[Site] Character Profile Submissions

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Blackjack
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Character Profile Submissions

Post by Blackjack »

So... We can post character profiles etc here right? Let me start with Laserbeak. Any corrections, additional information please post. More coming soon!
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Laserbeak

Laserbeak is one of Soundwave’s cassettes. More of a spy and interrogator than a fighter, Laserbeak is not too brave and is one of the first Decepticons that will retreat in battles. His idea of a fair fight is to slowly torture and interrogate straggling survivors of a battle. Laserbeak is nevertheless a skilled warrior and interrogator in Megatron’s inner circle.

Character History
Unlike some of his fellow cassetticons, Laserbeak relishes his job as one of minions. Laserbeak has kept a low profile over the years, mostly acting as a spy, interrogator and minion to Soundwave, whom he serves unquestionably. Laserbeak is viewed as an ‘animal’, a near-sparkless drone by most Decepticons and Autobots alike. Those that know him, however, will know that Laserbeak is actually a living, thinking Decepticon. He keeps this ruse to make others underestimate him. Laserbeak, through his squawks and caws, is a terror to his victims, or prey as he likes to call them. Laserbeak often picks off straggling survivors in a battle, due to his cowardice. He has advanced in ranks with Soundwave due to his skills.

Physical Abilities
Laserbeak is armed with ruby-powered laser cannons on his back. He never speaks to anyone except Soundwave and his fellow cassettes, to fool others to thinking that he is only a mere drone. Laserbeak can also extract information with his laser eyes. He is very observant and can spy on people from a great height.

Weaknesses
Laserbeak noticeably isn’t very brave and will chicken out in fights. He also runs out of power for his laser cannons very quickly. His wings make him a vulnerable target. Laserbeak is often treated like an animal by Autobots, and that might not grant him the compassion that the Autobots grant other Decepticons.

Personal Relationships
Laserbeak is loyal, first and foremost, to Soundwave and no one else. He views Soundwave as his master, and since Soundwave is loyal to Megatron, so is Laserbeak. He is also close to Wingthing and the other cassettes, particularly Buzzsaw, his fellow ‘bird’.
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Blackjack
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Post by Blackjack »

Detour
Among the Sports car Patrollers, Detour is the voice of self-preservation. He is not timid, but rather vain, self-preservative and self-absorbed. Although as strong and faster than others, he don’t see the point of being beaten up. He is willing to fight, but won’t do it if he sees a second option. Always the first to announce that he wants to get out. If Detour raises doubts, Blackjack respects this and will start thinking of getting the team out of danger.

Character History
Detour is always hiding behind Blackjack and his other Sports Car Patrol members, and is always seen in action with them. One of his more significant battles is defeating the Hot Rod Patrol in Tokyo. The Patrol has then kept a low profile during the rule of Gigatron. Detour always followed Blackjack, and is a loyal sidekick to him. More recently, the Patrol has split up, with Detour going with Blackjack to Kaon, where they are recruited by Megatron.

Physical Abilities
Detour can fight and cause mayhem as much as the other Sports Car Patrollers. He relies on cover and luck, and prefers using weapons to fight, which is ironic as he is one of the stronger members in the Patrol. He also runs very fast, which is necessary for him to escape. He also has a keen sense of when something will go wrong, making him a great asset to Blackjack. His small size makes him hard to shoot.

Weaknesses
Detour’s cowardice is his Achilles’ heel. He is also small, making him easy to step on.

Personal Relationships
Detour’s best friend is Blackjack, his leader and mentor. Detour is closer to Blackjack than to any of the other members and so stuck with him when the Patrol split up. Detour is also on friendly terms with other Micromaster (or ex-Micromaster) patrols.
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Blackjack
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Post by Blackjack »

Blackjack
Function: Advance Assault

The leader of the (now-disbanded) Sports Car Patrol, Blackjack leads the patrol, relying on deviousness and courage. Blackjack never makes bets he can’t win, and his other team members know this and respect Blackjack’s ability of making strategies and follow him. Blackjack’s role as advance assault, meaning that he has to lead his patrol to carve a path for other Decepticons to follow, is a dangerous one. Blackjack is more of a schemer than a warrior, but his schemes and strategies is what have kept the patrol alive through missions.

