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Old 2011-03-11, 09:43 PM   #21
Springer85
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Default Volks

Allegiance: Autobot
Function: Hacker, Communications Officer
Weapons: Photon pistol, hacking tools
Cybertronian Alt Mode: War for Cybertron Scout Vehicle
Earthern Alt Mode: Customized New VW Beetle
http://img.photobucket.com/albums/v3...ion/Volks2.jpg

Strength: 3
Intelligence: 8
Speed: 5
Endurane: 6
Rank: 5 (I think?)
Courage: 6
Fireblast: 3
Skill: 9

"Think fast, live long."

Profile:
Volks generally likes to think of himself as an information seeker who's very adept at exploring computer systems and networks. He loves seeking out security holes in computer networks and when he has found those, he abuses the knowledge gained for either personal gain or amusement.

Physical Abilities:
Volks is a master class hacker who knows how to get into almost any kind of system with some amount of effort. Hardly ever leaving any trail, his ability to gather intelligence or corrupt systems could prove very valuable to the Autobots.

Weaknesses:
Volks isn't a very stong mech or very adept with a gun. He'll have to rely on his teammates to keep him safe during a field operation or to get him out of trouble.

Personal Relations:
Volks looks up to Prowl, who has treated him fair and has given him a chance to earn his place within the Autobot ranks instead of treating him as a former convict.

RPG History:
Volks was arrested by Red Alert for hacking into the Central Credit Bank of Cybertron. Since he was facing his third strike, Volks was left with a choice by the court: Go to jail or enlist with the Autobots. Thinking that enlisting was an easy way out, he choose that option.

Upon arriving at the War Academy he was immediately put to the test by Kup in an obstacle course. It quickly showed that Volks was not much of a fighter. Trying to make it easier for himself, he hacked the console of the training course and turned it on his instructors.

Not long after, Prowl recruited Volks when he needed his talents to hack some files. Impressed with his work, Prowl gave him a position in the War Room to assist with gathering intelligence.

When the War Academy was under attack by Skywarp, one of his co-workers was shot dead right in front of him and left Volks shocked, unable to control his emotions and lashing out at Sentinel Prime.
 

Last edited by Springer85; 2014-02-12 at 09:39 AM.
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Old 2011-03-14, 01:13 PM   #22
Springer85
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Default Kup

Allegiance: Autobot
Function: Warrior, Head trainer at the Autobot War Academy.
Weapons: Musket laser
Cybertronian Body Design: War Within
Earthen Body Design: Generations Sergeant Kup

Strength: 9
Intelligence: 7
Speed: 6
Endurance: 9
Rank: 8
Courage: 9
Fireblast: 6
Skill: 8

"The past is the greatest teacher."

Profile:
Kup is an old warhorse. A grizzled Autobot veteran with many tales from his many adventures and advice for any situation. He is as brave as they come and as loyal, and sometimes pretty bad-tempered. Especially when he's disrespected. Kup prefers to stay in the role of a mentor to teach youngsters a thing or two about combat and has had a hand in almost everybody's training.

Physical Abilities:
In robot mode, he carries an old-style musket laser that shoots bursts of metal-corrosive hydrochloric acid.

Weaknesses:
With his level of endurance, Kup often takes a few more hits than he should take and will keep on coming until he can't go any further. Due to his unwillingness to receive upgrades, it's possible that some of his systems will give out if they receive much stress and repairing him will be hard since most of his components are pretty dated.

Kup also relies heavily on his experience to save him from any kind of situation, but when he encounters a situation he hasn't experienced before, it could take a while for him to adapt to and come up with a plan.
 

Last edited by Springer85; 2013-04-23 at 12:07 PM.
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Old 2011-04-04, 04:36 PM   #23
Blackjack
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Default Prowl

Prowl
Allegiance: Autobot
Function: Chief Strategist
Weapons: Acid Pellet/Electric Rifle, Wire Guided Missile Launchers (2x), Vehicle-mode machineguns, Tantos.
Cybertronian Body Design: War Within

"Logic is the ultimate weapon."

