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Old 2011-03-08, 04:17 AM   #1
Warcry
Likes Beast Wars toys. A lot.
 
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Winnipeg, Manitoba, Canada
Default [New RPG] Character profiles

Name: Predacon
Allegiance: Decepticon
Function: Cyberneticist
Alternate Mode(s): Twin-rotor helicopter (Earth), armoured hover-vehicle (Cybertron)
Weapons/Equipment: Blade-tipped whip, cyber-venom
Motto: "Constant improvement is the key to the chains that bind us."

Strength: 8
Intelligence: 10
Speed: 3
Endurance: 7
Rank: 6
Courage: 4
Firepower: 4
Skill: 10

Profile: Predacon is incredibly smart and talented. But his intelligence and skills are focused on one thing and one thing only: improving the Cybertronian race. While some try to improve them culturally, economically or socially. Predacon disdains all of that and prefers to cut to the chase by improving them physically. He's constantly researching new ways to make his people stronger, faster, tougher and smarter in the hopes of one day transcending physical limitations entirely and seeing his people become a race of gods. On Earth he would be called a transhumanist, but on Cybertron his work was shunned both by the religious -- who considered it blasphemy -- and by the aristocratic elite -- who feared it would let the lower classes rise up against them. Denied legitimate research opportunities an embittered Predacon fell in with the Decepticons, who let him perfect his techniques on prisoners of war before rolling them out on the battlefield. He often uses himself as a testbed for new technologies, putting himself on the bleeding edge of Transformer anatomy.

Abilities: Predacon is quite strong and durable, but eschews combat whenever he can. When pressed, he prefers to fight at close range where he can use his whip to slice his foes apart. At long range, he relies on venom darts to paralyze his enemies before before moving in for the kill. Predacon constantly tweaks the formula for his cyber-venom, which bonds to metal surfaces and interferes with the transmission of electrical impulses. Predacon prefers to fight his battles in the intellectual arena, though, and in his element he has few equals.

Weaknesses: Predacon is constantly upgrading his body and can be vulnerable when his newly-installed systems don't work as well as they were expected to. He perpetually augments himself to eliminate these flaws, but usually ends up introducing new ones that he didn't expect along the way.
 

Last edited by Warcry; 2011-03-18 at 03:25 PM.
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Old 2011-03-08, 04:21 AM   #2
Warcry
Likes Beast Wars toys. A lot.
 
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Winnipeg, Manitoba, Canada
Default Lugnut

Name: Lugnut
Allegiance: Decepticon
Function: Enforcer
Alternate Mode(s): Cybertronian bomber (to become a WWII bomber on Earth)
Weapons/Equipment: Point singularity generators, dual machine guns, rocket launcher, bombs
Motto: "All hail Megatron!"

Strength: 10
Intelligence: 3
Speed: 6
Endurance: 9
Rank: 7
Courage: 10
Firepower: 10
Skill: 5

Profile: Lugnut is many things: loyal, steadfast, unyielding and reliable. But the one thing he isn't is bright. He isn't creative or especially logical, and usually relies on brute force and blind obedience to solve all his problems. Of course, being as as powerful as he is Lugnut usually doesn't need anything else. He's fanatically loyal to Megatron and fancies himself the Decepticon leader's bodyguard, his enforcer and a tacit threat to anyone foolish enough to challenge Megatron. He's tremendously jealous of his leader's attention and bristles at any hint that someone else might be rising above Lugnut in Megatron's favour. In practice, however, Megatron considers Lugnut little more than an errand boy and finds his constant fawning to be tiresome in the extreme.

Abilities: Lugnut is incredibly strong and durable. He is armed with point singularity generators in his wrists that increase the power of his punches a hundred-fold, such that a single punch to the ground will create a fair-sized crater and send shockwaves rippling out for hundreds of metres in every direction. He's equipped with a pair of independently-targetable machine guns and a rocket launcher, and can carry a large payload of conventional or nuclear bombs.

Weaknesses: Lugnut is fanatically loyal and suicidally brave. He tends to bite off more than he can chew, and will gladly throw himself into danger on nothing more than Megatron's say-so. His gravity punches are as dangerous to himself as they are to his enemies if they aren't delivered perfectly. When he's heavily-laden with bombs, Lugnut is vulnerable to anti-air fire.
 
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Old 2011-03-08, 04:30 AM   #3
Selkadoom
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Disappointment, AKA Florida
Smile Thundercracker

Name: Thundercracker (Animated)
Faction: Decepticon
Alt mode: Cybertron, same as Skywarps (Earth turns into his Animated alt)
Weapons: Sonic booms, Lasers, Incendiary machine gun
Motto:"How could you outclass me?"

Strength: 6
Intelligence: 6
Speed: 9
Endurance: 5
Rank: 5
Courage: 5
Skill:5

Profile:Egotistical, Egomaniacal, A Liar, These are things many would like to say about Thundercracker but usually don't lest he sic Dreadwing on them.Before joining the Decepticons he was a small time crime boss of Polyhex, so he hates Straxus, but he made a profit good enough to resist Straxus's complete control. In terms of physical strength he's about average but he has a strong armament.
 

Last edited by Selkadoom; 2011-03-08 at 06:58 PM.
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Old 2011-03-08, 07:02 AM   #4
optimusskids
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UK
Default Bombard

Name: Bombard
Allegiance: Autobot
Function: Artillery
Alt-mode: 155 mm ShKH Zuzana
http://en.wikipedia.org/wiki/DANA
Transformation Scheme: Onslaught
Primary Weapons: 155mm Cannon
Motto:

Strength: 6
Intelligence: 7
Speed: 4
Endurance: 5
Rank: 8.75
Courage: 7
Firepower: 8
Skill: 6

Profile: A down to earth mech who has worked his way up the ranks through hard work and ability. He is a believer in meritocracy and military virtues of discipline, integrity organisation and hard work. He's generally a friendly, cheerful, hardworking, reliable fellow although he has no truck with superstition he does have a stubborn streak and an occasional tendency to “bloodymindedness”. He is good-naturedly direct, blunt, frank and heartily outspoken.
He doesn’t believe in luck just good planning and the seizing of opportunities. Bombard calculates artillery fire plans to the last detail. He believes the key to a mission's success lies in careful planning as well as proper execution. He is a keen Robo-rugby player and has captained the the 15th Artillery Brigade team to victory 12 years running. Before his promotion he also participated in the army varsity boxing contest. He believes that boxing builds character

Abilities: In self propelled gun mode, Bombard can reach speeds of 70 mph. His range is 1000 miles. He can launch 155mm artillery shells, with a range of 100 miles. He can fire with pinpoint accuracy hitting a 1x1metre square at his maximum range of 1000 miles
He can fire 8 rounds per minute. He has good off road ability tire pressure can be regulated to improve mobility off-road and there is power-assisted steering on the front four wheels. In robot mode, he carries a semiautomatic cannon-rifle that fires explosive shells, each with the energy equivalent of 100 pounds of TNT. This weapon can be mounted on his turret on vehicle mode to provide close in defence.