Character History
Blackjack always leads his patrol into battles. Most recently the Patrol split up, with Hyperdrive and Road Hugger abandoning Blackjack. Blackjack and Detour are then recruited by Megatron in Kaon.

Physical Abilities
Blackjack’s ability to gamble and to calculate risks versus rewards is almost second to none. Combined with his courage and his ability to read opponents, this makes him a valuable soldier and gambler. His tiny size makes him a hard target to shoot. He is quite strong (for a Micromaster).

Weaknesses
Blackjack is often overwhelmed on factors he didn’t expect, much like his fellow strategist Shockwave. He is also quite small, making physical fights hard.

Personal Relationships
Blackjack is very friendly to his remaining member, Detour. He loathes the remaining two members, Hyperdrive and Roadhugger, but will willingly accept them back into his patrol due to their skills. Blackjack is fanatically loyal to Megatron. He is also on friendly terms with most Decepticon Micromasters (and ex-Micromasters).
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Blackjack
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Post by Blackjack »

Decepticon Sports Car Patrol
One of the original Micromaster Patrols built by Thunderwing, the patrol serves as advance assault, carving a path for Decepticon armies to follow. It disbanded recently when Hyperdrive and Road Hugger fought with Blackjack over supremancy.

Former Members
Blackjack (leader)
Detour
Hyperdrive
Road Hugger
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Warcry
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Post by Warcry »

I had to edit them a tiny bit to get them to fit with the format we're using before I uploaded them, but those were great. :up:
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Blackjack
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Post by Blackjack »

Shrapnel's been there from the start, and I ain't too sure of the history, so if anyone can fill in the blanks (I've only put the most recent ones) be happy to do so. :p Intro's mostly unchanged
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Shrapnel
Shrapnel is perhaps the least despicable of all the Insecticons, but that's not saying much. He's fascinated by the sounds of war, everything from the deep boom of artillery fire to the shrill cries of the wounded and dying. Even more than that, though, he loves electricity. His antennae allow him to control electricity in the world around him, and he loves to experiment with it. He thinks nothing of shocking an Autobot or human repeatedly just to see how they react to different voltages. The queer way that Shrapnel repeats the last words of the sentence often unnerves most enemies.

Character History
Shrapnel used to be a mercenary with the fellow Insecticons, helping out Megatron’s earthbound Decepticons when there’s energon available. He later joins the main army. He had taken part in many battles against the Autobtos, Quintessons and others. He took part on a reckless assault on Iacon with Thrust, the Stunticons, Kickback, Bombshell and their Insecticlone army. However, due to the sheer force of Autobots there, they are all defeated and imprisoned. Shrapnel and the other Insecticons’ cloning ability were then exorcised. He recently broke out with Misfire, joining Megatron’s group in Polyhex.

Physical Abilities
Shrapnel is equipped with a shrapnel (duh) launcher. He can eat any form of metal or organic matter. He can call on lightning and fire bolts of it to his enemies, his signature ability. He is also able, for a limited time, can control non-living electronic machines. Shrapnel can shrink to the size of a real Stag Beetle for infiltration methods. Like the other Insecticons, he can create massive amounts of clones of himself, though this ability was stripped away during his time in Autobot prisons.

Weaknesses
Shrapnel’s disparate abilities drain energy. Shrapnel is physically weak, and if all his weapons have run out of energy, he can easily be defeated. He is also arrogant. If he eats something that disagrees with him, it may cause him to go on confusion. His loud warcries (no offense Warcry) often can be heard from long distances.

