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Old 2008-09-27, 04:42 PM   #41
wyze2099
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Ah, actually I wasn't listing them so I could play them; I was just posting them to provide NPC background characters for the game. I suppose I didn't realize that the characters had to be posted with the specific purpose of playing them. I might pick one to play eventually; if you feel the profiles don't belong in the thread, I'll happily remove them.
 
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Old 2008-10-08, 02:31 PM   #42
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Hailstorm
Body design: Yellow and black Classics Blaster
Alligeance: Neutral, former Decepticon
Function: Security Officer

STR-INT-SPD-END-RNK-COU-FR-SKL
6-8-10-5-4-5-9-9

Nightblade
Body design: Black Classics Nightscream without the Minicon port
Alligeance: Neutral
Function: Helper

"Rip and mangle!"

Hailstorm is an eccentric security and weapon expert. Used to be Red Alert's partner in peacetimes. In the war, he joined the Decepticons, just because he loves cruelty. He had worked with the Sports Car Patrol, and had been helped by Road Hugger before. As such he felt indebted to him. His experimental weaponry and bombs are very dangerous, his trademark 'ice gun' can freeze the water vapour around an opponent. Hailstorm is resistant to heat and cold due to an accident with cyrogenic fuels. He is a cool guy, but has rather... exquitive ideas, especially regarding weaponry.

Due to an accident, he sometimes goes crazy and laughs, while saying funny things relating to earth.

He has a little pet which he keeps in his chest compartment, called Nightblade, a Micromaster that transforms into a dragon. Unlike the likes of Buzzsaw or Laserbeak, Nightblade is truly an animal, itching to tear and rend anyone Hailstorm sends him at. Surprisingly, Nightblade is quite able in fixing weaponry.
 

Last edited by Blackjack; 2009-08-21 at 06:18 AM.
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Old 2008-10-11, 03:34 AM   #43
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Time to go more permanent with fan characters... This one I'm playing seriously!

Starfall
Alligeance: Megatron's Decepticon
Funtion:Air Warrior
Body Design: those lavender Seekers in MTMTE

STR 6
INT 7
SPD 9
END 7
RNK 2
COU 8
FR 8
SKL 6

Starfall is a faithful Decepticon to her cause, which is Megatron's Decepticons. She is a fierce warrior, and was trained under various tutors, including Starscream. She was with Megatron's original crew when they landed on earth 4 million years ago, but remained behind the scenes while more powerful Decepticons ravaged the world, taking a more... background role.

Starfall has since kept low, fighting against the Autobots and Gigatron's Decepticons. She wield the standard Seeker blasters, but has augmented various weaponry into her body, including circular blades for close combat. Starfall has a younger twin brother, Tinker, built off the same base model and having a 'spark split' during creation.

Starfall prefers to be in the background, helping her comrades in intelligence gathering or heavy lifting. She currently operates in Darkmount.

Physical Abilities
Starfall is a rather fierce warrior, and enjoys fighting close to the enemy. Her shoulders have missile racks in them, and her cannons launch shrapnel grenades. She can also extend blades from her wrists. Her weakness is that she is often treated as disposable by her comrades, and thus, some won't hesitate to leave her behind.

Personal relationships
Starfall is quite close to Tinker and the other Seekers and most of the original Nemesis crew. Due to her rather low profile, many mechs remember her face but not her name. It suits Starfall fine. Recently, she had been working closely with Laserbeak and Shrapnel.

EDIT: Added cropped pic from MTMTE.
 
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Last edited by Blackjack; 2009-08-21 at 06:19 AM.
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Old 2008-10-21, 08:03 AM   #44
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Name: Tinker
Alligeance: Decepticon
Function: Medic
Body Design: Coniferous green G1 Seeker (seen in Divide & Conquer)

STR 3
INT 8
SPD 9
END 6
RNK 2
COU 7
FR 5
SKL 9

"Try and try again if you fail."

PROFILE
Tinker is a little bizarre scientist and technician. He's the 'little brother' and frequent partner of the Decepticon Seeker Starfall, resulting from a 'spark split' similar to Sideswipe and Sunstreaker. They have a sibling relationship, with Starfall acting as the fierce and responsible older sister while Tinker is the more withdrawn geeky little brother. Tinker is often assigned as medic duty, much to his chagrin, for he wants some peace to do his experiments. To be fair, he did come up with a sizable amount of experimental weaponry.

He is quite an elitist and hates those thugs that he's ordered to work with. Starfall tries to convince him that it's worth it, but the medic Seeker doesn't see how.

