[Original RPG] Fan Character Profiles

Look back over the last decade-plus worth of games!
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Warcry
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Location: Winnipeg, Manitoba, Canada

Post by Warcry » Tue Mar 24, 2009 4:51 pm

We don't generally let new players start off with a fan-made character.

Also, his profile sounds a lot more like a character from the Energon series than the original series universe we use.

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Chairtron_Supreme
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Location: Center of the Earth

Post by Chairtron_Supreme » Mon May 18, 2009 9:38 pm

Name: Garduana
Allegiance: Decepticons
Function: Assassination
Alt Mode: Bullet train

Strength: 10
Intelligence: 6
Speed: 10
Endurance: 10
Rank: 3
Courage: 10
Firepower: 8
Skill: 9

"Destruction and death and despair are what I bring to the battlefield. Nothing is what I leave."

Profile:
Garduana is devoted solely to the Decepticons. He holds no contempt for his teammates, and has no doubt in his cause. When the Decepticons need to get rid of an enemy, he is always willing to do the dirty work.
Advantages:
Garduana's speed allows for clean killings, unhampered by security.
Disadvantages:
Garduana's utter devotion to the Decepticons leads to severe alienation among them, especially with those who wish to claim the title of Emperor for themselves. This may lead to him being abandoned on the battlefield so that the dissenters can be rid of him.
REVERSE...

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Clogs
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Location: Leicester, where King Dick is buried

Post by Clogs » Wed Jun 17, 2009 10:15 pm

Another member of the press:

Name: Tabbiloid

Function: Reporter

Allegiance: um... who's paying?

Alt Mode: Ravage-type variegated colour (common ‘mackerel markings’) cassette

Profile: A sweet-natured, easy-going individual with wide experience gained in a roving past, Tabbiloid tries to get his interviewees to disclose information by using a sub-sonic pulse system that soothes almost any neural net. Lazy and given to the good things in life, he will only stir out of his luxury habitation if someone is paying him enough to make it worth his while. When he does bother, Tabbiloid’s press reports deliver cleverly disguised propaganda on behalf of his sponsor.

Weapons: His sub-sonic pulse system can deliver a surge, temporarily dislocating communications in his vicinity and, should he employ it on another Cybertronian, it can be stupefying.

Weaknesses: Tabbiloid would rather while the orns away lounging, drinking expensive high-grade and polishing his immaculate finish. His services can be bought, but offers of higher rewards can quickly sway his loyalty.

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Blackjack
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Post by Blackjack » Fri Jun 26, 2009 11:00 am

Backstab had been lurking for a long time in Crystal City, popping in and out of conversation. I kind of like him, so here goes-

Name: Backstab
Allegiance: Decepticon
Function: Propaganda Officer (sort of)
Body Design: dark green and black Classics Tankor.

"Truth is in the optics of the beholder."

Backstab is as his name suggests—he is a downright dirty traitor. In his time as a Decepticon officer, he had maintained a low profile, slowly advancing his way through the ranks by backstabbing and giving false information about other Decepticons. In the recent Civil War Backstab sided with Gigatron and his supporters, arriving in the Fearless. The other mechs do not fully trust him, and that suits him fine. He has delusions of grandeur, and reports to a higher authority...

Physical Abilities
Backstab is a decent melee fighter, and is able to hold his own with his serrated scissor weapon. However, he is untrained in hand-to-hand combat. He weilds two handguns as well, but he's pretty much useless with or without them. Backstab is a triple changer, and is able to transform between a jet and a truck. In truck mode he is able to carry equipment in his trailer.

Personal Relationships
Backstab has no friends, but many enemies. The likes of Barrage viewed him as an unnecessary burden in the Decepticon empire, and officers above him, like Barricade, are ever suspicious of his intentions. Backstab is reviled by semi-organic transformers (Pretenders, Headmasters and the like) as well as Micromasters, believing them to be throwbacks of nature.
______________________________________________________________

Also, another media member in Iacon:

Name: Paperweight
Allegiance: Autobot
Body design: Robot mode is similar to Topspin without the wings, alternate mode is a communication cube, able to fit in a mech's hand.

"The public must know!"