Strength: 7
Intelligence: 9
Speed: 7
Endurance: 8
Rank: 9
Courage: 9
Firepower: 4
Skill: 9

Biography:
Prowl was trained by the best. Highly learned in tactics and strategies by numerous mentors which include Obsidian and Kup, Prowl is not afraid to tread the 'gray' area if it is for the greater good. After all, better for Prowl's morality to be compromised, rather than the entire race. Prowl strives to find logic in everything, and will not accept any other alternatives other than things which could be explained with facts and pure, simple logic. This leads to him looking at the world with an analytic mind, constantly calculating probabilities in his head, or trying to predict what the enemy is most likely to do. Prowl always chooses the strategies that will lead to the most beneficial outcome, but would not hesitate to sacrifice some collateral damage. He may not be the friendliest of Autobots, but he has the cause's best interests in mind. Prowl is a good listener and a quick learner, and is more likely to stay quiet and observe until his input is needed. He is trained to lead people, but despite this, Prowl realizes he is not meant to lead a faction, for he lacks the charisma and the initiative to become a leader. Instead he is content to be in the position of advisor, to be able to manipulate the actions of others as the cause needs... all for the greater good.

[Excerpt from Warpath's personal log]
Prowl? Pfft, guy's a prick. Prowl treads the line between 'military desk-warmer' and those guys that go into politics. I suppose it's for the better that Prowl is our liaison with the Senate and the Council and whatever, 'cause if Sentinel was, we'll never get things done. Prowl is the type you don't want to cross... not because he's a great fighter, but because he's the smart type that could literally ruin your life. Pulling strings, presenting evidence, the sorts. There was also a rumour of Prowl sitting down one-on-one with this Thetacon guy, Violator. In six mega-cycles Prowl reduced a proud, unstoppable war machine to a nervous wreck. And there are... rumours, as well. Don't wanna say what, Prowl's got his ways. I don't doubt these private logs might be intercepted by 'im sooner or later, in which case, hi, Prowl. I'm just glad you're on our side.


Physical Abilities: Prowl is equipped with a rifle that either shoots acid pellets or charged bullest. In robot mode Prowl has access to two shoulder-mounted missile launchers that fire wire-guided missiles. In vehicle mode two machineguns are concealed under his headlights. Prowl was trained in hand-to-hand martial combat, and had been a field agent during past battles (there are rumours that he had flunked being a Temple Knight). But Prowl's most formidable weapon would be his analytical mind, able to process all that's going on in a battle field.

Weaknesses: Prowl's Achilles' Heel is also his greatest asset — his logical mind. Prowl tries so hard to compartmentalise everything around him into logical things that the unexpected would at times stun him. He is also slow to trust others, and he had not entered the battlefield in some time.

Character Relationships: The only person Prowl would call his friend would be his mold-brother, Smokescreen, and is the only person that Prowl trusts unconditionally. Everybody else, to Prowl, are pieces on a great chessboard. He does trust Jazz, Rapido and Sentinel more than other soldiers, but that's only because they have proved more reliable.
 

Last edited by Blackjack; 2013-08-19 at 10:25 AM.
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Old 2011-04-06, 03:52 PM   #24
MortalTreason
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http://th01.deviantart.net/fs70/PRE/...gn-d3c53qd.jpg


Strength: 5
Intelligence: 6
Speed: 9
Endurance: 7
Rank: 4
Courage: 7
Firepower: 8
Skill: 9
 
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Old 2011-05-13, 05:01 PM   #25
MortalTreason
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Default Girder (custom Junkion)

edited for secret reasons
 

Last edited by MortalTreason; 2011-05-13 at 08:48 PM.
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Old 2011-05-27, 01:20 PM   #26
Ravage
Primus
 
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In the depths of blackest Hell. Or just Vermont
Default Hatemonger

New RPG Bio
Hatemonger

Allegiance: Decepticon

Function: Infantry Captain

Weapons: Dual fusion cannons, energon saber, scatter blaster

Vehicle-mode- Fusion Cannons, Scatter Blaster

Cybertronian Body Design: Cybertronian two turreted tank.