Weaknesses: Bombard often leaves himself exposed to counterattacks , he often puts too much faith in his plans and things like serendipity , coincidence or a lucky streak confuse him. Jackpot completely baffles him. Electromagnetic interference can impair the accurate targeting and delivery of his barrages.
 
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Old 2011-03-08, 07:04 AM   #5
optimusskids
Primus
 
UK
Default Nightstalker

Name: Nightstalker
Allegiance: Autobot
Function: Bodyguard
Alt-mode: Wolf/ Ford Econoline Van
Transformation Scheme: Ravage Alt Jaguar
Primary Weapons: adhesion rifle/ battery of three laser-guided, heat-seeking missiles
Motto: “Always Faithful”
Strength: 5
Intelligence: 8
Speed: 5
Endurance: 6
Rank: 7
Courage: 6
Firepower: 7
Skill: 8

Profile: Nightstalker is a social predator, and enjoys the company of others although his mission sometimes forces him to keep others at a distance. He is a long term member of the Primal protection detail serving both in the counter intelligence and protection roles. He is dogged, stoic and polite with a steely determination and physical toughness. Often the other Autobots have no idea where he is, but they know he's working hard to stop those up to no good, so they don't mind. He is easily the craftiest of his comrades and is quick to devise cunning new strategies to be used to protect his charge . He takes every word of the primal oath very seriously:

"I vow to faithfully, honestly and honorably serve the reigning Prime and his legitimate successors, and to dedicate myself to them with all my strength, ready to sacrifice, should it become necessary, even my own life for them. Furthermore, I pledge to the Commandant and to my other superiors respect, fidelity, and obedience. I swear to abide by all the requirements attendant to the dignity of my rank."


Abilities: Nightstalker can hide his presence from others virtually completely. He can shield any electromagnetic radiation inside him from being detected by any monitoring devices. His walk is soundless. And he can disappear from sight in subdued light and shadows. He has his own monitoring devices in his nose module that give him a superior sense of smell, hearing and full-spectrum electromagnetic wave detection. He has the ability to alter his colouring using sensors built into his skin to change his colour or to add logos or licence plates in van mode . He cannot become invisible bu the can become nondescript. Because of the extra power drain he only uses this when trailing a suspect or wher ehe needs to blend in most. Most times he appears in his normal black colour.
He carries an adhesion rifle on one side that shoot unbreakable metal-bonding glue and a battery of three laser-guided, heat-seeking missiles on the other side that can lock in and hit a target up to twelve miles away. This mix of weaponry allows Nightstalker to tailor his response depending on the situation.

Weaknesses: His determination to protect his charge can sometimes lead him to overlook the bigger picture.
 

Last edited by optimusskids; 2011-03-19 at 10:17 AM.
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Old 2011-03-08, 07:35 AM   #6
Blackjack
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Default Sentinel Prime

Sentinel
Allegiance: Autobot
Function: War Academy Trainer, Military Commander
Weapons: Energy Lance, Skyboom Shield
Cybertronian Body Design: Animated Sentinel Prime, with the alternate mode resembling IDW's Sentinel Prime

"You can't ever be better than your teachers. Me, that is."

Strength: 8
Intelligence: 4
Speed: 5
Endurance: 10
Rank: 10
Courage: 7
Firepower: 6
Skill: 2

Biography: To the world, Sentinel appears as a hard-headed, egomaniacal, judgmental jerk. The truth is, Sentinel is a hard-headed, egomaniacal judgmental jerk, albeit the most loyal and dedicated hard-headed egomaniacal judgmental jerk out there. Sentinel is more liable to insult than to praise, even when cadets of the War Academy (boot camp to those staying there) performed well. Even those who earned praise from Sentinel are prone to get harsher treatment from him later on. Sentinel is quick to chastise others and even quicker to claim glory for himself, and has a penchant to pass judgment to others. He is self-centered, and always tries to find fault in others. However, Sentinel justifies this in claiming that it is to push others to be better. Sentinel is a strict adherer to military protocol, which had resulted in his surprisingly high rank in the military. His staunch dedication to the Autobot code has marked Sentinel to be a potential leader, despite his inherent weaknesses.

History:
Rumour has it that breaking protocol during his young age had led to a catastrophic disaster to his squad, but Sentinel harshly denies any report of that. If these rumours are to be believed, then it is also be the cause of Sentinel's xenophobia as well. This caused him to then adhere so strictly to military protocol, leading him to be able to climb his way up the ranks of the military until few outrank him (he was nearly at the top prior to the war). He manages some affairs of the military but his main concern is the training of the cadets in the War Academy. While everyone complains about Sentinel's harsh methods in training, no one can argue with the results of those that had survived his 'boot camp' without any mental damage. Only one particular cadet — Orion — had riled Sentinel up due to a mixture of unexplained jealousy. The fact that Orion had something Sentinel lacked, namely the initiative to do things, as well as an inborn charisma, led Sentinel to come down especially hard on Orion. This had culminated to an incident where Sentinel altered the route of Orion's party during an exercise to pass through harder terrain, only for the team to mistakenly end up in a live-fire exercise. However, Orion not only survived, he excelled beyond expectations. While pissed at this, there was nothing Sentinel could do but watch as Orion had his promotion. As tensions in Kaon grew, Sentinel had been convinced by Prowl to send the hitman Blaze to take Megatron's head.

Events soon escalated, however, when Megatron's Decepticons attacked their forward base in Kaon, while no word came from Blaze. The reveal of powerful resources soon led the Decepticons to lead a massive jailbreak, capture Vector Theta, destroy Wheeljack and Highbrow's laboratory, and capture Magnus. Sentinel himself was the target of assassination by a techno-organic Minicon named Ginrai. While he survived the attempt, Sentinel soon discovered that one of his contigency plans -- Project Maximus -- had been discovered and many of the workers killed. Fortress, the leader of the Project now bound to the Maximus Battlesuit, was distraught over the loss of his companion. Another blow came in the form of Zeta Prime's death.

While Zeta Prime asked only Sentinel to remain beside his deathbed, Zeta Prime named Orion as his successor, but tasked Sentinel to win the war. A confused and angry Sentinel took the Matrix for himself, vowing to win the war for Zeta Prime, without informing anyone about Zeta Prime's true intent, and is preparing to amass a force to take the battle to the Decepticons.

Physical Abilities: Sentinel is well-versed in combat, both physical and with weaponry. Sentinel favours the former, and his favoured weapon is an Energon Battle Lance. The Battle Lance's length can vary, from it's normal 'lance' configuration to a shorter length normally used in conventional swordfights. Sentinel's trademark weapon is his Skyboom Shield. Comprised of a delicate balance of energy and metallic plates, the Skyboom Shield can expand from a small disc into a circular shield that is impervious to most attacks, and could be used as a throwing weapon. The Skyboom Shield can additionally expand into a force field, but it is extremely draining on Sentinel's energon reserves, but it is a tide-turner.

Weaknesses: Sentinel is deathly xenophobic, especially towards non-technological organisms. He is arrogant and short-sighted, sometimes unwilling to listen to a subordinate's suggestions. He also lacks initiative. His Skyboom Shield is an intense drain on Sentinel's energy reserves.