Personal Relationships
Shrapnel treats Kickback and Bombshell like brothers. He is now closer to other Decepticons after abandoning his ‘mercenary’ ways, particularly the other Insecticon group, Misfire and the Triple Changers.
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Warcry
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Post by Warcry »

And up he goes. His early history could really use some expanding, but for the life of me I can't remember anything he's ever actually done. :\
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Blackjack
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Post by Blackjack »

Yup... If I don't remember correctly the first RPG players use the Insecticons. But I went crazy sesrching 'Shrapnel' on the Search button... Namely because his name has a meaning, as in shrapnel bombs, shrapnel in my joints... Anyway, Misfire's profile.
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Misfire
Misfire is probably the most useless Decepticon in the entire army. He's a terrible shot, more or less incapable of hitting anything more than a few dozen metres away. His attempts to improve haven't done much good so far, which has a negative impact on his self-esteem. His commanders can't rely on him to carry out any orders that involve accurate shooting, but they appreciate the fact that he tries very, very hard not to shoot any of his comrades…something that fellow Targetmasters can't say. Misfire is actually a reasonably good soldier in close-quarters fights, which is where his fellow Decepticons try to keep him.

Character History
Misfire has been an estranged Decepticon sharpshooter. Despite becoming a Targetmaster, he still can never hit a target properly. His Targetmaster partner, Aimless, doesn’t help either, as Aimless is just a lost soul, not caring much for anything at all. He usually participated in battle alongside his fellow Targetmasters Slugslinger and Triggerhappy. Recently he has been incarcerated by Autobots. The time he spent in the prison made him even crueler, and once he broke free with Shrapnel, he joined Megatron’s group.

Physical Abilities
Misfire is known for his ability with a gun. That is, he almost never hits a target, despite his training as a sharpshooter. Misfire’s targetmaster partner often only sprays bullets in any direction. Now Misfire brings an additional gun, to make sure he actually hits something. With the new weapon, Misfire can actually kill. Misfire is better in close-quarters fights, and he now realizes this.

Weaknesses
Misfire cannot shoot straight, especially with Aimless. His low self-esteem often affects his performance.

Personal Relationships
Misfire used to be close to Triggerhappy and Slugslinger, but due to their constant ridicule Misfire joined Megatron in the Civil War, not because of any kinship to Megatron but because he just want to exact his revenge upon his former friends. He serves under Tracer, the Air Commander for Megatron’s army.
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Blackjack
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Post by Blackjack »

Subgroups. More (Aerialbots et al) coming soon.
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Seekers
One of the original Decepticon subgroups from the start of the war, the Seekers have been Megatron's elite army. The Seekers, while most of them are recreated after their deaths, have since split up to pursue their own agendas.

Members
Starscream (former leader)
Skywarp (dead)
Thundercracker
Dirge
Ramjet
Thrust (imprisoned)
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Decepticon Military Patrol
These Micromasters serve as the backbone of the Decepticon Micromaster army. They function to spread chaos and terror among the enemy. The patrol was exiled by Gigatron, but during the civil war the Patrol returned but split up due to their personal interests.

Members
Tracer
Bombshock
Dropshot
Growl
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Stunticons
The Stunticons are the second combiner created by the Decepticons. Using the Key to Vector Sigma, Megatron gave life to the five car drones he created. The Stunticons combine into Menasor, which could be the most effective combiner if not for the conflicting personalities, since Motormaster is loathed by the other four.

Members
Motormaster (leader)
Breakdown
Dead End
Drag Strip
Wildrider
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Blackjack
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Post by Blackjack »

Aerialbots
The first Autobot combining team are the Aerialbots. Created from Cybertronian jets, with the sacrifice of Alpha Trion, the Aerialbots were given live by Vector Sigma. The Aerialbots can combine into Superion.

Members
Silverbolt (leader)
Fireflight
Skydive
Slingshot
Air Raid
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Off Road Patrol
These Autobot Micromasters are used to find Decepticons and information at the places others will never go to. They can move in any terrain, and are specialists at infiltration.

Members
High Jump
Powertrain
Tote
Mudslinger
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Constructicons
The Constructicons were one of the first Decepticon subgroup. They are the first combiner, merging into Devastator. They can build anything in a short time, making them an integral part in the Decepticon army, as biulders, medics and a gestalt. The Constructicons were killed by the Autobot Fullfang.