"Rank is born from victory on the battlefield"

Biography: Hatemonger is currently learning the ways and the art of warfare for the Decepticon cause. Having seen Megatron fight in the arenas to his voice on the political forum Hatemonger became a loyal follower from the start.
Calm collected and ready to learn and battle Hatemonger seeks the knowledge needed to help lead Decepticons to victory and with his own strength and firepower this makes for a scary combination.
On the battlefield is his home but he can sometimes be seen beating those who do not wish to fight to the best of their abilities for showing weakness on the battlefield.

Physical Abilities: Hatemonger's must visible ability is his two fusion cannons one on each forearm that also double as the turrets for his tank form. He also carries a scatter blaster and energon saber. Very strong and durable he more than a capable warrior and solider and versed in many form of hand to hand and weapon based combat.

Weaknesses: Currently Hatemonger is still learning what it takes to help lead with the Decepticons. He also can make more enemies on the battlefield with his own men when they choose not to fight to the best of their skills but more often than not fight hard to avoid Hatemonger's wrath!
 
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Old 2011-05-29, 10:02 PM   #27
Lady Quickswitch
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Sounds great! I look forward to roleplaying with you!
 
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Old 2011-05-30, 06:56 AM   #28
Blackjack
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Likewise, mate!

So is Quickswitch going to be a normal TF that's upgraded into a six-changer, or will he be 'born' a six-changer like Sixshot, so to speak?
 
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Old 2011-05-30, 02:43 PM   #29
Lady Quickswitch
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Quote:
Originally Posted by Blackjack View Post
Likewise, mate!

So is Quickswitch going to be a normal TF that's upgraded into a six-changer, or will he be 'born' a six-changer like Sixshot, so to speak?
I actually wanted to talk to you about that. I've been sending PMs back and forth with Warcry and I'm going to post in the Planning section. See you there!
 
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Old 2011-07-09, 12:15 AM   #30
Lady Quickswitch
:)
 
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Default Sky Lynx

Sky Lynx

Allegiance: Autobot
Function: Lieutenant Commander
Weapons: Acetylene blaster, tail missile, tail whip, claws, fangs, natural superiority.
Modes: Draconic, Space Shuttle, "Dino"-Bird and Lynx split forms.
Body Design: G1, with a Cybertronian Shuttle mode. Space Shuttle mode on Earth.

Strength 10
Intelligence 8
Speed 10
Endurance 10
Rank 9
Courage 10
Firepower 7
Skill 8

Motto: "The best achievements are worth repeating."

Profile: A powerful force of nature, Sky Lynx is one of the most skilled Autobots. One of the most unique Autobots and one of the most experienced. Everyone knows this, and those who doubt it are quickly reminded--constantly--by Sky Lynx's boasting about his superior skills and many achievements. If there was a gravity center to the universe, Sky Lynx would be it. All things begin and end with this amazing Transformer. Every situation is looked at from his point of view. How it affects him, how he affects others and how he affects the overall outcome, automatically. He is a leader and views himself as a shining example for everyone to learn from. He sees himself as the "flagship" Autobot, after the Prime. He is fiercely dedicated to the cause and the defense of Cybertron. He is every bit as good as he believes himself to be.

History: Sky Lynx is a celebrated War Hero of the First War, born to answer Cybertron's need for a fierce defender in very dark times. He fought with bravery, even shielding dying Cybertronians with his own immense body while they passed or got their final shots before termination. He's been in the thick of it, seen the absolute worst and come out best. A valiant defender, he joined the superior forces on Cybertron to help defend and impart some of his immense skill and wisdom into the other Autobots.