Character Relationships: Sentinel is hated by many, and respected by less. The only people Sentinel genuinely respects is Zeta Prime, and it is unclear how much of it is genuine respect and how much is boot-licking. Sentinel also listens, in limited amounts, to Kup and Prowl, the former being his former commanding officer and the latter being a very useful advisor. Sentinel also have found an unlikely kindred spirit in Fortress after seeing his loss, and have developed a grudging respect for the young Temple Knight Terabolt. He's still an ass to everybody, though.
 

Last edited by Blackjack; 2013-08-19 at 10:30 AM.
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Old 2011-03-08, 07:39 AM   #7
Blackjack
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Default Warpath

Warpath
Allegiance: Autobot
Function: Infantry Warrior
Weapons: Tank turret (shoots a variety of shells)
Cybertronian Body Design: IDW (Spotlight Galvatron)
"Blam Pow!"

[Personnel Transfer Request by Sentinel]
As befitting a mech of my rank, I hereby request to have a bodyguard. After all, assassination attempts that aren't aimed at people like Zeta Prime or Yoketron would be aimed at the military commanders, that is, me. I request Warpath [case file: W-165] to be transferred as my personal bodyguard. He is an able warrior, well versed in the arts of demolitions and trained in melee fighting... well, obviously he takes on his trainer. While obviously I have all these skills I imparted to Warpath, it never helps to have someone with, er, you know, a little trigger-happy on your side. After all, we don't have a shortage of infantry specialising in heavy demolitions. Plus, people are intimidated by someone with a tank cannon jutting out of their chest. While most would lead to conclude that someone like Warpath is a mere thug from his physical build, he is far more experienced than that. He is an expert with his multi-shell cannon, and an adequately-trained hand to hand combatant. Of course, he's also blasted noisy in battle and partially deaf from all those tank shells he launches, but he's a tank, so he can take a pounding. An ideal bodyguard.


Biography: Warpath served as Sentinel's aide and bodyguard during the peace times, patience had been one of Warpath's better virtues. Warpath had inherited Sentinel's self-pride, however; though it only extended to his overzealous protectiveness of his tank barrel, something that he polishes during his spare time. Warpath is apathetic to Sentinel's arrogance as well as to his unfortunate cadets, though he is not beyond making jokes at Sentinel's expense with other soldiers.

Physical Abilities: Warpath's tank cannon can shoot a variety of explosives: conventional missiles, energy blasts, sonic booms, cryogenic, napalm, explosive, shrapnel, armour piercing... Warpath also fires with precision, with tales that he could fire a hex nut from several miles away.

Weaknesses: Warpath is terribly slow in both modes, and had no idea how to utilize other kinds of weaponry other than guns. He is also partially deaf due to his constant explosions. Warpath is also a little trigger happy, and his short, bulky stature gives him a disadvantage in a fistfight.
 
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Old 2011-03-08, 07:42 AM   #8
Blackjack
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Default Grimlock

Grimlock
Allegiance: Decepticon
Function: Warrior
Weapons: Energo-Sword, twin mortar launcher
Cybertronian Body Design: War Within

"ME GRIMLOCK BASH BRAINS!"


Strength: 10
Intelligence: 7
Speed: 3
Endurance: 10
Rank: 7
Courage: 10
Firepower: 9
Skill: 9

Biography: Grimlock is a violent Transformer, all action and very little talk, hot-headed but able to back himself up with his brute strength. He views brute strength as the only way to prove one's superiority, and favours direct action over all the planning nonsense. His voice defect, coupled with his sometimes-uncontrollable battle rage, leads most of the world to assume that Grimlock is a simple beast. In reality Grimlock is intelligent and cunning, and understands that people underestimate him due to his speech defect. He welcomes this underestimation, for they won't suspect that Grimlock could figure out their plans until his fist pounds their skulls in.

However, his 'badass' attitude hides a softer side. Grimlock is constantly searching for his place in the world, never feeling comfortable around others and having no real friends. The fact that the damage in his brain centers around the emotional cortex means that without proper venting of rage (read: fights) he will turn into a raging beast and lash out at anyone unfortunate enough to be around him. This condition, coupled with the fact that Grimlock has no real friends, meant that he has spent his entire life drifting from one place to another, knowing only blood and battle.

History: Early in his life, while serving under Obsidian in the Autobot army, damage in battle by an unknown chemical weapon had seeped into his brain module via an open wound, made worse by chunks of shrapnel digging into his brain. While he survived the experience, the damage gave him his speech defect that caused him to talk in half-sentences, but turned him into a rage beast as well... without constant battle, he will lash out even at his comrades. While most of the time the anger is directed towards the enemy, in peace times Grimlock got into one too many fights. This led to expulsion from the military, causing him to wander around the slums, picking fights to vent his anger. After a short stint with the gang wars in the Wastelands, he was recruited and participated in Kaon's gladiator arena, making a name for himself for being undefeatable, save for one unfortunate bout with Megatron. Known by the stage name 'the King' in the arena, Grimlock had found a way to vent his rage, yet he felt hollow.

He slowly rose up the ranks until one point until he attracted the attention of Clench, who told him he could get better fights for Grimlock. This led to recruitment with the Decepticon cause and service under Obsidian once more, but the fact that they have been attacking Autobot installations and murdering what Grimlock viewed to be pathetically unworthy opponents caused Grimlock to rethink his allegiance.

Physical Abilities: Grimlock excels in brute force and melee fighting, with enough raw power to take most enemies on one-on-one. He has above-average strength and endurance. Grimlock is equipped with a heavy duty mortar launcher, as well as high skills with an Energo-sword. In his Cybertronian mode, he is equipped with six auto-reloading heavy-duty explosive turrets. Grimlock is also more intelligent than most people give him credit for.

After joining the Autobots, Grimlock raided the Autobase armory, acquiring three heavy duty weapons: the Galaxial Rocket Launcher, the double-barreled Stunner laser rifle (does not actually have a stun setting) and the Atom-Smasher Submachine Gun.


Weaknesses: Grimlock has anger management problems that will cause him to go into an unstoppable rage if he does not vent it out properly. If he sees a long time without combat, he is liable to lash out at anything around here. He also tends to charge headlong into action without bothering to check if it is a trap. While not an idiot, he is also not a scientist by any far stretch and more unorthodox technology may throw him off. Grimlock, while a powerful warrior, tends to overestimate his own strength.

Character Relations: Grimlock has no friends. He used to work under Obsidian, and with Prowl, but did not have much attachment to them. He and Prowl, in particular, had a falling out due to Prowl playing a hand in Grimlock's expulsion from the military.
 

Last edited by Blackjack; 2013-08-19 at 10:35 AM. Reason: EDIT
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Old 2011-03-08, 07:47 AM   #9
Blackjack
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Default Scorponok

Scorponok
Allegiance: Decepticon
Function: Techno-organic Scientist, Weapons Engineer, Resource Procurer
Weapons: Anti Gravity Gun, Zarak Shield, Tail Electro-Stinger, numerous AA cannons and barragers.
Cybertronian Body Design: G1 Scorponok without the scorpion kibble, transforming into Energon Scorponok's alternate mode

"Aggression is the way in which science and our race both develops as a whole."