Members
Scrapper (leader)
Bonecrusher
Scavenger
Mixmaster
Long Haul
Hook
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Blackjack
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Post by Blackjack »

A few quick stub profiles, mostly modified from the originals, for the Decepticon army. I don't know 'previous players' and such, so bear with me.
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Barrage
Alligeance: Decepticon
Subgroup: Insecticons
Motto: "Nothing left standing means nothing left to change."
Body Design: Original

Winning is not enough -- this Insecticon's attack continues until the ground is scorched and leveled. Merciless, cruel... believes kindness only stirs hope among the vanquished. Disliked by fellow Decepticons. Barrage has a condition that made him keep shooting until everything is destroyed utterly. His presence in the battlefield strikes fear to the Autobots, as this is one Decepticon that doesn't grant mercy.
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Brawl
Alligeance: Decepticons
Subgroup: Combaticons
Motto: "I was built to be wild."
Body Design: Original (?)

Brawl is loud. Whether he's talking, shooting, or merely moving, he makes a lot of noise that irritates all those nearby, friend and foe alike. He has a hair trigger temper and expresses his frequent anger with a savage fury truly terrible to behold. But, at least this seething rage that drives him, that makes him so unpleasant to be with also makes him a terrifyingly effective warrior. He makes no secret of his blustering belligerence, the mere sound of his approach is enough to unnerve Autobots. His actual arrival can paralyze them with fear.
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Iguanus
Alligeance: Decepticons
Subgroup: Pretenders
Motto: "Sow the seeds of fear and victory is yours."
Body Design: Original

A hideous, slithering monster. So in love with his loathsome, lizard-like outer shell that he rarely removes it. Shares misguided comradery with all reptiles. Iguanus is loathed by Autobots and Decepticons for his unspeakable ways. However, his pretender abillities is an asset for the Decepticons.
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Runabout
Alligeance: Decepticons
Subgroup: Battlechargers
Motto: "A pretty car makes an even prettier wreck."
Body Design: Original

Runabout likes to watch things blow up; the bigger the explosion, the more he enjoys it. If he's not busy hunting Autobots, he'll pass his free time using parked cars for target practice or igniting fuel pumps at a gas station. A good-sized fireball never fails to bring a mischievous smile to his face. Seemingly driven by an unending supply of evil energy, he avoids even the briefest lulls in activity as if he's terrified that boredom might fatally infect him. As a Decepticon, Runabout gets more than enough opportunity to stay busy, but he worries about what he'll do with himself after he finishes blowing up all the Autobots, cars, and gas stations on Earth.
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Runamuck
Alligeance: Decepticons
Subgroup: Battlechargers
Motto: "The road is my playpen; cars are my toys."
Body Design: ORiginal

Cackling like a mechanical madman as he streaks down the road, Runamuck is a tumbling, twirling two-lane terror. He shows no regard for drivers sharing the highways with him. His freewheeling, frenzied approach invariably sends them scattering like leaves before a hurricane's winds. Spreading fear is his favorite pastime. But there's another, more sensitive side to Runamuck, although he expresses it in a most peculiar fashion: he's fascinated with Earth's junkyards. He can spend hours staring at one rusting wreck after another. In his own twisted way, Runamuck places the same value on these auto-graveyards as humans do art museums.
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Blackjack
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Post by Blackjack »

New claimed characters! I'm making their profiles now... Short ones really.
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Motormaster
Alligeance Decepticon
Sub-Group Stunticons
Body Design Presumably Original
Motto "These wheels are made for crushing."

Motormaster is the leader of the Stunticons, an all-car group created by Megatron to counter the dominance of the Autobots on the road. He formed the main body of the group's combined form Menasor. He was a cold and cruel warrior, who longs to take the title of "King of the Road" from Optimus Prime. Motormaster can combine with his fellow Stunticons to form Menasor, which would be a great Gestalt if Motormaster is not loathed by his fellow Stunticons. Motormaster is currently imprisoned by Autobots after a foiled strike on Iacon.
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Kickback
Alligeance Decepticon
Subgroup Insecticons
Body Design Presumably Original
Motto "Friend is just another word for tool."

Kickback is charming, but cruelly clever... makes friends so he can influence them to do his bidding by digging up facts he can hold against them. Humans are particularly susceptible to this Insecticon. Kickback can shrink down to the size of a real grasshopper, and his hind legs are very powerful. Kickback can eat any kind of material. He is currently imprisoned after a failed attack on the Autobot capital of Iacon. Whether his cloning capabillities are exorcised are unknown.
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Bombshell
Alligeance Decepticon
Subgroup Insecticons
Body Design Presumably Original
Motto "The mind is my playpen."