Physical Abilities: Sky Lynx is a unique marvel of engineering. He was designed and birthed directly by the Vector Factories' own initiative. Engineers have tried to understand just how Sky Lynx is put together, but his system is so advanced he remains an ongoing fascination. Sky Lynx has four discrete modes: A large four-legged & winged draconic form, a space shuttle mode, and a baffling "split" mode of a winged "dino-bird" and a ground-based lynx. His Space Shuttle mode can travel at a range of 40,000,000 miles, 30,000 miles per hour. He has solar powered auxiliary engines should he run low on fuel. His Acetylene Blaster shoots flames at 3000 degrees celcius. His hull is shell resistant and able to withstand extreme temperatures. He has a tail-mounted missile launcher and can use his tail as a "razor-edged whip". He can utilize both his "dino-bird" and lynx modes simultaneously or shunting either one away into subspace. When used simultaneously, Sky Lynx suffers absolutely no mental side effects and can withstand double sensory inputs from two directions at once, and two identical points of consciousness without catatonia or split personality. Sky Lynx also has considerable experience on the battlefield and is a famous military commander of the last great war, so he has his well-deserved reputation to back him up.

Weaknesses: Even Sky Lynx has weaknesses and limitations to his ability. The other Autobots can grow tired of his constant self-centered boasting and self-important behavior. As much as Sky Lynx is a superior force, his confidence can get him into situations with even more superior forces that put him at a disadvantage. Sky Lynx doesn't like to lose or be shown up. Defeat can affect Sky Lynx's performance if it tarnishes his immense ego.

Sky Lynx is a unique Transformer with highly advanced engineering designed by the Vector computers rather than built by any Cybertronian creator. Getting him repaired can be quite a feat in itself if sensitive or poorly understood systems are damaged badly enough. Sky Lynx also wastes fuel flying around Cybertron and moving here and there in his primitive modes, unwilling to be still for any length of time. Sky Lynx can grow disoriented if his Dino-Bird and Lynx modes are too far apart, requiring more and more concentration on his part. He doesn't like to talk about this and keeps his split modes near each other.
 
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Old 2011-07-09, 03:33 AM   #31
Warcry
Likes Beast Wars toys. A lot.
 
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Smile

Out of curiosity, just how big is your version of Sky Lynx meant to be? Is he going to be a gigantic titan like Omega Supreme, or only two or three times the size of a regular Autobot?
 
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Old 2011-07-09, 03:29 PM   #32
Lady Quickswitch
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Quote:
Originally Posted by Warcry View Post
Out of curiosity, just how big is your version of Sky Lynx meant to be? Is he going to be a gigantic titan like Omega Supreme, or only two or three times the size of a regular Autobot?
Sky Lynx is as big as Sky Lynx.


 
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Old 2011-09-03, 04:08 AM   #33
Blackjack
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Default The Fallen

The Fallen
Allegiance: The Cult of Unicron (with a grand total membership of one).
Function: The Guardian of Entropy, self-declared Harbinger of Chaos.
Alternate Mode: Ancient Cybertronian Tank.
Body Design: Movieverse (originally G1, has the ability to switch between the two robot modes)

”The flames of chaos shall topple everything order has wrought.”

Strength: ??
Intelligence: ??
Speed: ??
Endurance: ??
Rank: inapplicable
Courage: ??
Firepower: ??
Skill: ??

Biography
The origins of the Cybertronians have been lost through the mists of time, and even the scant few that had been there from the beginning don’t remember the full details. A version of the Temple Knights' creation legend tells that the light god Primus had created the first thirteen Transformers (although many other versions of the myth exist), seven of which is a Prime. The last of these thirteen is a Prime whose name is now lost through the mists of time. Some historians argue that this might be a member of the Guiding Hand, or the Covenant, but, again, these details have been lost through the sands of time. What is recorded for sure in all the legends that remain to this day is that this Prime was charged as the guardian of entropy, the fact that things needed to be broken down naturally, that death itself must occur, in order for creation to reform.