Paperweight is part of the ever-growing media. During the war he was given the duty of piloting shuttles. After the war ended, he became claustrophobic, unable to stand close spaces, especially in ships. Ironically when he transforms, he becomes smaller. Paperweight usually tags along with larger media bots. However, after a freak reporting accident in the Wastelands, Paperweight decided to go solo, hunting for news in Iacon. He's reckless and sometimes a bit stupid, and never backs down in the face of danger. Brave. Brave, but stupid.

Physical Abilities
Paperweight is not a fighter, preferring to simply record news and fight in the verbal sense of the word. Due to his (otherwise useless) alternate mode, Paperweight is able to transfer news into the local CBC network at almost any place and time.

Weakness
Paperweight couldn't tell if someone is angry or upset, and sometimes he's just plain dumb.

Personal Relationships
Paperweight considers the veteran Monocole as some sort of a mentor. He had also entered an uneasy alliance with Springer.
______________________________

Name- Monocole
Allegiance- Autobot... sort of.
Function- Informant
Appearance- Black and Blue AHM Perceptor

"Information is the universal currency."

Monocole used to be a rich aristocrat. After a failed business venture, Monocole drowned himself in energon in Maccadam's Bar. Staying there most of the time, he discovered that he could get information easily from watering holes such as Maccadams. Soon he developed a method of gaining information with the help of his special eye and eavesdropping devices. When war broke out, Monocole acted as a neutral informant... for a price. However, the Decepticons attempted to silence him, but the Autobots protected him. Since then he joined the Autobots out of gratitude, but he still maintained his old habit. He still stayed in bars, looking for information with his own quirky style.

PHYSICAL ABILITIES AND WEAKNESSES
Monocole is a below-average fighter, but he is an able sharpshooter with an energon crossbow. His right eye resembles an earthen monocole, which earned him that nickname. The monocole could be used as a telescope, X-Ray vision or a weak laser emitter. The monocole, however, is very sensitive. While not irreplaceable, the amount of sensors in the monocole means that if it is shattered, Monocole would feel a whole world of pain. Monocole's primary weakness is that he always gets himself too caught up in dangerous situations. He also has thin armour.

PERSONAL RELATIONSHIPS
Monocole doesn't have much friends due to his line of work, but he considers the bartenders in Maccadams as friends, and recently he took CBC reporter Paperweight under his wing in an uneasy partnership.
Attachments
Monocole.png

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Catalyst Dragon
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Post by Catalyst Dragon » Mon Jun 29, 2009 10:20 am

Name: Sucker Punch
Allegiance: Decepticon
Alt. Mode: Royal Blue Datsun 280ZX Turbo "Series II"
Function: Decepticon Warrior, Tactician

Motto: If at first you don't succeed, destroy all evidence that you tried.

Strength: 5
Intellegence: 7
Speed: 7
Endurance: 5
Rank: 4
Courage: 8
Firepower: 5
Skill: 6

Sucker Punch is one of Shockwaves "litte" experiments. Shockwave was curious if he could make a Decepticon spark and programming merge with a Autobot frame... As far as Shockwave is concerned it was a resounding success.

The truth is Sucker Punch has always felt a litte out of place among the Decepticons, he has a strong since of honor and loyalty, a friendly, somewhat quirky disposition, and a fascination with smaller/lesser species.
He dosn't see the point to all the fighting, but dosn't really care because he loves to think up battle strategy's and is especially good at ambush tactics. He dosn't agree with the Decepticons policies on Humans and other organic species but he's not about to disobey orders.
Since his creation he has always wondered who the Autobot was that's body he inhabits, sometimes he hears a static voice in his head that's not his own.

Weapons and Capabilitys:Sucker Punch favors his rifle which for all intents and purposes is the same as the Autobot Prowls Acid Blaster but with one exception... Sucker Punches can fire several different pellets, not just acid.
He particularly favors Electric pellets that flash fry his opponents circuitry. He makes all his ammo himself, even small rounds that attach to other bots and allow them to listen to their conversations from a distance.
He dosn't have the shoulder mounted rockets like the Autobot form he inhabits, instead he has a large subspace compartment where he keeps his spare ammo, tools, and a large collapsable energy spear that he uses when his opponents get to close. He's basecoat is lined with a reflective paint that disrupts nonvisual sensors allowing him a small degree of stealth capability.