Arguably one of the strongest Decepticons, Bombshell is feared by friend and foe alike for his ability to use cerebro-shells to control others' minds. Bombshell can shrink into the size of a real insect. Bombshell is currently imprisoned in an Autobot prison after a failed attack on the Autobot capital of Iacon. Shrapnel, who has broken out of the prison, had his cloning powers exorcised but whether Bombshell's are exorcised are still unknown.
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Thrust
Alligeance Decepticon
Subgroup Seekers
Body Design Presumably Original
Motto"My engines' roar is my enemies' song of doom!"

Thrust is a braggart who tries to psyche out his opponents with the roar of his engines, but is in fact a coward when it comes to actual battle. He can take off or land vertically, an abillity gained by modificating his Earthen alternate mode. He is currently incarcerated with the Stunticons and the Insecticons on an Autobot prison after a failed attack on the Autobot capital of Iacon. Shrapnel has broken free from the prison, so Thrust's fate is still uncertain.
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Terrorcon profiles are coming soon to a forum near you. If someone can tell me what happened to them recently, thanks!
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Warcry
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Post by Warcry »

Just a word of advice. Unless a character's backstory has already been established in-game we usually let the players decide which version they're playing, so you should probably stay away from cartoon-specific info in the profiles. Otherwise, very good work (although Kickback, Bombshell and Thrust already have stub pages).
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Chip1123
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Post by Chip1123 »

Highbrow
Alligeance: Autobot
Sub-Group: Headmasters
Body Design: Original
Motto "War is the playground of the ignorant."


Highbrow is a stuffy intellectual who thinks he knows better than anyone else what to do in any given situation. He has a ludicrously expansive vocabulary and liberally sprinkles huge words that no one else will understand into his speech at every opportunity. He never stops talking, which helps to disguise the fact that – although he is smart – he's not nearly as smart as he would like everyone else to think.

After having undergone several black-ops missions with Topspin in the past few cycles, Highbrow is no longer as innocent as he once was. He now sees the neccessity of war, even if it still viewed as a necessary evil. Most recently, he helped fight and imprison several Decepticons that staged a direct assault upon Iacon. He is now helped Prowl and Crosshair's assault against the space-mafia.


--------------------------------------------

Topspin
Alligeance: Autobot
Sub-Group: Wreckers
Body Design: Original
Motto "The thrill is in the journey."

Everything is a challenge to Topspin, and he likes it that way. He considers it as much of a victory when he conquers a mountain as he does when he conquers a Decepticon. He's brave to the point of recklessness, and he loves a good fight. It should come as no surprise, then, that he's served several tours of duty with the elite Wreckers.

After being reactivated, Topspin started volunteering for more black-ops missions, reflective of the change in his darker, more tempermental attitude, and has started viewing himself as one of, if not the best, warriors in the Autobot ranks. He helped stave off an invasion of Iacon by several Decepticons. He received some injuries during the battle. Afterwards, he went on the mission to rescue Optimus Prime from Decepticon territory and is still with him.
No Reserves, No Retreats, and No Regrets!!!
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Blackjack
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Post by Blackjack »

Hyperdrive

Hyperdrive is a maniac who used to be the strong arm of the now-disbanded Sports Car Patrol. He always does things recklessly and to escess, as he has a miniscule attention span and nearly no conscience. Hyperdrive always fouls up Blackjack's missions, and the two finally fought over leadership, and the Sports Car Patrol broke apart.

Personal history
Hyperdrive was one of the original Decepticon Micromasters (others being the Air Strike Patrol) created by Thunderwing to combat the Autobot Micromasters. He served under Blackjack for many years before he desired leadership and fought Blackjack for it. The Patorl split up, with Blackjack and Detour staying in Kaon and joining Megatron, while Hyperdrive and Road Hugger went to Protihex, without any aim.

Abilities
Hyperdrive is physically the most powerful and most agile of the Sports Car members. He is the main muscle. However, he is very stupid, and always questions his superiors, making most Decepticons hate him.