PHYSICAL ABILITIES
Tinker is not much of a warrior, but is able to fight, mainly with tranquilizer darts. His Seeker cannons can change to giant injector needles able to penetrate armour (hey, some armours stick to Decepticon bodies) and inject tranquilizing fluid.

He also carries spare parts if needed in his cockpit. His arm can retract and change into a welding gun, which double as a flamethrower device. Tinker prefers shooting the enemy from afar, unlike the more physical Starfall. He also loves scavenging bodies for spare parts.

Personal relationships
Tinker is close to Starfall, his 'twin sister'. He is also close to other Seekers and the Constructicons. Currently he is working with Hightower in Polyhex, and avoids the mentally insane Heavy Load whenever possible.

EDIT: Added Tinker pic from a generic Seeker that I imagined looks like him.
 
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Old 2008-10-22, 05:56 PM   #45
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Here's a character I made up for the Nation on Fire (Iacon) thread, as a Tzai Industries employee:

Name: Redtape
Function: Aide
Allegiance: Tzai Industries
Alt Mode: White Cybertron racecar with red stripe (Blurr repaint; can no longer assume alt mode)

Profile: Redtape was born to race, and like a more famous Autobot from his model line, Blurr, his high-speed processor was designed to give him an accelerated reaction time. Unfortunately, he wrecked in an early race, and the subsequent repair job was slipshod at best, removing his body's ability to transform into his racecar mode.

Unable to race, he searched for other avenues of employment, and he ended up as a white-collar worker, using his accelerated perceptions to process more documents in a day than most Transformers could handle in a week. He excelled at this, and he soon came to the attention of Tzai Industries, who hired him as a bookkeeper ... on the condition that he would talk verrrrry sllllooowwly aand distiiiinctly. He tries his hardest to say things at a normal speed, but when excited his dialogue speeds up again.
 
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Old 2008-10-23, 12:21 PM   #46
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Edited Starfall and Tinker's profiles to reflect their origin. Also added 'physical abitlies' and 'personal relationships'.

Supposedly their origin is similar to Sideswipe and Sunstreaker, or the Clones. The 'spark split' thing. Hard to explain anyway.
 
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Old 2008-11-06, 09:09 PM   #47
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Name: Razzle
Allegeance: Himself
Alternate mode: Standard Seeker design. Equipped with Adaptive camouflage which allows him to blend in to various backgrounds or mimic other decepticons. His default colour setting is black and white.
Function: Engineer turned PR consultant

STR: 5
INT 9
SPD 6
END 5
COU 4
FR 3
RNK 6
SKL 8


Profile:

Razzle is a smooth talking operator who started life as an engineer. He worked in the Decepticon Engineers pioneering camouflage techniques and deception and maskirovka. He drifted into information warfare and psychological operationsand graduated with flying colours. Under Gigatron rule he decided to continue to use his talent of turning black into white in Civvy Street and launched a career as a PR Mech.

Abilities:

Razzle is armed with standard Seeker weaponry but his real weapons are words rather than arms. He can normally talk his way out of trouble but just in case he has an ace in the hole, concealed speakers , to create a spectacular, disorienting sound show. He has holographic projectors in his wings that allows him to project different tyoes of wings in both modes.


Name: Dazzle
Allegeance: Razzle
Alternate mode: Cybertronified Vickers Wellington with Contra-rotating propellors. Transformation scheme is the same as the standard seeker.
Function: Mathmatician and Researcher

STR: 6
INT 4
SPD 4
END 8
COU 6
FR 8
RNK 3
SKL 8


Profile: Dazzle was a member of the Decepticon Coastal Command Patrolling the Rust Sea. Roles included reconnaissance, anti-submarine and anti-shipping attack. Following the cessation of Naval Warfare he transferred to cipher breaking for which his mathmatical abilities suited him. While not particularly intelligent he has an aptitude for mathmatics and connecting facts and figures to make intuitive conclusions. He has a dog like devotion to Razzle.

Abilities: Equipped with twin Leigh lights which he usually used on Autobot submarines he also has lights embedded along his fusealge and wings that he can turn off and on at will. He can carry bombs, depth charges and torpedoes. In Aircraft mode he has a twin front turret a Quad rear turret and twin dorsal and ventral turrets as well as twin waist guns. In robot modes his Front and Ventral turrets are on his chest and he has a turret on his back and guns in his feet as well as side guns. Despite his warlike appearance he is generally peaceable. He does the research that Razzle needs for his campaigns, making connections that others miss with his cipher breaking and mathematical abilities allowing him into databases that are barred to others. His geodesic construction means that he can take damage that would stop others and keep on going.
 