Weaknesses: Sucker Punch's main and most glaring weakness is his general lack of combat and field experiance. He's had alot of training but no chance till now to put it to use. His stealth coat is only approx. 36.842% effective by it's self. If he has sufficiant cover or time to prepare an ambush he's virtually invisible to radar, but even Human sensors can detect him in the open.
All that was needed was a catalyst and the machines of war are set in motion.

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grimkuz
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Post by grimkuz » Thu Aug 06, 2009 9:23 am

Name: fight n flight
Affiliation: decepticon
Primary Weapon: pulse cannon, grenades, twin pistols
Alt Mode: (duo con) walking turret and f1 race car
Motto: "do what the master says and youll be rewarded some day"

Strength: 3
Intelligence: 6
Speed: 8
Endurance: 4
Rank:4
Courage: 7
Firepower: 8
Skill: 8

Profile:

If fight n flight was a human he would suffer from extreme personality disorders, his cannon part is a confident fire hungry shooter whom wants to shoot down as much as he can, but on his f1 race car mode he is a scared, paranoid and will do anything to get in and out of anything, whether it being getting a decepticon P.O.W out of iacon, or making a trip to the local weapons factory, the flight part of fight n flight will do things as fast as he can.

duocon-

when it comes to transforming into his robot mode, his cannon goes on his left shoulder and his turret legs become arms, and his race car mode creates the legs. in his combined form he inherits both of his personalities making him very prone to letting his gun fire off, even though he is paranoid and trigger happy, he can hold his own in the batttle field and serves under megatron with honor, even if it is through his twisted logic circuits.
EDITTED
personality when combined-
when combined in robot mode, fight n flight adopt the most strangest personality. using his speed he runs like a raging bull into a fight, no thoughts about it, sometimes its great causei scares the hell out of the enemy. other times its a weakness because he doesnt know the enemies true power. outside the battlefield, fight n flight likes to hit the town in racing and target practice, he also loves going to the local energon bar to socialise with others, thats one of the things that fight and flight share, their social aspect. but they are from 2 different types of groups. Fight's target conquerer pals and flights speed master friends, which sometimes is a problem. but all up they fight like a brilliant soilder and have fun like an honorable decepticon.
SKILLS
his skills include his walking turret being able to stand on his racing car mode while his driving at fast speeds thus giving him an extra ability to attack while in a fast pace. because of his lower body being a race car and has the mind of flight, he is able to be very afst and quiet about how he moves around. sometimes he startles his friends by them not hearing him come up to them. his upper firepower strength also give him an endurance boost, so he can take on lots of fire power, he is also able to create temporary weapons becuase of his work as a previous mechanic (see history) which means if he is all out of ammo he can create a quick blaster out of some metal and energon. when fight is in walking turret mode he has a magnetic grip attached to his hands so that he can climb walls with ease, no matter the surface he is able to cling onto such surfaces as plastic and wood, but not ice because robots usually radiate heat which causes things like ice to melt.

HISTORY:
before fight and flight were soliders fighting for he decepticon cause, they used to be mechanics, helping out such bots like the constructicons or anyone whom may need some help working on a starship. One day during the war an autobot solider snuck into their base and planted explosive all over the area as fight and flight were finishing up on a decepticon warship. the explosion killed nearly everyone, except some decepticons and fight and flight, whom were incredibly damaged. fight lost his legs and flight lost most of his body except his legs, spark and torso. Fight had to make some very drastic moves which resulted in becoming a badly combined duocon. Later that day they were taken into a decepticon hosiptal where a medical bot made them into a duo con, now they look for vengence as they combine and conquer for the decepticon cause.

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Clogs
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Post by Clogs » Thu Aug 06, 2009 8:53 pm

Introducing members of the clergy...

