife
Motto: "Never let them see it coming."

Strength: 6
Intelligence: 6
Speed: 8
Endurance: 5
Rank: 3
Courage: 2
Firepower: 5
Skill: 7

Profile: Breakneck is a dirty coward. But don't let that fool you, because he's still an effective soldier in spite of it. Unlike most Vehicons, he prefers to strike from the shadows or attack when the enemy's back is turned (his team also suggested 'Backstab' for a name, but that was already taken). Ironically, he shows courage and even reckless when in vehicle mode, whipping through traffic at wildly unsafe speeds and performing blatantly illegal maneuvers as if they were second nature to him. And they are -- Breakneck is an innately talented driver with upgrades that make him even more formidable on the road, so he performs his stunts in the full knowledge that he'll be able to do them safely and come out alive.

Abilities: Most car Vehicons, he is build for a mix of speed, agility and durability. Unlike them, Breakneck is equipped with more advanced steering and a more powerful engine. His top speed is 150 mph and he tends to push himself close to that limit very frequently. He carries a heavy blaster which is capable of seriously damaging an Autotrooper in a single shot, though more durable Autobots won't be phased by it. He also carries a small knife that he uses for stealth kills.

Weaknesses: Breakneck's cowardice and sneaky ways don't endear him to his fellow Vehicons, or to commanders who expect him to be a good little disposable soldier.
__________________________________________

Name: Iron Claw
Allegiance: Decepticon
Subgroup: Car Vehicon
Function: Shock trooper
Alternate Mode(s): Black luxury car
Weapons/Equipment: Blaster
Motto: "Drive fast and fight hard!"

Strength: 8
Intelligence: 2
Speed: 7
Endurance: 7
Rank: 2 (not a typo, he's outranked by the generics)
Courage: 8
Firepower: 5
Skill: 3

Profile: Strong, fast, reckless and dumber than a sack of hammers, Iron Claw is too dumb to realize that his leaders consider him a disposable bulletstopper. He enjoys risking his life, whether it be in a fistfight (after which Buckshot needs to repair him) or a street race (Breakneck always beats him), and his leaders are more than happy to accommodate him. His fellow Vehicons like him, but they consider him less of a person than a pet.

Abilities: Iron Claw is quite formidable physically, and can outfight and outlast most Vehicon cars and even some tanks. Is is faster and far more durable than the average car Vehicon, but that comes at the cost of very poor handling. Of course, Iron Claw is too dumb to steer around obstacles anyway, preferring to smash through or run over anything in his path.

Weaknesses: If Iron Claw were any dumber, he wouldn't qualify as sentient.
__________________________________________

Name: Ironside
Allegiance: Decepticon
Subgroup: Tank Vehicon
Function: Ground assault
Alternate Mode(s): Grey heavy tank
Weapons/Equipment: Plasma cannon
Motto: "Kill it, then kill it again!"

Strength: 8
Intelligence: 4
Speed: 2
Endurance: 8
Rank: 3
Courage: 7
Firepower: 8
Skill: 5

Profile: Aggressive and violent, Ironside is a fairly average tank Vehicon. Since there are fewer of them, there is less variation amongst the tanks than the other body types. They also tend to be loners who don't seek out their own kind for company, and Ironside fits that description as well. He lives for a good fight. He prefers to stay in tank mode even when he's at leisure, because his robot mode feels awkward and unbalanced compared to a low-built, heavily-armoured tank.

Abilities: Ironside is a typical tank Vehicon -- durable, reliable and powerful. His armour can absorb serious amounts of damage and his plasma cannon can deal it out just as well.

Weaknesses: Ironside is a slow, lumbering hulk in vehicle mode, and even more ungainly in robot mode. If he runs into something powerful enough to pose a threat to him, the odds of him making an escape in one piece are very slim.
__________________________________________

Name: Buckshot
Allegiance: Decepticon
Subgroup: Paramedic Vehicon
Function: Emergency repairs
Alternate Mode(s): Green fire truck
Weapons/Equipment: Scalpels, welders, shotguns
Motto: "I'm not a doctor - I can harm whatever I want!"

Strength: 4
Intelligence: 7
Speed: 4
Endurance: 5
Rank: 3
Courage: 8
Firepower: 7
Skill: 5

Profile: Buckshot, like his name implies, really likes killing things with his shotgun. That poses a bit of a problem, because he's actually supposed to be spending all his time on the battlefield patching up his injured comrades. His fellow Vehicons aren't sure whether they like him because he fights like one of the guys, or get mad at him for leaving them hobbling around in pain so he can get back to the fight.