Last edited by optimusskids; 2008-11-12 at 07:51 PM.
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Old 2008-11-09, 04:35 PM   #48
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For a prisoner making a brief appearance in the "Struck a Nerve" thread (and hey, he could be used elsewhere, if anyone wants to hire him for muscle):

Name: Pileup
Function: Brawler
Allegiance: Civilian criminal
Alt Mode: Cybertronian muscle car grafted with various parts from other Cybertronians.
Motto: "I call dibs on any part of you that still works."

Profile: Pileup has spent his existence in some of the roughest, poorest neighborhoods of Cybertron, where fighting is necessary for survial and meanness counts more than size. He found that he was good at fighting and that he enjoyed it immensely, so it was inevitable that he'd find work as an arena fighter and as a low-level enforcer for various illegal operations. He ended up at the Sentinel Prime Detention Centre not so much because those illegal activites, but because of that one time he violently overreacted to discovering an undercover law enforcement officer at an arena match. After beating the officer to scrap metal, he turned his rage onto anyone else who tried to subdue the situation. By the time he was finally restrained, he'd demolished six arena security bouncers, three promoters, four fighters, and half the building itself. The arena had been doing a decent job of keeping a low profile up until then.

He's never been one for defense -- only offense -- so over time he's received extensive structural damage. As a result, he's developed the sadistic habit of ripping perfectly good parts off of his defeated opponents and welding them onto himself. At first, he did this to replace damaged body parts, but now he just does it regardless. After all, if the 'bot lying on the ground is inoperable, and he still has some parts that are in good condition, why let those pieces go to waste? These days, so much of his body has been replaced with other parts that he can only partially transform into vehicle mode, and it's almost impossible to tell what he originally looked like.

If he'd ever undergone anything resembling an education, he'd have been voted Most Likely to Become a Stunticon.
 
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Old 2008-12-03, 08:40 PM   #49
optimusskids
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Name: Widget
Function: Mechanic and Saboteur
Allegiance: Autobot
Alt Mode: Gremlin
Type: Mini -Monsterbot
Motto: "Never say die"


Profile: Widget is a skilled Autobot although this is often concealed by his atrocious bad luck. If Jackpot kept a picture inside his attic to soak up all his bad luck it would be of Widget. Some Autobots joke all they need to do to win the war is drop Widget behind enemy lines and get him to join the Decepticons. His Bad luck never gets Widgetdown he is naturally cheerful sometimes annoyingly so. Whatever happens he just gets up and goes on with the job.

Abilities: His large ears give him excellent hearing and his optics are implanted with a range of sensors that allow him to operat in a variety of conditions. He is a skilled mechanic. Like the other monster bots he is occasionally shunned whether this is because of the ugliness of his alt mode or due to a concern that his bad luck might be contagious is not known/

STR: 5
INT 6
SPD 3
END 7
COU 4
FR 3
RNK 3
SKL 8



Name:Hex
Function: Night Marauder
Allegiance: Decepticons
Alt Mode: Cybertronised P60 Black Widow VTOL
Motto: " Darkness is my cloak , my Friend and my weapon."

Profile: Hex is known and feared by friends and enemies alike. Known as the Night Witch or the Whispering Death, she is a Decepticon Night Marauder ace. Despite other seekers looking down on her alt mode as antiquated she holds her own. The swiveling nacelles of her alt mode give her superb manoeuvrability and she can flow at speeds below the stall speed of many of the jets she faces. One of her favourite attacks is to switch off her engines and make an undetected gliding attack.

Biting and Sarcastic she keeps others away by playing up her reputation and through the nature of her work. She trained under Ravage and is extremely stealthy in robot mode as well as in her Alt mode. She has a habit of appearing as if out of nowhere. This is due to an understanding of the play of light and shadow and the nature of the terrain rather than the near magical powers that gossip attributes to her.



STR: 4
INT 8
SPD 5
END 5
COU 6
FR 5
RNK 3
SKL 8


Name: Buffer
Function: Staff Officer
Allegiance: Autobot
Alt Mode: Self Propelled Artillery
Motto: "back in the day.."


Profile: Brigader "Bullseye" Buffer is an Artillery Officer of the old school. He is terribly keen if a little behind the times. He is known for a number of eccentric traits, such as using long rambling explanations and anecdotes whenever he wants to make a point (which could usually be summed up in a sentence anyway). Despite his advanced years and physical failings, He is extremely excitable and active, a courageous man, he is always the first to volunteer for any activity (regardless of any potential danger).
Years of Artillery barrages have corrupted his audio circuits leaving him slightly deaf.

Autobot high Command is unsure what to do with him as his speciality isn't called on very much any more.