Strength: 9
Intelligence: 9
Speed: 3
Endurance: 9
Rank: 7
Courage: 9
Firepower: 9
Skill: 9

Biography: Scorponok is a rarity, in that he has both brains and brawn rolled into one constantly-scowling package. Towering over most other Transformers, Scorponok used to be one of Cybertron's most influential senators, owning one of the largest and most influential construction companies on the planet. However, Scorponok's true passion was experimentation. Scorponok is obsessed with trying to alter the Transformers, spending his pre-war time to try and modify protoforms and transformers to create bizarre experiments. With a penchant for melodrama, a short fuse and a mean streak, Scorponok is a force to behold both in and out of the battlefield. While his short temper and his unconventional methods unnerves some, there is no denying that Scorponok is a great asset to the Decepticons.

History: Prior to the war, Scorponok owned a sizable amount of shares in construction, mining, space exploration and other types of business. During this time he had found the resources to surreptitiously modify protoforms and luckless employees in his insane projects to try and create multi-changers, Micromasters, binary bonding, and most of all techno-organics. All of which would be banned by the church should they be found out. Rumour has it that he was inspired after hacking into a certain database with codes on how protoforms would work. Obsessed at creating techno-organics, Scorponok's efforts bore fruit when he successfully spliced organic DNA with a small Minicon protoform. However, shortly after allegations by many of his employees (such as Brawn) for cutting costs, the hot political situation forced Scorponok to go into hiding in Kaon while his lawyers sorted things out.

Kaon, it turns out, gave Scorponok full rein to indulge in his mad experiments, perfecting the techno-organic Minicon and naming him Ginrai after a figure in Cybertronian legends. Making fast friends with the Decepticon scientist Predacon, Scorponok provided him with protoforms that he had the foresight to stash beforehand, and was impressed with Predacon's unorthodox method at upgrading Transformers. Scorponok quickly found kindred spirits in fellow scientist Tarantulas and Thunderwing. Scorponok dubbed the four of them 'Team Science', and mounted an assault on the Vector Theta computer. Through cooperation, Team Science managed to, in the space of a day, create the six-changer Sixshot after Scorponok's designs, upgrade Springer into a triple-changer, apply a techno-organic mentally controlled armour to Finback and Thunderwing, as well as mass-produce an army of Vehicons. Scorponok had then been induced into the Decepticon cause and had sworn loyalty to Megatron.

Physical Abilities: Scorponok's pincers can exert enough force to lift (or crush) objects nearly twice Scorponok's considerable mass. He has installed a number of AA turrets on his shoulders. His tail can fire electric bursts, and has a razor-sharp stinger attached to it like a bayonet. Scorponok wields an anti-gravity gun of his own design, as well as a 'Zarak Shield'. He is a great weapons designer, as well as a dabbler in technobiology and protoform physiology.

Weaknesses: Scorponok's large bulk could be used against him, as well as his penchant for overblown melodrama. Due to his pincers he is especially bad with manipulating small objects. His pride and arrogance sometimes blinds him to obvious facts.

Character Relations: Scorponok is very close to both Predacon and Tarantulas, although he claims that they are not so much friends as people with enough intellect to hold an actual conversation with him. Tarantulas' rather unsettling habits unnerve Scorponok, and he doesn't think much of Thunderwing's ego.
 

Last edited by Blackjack; 2013-08-19 at 10:31 AM.
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Old 2011-03-08, 08:05 AM   #10
Blackjack
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Default Skywarp

Skywarp
Allegiance: Decepticon
Function: Seeker
Weapons: Heat seeking missiles, variable calibre machineguns, energon blade
Cybertronian Body Design: War Within

"Life is a big funny joke."


Strength: 7
Intelligence: 6 (nearly every other bio of Skywarp has an int. score of 7 instead of the original 4, so....)
Speed: 9
Endurance: 7
Rank: 5
Courage: 8
Firepower: 7
Skill: 7

[Troop evaluation by Obsidian]
Truly, abilities such as that possessed by Skywarp — the ability to teleport naturally, without the vertigo and mistakes that usually comes with attempting it — is a startlingly rare asset. Skywarp is able not just to judge distances imperceptibly, he is also able to do so without tearing himself apart, or to completely disrupt his equilibrium. However, as the old Stanixian staying says, 'Great power is useless in the hands of a fool'. In my observation of Skywarp, while having absolute control of his powers, he has no idea how to utilize them effectively, instead preferring to use them for childish pranks or to humiliate the enemy rather than to finish battles as swiftly as possible. He has no sense of morality, and has equated killing with a prank such as toppling a paint over one's head. He is impressionable, and has a sadistic sense of humour. This carefree and careless attitude means that he views the world as one big joke. He is as much a danger to himself as to society. It is a shame, for at times he had proven that he is not as stupid as he acts... he just cannot be bothered to think for himself. Fortunately he is very obedient and loyal to Megatron and the cause, making him more useful than what others give him credit.


History:
Prior to the war Skywarp was a petty criminal, delighting in the trouble he caused to others. While not exactly malicious, Skywarp was apprehended and was sent to lifetime exile offworld. This caused Skywarp to become bitter with hatred against the Autobots. However, before his exile he, along with fellow captives Lugnut and Thrust, were freed by Megatron. Skywarp wasted no time in proclaiming allegiance to Megatron. Grateful and impressed at Megatron being so sure of himself, Skywarp is just happy to be part of the Decepticons, to be directed in battle against his hatred enemies. Megatron was smart, he must know what he's doing, right?

Physical Abilities: Skywarp is equipped with the ability to teleport through short distances. By exerting more power, Skywarp can teleport without a noise or a flash, or carry others with him. Doing any of these is extremely draining on Skywarp's energy, though. Skywarp utilizes variable-calibre machineguns mounted on his shoulders, as well as heat-seeking missiles in jet mode. He also has an energon dagger, although he's not smart enough to use it effectively.

Weaknesses: Skywarp is impetuous, as well as rather stupid and airheaded at most times. Skywarp spends more effort in trying to humiliate the enemy instead of killing them, leading them to be able to devise a way to counter his teleportation skills. Without direction from his superiors, Skywarp is more a menace to his own side in battle.

Character Relationships: Skywarp, by rule, views anyone with the Decepticon badge as a friend. His self-professed best friend is Lugnut, although the feeling is only reciprocated with annoyance. Skywarp also views Thrust as a good friend, and respects Megatron with utmost reverence for saving him and giving him a purpose. Skywarp has recently made friends with Black Shadow and the Firecons as well.
 

Last edited by Blackjack; 2013-08-19 at 10:29 AM.
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Old 2011-03-08, 08:10 AM   #11
Blackjack
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Default Obsidian

Obsidian
Allegiance: Decepticon
Function: General of Cybertron Aerospace Commander
Weapons: Machine guns, missile launchers
Cybertronian Body Design: Beast Machines show model

"This one will defend Cybertron till his last breath."