Abilities: Buckshot is actually a pretty good medic, when he bothers to do his job. He's a decent fighter too, and is a pretty solid addition to a Vehicon squad if he doesn't forget to fix his teammates.

Weaknesses:Buckshot's commanders don't take well to his aggressive attitude. Conversely, Buckshot isn't very cooperative and tends to run off on his own, disobeying orders.
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Name: Scythe
Allegiance: Decepticon
Subgroup: Helicopter Vehicon
Function: Aerial assault
Alternate Mode(s): Purple twin-rotor helicopter
Weapons/Equipment: Machine gun, rockets
Motto: "Crash and burn."

Strength: 4
Intelligence: 6
Speed: 7
Endurance: 4
Rank: 4
Courage: 5
Firepower: 8
Skill: 6

Profile: Scythe is a terrible helicopter Vehicon. Like all of his kind, he was created for recon and scouting duties. But he wishes he'd been built into a jet or tank form instead, because he has absolutely no knack for scouting and an innate talent for mayhem. Unfortunately his masters haven't taken notice, so he frequently gets sent on recon missions which invariably end with him destroying what he was sent to spy on after he was spotted. In spite of that, he's somehow managed to wind up in charge of his own squad.

Abilities: Like all helicopter units, Scythe carries an advanced ground-tracking sensor unit that he can use in vehicle mode to observe and record enemy formations from a distance. Scythe more often uses it as a targeting system for his air-to-ground missiles, which have been upgraded from the standard Vehicon fare to deliver greater destructive force. He can reach speeds of up to 170 mph.

Weaknesses: Scythe's rotors are particularly fragile, and he's not designed for a long fight.
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Name: Impulsor
Allegiance: Decepticon
Subgroup: Helicopter Vehicon
Function: Aerial recon
Alternate Mode(s): Red twin-rotor helicopter
Weapons/Equipment: Machine gun, rockets
Motto: "Never stop to think."

Strength: 4
Intelligence: 5
Speed: 7
Endurance: 4
Rank: 3
Courage: 9
Firepower: 6
Skill: 4

Profile: Impulsor is, as his name suggests, highly, highly impulsive. He'll take ridiculous risks to get the information his masters want, only to stop and think later about how stupid he was. He's not actually dumb, but he's incredibly naive and child-like and throws himself at anything that interests him with the sort of enthusiasm that only a young child can offer. He's highly likable, but extremely frustrating to work with. His squadmates frequently get mad at him but have trouble staying that way because his enthusiasm in infectious.

Abilities: Impulsor is actually a really good tracker and scout, as long as what he's following has his interest. His ground-tracking sensor unit can observe and record enemy formations from a distance, and he's had it tweaked to allow him to zero in on individual targets as well. His air-to-ground missiles and machine gun provide him with more than enough firepower to defend himself if he's detected in mid-mission.

Weaknesses: Implusor is easily distracted, which can lead to him getting surrounded by enemies or lured into a trap where the Autobots can target his fragile rotors.
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Name: Dirt Rocket
Allegiance: Decepticon
Subgroup: Motorcycle Vehicon
Function: Forward scout
Alternate Mode(s): Yellow motorcycle
Weapons/Equipment: Laser pistol
Motto: "Yeehaw!"

Strength: 3
Intelligence: 5
Speed: 9
Endurance: 3
Rank: 3
Courage: 9
Firepower: 4
Skill: 4

Profile: Reckless, uncouth and violent, Dirt Rocket is in it for the thrills. He doesn't understand his fellow Vehicons' loyalty to the Decepticon cause, because the only thing he's loyal to are the thrills that he feels when he does something stupid and dangerous. That makes him a good scout, but his thrill-seeking can put him in the line of fire when he's supposed to be going unseen. Stealth isn't his strong suit, and he prefers to buzz straight through Autobot camps at full throttle over sneaking in and spying on them.

Abilities: Dirt Rocket is incredibly fast, with a top speed of nearly 180 mph. Motorcycle Vehicons aren't supposed to go that fast, but he routinely pushes his own engines past the red line to get the thrills he needs. He's a good shot with his laser pistol, but he's more likely to run people over than to stop and shoot at them.

Weaknesses: Dirt Rocket's recklessness puts him in unnecessary danger. Since he doesn't care about the cause or his mission, he thinks nothing of blowing off a stealth approach and betraying his presence to the Autobots as he zooms past them.
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Name: Chopsaw
Allegiance: Decepticon
Subgroup: Motorcycle Vehicon
Function: Forward scout
Alternate Mode(s): Red motorcycle
Weapons/Equipment: Laser pistol, buzzsaws
Motto: "Slice and dice."

