View Full Version : Titan Prime 17 and 18 Reviews. [uploaded]

inflatable dalek
2014-02-16, 08:33 PM
Another two for the price of one offer, and done before these two issues even have wiki pages!

No one likes this poor old comic anymore do they?

Transformers Prime Issue 17

Collider Scope.

Script: Robin Etherington.
Art: Horacio Domingues.
Colours: Nestor Pereyra.
Lettering: Comicraft.


A series of Earthquakes centred on Switzerland alert Agent Fowler to the fact a top secret particle accelerator is under attack from the Decepticons. Prime leads a team there, and finds Shockwave and Starscream are trying to use the equipment to open a permanent space bridge to Cybertron. The Predaking attacks the Autobots, and though Optimus comes up with a clever plan to turn off the space bridge, a stray blast from the Predacon destroys the equipment instead, forcing the evil robots to flee and leaving Bulkhead wondering if they'll ever get to go home.

Characters Featured: Agent Fowler; Jack; Ratchet; Optimus Prime; Arcee; Wheeljack; Vehicons; Starscream; Shockwave; The Predaking.


The cover proclaims that this issue is "Introducing... Beast Hunters, but despite the toyline and cartoon being branded as such the title of the comic hasn't been changed to reflect the subtitle, probably because we're only a few issues away from the inevitable relaunch for Age of Extinction.

In a nice and unusually mature touch for the comic at this point the dialogue in the Swiss set opening is entirely in French.

As implied by the title, the secret particle accelerator is inspired by the real life Large Hadron Collider in the same part of the world devoted to colliding particles like there's no tomorrow.

Hard to call a goof, but Predaking is called The Predaking throughout. Is that a thing?

Optimus quotes the third Doctor Who with his "Reverse the polarity" line.

The cover is once again bigger to accommodate the cut out targets.


In the first panel of page twenty, Wheeljack is coloured like Ratchet. On page 21 he's coloured like a Vehicon.

How did Predaking get inside the lab when the larger Autobots had trouble fitting in?

Fantastic Free Gift!

A Bumblebee car disc shooter!


All About Predaking!, potted biography and spot the difference game on the Predacon;
Soundwave's Stumpers!, quiz page;
Competition for Spy Net toys;
The Beast Hunt!, A four part quiz to find Predaking;
A poster of black Bumblebee;
Bulkhead's Wordsearch;
The Trans Files, covering The Forge of Solus Prime;
Hunter or Hunted?, personality quiz to find out what sort of Beast Hunter (very loosly defined to include Raf) you are;
Mega Mouth, letters page;
Escape!, maze game;
Bumblebee's Beast Blaster!, cut out targets for the free gift to be used on.


There's some nice dialogue here; I especially like Arcee's glee at the bigger Autobots struggling to fit in the tunnel; and the all French opening is very well done, but as a whole the threat of Predaking is so easily dealt with the story as a whole has a very throwaway feel to it. The rushed feeling art (not to mention the colouring) doesn't help and means that as an introduction to Beast Hunters it's not going to get your juices pumping all that much.

[Two and a half cubes]

Transformers Prime Issue 18

[I]Power Outrage.

Script: Chris Cooper.
Art: Horacio Domingues.
Colours: Nestor Pereyra.
Lettering: Comicraft.


Jack's late night video game session is interrupted by a power failure that seems to have taken out the whole town. At the Autobot base it is revealed that the whole of America is affected, with the nullifying effect being operated from three locations across the country, Florida, Minnesota and Arizona.

Optimus sends three teams out to deal with the problem, and when he arrives in Minnesota he finds Starscream who gloats that the power loss was never the real goal, it was just a way of dividing up the Autobot force so they could be taken out in more manageable smaller groups. However, despite the challenge presented by Darksteel and Skylynx in Arizona and Florida respectively, the other two teams of Autobots easily win their fights, and Ratchet is able to use Starscream's own power draining device against him and Predaking.

With the power restored, Jack assures Raf there's no need to call the Autobots in for such a simple problem, but is then dismayed to discover the game he was playing didn't save when the electricity cut out and he now has to do the whole level over.

Characters Featured:

June Darby [voice only]; Jack; Agent Fowler; Optimus Prime; Ratchet; Wheeljack; Ultra Magnus; Arcee; Bulkhead; Starscream; Soundwave; Smokescreen; Darksteel; Skylynx; The Predaking; Raf.


Transformers are immune to the effect of EMP's normally as they're powered by Energon (but see Goofs), though Ratchet knows how to reconfigure the device to work on Cybertronians. This actually makes the Prime Transformers more advanced than their Movie counterparts as Optimus Prime succumbed to an EMP way back in issue #10 of the second, post Revenge of the Fallen, volume of the comic.

Thereís a reference to Jackís Christmas holiday, tying into the two month period over which the issue was published.

Thereís a surprisingly grown up near topical gag from Wheeljack about the EMP device leaking worse than an unhappy government employee.


The way an EMP burst works in no way bears any resemblance to how itís portrayed in this issue (noticeably all the electrical appliances get better after the machines are turned off), something Cooper seems aware of as he has the characters jump through all sorts of verbal hoops about how these arenít normal EMP devices, but that just leaves you wondering why be brought up the real life concept in the first place rather than making something up.

Autobots are immune to EMP effects, because theyíre powered by Energon, but an EMP doesnít differentiate between different ways an electrical device can be powered (some A View to a Kill style impervious computer chips would be more likely).

On Page 22 Smokescreen has too much red on his head (itís possible heís been miscoloured as Ratchet, but if so the scheme is more than a bit off) and on the opposite page either Wheeljack has been miscoloured as Bumblebee or Bumblebee is mistakenly talking normally. The art is vague enough to make it hard to tell.

Even by the standards of a kids comic Starscreamís plan is terrible: He has the power to effectively hold the Unites States to ransom and all he can think to use it for is to lure the Autobots into an easy to defeat trap? The fact the story starts and ends with Jack being told itís past his bedtime on the same night Starscreamís entire evil plot is seemingly defeated by what canít be more than a couple of hours as well. Blimey.

Fantastic Free Gift!

Another bagged issue that gets rid of old stock by promising Two Mystery Gifts. Mine were two disc shooters, one for Dark of the Moon and one for Prime, both copyrighted 2011 to give an idea of how long itís been since they were first used as gifts.


Airachnid V Arcee Smackdown, facts about both characters before you decide who wins;
Megatronís Christmas Conundrums!!, quiz page;
Competition for Domino Express toys;
The Trans Files covers Hardshell and the Insecticons;
A poster of Optimus and the kids;
Whizz Bang Avenue!, a maze of Bumblebee chasing Knock Out;
Soundwaveís Stumpers, quiz page;
Mega Mouth, letters page;
Competition for a Beast Hunters Voyager toy, from what seems to be a selection of Shockwave, Prime, Bumblebee and Predaking.


Again, lots of nice dialogue is let down by a main plot that is far, far too slight. With the obvious need to focus on new toys it might have been better to just have one main area of attack bringing just the new characters together so they could have the chance to show some personality. You canít really call it terrible- even with the abuse of the term EMP and Starscream making his G1 cartoon counterpart look smart- but it remains entirely average.

[Two and a half cubes]