Name: Misericorde
Function: Chaplain
Allegiance: Templar Grand Master
Alt Mode: Gold and lapis gyroscopic motorcycle http://www.automopedia.org/wp-content/u ... segway.jpg

Profile: Misericorde is a compact, elegant fem of typical Minibot stature. Softly spoken and demure in public, she projects an air of calm which is reassuring to all who come into contact with her. However, beneath this graceful, socially-acceptable exterior lies a Spark encased in pure steel; Misericorde is manipulative and sadistic. If an enemy has a weakness, she will find it and exploit it. Coming late to the Church of Primus from a somewhat dubious past in the Space Mafia ( survivor of a gangland turf war found dying by a Templar ‘rescue mission’), she was quickly recognised for her potential, duly receiving special training in both religion and politics, taking the title of Field Chaplain. Regarded as a candidate for higher Orders, she much prefers to remain active in a lower status where she can arrange matters directly to her personal liking rather than act through intermediaries. Misericorde is more than willing to get her hands dirty; she is believed to be responsible for many murders before her Church career.
Misericorde has been chosen to represent the Church in the Iacon elections under the Primus Heritage Party banner.

Weapons: Two long, slim daggers. These are the tools of a Field Chaplain, used to ceremonially end the life of a mortally wounded Knight, but also employable in close combat.

Weaknesses: Misericorde, though willing to inflict pain and death on others, is terrified by the prospect of her own termination.

(FYI: From Wikipedia, the free encyclopedia,
A misericorde was a long, narrow knife, used in medieval times to deliver the death stroke (the mercy stroke, hence the name of the blade, derived from the Latin misericordia "mercy") to a seriously wounded knight. The blade was thin enough so that it could strike through the gaps between armour plates.
This weapon could be used to dispatch knights who had received mortal wounds, which were not always quickly fatal in the age of bladed combat; it could also be used as a means of killing an active adversary, as during a grappling struggle. The blade could be used against an opponent's face, or thrust through holes or weak points in armor, such as under the arm, with the aim of piercing the heart. The weapon was known from the 12th century, and has appeared in many different nations' armaments.
A set of misericordes are seen in the film The Crow: City of Angels. The main villain uses them to crucify the crow.)


Name: Strike
Function: Squire
Allegiance: Templar Grand Master
Alt Mode: Off white type similar to M114 Enhanced Capacity HMMWV http://tech.military.com/equipment/view ... hmmwv.html

Profile: Strike is a Squire only recently reconfigured from the Mafioso Predacon known as Shrike, who was recovered in Polyhex by one of the Church’s rescue missions. He is considerably larger than before and his personality components have been rewritten to edit out all trace of his former self, although he retains a vague longing to fly. Programmed with ancient Open Hand fighting techniques developed for exclusive use by the religious Orders, he is still learning to make practical use of them. Dedicated to his new cause, Strike has found favour with many of his instructors and yearns to prove himself worthy of their investment in him. He is striking to behold, tall and well-built, handsome with a flashing smile, optics startlingly green.

Weapons: None – although it can be argued that his body is his weapon.

Weaknesses: Strike is still a Squire and requires further practical training to enhance his programmed skills.
[SIGPIC][/SIGPIC]

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zigzagger
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Post by zigzagger » Sat Aug 15, 2009 7:30 am

I really didn't see the need of doing this, but I went ahead and threw these together for a point of reference.

Stanix thread cannon fodder.

Name: Sorge
Function: Dim-witted Thug

The archetypal “dumb oaf”, Sorge is a monster meant to be unleashed, nothing more. Though utterly moronic, his large trollish build and his grossly disproportionate arms endow him with great strength. Fortunately, Sorge's rather diminutive, one-tracked mind makes him easy to control in the right hands.

Name: Dyrus
Function: Mindless Sycophant and Consultant

Perhaps one of Fort Scyk’s more competent staff members, Dyrus staunchly follows his demented lord and believes his master can restore Stanix from its current, miserable state. Dyrus uses his lord’s doctrine to manipulate the desperate mutants of the Acid Wastes to do his lord’s bidding and is not above torturing those that refuse to comply.

------

EDIT: Haven't given much thought towards Dyrus' body-type. Figured a standard sized bot that resembles Rook.

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Ungla Cracker
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Location: Osaka

Post by Ungla Cracker » Tue Feb 02, 2010 7:22 am

This is my first draft for Ungla Cracker- Picture and changes coming! Lemme know what you think!