Strength: 4
Intelligence: 9
Speed: 8
Endurance: 5
Rank: 8
Courage: 8
Firepower: 6
Skill: 10

[Confidential Report to Nova Prime by Rung, military psychologist. RE: Obsidian]
General Obsidian suffers from a case of, well, how shall I put it... extreme fanaticism. While it is appropriate for one of our greatest military masterminds and greatest generals to have such a strong love for Cybertron, Obsidian's obsession really worries me. He tells me that his sole purpose is to defend Cybertron, and that he never considered doing anything else, as if the Vector computer only programmed him to do that. It could be cured, I suppose, but his consort Strika threatened to ventilate me should I try and bring Obsidian's focus away from his one love. I didn't argue. At least he does his job, right?


History: Obsidian is the General of Cybertron, the Vanguard of the Skies and the Guardian of the Realm (and about two dozen other similar titles, if you want to be specific). He is one of Cybertron's greatest military strategists, and views himself as the assigned coordinator for the defense of the planet, even if his physique is relatively fragile and resembles that of an insect. He has led the armies of Cybertron against multiple threats to Cybertron alongside with his consort Strika. He has served from the time of Nova Prime, defending Cybertron against any extraterrestrial threats. Obsidian had been infamous as a very practical warrior, and tends to sidestep the law when a better alternative presents itself. However, with peace time, came stagnance. His fellow wartime comrades like Kup and Ironhide may found it appealing to train young recruits or act as security, but Obsidian, with his near-fanaticism zeal to defend Cybertron, could only watch helplessly as the planet he loves so much degraded due to politics and squandering.

Prior to the war he spends his days glumly drifting between the mostly-empty chamber of Cybertron in the Stellar Galleries and flying around Iacon, before a meeting with a disguised Alpha Trion changed his view of the world After having talks with several people, including the psychologist Smokescreen and the police officers Red Alert and Nightbeat, the various encounters planted different seeds in Obsidian's mind, convincing him that he needed to topple the current government to usher in a new age. With this delusion and directions from his protege Onslaught, Obsidian had flown over to Kaon and declared loyalty to Megatron after he found the Governor a suitable leader.

With the new title of Aerospace Commander, Obsidian soon made good his claim by orchestrating the breakout of former Destron and Renegade forces from the Altihex prison and an Orbital Prison, as well as confiscating a Chaosmaster Bomb from the Autobots.

Physical Abilities: Obsidian is a master strategist, able to concoct and devise plans parallel only to few others. In his vehicle mode he is equipped with missile launchers, and in robot mode his claw-like fingers can retract to reveal rapid-fire artillery ports. He is an expert in manoeuvring in the air on his twin turbines.

Weaknesses: Obsidian is very fragile in both modes, and his antiquated tech does not hold up very well to modern weaponry. He also tends to transform slower than others and requires activation codes to do so. Obsidian's borderline fanaticism with protecting Cybertron could be used against him.

Character Relations: Obsidian had served alongside Ironhide and Kup in the past, and had mentored several students, including Prowl and Onslaught. Several soldiers like Grimlock had also served under Obsidian.
 

Last edited by Blackjack; 2013-08-19 at 10:26 AM.
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Old 2011-03-08, 12:12 PM   #12
Brave Maximus
Cybertronian Paladin
 
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Gehenna
Default Alpha Trion

Name: Alpha Trion
Affiliation: Transformer
Function: Guardian of All That Has Passed and All That Has Yet To Come
Primary Weapon: Unknown
Alt Mode: Buggati Stratos Concept Car
Motto: “Until that day, until All Are One”

Strength: ?
Intelligence: 10
Speed: ?
Endurance: ?
Rank: -
Courage: ?
Firepower: ?
Skill: 10

Profile:
Alpha Trion is an Urban Legend. He’s a Myth. He was created by the Church to prove that Primus exists. He was created by the Dark One to lead you away from the Light of Primus. He’s just some crazy old bot who thinks he can hear Primus. He’s real man, I know a friend who’s friend’s sister was reformatted by him to no longer need Energon and travel between the angles of time!
If you ask the average Bot on the street, that’s what they’d tell you, if they even knew who you were talking about at all. Most Transformers don’t believe Alpha Trion exists, and the few that do know the name dismiss him as a figment of someone’s imagination.



...and that’s the way he likes it.


Abilities:
Alpha Trion has taken being crafty, evasive, elusive and ingenious to a whole new level. No one knows what it is like to fight Alpha Trion, because no one has ever fought him. Traps set to capture him have failed, without ever catching a glimpse of him. Groups tracking him find that they run into larger forces, usually of the Law.

Those that claim to have seen him cannot remember where, or when, or exactly what was said, leading to the mass belief that he is nothing more than a delusion


Weaknesses:
Unknown at this time
But the Church maintains it was Hubris that has kept him from being embraced by the Church.


Appearance:
Similar to his DW/G1 appearance, with the exception is that his beard is actually white wires that flow when he transforms.
On Cybertron, I actually imagine he would have a form similar to Universe Scourge.


*There is a full AT profile that I've written and given to the Mods... when he gets more active... I'll edit it in.
 
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Old 2011-03-08, 12:18 PM   #13
Brave Maximus
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Default Ginrai

Name: Ginrai
Affiliation: Autobot
Function: Assassin
Primary Weapon: Twin Shatter Blasters x2(Forearms), Plasma Fireball Launchers x2 (over the shoulders), Solid-State Sword x2, Energon Skull Mace.
Alt Mode: Organic Primate.
Motto: “Everyone deserves respect!”

Strength: 3
Intelligence: 7
Speed: 7
Endurance: 4
Rank: 0
Courage: 10
Firepower: 7
Skill: 9

Profile:
Ginrai was a prototype created by the mad Decepticon Scientist Scorponok. He was created for a single purpose - to be the perfect Assassin.
Scorponok started with a stolen Minicon protoform and combined it with other new technologies, creating a blend of Cybertronian Transformer and organic beast. Ginrai was then scanned with a sample of Primate from a distant planet and given a target.

Fortunately, Ginrai’s inner spark was stronger than his programming. He rebelled against his Decepticon masters and joined the ranks of the Autobots. While his reception from the Church (as well as his intended target) has been less than warm, it was the compassion and respect from Optimus Prime that has kept Ginrai working with them.

Abilities:
Ginrai possesses a unique frame. In his alternate mode, he has an organic shell over his Cybertronian body. This protects him from all ambient energy in an atmosphere as well as contains his Energon signature. In essence, he is hidden from all passive and most active Cybertronian detection systems, as well as making him impossible to track.
His “Beast Mode” is also incredibly agile.

In robot form, Ginrai possesses a myriad of devastating weapons built into him by Scorponok, to help him eliminate his target. He has Shatter Blasters mounted on his forearms, which are capable of fracturing the crystalline structure of metal. His shoulder mounted cannons can launch super-heated plasma balls (~9,000 Degrees Kelvin) for a distance of 400 feet. He also can deploy two solid state swords and an energon mace, in case the fighting turns to close quarters.

His organic parts, in robot mode also provide him limited protection from sensors in Robot Mode - making him harder to detect/track.

As part of his programming, Ginrai was given downloads of a few Cybertronian martial arts. He is an expert swordsman and unarmed combatant.
The strangest part, comes from his original Minicon nature. Occasionally, when his sense of Justice is enraged beyond his ability to control, his minicon powers come to the surface, heating up his body into a Burning Mode!
In this state, he can do massive damage from his punches, as well as inflict damage on those who attempt to strike him or grapple with him.

