TF : RiD mod for Half-Life - Need Crew!
- <---{KouleR}--->
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TF : RiD mod for Half-Life - Need Crew!
hey i am making a mod for TF : RiD. if u dont know what it is, go type it in google or yahoo.
we have:
Me (Sound d00d/Leader)
we need the following:
another mapper
coder
modeller
sprite maker
2d artist
texture maker
bot dude (after 1st release)
maybe another coder
more modellers
animators
web page maker
and all the rest required to make a mod
plz be noted that this will be based on the US version of TFRID, since the sounds sound like "trrrr-ahns-fohhhm" in japanese
if u want to join, pm me or add me to ur msn
we have:
Me (Sound d00d/Leader)
we need the following:
another mapper
coder
modeller
sprite maker
2d artist
texture maker
bot dude (after 1st release)
maybe another coder
more modellers
animators
web page maker
and all the rest required to make a mod
plz be noted that this will be based on the US version of TFRID, since the sounds sound like "trrrr-ahns-fohhhm" in japanese
if u want to join, pm me or add me to ur msn
Wanna join making the Robots in Disguise mod for Half-Life? email me
- Plasmodium
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- <---{KouleR}--->
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- <---{KouleR}--->
- Protoform
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- StoneCold Skywarp
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can the ****.
Plas, you don't like RiD fine, get the **** outta the forum.
Newbie, don't start anything, rules are rules.
Newbie, don't start anything, rules are rules.
- Plasmodium
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- Capt
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good luck trying to make a TF HL mod...
I tried and failed (may pick it up again at some point though...)
getting a team together isn't as easy as it looks.
other problems are/will be:
models - getting them to transform nicely (although RiD/CR has the benefit of having the characters look like the toys - unlike G1...)
maps - takes a while to make a map and have it look and feel right (and if it's to have SP content, it'll take even longer)
co-ordination - it's a bitch, very much so...
oh, and a suggestion, even if you are going to RiD, make a CR 'patch' with the titles.txt and sound files altered to represent the Car Robots version... nothing too difficult, and if pre-planned will cause no compatibility problems...
I tried and failed (may pick it up again at some point though...)
getting a team together isn't as easy as it looks.
other problems are/will be:
models - getting them to transform nicely (although RiD/CR has the benefit of having the characters look like the toys - unlike G1...)
maps - takes a while to make a map and have it look and feel right (and if it's to have SP content, it'll take even longer)
co-ordination - it's a bitch, very much so...
oh, and a suggestion, even if you are going to RiD, make a CR 'patch' with the titles.txt and sound files altered to represent the Car Robots version... nothing too difficult, and if pre-planned will cause no compatibility problems...
- Nissan_X_004
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it'd be good
I like RiD and a mod would be great! But i'm not good enough as a modeler to help you in the plan... sorry
Will you ever imagine from where you are, being a Mexican crossing the border? Thinking about your family while you pass, leaving everything you know behind.
Will you continue saying "good for nothing, beaners" if you ever had to begin from zero? -- From Molotov's song "Frijolero"
Will you continue saying "good for nothing, beaners" if you ever had to begin from zero? -- From Molotov's song "Frijolero"