Ungla Cracker
(Decepticon)

Strength- 8
Intelligence- 6
Speed- 3
Endurance- 6
Rank- 4
Courage- 7
Fire Power-8
Skill- 9

Alternate Mode Vulcan Nuclear Bomber

http://en.wikipedia.org/wiki/Avro_Vulcan

Special Abilities- EMP bomb and super powerful jet turbines.

Weapons- Electron whip, twin shoulder mounted laser cannons.

Quote- “Autobots are best in pieces washed down with a glass of energon”

Bodytype- - http://i865.photobucket.com/albums/ab21 ... ungla2.jpg (this is a first draft so everything is pretty basic! Also I had to colour it in with a biro.


UnglaCracker is a sadist even by Decepticon standards he likes nothing better than to see Autobots in pain. Crude and loud UnglaCracker has little time for anyone who cannot match his skill in close quarter fighting. UnglaCracker made his way through the Decepticon ranks until finally being awarded a spot in the elite Decepticon seeker force “The Striketicons”. The Striketicons have now been dispanded and have left Ungla Cracker with a hole in his life that he has not been yet able to fill. He is renowned for his thirst for energon, even stealing from other Decepticons just too over energize. This has made him on occasions a liability in battle but his superiors have so far saved him from coming to the attention of Megatron.

Physically Ungla Cracker is more imposing than a normal seeker. He is neither sleek or graceful, if not for his alternate jet mode he would not be called a seeker at all. His primary colours are black and red. His paint scheme is designed less for camouflage and more for intimidation. Ungla Cracker has a low growly voice and he speaks with a distinct Southern English accent.

Abilities

What UnglaCracker does not have in speed or finesse he makes up for in raw power. First he pounds his enemy from the air before transforming to launch the bouncing bomb. This ingenious attack allows UnglaCracker to launch a sphere of energon through hardcover and even through Autobots. It explodes emitting an electro magnetic pulse that will disable and surrounding Transformers.

When Ungla Cracker engages in close combat fighting the true nature of this sick fiend can be seen,. He uses his energon whip to draw Autobots into his mighty jet engines legs first. During the battle his enemies’ screams can be heard for miles and after the battle the respective parts of his enemies can be found strewn across the battle field for an equal length.

Weakness

Ungla Cracker was part of an elite seeker unit “The Strikticons” and for a time he was revered by his fellow Decepticons. He was intelligent, ambitious and a great warrior. Unfortunately the wars began to take their toll it especially hit Ungla Cracker hard when his beloved Striketicons were disbanded and he is now a shadow of his former self. Many Decepticons would rather give Ungla Cracker a wide birth than engage in conversation with him. Perhaps the main reason for this is that Ungla Cracker can often be found over energized. He is loud, uncouth, uncoordinated and a liability. He seems to be unable to resist a swift pint of Energon. Making some troops question his fortitude in battle.

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optimusskids
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Post by optimusskids » Thu Mar 11, 2010 7:54 pm

Name:Crush
Function: Warrior
Allegiance: Autobot
Alt Mode: Bolo -Quetzalcoatlus Hybrid

Type: Dinobot-Wannabe
Motto:


Profile: Crush is quite literally the Dinobots biggest fan. Because of his large size Crush often feels lonely and unable to relate to his fellow Autobots who mistake him for a small building or a terrain feature. In the Dinobots he sees a group of fellow misfits that have carved a niche for themselves. He desperately would like to be part of the group. Aware of their prejudice against mechs without a Dinosaur alt mode he has been gradually been ungoing part surgery adapting his original Bolo tankform . Unable to afford the proccess all at once he is working at it piece meal. However the alt mode he has chosen is not the logical one you would assume but that of the Quetzalcoatlus a flying dinosaur. The rumour that has gained most credence is that when the metal surgeon showed him the list his finger was so big that it obscured most of the page so the surgeon just picked whatever was in the middle of the list.

Crush in flight is quite a sight. Imagine a Fairytale castle floating through the air on a cloud , now change the verb to lumbering and imagine that a Totalarian Dictatorship had comissioned a minamilist brutalist architect with a fetish for concrete to build the castle and that end of the process a Surrealist say Dali had come along and added tracks a large tank turret and flying dinosaur legs , wings, head and tail and painted the result red on top and yellow below.