Strength: 3
Intelligence: 7
Speed: 10
Endurance: 2
Rank: 3
Courage: 8
Firepower: 6
Skill: 7

Profile: Chopsaw is easy to please. An open road will do the trick. So will an Autobot that he's just cut open with his built-in saw blades. Either one works for him. In order to move faster on the highway he's removed several "unnecessary" armour plates, reducing his weight and improving his aerodynamics. While that makes him more vulnerable to damage, Chopsaw knows that he's not going to get damaged if the enemy can't hit him, and that they won't even be shooting if they don't recognize his alt-mode and classify it as a Vehicon.

Abilities: Chopsaw is even faster than Dirt Rocket, topping out at around 200mph, though he comes by his speed by reducing his weight rather than over-revving his engine. His laser gun has good range and middling power, though Chopsaw vastly prefers to close to melee range and shred his enemies to bits with his saw blades (the only non-essential body parts he left intact as he chopped off his armour).

Weaknesses: Chopsaw's reduced armour leaves many of his internal mechanisms exposed, so even one hit can be deadly if it lands in the right spot.

Blackjack
2013-08-19, 08:57 AM
Chopsaw! :D

He's the only non-Minicon originated Vehicon name, no? Other than Brick and Hammer?

Blackjack
2013-08-19, 10:18 AM
Name: Alexander Powers
Allegiance: Sector Seven

Biography/History:
Alexander Powers is a member of the mysterious organization known as Sector Seven. Powers rose through the ranks of the government organization, specifically the division assigned to the task of hunting down alleged ‘mythical creatures’. While it’s more of a formality meant to investigate what is most likely to be paranormal or extraterrestrial sightings, Powers took the larger funding and manpower that the other divisions of Sector Seven has as a personal challenge, and makes up for lack of anything to do by being generally overzealous and slightly paranoid in his job. Powers has, somehow, wormed his way up through the ranks to occupy what is equivalent to Simmons’ position, except that Simmons has executive order over the entire organization. Seeing this as another slight, Powers has driven some sort of a professional rift between himself and the blissfully ignorant Simmons, dubbing his division ‘Sector 7.5’ at times. Powers is overzealous and is liable to hunt down anyone who has the slightest chance of having something to do with his sphere of influence. If Powers’ division isn’t responsible for keeping track of a CLASSIFIED (see Operation: Sleeping Beauty for more details) in Japan, his division might have been shut down or put under new management. As it is, no one wants the job Powers occupies.

Physical Abilities: Powers is a trained agent, and a well-versed marksman. He is knowledgeable in all sorts of mythical legends and animal creatures, as well as privy to most of Sector Seven’s secrets due to being a high-ranking officer.

Weakness: Powers’ pride and imagined rivalry makes him extremely susceptible to arguing with Simmons or other higher-ups of Sector Seven. He’s also not much of a physical fighter, having avoiding training regiments as much as he can.

Warcry
2013-08-19, 03:01 PM
Yep, the rest of them are named after Minicons. It wasn't really intentional to start with...they were just the best, easiest source of obscure TF names available so I decided to go with it.

Blackjack
2013-08-19, 04:19 PM
I don't see a Makeshift in there. I like Makeshift (98.5% of that reasoning is because I own his toy). He's actually coloured purple like a Vehicon. :(

Warcry
2013-08-19, 09:33 PM
I considered naming one of them Makeshift, but after TF:Prime Makeshift is a person to me now, even if he's an obscure one.

Selkadoom
2015-07-01, 12:37 AM
Decides to make an official profile since it seems like a fun thing to do.

Name: Jetstream
Faction: Decepticon
Alt Mode: Mitsubishi F2A Fighter Jet
Motto: "He who is strongest is right"