STR: 6
INT 6
SPD 4
END 6
COU 9
FR 8
RNK 8
SKL 7
 

Last edited by optimusskids; 2008-12-12 at 07:31 AM.
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Old 2009-01-11, 06:43 AM   #50
Brave Maximus
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Name: Star Saber/Victory Saber
Affiliation: Autobot
Primary Weapon: Thermal Shot Rifle, Star Blade, Laser Rifle/Shield combo (Saber only)
Alt Mode: Fighter Vehicle (Saber), Heavy Booster pack (Star Saber)
Motto: “Freedom is a right we must all fight for!”

Strength: 3 (Saber), 8 (Star Saber), 10 (Victory Saber)
Intelligence: 7 (Star Saber), 6 (Victory Saber)
Speed: 6 (Saber), 9 (Star Saber), 10 (Victory Saber)
Endurance: 3 (Saber), 7 (Star Saber), 9 (Victory Saber)
Rank: ?
Courage: 10
Firepower: 2 (Saber), 7 (Star Saber), 9 (Victory Saber)
Skill: 8 (Star Saber), 7 (Victory Saber)

Profile:
Star Saber was the Hero of Galaxies and known and renowned on a thousand different worlds. He freed slaves, fought despots and stared into the heart of evil on a daily basis. He was the swash-buckling hero the likes of which the Universe had ever seen!

At least, that’s what his Spark tells him. Truth be told, Saber doesn’t know a lot about himself. He remembers his body being activated, and that his skills, farmed from a memory core found in deep space, were used to attempt to kill various Transformer leaders. There was a flash of light and his Spark was returned to his body - pulled from the void. From that moment on, he was a loyal Autobot warrior - bound and determined to become the Hero that he sees in his dreams.

SPOILER! (select to read)
Unknown to Saber: Star Saber is the product of the Cybertronian Empire and their plans for Cybertron. Using recovered Memory Laser Cores that an exploration team discovered in Deep Space (origin unknown, but the Skill set was more than worth their use and the cost in recovering them). The bodies they were found in were damaged well beyond repair. The design of the bodies were contained within the memory cores and deemed worthy enough to rebuild.... to an extent. Some design elements were just too costly (the exotic armour plating of the original), or that the Empire did not possess the technology (Brainmaster component), or just plain unnecessary (Why would you need an assassin THAT big!). The end result was a Transformer body that was more than a match for most units the Transformer forces fielded, but with a skill set that made it far above the average soldier - more than capable of infiltrating the Transformers camps and eliminating their leaders (at least, that’s what they thought).


Weapons and Skills:
The Autobot known as Star Saber is made up of two distinct parts: Saber, who contains the Spark, Memory Core and Consciousness, and the Star Sled, an enhancement/booster pack.

Saber is small, fast and manoeuvrable. His small form (slightly larger than the average Micro Master) is suited for stealth and quick, hit-and-run attacks. While not the fastest flyer, Saber is one of the most agile Autobots in the air. In both modes, Saber is equipped with a heavy laser blaster that fires packets of dense laser energy with a very high rate of fire. In robot form, this is mounted on a heavy shield.

The Star Sled is the true power house. When docked with it, Saber’s speed, armour and strength is greatly enhanced. Star Saber’s speed is blinding, and able to transverse between stars. In both robot and vehicle mode, he is as tough and strong as Ultra Magnus. But his true strength is not in his power, but his prowess. Star Saber was once known as the “Greatest Swordsman in the Universe” and this holds true today. What he can do with his “Star Blade” almost defies belief. No one within the Autobot ranks can match his skill and he itches to test it against the Decepticon and Tazi forces.

Star Saber has the ability to Combine with Victory Leo to form the being known as Victory Saber. In this form, his strength, speed and endurance are all greatly enhanced! He becomes a power-house for the forces of justice with the tenacity of a Savannah Lion!

Weaknesses:
Saber is relatively weak and vulnerable away from the Star Sled. While it is useful for him to use this form for recon and sneak attacks - isolated from the Sled leaves him at a huge disadvantage - most notably, no access to a sword!

Star Saber is also plagued by his dreams of being a hero. He is easily drawn into a trap by his sense of justice and his sense of fair play will give his opponents an un-fair advantage if they are willing to use less-than-honourable tactics.

In any form, Star Saber lacks any meaningful ranged attack: His laser rifle in Saber mode is not very powerful (and has a habit of jamming after continued use) and his Thermal Shot Rifle has a horrid range.

Victory Saber is racked by the savagery of Victory Leo on the Star Saber personality. Because of this, he is neither as tactical or clear headed as he is as Star Saber. He attacks with an almost animalistic and single minded savagery (Even more-so than Victory Leo, because the savage side plays on Saber’s dreams of being a hero).
SPOILER! (select to read)
Due to the Cybertronian Empire’s lack of knowledge in this type of Duo-Combiner,
Victory Leo and Star Saber can only remain combined for a Maximum of 5 minutes! After that, their systems force a separation
 
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Old 2009-01-11, 06:45 AM   #51
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Name: Victory Leo
Affiliation: Autobot
Primary Weapon: V-Lock Rifle, V-Lock Cannon, V-Lock Assault Blasters x2, V-Lock Vulcans x2
Alt Mode: Winged Lion, Heavy Bomber/Booster Pack
Motto: “Who we are is made up of our actions, not our past.”

Strength: 8
Intelligence: 6.5
Speed: 7
Endurance: 9
Rank: ?
Courage: 8.5
Firepower: 9
Skill: 6

Profile:
Where his friend and brother, Star Saber, is haunted by dreams of being a hero - Victory Leo is wracked by nightmares of his past. When his Spark first came back online, Victory Leo was bombarded almost constantly by dreams of Death. His death. Over and over again in would play in his mind. Different forms, different names, but time and again, he met the oblivion. For a short time, he let these dreams fill him with fear, for they were not complete memories. Just feelings and fleeting images and the knowledge of death. He became certain that it was his destiny to die again and again, and he let it over-take him, and he shied away from battle.

Then, from the depths of his spark, the great beast roared. Manually, Victory Leo went into his Laser Core and deleted all memories of his past. He would live for the moment - for that’s all he has. His memory and his life start now.

Victory Leo can only be described as a primal force of nature: Savage, unbridled fury. Preferring to prowl the halls of Iacon in Lion form, he growls and snarls at those he doesn’t know. To his foes, he is death on wings - Never is quarter given, for he knows that Death would never return that courtesy. To his friends he is Loyal to an unwavering fault. He would gladly risk life and limb for them without a second though. Most who know him think that he has almost degraded to the level of a mindless animal, but Star Saber knows the truth: When his brother first looked into the face of his own mortality, he was found wanting, and his Spark could not bear it. Now, he will roar defiantly into the face of Death anywhere it can be found.

SPOILER! (select to read)
Unknown to Victory Leo: Like his brother, Star Saber, Victory Leo is the product of a Cybertronian Empire Project to create the perfect Assassin against the combined Transformer leaders. And just with Star Saber, some things of his basic design were changed. The Empire’s made his frame smaller and more compact, and his armour is not quite as tough. The biggest change is his lack of a Grunium Reactor. This is one of the main reasons for Victory Saber’s short combination time. But, it was believed by the Empire that the brothers could combine once they were within striking distance of the Transformer leaders and that the short burst of power would be more than enough to overwhelm them.


Weapons and Skills:
Victory Leo is claws, lasers, teeth and fury, built into a flying tank. VL was built around his favourite tactic: Rely on heavy armour and fear to get him in close and rip his enemies apart with all the weapons at his disposal. To this end, Leo was given the thickest armour that the Empire could provide. He is able to shrug off almost all standard Transformers infantry weapons, and take several direct hits from leader class weapons!

As he closes, Victory Leo uses his ranged weapons to scatter his enemies and force them to seek cover as he approaches. His V-Lock Rifle fires a continuos stream of laser fire, carving up his opponents. The V-Lock Cannon launches Heavy slugs of metal over a mile, each one impacting with the force of an artillery shell! His V-Lock Assault Blasters fire large packets of charged particles that explode with force and can scramble the circuits of his enemies (usually just long enough for him to get in close with them). The V-Lock Vulcans can fill the air with magnetically accelerated needles of metal.

But it’s up close and personal that Victory Leo likes to engage his opponents. His claws and teeth have been honed to a near-mono-molecular edge, capable of slicing through most armour with frightening ease. Coupled with his auditory-shattering roar, he is a nightmare when up-close and personal.

Victory Leo can also transform into a heavy bomber and perform strafing and bombardment runs on enemy fortifications. In all 3 modes, he is an adequate flyer

Victory Leo can also combine with his brother Star Saber for a short period of time. In vehicle form, Leo’s thrusters are combined with Star Sabers to greatly enhance his speed. In robot form, Victory Saber is a force to be reckoned with, having access to both of their weapons at boosted stats. Primarily, the V-Lock Cannon is enhanced with the Thermal Shot: The Heavy Metal Slugs can be super heated to near Plasma levels or surrounded with a Cryogenic sheath - that flash freezes most armour before the slug hits, greatly enhancing it’s damage.