Crush is a targetmaster and you can get an idea of his size when you realise that Bore his partner is the same size as Shockwave and looks like a Binocular ambidextrous version of him in mid-green. Bore was assigned to Crush in order to keep him company and help him liase with other Autobots when the Autobot authorities decided that it would be a very very good idea to ensure the mental stability of something Crush's size by giving himsa partner and friend. Bore is good in small doses altough he does get cartried away aoccasionally and will talk abd talk and talk about his lates hobby or idea he is also a trivia fan and will regurgitate fact after fact at the slightest provocation.




STR: 7
INT 6
SPD 3
END 7
COU 9
FR 7
RNK 2
SKL 5


Name:Coup de Grace
Function: Warrior
Allegiance: Decepticon
Alt Mode: McDonnell Douglas F-15 S/MTD (Short Takeoff and Landing/Maneuver Technology Demonstrator) with Quiet Spike Technology
Type:Seeker

http://en.wikipedia.org/wiki/F-15_S/MTD

Motto:

Profile: He is a brash, strong-willed mech of many talents. In addition to being a remarkable duelist, he is a gifted, joyful poet and is also shown to be a musician. However, he has an extremely large nose, which is a target for his own self-doubt. This large nose is becaus he is fitted with Quiet Spike technology which allows him to fly a supersonic speeds without generating a sonic boom. He considers this ability as a mixed blessing as he is constantly aware of his large nose and feels that his colleagues mock him behind his back. None would dare mention it to his face due to his reputation as a duellist of note adept both with a sword and pistols.

STR: 4
INT 6
SPD 7
END 7
COU 6
FR 7
RNK 4
SKL 8
Image

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Blackjack
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Post by Blackjack » Tue Apr 27, 2010 12:10 pm

Fast draft for the cannonfodder generic in Darkmount. This okay, Clogs?

Name: Skirmish
Allegiance: Decepticon
Function: cannon fodder scapregoat security officer
Body Design: Red and Purple ALT Shockblast

Profile: Skirmish is a simple Decepticon with simple ambitions: higher power, killing Autobots, razing worlds and rewards from his leader. Given any of those things, he is content doing any menial work given to him. After all, why should he die for the cause when others can do that? Thus, he served quietly in Darkmount's security branch, in hopes that his higher-ups will notice him. After serving under Airwave, Rage and more recently Shrapnel, Skirmish continues to serve as a security officer, quiet and unimposing. Skirmish usually spends his time in security offices or operations, watching monitors and alerting guards if he sees anything suspicious. He's so far under many Decepticons' notice. Of course, this has made the Insecticon rather suspicious. After all, in Shrapnel's book, the Decepticon without any ulterior motives does not exist.

Skirmish is equipped with a standard-issue laser blaster, and is ill-equipped for a real fight.

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Clogs
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Location: Leicester, where King Dick is buried

Post by Clogs » Tue Apr 27, 2010 12:59 pm

:up: nice one, Blackjack! How about:

Name: Jump and Lead
Allegiance: Decepticons
Function: Darkmount Security Monitor Operatives
Alt Mode: Simple hover vehicles, dark blue and purple (sigils in contrasting gold)
Weapons: Single standard issue blaster each

Identical twins. A couple of easy-going mechs always up for a bit of fun to alleviate the sheer circuit-numbing boredom of their jobs - every shift sat at banks of security monitor feeds. They enjoy nothing more than getting out (with or without passes) to squander their meagre income on cheap fuel and lots of it, which often results in time in the brig. As a consequence, they are more often than not skint and eager to earn extra shranix, which has resulted in some off the record colourful exploits!

Like many others of their rank and job, they have never been in battle. Their barracks are inside Darkmount and their allegiance, overall Decepticon, goes to whoever is in charge.
[SIGPIC][/SIGPIC]

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Blackjack
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Post by Blackjack » Tue Apr 27, 2010 1:21 pm

Ooh, much better than my hastily-done write-up. :clap: Having known for doing crimes before does help in what we have in mind for these poor generics, no?

-chuckles evilly-

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Clogs
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Location: Leicester, where King Dick is buried

Post by Clogs » Tue Apr 27, 2010 9:51 pm

BWAHAHAH etc, Blackjack...