Stats
Strength: 8
Intelligence:6
Speed:7.5
Endurance:8
Rank: 5.5
Skill: 9

Bio: Jetstream is a Warrior through and through. His persona may come off as one who is aloof or perhaps enjoys only tauntong and teasing others, but he is a very skilled fighter. A former student of Yoketron, Jetstream actually looks upon his master with mixed feelings. He respects the bot for taking the young bot from Tesarus in and training him. But he also considers him a damn fool for not sharing his ideology. Jetstream firmly believes in a version of might makes right, in which whoever is the strongest, their ideas and beliefs are the correct ones, even if personally Jetstream disagrees. This was how he found himself drawn into the fold of Megatrons Decepticons. He had encountered Future leader of the cons during his Gladiator days and had challenged him to a fight on the street. The fight was close but ended when Megatron tore Jetstreams original right arm off. Now Jetstream honestly holds no illwill over this and infact took advantage of the amputation to replace his right arm and shoulder with an upgraded stronger version made with prototype pneumatic fiber tech, designed to emulate organic muscle structure. Its black color and different appearance against his white and tan frame is very shocking. Jetstream's relationship with Yoketron is a difficult one to describe, as while he is grateful for his training, he also thinks that he's a blind idiot who squandered his potential. Jetstream was once a very promising candidate for entry into the Knights of Cybertron, but because of his refusal to break his stubborness or change his outlook on the world that Yoketron stepped in and had him made a templar instead. This nearly broke Jetstream as he had his dream denied to him ny the own who helped offer it. This made Jetstream rather bitter as a whole and he now detests both Knights and Templars as reminders of his 'betrayal' by his former master. He also views Terabolt as everything that he could have been that was wrongly denied to him and thus hates her with a Hellish Fury.

Jetstream is a patient combattant, his primary approach being to counterstrike his opponents. He favors this method as he also tries to taunt and enrage his foes to make them clumsy careless and very easy to take advantage of. Aside from standard jet armaments on his frame he prefers to use the blade he claimed when he left Yoketrons tutelage, a blade dating back a milennia before, its design a one edged katana-esque design that was made with out a natural energon network in it, which he has now introduced into the blade to increase its power. This has given the blade a red color to it and makes energy dance along it. He also installed a slider to control how much energon flows through the blade, as he found that if he kept it at 100% for too long the blade might shatter. He also found that at 100% his blade will start to cut through a standard energon weapon, slowly but surely it will eat through. But due to rhe inherrant risks he keeps it at 80% unless needed. He also started to favor a technique he created which was a variation of a Metallikato quickdraw move in which he created a sheath for his blade with small explosives in it to fire the sword out so rhe handle would reach his hand for an insanely fast slash

Now that the opening Salvo of the war has been fired Jetstream fonds himself conflicted internally knowing that Tesarus was laid low early by the forces he now fights with, yet he also knows Megatron is probably the single strongest bot on planet and thus he has the true cause. But only time will tell if another bot could beat him, and maybe change the bots mind.

Strengths: Jetstream is an excellent swordsman, his tutelage under Yoketron honing him into a potential killing machine in combat. His modified arm and sheath also add to this potential as his explosive quickdraw technique is ludicrously quick and if ines never encountered it before will be certainly caught off guard. It helps that he has thus far kept this move a secret. His altmode also graces him with sone ranged capabilities, though he will rarely if ever use them.

Weaknesses: Jetstream for all his skill is an arrogant one. And although be is an excellent fighter, he's not the smartest, nor is his style favoring of being all out aggressive, relying more on a mix of defense and making his enemies sloppy through taunts and insults.

Heinrad
2015-08-15, 02:13 AM
Name: Nightbeat
Allegiance: Autobot
Function: Detective

Strength:5
Intelligence:8
Speed:7
Endurance:6
Rank:7
Courage:9
Firepower:7
Skill:9

Profile:

PROFILE: Nightbeat is a tough, no-nonsense type who is not afraid to break the rules to get what he wants. And usually what he wants is the solution to some complicated mystery.. and he'll go anywhere to get it. He feels as comfortable driving down a dark alley as he does cruising along a six-lane superhighway. He has an intuition for finding the truth that defies all known theories of programming. His superiors, in trying to account for Nightbeat's remarkable talent, have suspected that the circuitry in the Digital Detective's logic center may have been wired in a way contrary to accepted engineering procedures. But why Nightbeat thinks the way he does remains a mystery. He generally prefers to work alone, as most partners don't understand his methods and his reasoning, and often wind up hindering his investigations more than helping them.

Nightbeat is a reluctant soldier, drafted into the Autobot military when War broke out, as the police forces were mobilized to supplement the Autobot army. He'd much rather be investigating a crime than fighting a war.


ABILITIES: Nightbeat carries two photon pistols(hood mounted in vehicle mode) and a high-powered plasma blaster with infra-red sight, as well as a broken cyclone cannon that he's trying to fix. He also has enhanced audio and video sensors that aid in his investigatory work. From five miles away, he can hear a screw fall and count the threads on it. In car mode he can travel at speeds of up to 620 miles per hour and has a range of 1500 miles.

WEAKNESSES: Nightbeat's overconfidence in his abilities typically persuades him that he can handle almost any situation by himself. Given his preference for working alone, he often suffers damage that a more team-oriented Autobot might avoid.