Post
by Warcry » Sun Jul 27, 2008 2:23 am
Inferno, eh? Didn't know that one was coming. I like the look of him, though. His blocky design has a kinda Powermaster Prime vibe to it, and although his vehicle mode doesn't do much for me it fits in a lot better with the rest of the Autobot cars than a full-blown fire engine would, scale-wise. I suspect we'll get a Hot Spot repaint out of him, too.
Hound...his runty arms and absurdly huge feet hearken back to the original and his knees seem to be a quarter inch below his hips. I was actually hoping for something a tad closer to the Alternator robot mode and colour scheme. Ravage doesn't look like much of an improvement over the original, except that the hips seem to offer some lateral movement and that'll probably make him a lot steadier on his feet. Overall...m'eh, I could take it or leave it.
Cyclonus looks world-rockingly awesome...in robot mode. His vehicle mode looks cluttered and a bit blocky, with the same general shape as his original jet form but none of the sleek, needle-sharp simplicity that made it so special. It's recognizably Cyclonus, though, and I suspect it'll look a lot better without Nightstick randomly stuck onto it. In robot mode he looks a lot like his original character model, slim and sleek but powerful and imposing all the same. The head sculpt is bang-on, too. One annoying thing that jumps out at me, though, is that they molded his left hand into a solid fist. I guess Cyc is right-handed? Still, utterly badass.
Cheetor doesn't impress. The original is one of my favourite toys and IMO one of the best figures in the whole Beast Wars line, but it had a few flaws. They obviously designed this toy with an eye to fixing the two biggest problems with the original, it's lack of beast-mode articulation and the fact that his beast mode head just sort of...hung off of his chest in robot mode. Fair enough. They did definitely improve on those two points, but they also made him look worse than the original in both modes so that's hardly an improvement.