Weaknesses:
First and foremost, Victory Leo doesn’t make friends easily. He generally scares most Bots he comes across, and they are therefor less than willing to follow his seemingly suicidal charges at the enemy.

VL is so intent on proving he is no longer afraid of death, that he will charge head long into a fight, without thinking. He is also given to near-berserker rages, where he will attack anyone near him.

While a capable flyer, Victory Leo is neither fast nor agile in any form, particularly his favourite form: the Winged Lion.
 
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Old 2009-01-15, 06:12 AM   #52
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Name: Cobalt
Allegiance: Autobot
Sub-Group: Autobot Car
Function: Covert Operations
Alt-mode: Blue and Silver Datsun 280 ZX [Think of the mythical 'Blue Bluestreak' toy]
Primary Weapons: Depressor beam, gloom missile launcher, hologram flare launcher, energo-cutlass
Motto: "Emotions are just another enemy."

Strength: 7
Intelligence: 8
Speed: 7
Endurance: 7
Rank: 6
Courage: 10
Firepower: 3
Skill: 10

Profile: Slick, skilled and professionally detached on the outside, Cobalt is a tortured wreck on the inside. He's seen so many friends die in his life that he is absolutely petrified of getting close to anyone because he simply can't deal with losing anyone else. His fellow Autobots don't see that his standoffishness is a result of such deep-seeded trauma, though. They simply think he's arrogant and self-absorbed enough that he doesn't think they are worth his friendship. Internally, Cobalt curses himself for that. But as much as he wants to, he can't bring himself to open up to any his comrades and explain himself.

Since he won't allow himself to feel affection for his allies, Cobalt has consciously forced himself to repress the hatred he feels for the Decepticons and Quintessons as well. He tells himself that it makes him a more effective spy, but all it has done is numb any feelings of remorse he might feel at the terrible actions he is sometimes called upon to carry out. He knows that his increasingly unfeeling nature is slowly eating away at his spark, but doesn't know what he can do to reverse it.

Cobalt eschews the laser cannons and plasma weapons that are favoured by most of his comrades, preferring to take care of his enemies silently and at close range. While many of his allies see that as a foolish risk, he knows different. In Cobalt's mind, it's much safer to quietly stab an enemy in the back than to open fire on him from fifty paces and alert every other enemy in the area to your presence. Most of the Autobots he has worked with over the years strongly disagreed with his methods...but most of them are dead now. Cobalt finds that to be, at best, cold comfort.

Abilities: Cobalt has above-average physical attributes and is highly trained in many forms of hand-to-hand combat. He is especially talented in the use of Diffusion, which allows him to effectively disable his enemies without causing permanent physical harm. When that approach fails, he uses an energo-cutlass to dispatch his foes with lethal efficiency. In vehicle mode, he can travel at a top speed of 170 mph.

Among the vast array of technological goodies Cobalt has amassed over the years is a stolen Quintesson device known as a depressor beam. The weapon fires an extremely high frequency energy pulse that interferes with enemy neural circuits, invoking feelings of extreme sadness in most targets. The duration and severity of the effect depends on the emotional toughness of the target, as well as the physical layout of his brain circuits. He is equipped with twin, independently-targetable shoulder-mounted rocket launchers. The right-side launcher is equipped to fire so-called 'gloom missiles', which explode into a thick fog that disrupts optical, audio and olfactory sensors. The left-side launcher fires hologram flares. These devices can be programmed to create a hard-light hologram resembling anything Cobalt has in his memory banks, and carry enough electrical charge to sustain the illusion for up to two minutes.

Weaknesses: Cobalt's many gadgets offer little in the way of offensive abilities. If they fail him, he can find himself in serious trouble. Quite a few of his fellow Autobots are annoyed by his standoffish attitude, and few of them would risk their own lives to save his.
 
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Old 2009-01-20, 10:17 PM   #53
Clogs
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So, I have established Word 2003 and managed to recover my Word 2007 documents, which enables me to post, at last:

COMMANDER CORVUS:
Function: Counsellor/tactical defence
Alt. Mode: None
Allegiance: Decepticon

STR: 10
INT: 9
SPD: -
END: 10
RNK: 10
CRG: 9
FRP: 10
SKL: 10

Corvus is an ex-Kaon Emirate and Counsellor who joined the Decepticons under Megatron’s inspiration in the earliest days of the Great War. He became a Commander in Kolkular, his skills in tactical defensive procedures maintaining Decepticon control in the City. However, during the decisive Autobot missile strike on the citadel, a long spike of metal stanchion plunged into his body, shearing off part of the left side of his helmet and stopping only when it had impaled him to the lower quarter of his body. The battle medic in attendance, Solder, did not have the tools or materials to attempt to fix him, whereupon Megatron tore out the spike, saluted Corvus and left him to die with honour. Corvus is now only remembered as a hero who gave his life for the cause.