Theoretically, Ginrai, as a Minicon, can PowerLink with other Transformers.

He also has limited flight capabilities.



Weaknesses:
While his Beast Mode protects him from passive and most active detection systems, simple ones (laser trip wires, laser guided missles, simple point and shoot weapons) can still detect him.
In Robot mode, while it makes it harder to detect him, any good agent can find him.

Also in Beast mode, he has access to NO weapons or powers

While he may be programmed with Transformer Martial Arts, he has spent no time with a master or has any grasp of the higher functions of them. He may be able to fight, but has none of the other abilities or even confidence and peace that comes from practising them.

His Shatter Blasters are quite effective against internal walls, grates, computer terminals, optics and other “soft” targets, it can take quite a while to do any real damage to heavy Cybertronian armour. However, it does weaken them....

Ginrai is VERY small compared to the average Transformer (~8' tall) and quite weak.

While he may be able to PowerLink he will NEVER perform it with another Transformer

For some reason, while he can fly, he has horrible luck with it....


His greatest weakness is his enemies though. Both Decepticons and a large portion of the Autobots consider him an abomination. He has very few friends and a lot of enemies.

Appearance: Based on the 10th Anniversary Optimus Primal released with the Cybertron line.


Notes:
The Burning Mode is meant as a tongue-in-cheek reference to Burning Convoy Optimus Primal and later Fire Guts God Ginrai, as well as the “Burning Justice” theme from most Japanese Anime. It will only be deployed when it can have the most comedic impact


*This is the first of MANY Ginrai profiles as the character grows. I'll keep editing them in
 
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Old 2011-03-08, 12:43 PM   #14
Brave Maximus
Cybertronian Paladin
 
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Gehenna
Default Skyfall (Original)

Name: Skyfall
Function: Knight
Affiliation: Autobots
Primary Weapon: Twin Ion Blasters (Built in/wrist mounted)
Alt Mode: Cybertronian Seeker/SR-71 Blackbird
Motto: “Freedom is the responsibility of us all”

Strength: 3
Intelligence: 7.5
Speed: 10
Endurance: 6
Rank:
Courage: 10
Firepower: 2
Skill: 9

Profile:
Most Bots turn away from the church because Primus doesn’t show them enough (or at all). Skyfall left because he was shown too much. Before the war, Skyfall was a promising young student, on his way to becoming one of the elite of the priesthood. During one of the initiation rites, he was shown a vision of the future - Cybertron a vast wasteland of destruction, deactivated Transformers and death. He couldn’t reconcile this image with what he had been taught. How could a caring and benevolent God allow this to happen? How could the church and it’s priests stand by and allow the Transformers race to fragment and kill itself off.

Skyfall left the church and headed into the wilds of Cybertron. There, he found a reclusive order of monks who accepted him and gave him sanctuary. He spent the initial years of the war in meditation and mastering the monks form of martial arts.

Unfortunately, Cybertrons war left no corner of the planet un-scorched. While Skyfall was out meditating in the wilds, an air-strike reduced the monastery and surrounding area to rubble. This act forced the young Autobot back into the world and he has sided with the Autobots against the Decepticons.

Skyfall is a bot of deep conviction and belief. But it is a quite and personal belief. He never talks about it, nor does he talk about his vision (though it is known to the priesthood). He is generally outgoing, fun loving, even a bit of a joker. But behind it all is a deep sense of responsibility - to prevent his vision from happening and the Zen-like calm needed to make it happen.


Abilities:
Skyfall is blindingly fast in his alternate mode, with a top speed of over Mach 3.6, he can easily out race most of his contemporaries. He is also one of the few Autobots capable of flight in robot mode, though at a significantly reduced speed (Top speed in Robot mode is around 200kmph). His wrist-mounted Ion Blasters fire packets of energy at very high rate of fire. He has also spent many years studying a Cybertronian martial art similar to Earth Kung-Fu and is a very skilled hand to hand combatant, able to take on opponents much larger in size.
His greatest ability, though, is his inner calm. No matter the situation he stays calm and focussed, never getting flustered or panicked. This calm also allows him to resist torture and physical harm.

At the end of Cybertron, when the Autobots leave in the Ark, Skyfall is changed into a Head Master and bonded to the Omega Transector. This greatly increases his combat abilities.


Weaknesses:
While capable of great speed in his alternate mode, it is not very manoeuvrable. He must drop to under Mach speeds in order to do any sort of air combat manoeuvres. If he were to attempt it at higher than Mach 1, there is a great chance he would tear his frame apart.
His blasters, while possessing a high rate of fire, do not do a lot of damage, and are almost negligible against the most heavily armed Decepticons (though, there are still “soft spots” for him to hit).
Skyfall is a very small Autobot. Being around the same size at Bumblebee and the other Minibots. In melee combat against a larger foe, he has to work very hard not to get squished. Also, his Earth alternate mode is off scale. Anyone coming close to him will think it’s either a fake or a mock up - either situation could give away his disguise.

Appearance:
On Cybertron, Skyfall has the standard body type of a Seeker, though much smaller and lacking the characteristic arm weapons (instead he has dual blasters mounted on his wrists)
His head/face is more characteristic of a “Prime”, Crest, faceplate, ear antenna, etc. (Actually, want his face to look similar to Sports Label Convoy).
His colouration is black and dark blue with silver and red highlights.
 
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Old 2011-03-08, 12:47 PM   #15
Brave Maximus
Cybertronian Paladin
 
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Default Pryde (Original)

Name: Pryde
Affiliation: Minicon (Autobot Aligned)
Function: Welder/Cutter
Primary Weapon: Plasma Torch
Alt Mode: Dragon
Motto: “Precision Strike?!? Pfffft! Try Scorched Earth!!!”

Strength: 2
Intelligence: 6
Speed: 5
Endurance: 3
Rank:
Courage: 9
Firepower: 8
Skill: 5

Profile:
Pryde was a simple repair bot. Her job was to fly through the towers of Iacon and repair damage. It wasn’t glamourous, or even well respected, but she had a sense of honour in a job well done. All that came to the end with the Great War. Towers were damaged well beyond her repair, and it was getting harder and harder to produce a cutting torch with the Energon rations.
One day, she was trying to fix some spires on the perimiter wall when the Decepticons attack. The little Minicon was no match, she probably wasn’t even seen in the initial bombardment. She was trapped under flying debris, with no way out. She knew it would be the end for her and was making her final peace, when the debris was thrown away.
A small Autobot lifted her out of the hole, his optics scanning the area quickly. It was then that she realized that the battle was still raging. Then the Autobot took off at a run. Every nerual connection in her body screamed. Her arm, wings and leg were massively damaged, hanging limp from her body.
The young bot got her to a medical station quickly, but she was already losing consciousness, leaking large amounts of energon. She could hear the medic dismiss her as a minicon, claiming he had soldiers to deal with. She will never forget his words:

“You would disregard her life? For what? Do you think she is unworthy of your mercy? Is this what the valiant Autobot cause has become? You have free CR chambers. She is going in one and not coming out until she is fully operational. Unicron take anyone who tries to stop me!”