Over time this charge became an obsession for this Prime, and he grew arrogant and hateful. Convinced that entropy is the one constant in the universe, that everything would undoubtedly die and decay into nothingness, this Prime had an epiphany, that destruction is the final end, and that he would bring this final end to pass. He then severed all ties with the other Primes and their creator. Practicing dark arts, this nameless Prime’s actions soon led to genocides on nearby organic planets. His machinations were discovered by the other members of the Firstforged, and a great battle took place. The traitor’s expanded ability to warp reality itself taxed the other Primes, but he was ultimately defeated by the other Primes, depowered and imprisoned and sealed in a magical sarcophagus, cast into space. This treacherous Prime’s name is struck off from all records and his name, forevermore, is the Fallen.

However, the dimension that the Fallen is imprisoned in is what Cybertronian scientists would discover and term as ‘subspace’. Experiments on subspace began to weaken the bonds that held the Fallen inside subspace. Imprisoned for untold millennia, Fallen has grown even more insane, convinced that he is the chosen one of the chaos god Unicron and is convinced to bring about the destruction of the universe. The sacrophagus itself had crashlanded several thousand years ago in a planet filled with carbon-based organics. Fallen now finds the bonds that hold him together weakening and is fighting to break free. Only time will tell what the Fallen plans to do now…

Physical Abilities
While he likes to flaunt himself as a demigod and a force of nature, the Fallen’s imprisonment has drained most of the reality-warping abilities he once possessed. However, imprisonment meant that the Fallen had plenty of time to hone the powers that were left to him. The Fallen seems to have sort of an obsession with the flames that burn around him eternally, and is able to channel them onto enemies. The Fallen is also able to teleport through very limited distances, as well as levitate matter, although these abilities tax him. Fallen is also able to use telepathy, as well as influence weak-willed minds, but again this power is very taxing on him. In physical battle, Fallen uses his Void Scepter as a melee weapon, and has above-average strength and endurance. Fallen have shown to be able to alter the exteriors of his bodyframe to change himself from one form to another, although he rarely does this.

Weaknesses
Fallen’s arrogance would eternally be his downfall, because he keeps seeing himself as having ascended to a higher plane of existence than the others. Teleportation, telepathy and telekinesis all drains his energy, requiring him to recharge. While he is able to fool those around him by disguising himself in another body, Fallen is so vain that he would never use this ability to disguise himself as another Transformer. The Fallen still thinks he still has access to the full scope of his original powers, something which, coupled with his arrogance, could be used against him. Bereft of his powers, Fallen is relatively weak in physical combat.

Character Relations
Fallen hates Primus and all of his brethren (Prima, Alpha Trion, Vector Prime, Solus Prime, Liege Maximo et al) with a passion. He also hates all Matrix-bearers, believing them to be working against him.
 

Last edited by Blackjack; 2013-08-20 at 08:31 AM.
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Old 2011-09-03, 04:11 AM   #34
Blackjack
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I added a bit about subspace being his prison just so his breaking free just as the Autobot-Decepticon civil war reaches Earth doesn't seem too much of a contrived coincidence, what with the sacrophagus already being in the same planet.

For those nitpicky guys, I use 'the Fallen' and 'Fallen' alternately depending on whichever suits the narrative better.

His original name is not Megatronus Prime. It's stupid, and I prefer the whole 'lost in time' air of mystery for him.
 
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Old 2011-09-04, 08:54 PM   #35
Ulcrain
Dinobot
 
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Prety good stuff, I aposlagise for the Fallen rage. I hadn't read your profile at the time when I posted.
 
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Old 2011-09-08, 08:32 AM   #36
Ulcrain
Dinobot
 
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Default Mindwipe

Name:Mindwipe
Alliegence:Decpticon
Function:Infiltration Spy
Weapons:Processer Interfer, small Pellet Gun.
Cybertronian Body Design: War Whthin
Just one look from me and your lost.

Biography:Mindwipe used to be an Alitex policeman. Not anymore.

Following an aceident that left him mentally connected to a convict, Mindwipe was sent to Kaon as punishment for nearly causeing a prison break. Hateful, spiteful and without care, Mindwipe will never be the same again.