However, shocked by Megatron’s cruel kindness, Solder fought to save Corvus and still keeps him alive below the fortress, in the wreckage of the old Hub, sustaining him by slaying mechs for parts as necessary. Corvus plots impotent revenge on the lord who would have him perish and remains functional, mutilated and crippled, in constant pain, for Megatron to come into his reach at last...

Physical description: Larger, non-transforming type Cybertronian of older armour design; all black except for some gold markings which have become worn and obscured by time. Wears a plate over his left shoulder to protect the wound, but it also covers his intact sigils. He is blind in his left optic and his vocalisation is reduced to an electronic whisper. He wears what appears to be a black, rough-surfaced metallic cloak which spreads around him like great, drooping wings; once part of his sensor array, it now hides what horrors have been done to keep him functional. Due to the damage to his cerebro-circuitry and upper body, he has lost the ability to move his entire left side and will often, for megacycles on end, brood silently over the wrongs he feels Megatron served on him. He treats Solder as his only friend and servant, and has, over the ages, bound him to keep him alive in order that he might one day take his revenge.


SOLDER:

Function: Medic
Alt. Mode: Cybertronian dark purple and white emergency vehicle
Allegiance: Decepticon

STR: 4
INT: 10
SPD: 5
END: 8
RNK: 4
CRG: 5
FRP: 2
SKL: 10

Lowly Decepticon field medic, who attended the severely injured Corvus; became obsessed with his failure to make repairs and is dedicated to maintaining his functionality in a twisted version of the Cybertronian equivalent to the Hippocratic Oath. Has suffered something of a nervous breakdown over the long ages confined with Corvus – he must help Corvus gain revenge on Megatron, no matter what the cost to himself or others. Will resort to murder to get parts to sustain his charge, in which endeavour he is more twisted than the hardest frontline Decepticons. Tends to talk to himself to make up for Corvus’ long periods of silence and is given to self-harming as if to atone for his perceived medical failings – in fact, what he has done for Corvus is highly inspired if extreme.

Is of the same line as Ratchet, whom he resembles closely enough to make some units do a double-take. Unlike the Autobot, however, he habitually stoops. His sigils are visible, but extremely worn and of an early design.
 
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Old 2009-01-31, 02:59 PM   #54
W-olf4
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Edit
 

Last edited by W-olf4; 2009-02-03 at 11:36 AM.
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Old 2009-02-06, 10:36 PM   #55
Clogs
has retired, boo-yah!
 
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Ah'm a-posting up them Sherrif's fer ya info:

Name: Slinger
Function: civilian security
Allegiance: Autobot
Alt Mode: Dark blue Cybertronian hover car
Takes life as it comes and is very happy in his job, particularly as it’s a job he has held for a long time without having to do much in the way of fighting. Partial to a drop of good oil and known to stop by bars to check their licenses on a regular basis. Bit of a thinker by the standards of the other Sherrifs.
Weapon = nitrogen blaster.

Name: Poke
Function: civilian security
Allegiance: Autobot
Alt Mode: Dark green Cybertronian hover car
Not all that bright, but gets the basic job done. Believes Altihex, where he was created, to be the best City on the planet. Distinguished by a miswelded scar running from his left temple to right jaw hinge; he was damaged taking down a senior Decepticon warlord and is too proud of the emergency repair to get it fixed properly.
Weapon = laser gun. A big, big laser gun. He may be unconsciously compensating.

Name: Rangerr
Function: civilian security
Allegiance: Autobot
Alt Mode: Light blue and yellow Cybertronian low-level jet
Laid back, easy-going Head Sherrif; rose to this position simply because the others could not be bothered to. He prefers report-writing in the comfort of the Sherrif Station to actually doing the things he gets to report about. No high-flyer (literally), he appreciates he has it made for life.
Weapon = frag launcher. If he can remember where he last saw it…

Name: Rydre
Function: civilian security
Allegiance: Autobot
Alt Mode: Red Cybertronian armoured trike
The youngest, latest comer and keen one in the group. Often volunteers for duties and willingly accepts those thrust upon him. His dream is to join a military policing group and knows that, if he works hard, he could be noticed one day. When he is not acting like a little soldier, he is a pretty good police officer.
Weapon = sonic rifle.
 