Personal Relationships
Hyperdrive has no friends other than Road Hugger due to his personality, and even Road Hugger is starting to doubt his sanity.
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Blackjack
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Post by Blackjack »

Road Hugger
Road Hugger is the second smartest member of the now-disbanded Micromaster Sports Car Patrol. He is rebellious even for a Micromaster, but is very clever. Road Hugger undoubtedly chose to desert Blackjack when his fellow member Hyperdrive did.

Character History
Road Hugger is like a consultant for Blackjack, and he usually operates within Blackjack’s orders. Road Hugger and Hyperdrive recently deserted Blackjack and Detour after Hyperdrive’s attempt of wrestling superiority from Blackjack. Hugger and Hyperdrive have since travelled to Protihex in search of a better living.

Physical abilities
Road Hugger is very clever, and has an analytical mind. This does not make him weak, however. He is an above-average fighter and sharpshooter (in Micromaster standards), and when he is driving at full speed, nearly nothing can hit him off the road, thanks to adhesive material on his wheels. His small size makes others underestimate him, though.

Personal Relationships
Road Hugger rebels against any authority, including his team leader Blackjack. While he doesn’t hate Blackjack or Detour like Hyperdrive, he is sick of authority, and opted to leave with Hyperdrive, although he is starting to regret it. (who in their right mind would spend time with Hyperdrive?)
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Blackjack
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Post by Blackjack »

:poke:*poke*poke* Igor, this thread is alive!!
________________________________

Searchlight

Alligeance: Autobot
Subgroup: Throttlebots (although this does not count as one in the RPG)
Body Design: IDW (Stormbringer)… Let’s say he has been reformatted after being crushed by Starscream
Background: Marvel Comics

Searchlight is a quiet and withdrawn Autobot. A silent spy, he is at home in the blackest nights, not because of what the darkness covers, but for what it reveals. This is because he can see the most clearly at night due to a natural ability granted to him by a quirky glitch in programming.

Character History
Searchlight has been delusional, keeping a low profile amongst the Autobot ranks, usually working at the background to catch enemies. He is affiliated with the self-designated group, the Throttlebots, which includes Rollbar, Wide Load, Chase, Freeway and Goldbug (Bumblebee). Still, he is loyal to his friends and the Autobot cause. Currently he is stationed at the Altihex detention center, where his detection skills are put into good use.

Physical Abilities
Searchlight has two 10,000 watt driving lamps which can blind foes. But his most useful ability is that he has a front-mounted sensor array that lets him see anything in the darkest night. He also has X-Ray capacity that lets him look through objects, and sensors allow him to analyze their composition. In combat, he can blind foes with a dazzling flash from his driving lamps. However, this tactic is seldom used as it is painful to his well-tuned and sensitive sensors. He is very sensitive, the slightest sound or movement being detected by him. However, Searchlight is so fascinated by the wonders his sensitive sensors reveal that he sometimes loses track of his assigned mission. He is paranoid, the slightest sound or movement that is made by something undetectable by him can make his anxious, and eventually send him into panic.

Personal Relationships
Searchlight, being a loner and a night-creature, has few friends. He is close to his fellow Throttlebots, Bumblebee, the other Minibots and Blaster. He hates Decepticons, having experienced their cruelty firsthand (Starscream killed him). He also hates politics and politicians in general.
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Dead End

Alligeance: Decepticons
Subgroup: Stunticons
Body Design: Original G1 (I gotta find a way to reformat him into Alternators…)
Background: G1 Animated

“Face it, we’re all doomed.” –Dead End being optimistic, Five Faces of Darkness part 1

Dead End knows that everything is pointless. Transformers die. Cities crumble. Factions come and go. Leaders fall. Cybertron will be made barren. Other planets will become barren. Suns go out. Stars go out. The Universe will implode or explode or get consumed by some Space-Eating Evil Demigod. So what’s the point? Therefore, Dead End spends most of his time polishing and preening himself to make sure he meets his end in perfect condition.