When she regained consciousness, she tracked down the Autobot, watched as he was shot down in battle and crashed into a strange building. She tried for days, ignoring the evacuation order, to get into it and finally watched as he immerged as Skyfall Omega, accompanied by a Transformer of legend.

She now helps him in any way she can, volunteering to powerlink with him as needed. She travels to Earth to help him enact revenge on the Decepticons.


Abilities:
Pryde is a skilled wielder and cutter, able to join metals and other materials seamlessly. He size allows her to fit into small spaces most other transformers can’t fathom. Her Dragon mode is even thinner, allowing her to snake through tiny openings.

Her wing mechanisms are very strong, able to lift double her weight for flight with no ill effect.

Her plasma cutter can do anything from provide heat to shrink plastic fittings, to cutting through hyper-titanium alloys. Given time, she can cut through almost any known material.
Additionally, she can release it as a torch, creating a jet of super heated plasma 100' long and 50' wide at the cone, or control it to a small, but powerful stream.


Weaknesses:
Pryde is tiny and very prone to damage.
Her wings are rather thin and easily damaged by enemy fire.
Physically, she is not strong, especially compared to an Autobot or Decepticon
Her plasma blasts drain a considerable amount of her Energon stores. When she’s with Skyfall Omega, this isn’t an issue, on her own, it can be a problem if she’s forced to defend herself.


Appearence:
Beast Wars TransMetal II Megatron/Cryotek - only a much more feminine appearance. The tail hangs down the back like a pony tail. The “face mask” normally isn’t there, but can flip up as a welding mask. She has a strange face for a minicon, very similar to a female autobots.


Her primary colours are purple, black and light blue.
 
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Old 2011-03-09, 12:24 AM   #16
optimusskids
Primus
 
UK
Default Squawktalk

Name: Squawktalk
Allegiance: Decepticon
Function: Translator
Alternate Mode(s): Parrot type bird and off -road vehicle to become landrover on earth
Weapons/Equipment: 2x deafening high decibel sonic boomers

Motto: "If you have nothing interesting to say, say it anyway.""

Strength: 3
Intelligence: 5
Speed: 6
Endurance: 5
Rank: 6
Courage: 6
Firepower: 5
Skill: 8



Profile Squawktalk enlisted for two years in the Airforce he was promoted to Sergeant and worked as an communications specialist. After his discharge from the military, He went to work in the advertising industry, as a copywriter as part of his duties Squawktalk produced radio and television commercials . He discovered while pitching his ideas that he had a talent for mimicry and found work doing radio plays and voice overs. concurrently with this work he began adventure novels. His most famous creation was the adventurer and archeologist Relic. While researching the plots for his novels he himself developed a passion for Archaeology and Xenbiology especially the study of different languages which he discovered he had a talent for. Despite his passion and enthusiasm he is seen by professionals as a nouvel riche amateur and source of funds. His money is the only thing that lets them tolerate Squawktalk. One of his excavations comes to the attention of the Church who wanted him to stop the dig. Their insistence became mor eforceful and he was forced to flee to Kaon to escape them which is where he is when war breaks out.



Abilities Squawktalk can speak and read 6500 languages. He loves to hear bizarre languages and dialects, as he finds it soothing and relaxing. To this end, he talks constantly, even when he has nothing to say. This has not particularly endeared him to his comrades, who eagerly await for Squawktalk to have to translate something - even if it won't shut him up, at least he'll be talking about something important. His hobby has also given him an understanding and insight into alien cultures.


Weaknesses : At worst held in contempt at best pitied Squawktalk has few friends amongst the Decepticon forces.

Bibliography

From Transform and Roll Out to rock and rule - the origin of everyday phrases.
Crisis point- an examination of the decline and fall of the Alpha Selenaians
Thraxian irregular verbs
Farsellan 4 and its colonies
An analysis of the findings of the Dig 74/56t on Citronella Prime


A Prime Problem
The Kaon Code
Into the Rust
Shock Wave
Making Tracks
Vixen 14 Down
The Wreck of the Ark 15
The Kaon Caper
Nightfall
Hell Planet
Area 72
Murder on the TransCybertronian

Writing as Slamdown

The Zombies of Protihex
The Oil Suckers
From Beyond the Grave
A Dying Spark
Flashdrive's Ghost
Planet of the Mecannibals
Scraplets scramble
 
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Old 2011-03-09, 03:02 PM   #17
Blackjack
Micromaster
 
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Default Gunrunner

Gunrunner
Allegiance: Autobot
Function: Air Support
Weapons: 'Runner' Pretender Vehicle Shell, Plasma machinegun, Electro-static Cannons, Missile Launchers
Cybertronian Body Design: G1 (inner body), something resembling the Groundshaker playset (Pretender Vehicle)
"A truth wrapped in a lie is still a lie"

[Cadet evaluation #G-658 by Sentinel]
Gunrunner shows a little more potential than the rest of the sorry excuses of fighters in his batch. I mean, have you seen that kid Misfire? Pathetic, simply pathetic. Now Gunrunner here... well, I've seen many better fliers, of course. He's no Silverbolt, but he's damned fast in the skies, shooting bullets like he means it. It's just a shame he's a little too cocky for his good; this might cause some problems later in his career. Still, Gunrunner is one of the better cadets I have trained and, if I say it so myself, I have turned this young punk into twice the fighter he was before.

[Psychological Analyst by Rung, three months after the outbreak of the Civil War]
Gunrunner has suffered much during the outbreak of the War. His entire squad had been eliminated by a Decepticon assault, and only Gunrunner's experimental 'Pretender Vehicle' armour saved him from sharing his teammates' fate. Thus now he suffers from the Survivor Complex, in which the sole survivor of a team otherwise annihilated thinks he should've shared his team's fate. This has changed Gunrunner's life upside-down, turning him into a hollow shadow of his former self. This, however, is also coupled with a thirst of vengeance. Perhaps as a side effect of the Pretender process, when inside his shell Gunrunner is a remorseless, fearless, soulless fighter, a murdering machine bent on revenge. Almost suicidal, but not quite. But once outside the shell, he becomes insecure, and is liable to curl up into a ball of nervous wreck.


Biography: Gunrunner is one of the newly-graduated soldiers from Sentinel's War Academy. He graduated with flying colours, impressing Sentinel with his flying capabilities. Thus the youthful Autobot soldier has been reassigned to Kaon in a position of command, as well as being volunteered to take part in the 'Pretender Vehicle' process by Wheeljack.

Physical Abilities: Gunrunner is equipped with a plasma machine gun. He is equipped with electro-static cannons in both robot and jet mode. In his jet mode Gunrunner can reach high speeds. His Pretender Shell, dubbed 'Runner', is thickly armoured and responds to Gunrunner's mental commands. It increases the range of Gunrunner's cannons, as well as allows Gunrunner to fit inside it. Thermal generators in the Shell allows it to burn through obstacles.

Weaknesses: Gunrunner's unstable mental state can lead him to undertake stupid actions. Pain felt by his Shell is felt by the robot as well. Outside his shell, he is insecure, but while inside it he cannot fly. Also, he tends to undertake recklessly suicidal actions.
 