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Old 2009-02-21, 08:22 AM   #56
Blackjack
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Webweaver
Allegiance: Gigatron's Decepticons
Function: Trapper
Alternate Mode: Spider (think a stockier BM Blackarachnia for the altmode, for the robot mode I'll get a pic up soon.)

STR 2
INT 8
END 3
SPD 9 (more nimble than fast actually)
FRP 8 (the webs)
COU 6
RNK 1
SKL 7

With all the mad scientists in the Decepticon army, it is no wonder that someone would create a crossbreed between a Micromaster and an Insecticon (though he isn't technically an insect...). Webweaver is that result. A Micromaster, he is able to eat any sort of metal, and digest it to produce his trademark webbing. Webweaver can produce webbing from his mouth and spinnerets (in spider mode) or from his mouth and hands (in robot mode). Other than his webbing, he is armed with his poison fangs. Webweaver is no match on hand-to-hand combat, though. Webweaver is highly skilled in trapping enemies, and he is quite a manipulator. While he listens to Gigatron and Skystalker now, it will be a matter of time before he rises to power. For now, however, he obeys...

Physical Abilities
Webweaver is dexterous and hard to hit. In robot mode four of his spider legs remain as his robot mode legs, thus giving him a distinctly inhuman appearance. He is able to climb walls with almost no effort. His webs, synthesized from the metal he eats, is sticky and strong enough to bring down objects larger than him. In spider mode he can inject a venom which has a temporary effect similar to cosmic rust. Like an Insecticon, he's able to eat metal.

Weaknesses
Webweaver does not have particularly thick armour or strength, instead relying on his speed and webs. Webweaver is not arrogant, but often makes unnecessary enemies with his words (such as Bug Bite). He also becomes cowardly when he runs out of webs.
 

Last edited by Blackjack; 2009-08-21 at 06:20 AM.
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Old 2009-03-07, 03:04 AM   #57
zigzagger
There ain't no Sanity Clause
 
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Created some quick ISS NPCs.

ISS Interceptor, aka the standard ISS officer (Red Alert clones). These guys have been around for awhile, due time they get a profile. Credit really should go to Warcry on these guys.

Also...

ISS SWAT
ISS Scout
ISS Air Support
 

Last edited by zigzagger; 2009-03-07 at 03:07 AM.
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Old 2009-03-24, 06:40 AM   #58
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Destronix
Faction Autobot
History
Before all Transformers was split to the Decepticons and Autobot he was something about Hight Counsil of Cybertron counsil. He does'nt hates megatron. Because he understands the true reasone why he become so evil.
Once there begin Greate war on Cybertron. He fled to another planet. Not with feare to be destroed he fled.
Now when Galvatron was destroyed by Super - Energon he seacks out how to revive previous glory of the Transformers.
Abilities
STR 8 INT 9 SPD 9 END 10 RNK N/A COU 3 FR 10 SKL 10
Hes powers was machet up to the Optimus Supreme powers. Telekinesis and Gravi beames his most powerful veapons. Hi has so called Dommsday Hammer only requiem blaster was at mached for this wepon.
Appearance
Robot form - Has face similar to optimus prime but with wings on eares a vaste of Weapons hidden in arms and body. On Sizes a bit bigger than optimus. Have the similar body !
1St form - Big Oil Truk spec ability transports to 50 men in his back-truck
2Nd form - Ka 52 Black Shark - Quick mode for skouting
3Nd Form - B2 bomber
Weaknesses
Only weackneses is fearing of damadge dealing factor.
 
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Old 2009-03-24, 04:51 PM   #59
Warcry
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We don't generally let new players start off with a fan-made character.

Also, his profile sounds a lot more like a character from the Energon series than the original series universe we use.
 
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Old 2009-05-18, 09:38 PM   #60
Chairtron_Supreme
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Name: Garduana
Allegiance: Decepticons
Function: Assassination
Alt Mode: Bullet train

Strength: 10
Intelligence: 6
Speed: 10
Endurance: 10
Rank: 3
Courage: 10
Firepower: 8
Skill: 9

"Destruction and death and despair are what I bring to the battlefield. Nothing is what I leave."

Profile:
Garduana is devoted solely to the Decepticons. He holds no contempt for his teammates, and has no doubt in his cause. When the Decepticons need to get rid of an enemy, he is always willing to do the dirty work.
Advantages:
Garduana's speed allows for clean killings, unhampered by security.
Disadvantages:
Garduana's utter devotion to the Decepticons leads to severe alienation among them, especially with those who wish to claim the title of Emperor for themselves. This may lead to him being abandoned on the battlefield so that the dissenters can be rid of him.
 

Last edited by Chairtron_Supreme; 2009-05-19 at 09:38 PM. Reason: Grammatical error
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