Character History
Ever since he was created along with the Stunticons by Megatron, he has been pessimistic in life. However, he is very skilled in road battles, and if motivated he is a fearless warrior that kills the enemy. Hey, if you’re doomed, why must you fear? Better to bring others, especially the enemy, with you. He is always seen with the Stunticons, following the orders of his group leader Motormaster. However, Dead End does this too well, as during a reckless attack on the Autobot capital of Iacon, Dead End was defeated, incarcerated and imprisoned at Altihex prison. He now stays there, waiting for doom to come.

Physical Abilities
Dead End is a fierce road warrior. When in battle, he is a fearless road warrior and cheers up in battle. He forgets all about his ‘I am doomed’ persona while saving his hide. However, after the battle he regrets doing that as it is just prolonging the inevitable for a brief time. He combines with his fellow Stunticons into Menasor, normally as the left arm, although he doesn’t know why he bothers. In robot mode he has a laser gun, while in vehicle mode he has back-mounted large cannons.

Personal Relationships
Dead End is doomed. Why does he need personal relationships? All he cares for is meeting his end with glory. However, Dead End is close to his fellow Stunticons, especially Drag Strip, Breakdown and Wildrider. He loathes Motormaster somewhat as Motormaster always makes him work. He is loyal to Megatron as Megatron created him.
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Blackjack
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Post by Blackjack »

Windcharger
BOdy Design: Soon to be Alternators

Windcharger is the sort of guy who hits before thinking. Who does something before considering the consequences. Who slaps someone on the face before he thinks about anything. His impulsiveness and quick thinking has proven useful many times in the battlefield, although it has been a nuisance at times.

Character History
Windcharger has been with the Autobots since the very start. He's in the Ark when it crashlanded on Earth, and was among the Autobots on Earth. Participating as one of the eager Autobots, Windcharger was not too flashy and kept a low profile. In 2007/6 he was at Autobot city, defending it from Decepticons. He fell in the battle, but was repaired soon afterwards. He currently serves in the Altihex prison, guarding the Decepticon POWs there.

Physical Abilities
Windcharger is very fast and thinks quickly in any situation. His magnetic powers are able to manipulate any non living metal. However, his smaller body makes him unable to use this ability for a long time.

Personal Relationships
Windcharger is close to most of the Autobots, more notably with the Minibots and the other Autobots he has been working with on Earth. Windcharger is friendly naturally and makes friends easily with any Autobot. Windcharger hates ANYTHING with a Decepticon symbol on it, and does so without consideration.
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wyze2099
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Post by wyze2099 »

(Let me know if I need to make any changes.)

Arcee
Alligeance Autobot
Body Design Formerly Original, then Headmaster; currently IDW-verse
Motto "Looks are always deceiving."

Personality
Arcee is one of the few Cybertronians who chooses to identify herself as female. There isn't anything fundamentally different about her in a biological sense, but she has adopted many personality traits that would be considered stereotypically feminine in human society. She's caring and compassionate in a way that could almost be considered 'motherly', especially towards young humans and weak Transformers. Decepticons often mistake of considering her weak or an easy target, but they quickly learn that she's a formidable warrior in her own right. (From the TFArchive RPG Wiki)

Character History
While not one of the older Transformers, Arcee is certainly one of the better-known 'females' of her race. This is partly due to her stature as a respected Autobot soldier, and partly because she's one of the very few females which humans have met.

When the Autobots established Autobot City on Earth in the early 21st Century, Arcee accepted a position there so that she could learn more about Earth's lifeforms. Fascinated by them, she became especially interested in younger lifeforms such as human children, as concepts such as childhood are all but unheard of amongst her kind; a Transformer's youth is judged in terms of chronological age and life experience rather than physical stages of aging.
She formed a close friendship with the Witwicky family, and especially their son Daniel; when the Decepticons attacked Autobot City in 2005, she went out of her way to protect him as well as fight alongside her teammates.

Some time afterward, Arcee and Daniel became bonded together as part of the Headmaster program during an adventure on Nebulos. Daniel quite literally became her replacement head, and her apparent driver when she was in her sports car mode. This arrangement continued for years afterward, until it became apparent that Daniel's immature body, still in the process of growing, was more ill-suited for the Headmaster treatment than was originally thought. His body began to reject the process, placing his health (and Arcee's when they were binary-joined) in jeopardy. After a risky procedure, Daniel's body was restored to normal, allowing him to grow into adulthood.

Arcee was fitted with a new head with an accompanying increase in processing power. She soon decided that a body-wide upgrade was necessary as her assignments placed her in increasing levels of danger. When her close confidant Springer was killed in an accident involving Optimus Prime, she chose a new, more aggressive form that would allow her to exorcise her feelings of sadness, helplessness, and rage. She adopted a battle-ready hovercraft mode (see: IDW-verse Arcee) and became a more proactive warrior against the Decepticons. She accepted solo missions so that her teammates wouldn't be endangered by her behavior.

The new era of peace in 2025 has calmed her, but her inability to reconcile with the revived Springer has left her with unresolved feelings of loss.

Physical Abilities
Arcee's vehicle form was originally the Cybertronian equivalent of a sports car, and she was capable of achieving speeds rivaling that of Hot Rod. She has since upgraded to a battle-ready hovercraft form that is 50% faster than the sports car mode. A faster processing capability in her post-Headmaster cranium has allowed her to think and react at this increased speed. While she is not quite as manouverable in this form as she was as a sports car, her hovercraft form is able to negotiate more difficult types of terrain simply by flying above it.

While her feminine form might seem brittle, her armor is actually reasonably dense and able to withstand moderate amounts of damage. This is partially why she is so careful around humans and especially children; she treats them like brittle objects because to her they are. Her sports car form sacrificed some amount of armor density for speed, but her current hovercraft form is thick enough to withstand explosions that might have crumbled her previous form.

She is outfitted with a pair of blades that attach to the sides of her hovercraft form and can be used as hand-held swords in her robot mode. These blades are laser-sharpened to be no thicker than a molecule and can slice through most types of Decepticon armor (though she isn't strong enough to penetrate the more heavily-armored enemies).

Weaknesses
Her biggest weakness is that she cares too much; given the choice between fighting an enemy or protecting an innocent, she will do the latter. That priority often puts herself and her teammates in danger when the Decepticons know enough to exploit it. She is ruled by her emotions, and as a result she rarely feels anything partway. If she is happy, her enthusiasm is infectious; if she is sad, her depression will render her unable to function for extended periods of time. If she is concerned about someone, she will make herself a nuisance while trying to help; if she is angry, her rage is lengendary. When angered she is a fierce fighter, but she tends to throw judgment out the window.

Personal Relationships
Arcee has befriended many Autobots and allies, but she has been closest to Hot Rod and Springer; she has shared with both of them a closeness that could be construed as a flirtatious relationship. Her closest human friend is of course Daniel Witwicky, with whom she was once physically bonded, but since he's grown up and her demeanor has darkened they are no longer as close. She currently seeks to rebuild those strained relationships.
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Chip1123
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Post by Chip1123 »

Ironfist
Alligeance: Autobot
Sub-Group: Lightformers
Function: Weaponry Expert
Body Design: Original
Motto "A brilliantly designed piece of firepower is a work of art to me.


Character History
Ironfist: an intelligent, brutal soldier. Trained by Kupp and Ultra Magnus. He fought in some of the bloodiest battles in cybertron history, but no one remembers him, which is how he prefers. Has been low key the past few cycles, testing new weapons, a hobby of his. Was once asked to join the Wreckers, but he declined. Prefers working alone, and he does not want the attention.


Physical Abilities
Raw strength and intellect rolled up into one package. This makes his fights over particularly quickly. His armor is extremely thick. His alt-mode, a hummer, can go over almost any terrain. Expert marksman, praised by his teachers for his skill.


Weaknesses
His tendency to work alone has gotten him into a lot of tough situations. He thinks he can take on anything and everything, putting himself into precarious situations. His overconfidence is his downfall.


Personal Relationships
None. He was once friends with Pyro, but has not seen him in many cycles. His character qualities make most autobots leery of him. They respect him, but do not make it a point to hang around him. Quite frankly - he scares most autobots.
No Reserves, No Retreats, and No Regrets!!!
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