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optimusskids
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Post by optimusskids » Fri Apr 30, 2010 10:25 pm

Name:Grumble
Function: Intelligence Officer/ Hearse
Allegiance: Autobot
Alt Mode: 5P85D Mobil Missile Launcher of SA-10 "Grumble" (S-300PMU) Air Defense System


Profile: Grumble is a dour, trouble-stirring, exaggerating, wild-eyed mech. Formerly a missile carrier since de-mob he has been forced to find work carrying not missiles but the bodies of oversized mechs for recycling and transportation between various facilities

He hails from the "wild and lonely" Villlage of Lightening Strike on Thunderhead Pass, an apparently desolate and bleak place that appears to have informed most of his pessimistic, dark tendencies
He was a Chief Petty Officer in the Navy during the Great War He is a crack shot due to his service sweeping Decepticon mines. He switched specialisations joining the Intelligence Corps and became one of their best operatives generally by expecting the worst, which made him an ideal fit for contingency planning. Made redunadant in a round of Force Reductions
Grumble makes no secret of his desires for increased rank and power and return to his former status. Which is why he applied to the headquarters company of the Autobot Militia Corps


Weapons: Missile Launcher, standard laser rifle and a caustic tongue .

Weaknesses: Grumble is frequently negative and hyper-critical of his superior officers and their decisions, and clearly considers most of them barely fit for command. When given even a little bit of power, however (or even just the taste of it), it frequently goes straight to his head
Image

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Clogs
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Post by Clogs » Sat May 01, 2010 10:15 pm

:up: opskids

Name: Tank Strike
Function: Field Operative (Junior, untested)
Allegiance: Autobot
Alt Mode: http://en.wikipedia.org/wiki/Tank_destroyer
Weapons: Large single, back-mounted anti-vehicle frag-launcher

Despite his rather offensive name, Tank Strike is, in fact, a quiet and shy young mech, somewhat gauche and devastatingly simple. One of the last of his line, he has never been into so much as an argument, much less a battle. His unseen batch processor keeps tabs on him; the mere threat of her intervention can make other 'bots back down, so this is probably A Good Thing.
[SIGPIC][/SIGPIC]

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JHauck
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Joined: Wed Aug 11, 2010 2:35 am

Clones (Roadrash + Smackdown)

Post by JHauck » Thu Aug 12, 2010 6:23 am

Roadrash and Smackdown
Function: Privateers / Scouts

Robot Modes:

http://api.ning.com/files/iujRBAkAlRXBr ... otmode.jpg

Vehicle Modes:

http://api.ning.com/files/fRh9XOfmUzxAA ... lemode.jpg

ROADRASH
Mission Speciality: Recon / Strategist.

Motto:
“I loathe bots whom speak much, yet say very little.”

Quiet, contemplative, yet decisive and quick on his feet. Able to engage a cloak of invisibility in either battle or vehicle modes (like Autobot Mirage) but only deploys this tactic for moments at a time due to the understandable drain on his energon supply, Shanix, and cost-versus-benefit of raids for fuel since the Quintesson occupation and hate plague.

http://tfwiki.net/w2/images2/7/7f/Fastlane_MTMtE.jpg

His forearm-mounted rocket boosters provide him a hydroplane ability in swampy / amphibious environments in vehicle mode. Prefers weapons of opportunity to a specific design of blade, pistol or rifle. In vehicle mode drops home-made spike-balls to keep pursuers busy trying to stay focused, and in robot mode has the ability to access long-distance parabolic audio devices.

Pre-Autobot Army, Roadrash was an enforcer-for-hire, loyal to absolutely no-one except himself. Self-taught skills in "black hat" computer hacking through trial-and-error that's gotten him arrested several times and nearly gotten his spark separated from his protoform and imprisoned.

But Roadrash was spared by The High Command from a virtual death sentence, to have experiments conducted on him by Perceptor's Science Academy that resulted in his currrent status and upgrades.

A choice he accepted happily (compared to being disembodied and left behind on Cybertron after the planet's evacuated or left in stasis-lock during The Great Shutdown.) Or far worse, being blithely handed over to those (The Decepticons, et al.) holding "warrants" for his arrest / summary execution.

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Tentatively allied with both Autobot and Decepticon Forces as their most important income was generated by eavesdropping on Tzai, