TF : RiD mod for Half-Life - Need Crew!

Comics, cartoons, movies and fan stuff.
Post Reply
User avatar
<---{KouleR}--->
Protoform
Posts: 3
Joined: Wed Sep 11, 2002 11:25 am

TF : RiD mod for Half-Life - Need Crew!

Post by <---{KouleR}---> »

hey i am making a mod for TF : RiD. if u dont know what it is, go type it in google or yahoo.
we have:
Me (Sound d00d/Leader)

we need the following:
another mapper
coder
modeller
sprite maker
2d artist
texture maker
bot dude (after 1st release)
maybe another coder
more modellers
animators
web page maker
and all the rest required to make a mod

plz be noted that this will be based on the US version of TFRID, since the sounds sound like "trrrr-ahns-fohhhm" in japanese

if u want to join, pm me or add me to ur msn
Wanna join making the Robots in Disguise mod for Half-Life? email me
User avatar
Plasmodium
Posts: 7580
Joined: Sun Jan 13, 2002 5:00 am
Location: Canada

Post by Plasmodium »

Youre crazy, Id probly help out, but there would be no way Id support a pos RiD mod.

Crazy.
User avatar
<---{KouleR}--->
Protoform
Posts: 3
Joined: Wed Sep 11, 2002 11:25 am

Post by <---{KouleR}---> »

what do u mean by that?
Wanna join making the Robots in Disguise mod for Half-Life? email me
User avatar
Plasmodium
Posts: 7580
Joined: Sun Jan 13, 2002 5:00 am
Location: Canada

Post by Plasmodium »

Why RiD? RiD is ****.
User avatar
<---{KouleR}--->
Protoform
Posts: 3
Joined: Wed Sep 11, 2002 11:25 am

Post by <---{KouleR}---> »

i dont think so, boy :glance:
Wanna join making the Robots in Disguise mod for Half-Life? email me
User avatar
StoneCold Skywarp
Posts: 6300
Joined: Sat Sep 16, 2000 4:00 am
Custom Title: Best Served Chilled
Location: UK

can the ****.

Post by StoneCold Skywarp »

Plas, you don't like RiD fine, get the **** outta the forum.

Newbie, don't start anything, rules are rules.
User avatar
Plasmodium
Posts: 7580
Joined: Sun Jan 13, 2002 5:00 am
Location: Canada

Post by Plasmodium »

Well whatever, I dont understand why you would make an RiD mod when a BW one would be so much better, make up for the pos PC game that came out for it.

If you do make this mod, how will it be setup? What would you do?
User avatar
Capt
Protoform
Posts: 600
Joined: Wed Apr 25, 2001 4:00 am
Location: West of Scotland Sanity: None
Contact:

Post by Capt »

good luck trying to make a TF HL mod...
I tried and failed (may pick it up again at some point though...)

getting a team together isn't as easy as it looks.
other problems are/will be:
models - getting them to transform nicely (although RiD/CR has the benefit of having the characters look like the toys - unlike G1...)
maps - takes a while to make a map and have it look and feel right (and if it's to have SP content, it'll take even longer)
co-ordination - it's a bitch, very much so...

oh, and a suggestion, even if you are going to RiD, make a CR 'patch' with the titles.txt and sound files altered to represent the Car Robots version... nothing too difficult, and if pre-planned will cause no compatibility problems...
Capt
Abusing the English written language since the 1980s
Image
Fenris
Protoform
Posts: 42
Joined: Fri Oct 04, 2002 10:03 pm
Location: Genova,Italy
Contact:

Post by Fenris »

I think it would be a great mod..sorry i can't help you
User avatar
Nissan_X_004
Protoform
Posts: 136
Joined: Sun Oct 13, 2002 11:12 pm
Location: Mexico

it'd be good

Post by Nissan_X_004 »

I like RiD and a mod would be great! But i'm not good enough as a modeler to help you in the plan... sorry
Will you ever imagine from where you are, being a Mexican crossing the border? Thinking about your family while you pass, leaving everything you know behind.
Will you continue saying "good for nothing, beaners" if you ever had to begin from zero? -- From Molotov's song "Frijolero"
Post Reply