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Old 2011-03-10, 07:27 PM   #18
Springer85
Unicron
 
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All your base
Default Magnus

Magnus (Ultra Magnus when on Earth)
Allegiance: Autobot.
Function: Soldier.
Weapons: Laser Rifle, 2 rocket launchers.
Cybertronian Body Design: FoC Ultra Magnus
Earthern Body Design: Classics Ultra Magnus with FP City Commander Upgrade Kit. http://venksta.deviantart.com/art/Ul...ander-98919115

Strength: 9
Intelligence: 9
Speed: 6
Endurane: 8
Rank: 7 (?)
Courage: 9
Fireblast: 6
Skill: 8

"Consistancy is victory."

[Cadet evaluation #R-365 by Kup]
Magnus is the kind of mech that you want to have in your team. Fast, strong and smart. Having him with you on a mission makes it almost a guarantee that it'll be a success. While Magnus is a great fighter, he'll always strive for peace and will go at great lengths to achieve that.

Magnus feels that he is nothing more than a soldier and hates higher responsibilities. Too bad that I think that there'll come a time that he'll be forced into those responsibilities, seeing as how most of the cadets are already looking up to him. It'll be interesing to see how well he'll perform when that time comes.


Physical Abilities:
Magnus possesses magnificent fighting skills, courage, and a gift for battlefield improvisation. Carries missile launchers capable of hitting a target 30 miles away and a laser rifle that he's able to use with great accuracy.

Weaknesses:
His willingness to saccrifice himself for the sake of the mission could put Magnus and other members of his team in more danger than needed.

His reluctance to assume a commanders role might prove to cause some difficulties in the decision making when the need arises.
 

Last edited by Springer85; 2013-05-18 at 01:17 AM.
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Old 2011-03-10, 10:46 PM   #19
Heinrad
Ironmod
 
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Riskin' it all on my Russian Roulette!
Default Straxus

Straxus

Str: 10
Int: 10
Spd: 6
End: 10
Rnk: 10
Crg: 10
Fpr: 10
Skl: 7

Motto: "There is no mercy here. Only punishment and death."

Profile:

If you asked the average citizen of Polyhex what they think of their Lord Governor, Straxus, they would tell you that he is a firm, fair, and just ruler. They would point out that crime is almost nonexistant in Polyhex. They would sing Straxus' praises to the highest heights.

Then they would ask if you've got a spare room in Iacon they could move into.

From the imposing fortress of Darkmount, Straxus rules the Polyhex city-state with an iron fist. Mainly because all sentences are imposed to the maximum allowable. If you litter, expect to have your hands removed. Speeders tend to be violated.

It all comes from the simple fact that Straxus believes in control, and the best way to control an unruly populace is to rule through utter tyrrany. And, for the most part, it's worked wonderfully. While the rest of civilization across Cybertron crumbles into sloth and crime, Polyhex remains a peaceful, if terrified, bastion of civilization.

Abilities:

Straxus wields an energo-pickaxe in robot mode, capable of punching holes in almost anything with one mighty sweep of his arm, from the vilest of criminals to the mouthiest of lawyers. His vehicle mode is an artillery piece with a secondary cannon and missile rack, as well as a smoke ejector, all also usable in robot mode.

Weaknesses:

Straxus is very single minded. But he's a great guy. Really. And I'm not saying that just because he's holding his axe in a threatening way.
 
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Old 2011-03-11, 06:59 AM   #20
Blackjack
Micromaster
 
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Default Sixshot

Sixshot
Allegiance: Decepticon
Function: S.T.A.G. [Solo Transformer Assault Group]
Weapons: Twin hypersonic concussion cannons, variable energy/explosive turrets depending on the situation in tank mode, concentrated energy blasts in gun mode, Beast-mode claws are usable in robot mode like Wolverine-claws.
Body Design: G1

"My existence is for the sole purpose of devastation."

Strength: 10
Intelligence: 8
Speed: 6
Endurance: 10
Rank: 5
Courage: 9
Firepower: 9
Skill: 8

Biography:
Most, if not all, other combatants in the Civil War knew a life before warfare. Not Sixshot. He was brought online by the machinations of Predacon and Scorponok, his protoform modified to be able to transform between six changeforms. Thus Sixshot was born to know one sole purpose: war. A super-soldier designed to cut a swathe through enemy ranks, Sixshot is adaptable to any kind of combat situation, and has no qualms to murder anything that gets in his way. This single-minded purpose, however, has led Sixshot to question his value in life during the quiet moments between the times when he is wound up and sent into battle. While a near-unbeatable force in battle, Sixshot is also wrapped with his personal complex code of honour, as well as a need to strive to be the best weapon there is.

History:
The Decepticons' cabal of psychotic scientists, namely Scorponok, Predacon, Tarantulas and Thunderwing, had, early in the war, captured the Vector computer located inside Kaon, the one named Vector Theta. Using Scorponok's designs and a modified protoform, Vector Theta brought to life what previously could not be done -- a Cybertronian with more than one changeform. Having been created with five alternate modes in mind, Sixshot showed none of the mental backlash that other unfortunate test specimens had shown after being presented with more than one alternate mode.

While Sixshot was fully self-aware of his purpose -- as a weapon -- he was still very naive and unlearned in the ways of life. He was first dispatched in battle against the scientists Wheeljack and Highbrow, completely overwhelming them as well as the Autobot strike team sent to rescue them. Magnus' interference, however, caused the rest of the squadron to escape, although Sixshot spared Magnus on the orders of his creators. Sixshot was then educated by Megatron and his creators, and he had developed his personal code of honour about sparing enemies only to crush their hopes later. While slightly confused about his sense of being, Sixshot did not hesitate to quickly lay waste to anyone Megatron or his Creators directed him towards.

Sixshot had found a lot of kinship with the Vehicons Brick and Hammer, and has found that he was more comfortable identifying himself as a Vehicon, leading to a curb-stomp fight against a group of other Decepticons who abused Vehicons.

Physical Abilities: Sixshot is able to master and utilize five alternate modes: tank, armoured car, jet, giant space gun as well as a lupine beast. He has been programmed so that he could use all five alternate modes with the utmost precision and skill like any other Transformer with a similar alternate mode. All modes but the beast is equipped with hypersonic concussion cannons which convert sound energy into solid force which ripple towards the enemy. So long as there is air around him, Sixshot's cannons cannot run out of ammunition. In tank and gun mode he has access to an array of destructive turrets that shoot out either artillery bombs or pure energy. Sixshot also has experimental holographic technology that allows him to meld into the shadows. In robot mode, Sixshot is fond of deploying his beast mode's claws over his knuckles when engaged in hand-to-hand combat.

Weaknesses: Sixshot's technology is still experimental, and while he is flawless physically, his mental state is far from perfect. His code of honour could be used against him by enemies as well. Sixshot has absolutely no skill in sneaking around, rendering his holographic tech close to useless. Sixshot's hypersonic cannons are useless in space. His lack of experience also causes him to have little control about the amount of destruction he dishes out, making him unsuitable for less destructive missions.
 

Last edited by Blackjack; 2013-08-19 at 10:24 AM. Reason: EDIT!
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