Abitities:Mindwipe has a Processer Interfearer which can cause mass processer damage to the brain molacle.

Weakness:Signals can go trough the processer give Mindwipe potenchal processer damage.
 
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Old 2011-09-13, 09:20 AM   #37
StoneCold Skywarp
Best Served Chilled
 
Default Rollout

Name : Rollout
Allegiance : N/A
Function : Excavation / Daydreamer

Rollout has always just wanted to belong. Being bright orange, with an amazing knack for out and out destruction of pretty much anything he sets his mind to, is a bit of a hindrance for him.

Rollout often daydreams of a life as a spy. Cool, calm & sophisticated. He's heard rumours of espionage whispered at night & has heard his calling. Sadly, deep excavation work and undercover ops don't go hand in hand.

Rollout is one of the lucky few excavation 'bots that get to see Cybertron's surface from time to time therefore allowing him the opportunity to spend time in his robot form. Many drill bots get stuck in their alternative mode and are never seen/heard from again, put to task until their spark extinguishes.

Rollout is a bit of a big-mouth which, again, is a bit of a hazard for the life of a spy. He can't help but tell his fellow Transformers of his exploits on the surface and similarly when on the surface he can't help but talk of the pits. Even information he shouldn't be blabbing about blurts out as he gets ahead of himself, rolled up in his own stories.

His fellow Transformers aren't entirely sure that there's nothing wrong with his programming, a "Glitch" perhaps...
 
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Old 2011-09-13, 12:54 PM   #38
Blackjack
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Glitch!

I see what you did there.

By the way, SCSW, if you want to play Sixshot or Skywarp again, just say the word.
 
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Old 2011-09-13, 12:58 PM   #39
StoneCold Skywarp
Best Served Chilled
 
Default

Hey Blackjack.

As I explained to LQS I don't really have a vast amount of time for this which is why I don't want a "major" player in the game. I also don't want to re-tread old ground with characters I used to play once over.

Before time and work (amongst other stuff) got the better of my I had planned to bring Sprocket into the "old" RPG and have some fun with him, so another Action Master is a fun way to go.

I'm glad that you've caught on to that in the profile, as I was writing it I wondered how best to accommodate the partner & ideas started to forumlate
 
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Old 2011-09-17, 07:11 PM   #40
Springer85
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All your base
Default Tarantulas

Allegiance: Decepticon
Function: Engineer
Weapons: Cyber venom dart gun, shoulder mounted pellet guns
Cybertronian Body Design: Velocitron style motorcycle.
http://blitz-wing.deviantart.com/art...24186945&qo=14
Earthen Body Design: Kawasaki Ninja ZX-14 Monster Energy


Strength: 4
Intelligence: 10
Speed: 7
Endurance: 6
Rank: 8
Courage: 4
Fire blast: 6
Skill: 8


Profile:
Tarantulas is a scheming mad scientist and likes to ally himself with mechs of the same caliber such as Scorponok and Predacon. He's the type of mad scientist who experiments on living beings, cackling in his trademarked laugh all the while. Tarantulas has no real interest in the war between Autobots and Decepticons so his emotional detachment from the war might rub some of his colleagues the wrong way. Fighting Autobots and following orders is just a required chore; his real interest is the amount of specimens the war produces for him to experiment on.

Tarantulas is very secretive of his own background and there's hardly anything to find on him other then the things others have written about him. Which isn't much. Tarantulas makes sure that anything documented on him gets erased along with the writer.

Physical Abilities:
Tarantulas can transform into a Velocitron style motorcycle that has 4 exhausts. In robot mode, he carries a cyber venom dart launcher of his own making. He can shoot missiles from the exhausts that hang on his back and has shoulder mounted pellet guns that shoot a corrosive substance.

Weaknesses:
Tarantulas has no known weaknesses. He hides them well.
 

Last edited by Springer85; 2012-04-07 at 04:49 PM.
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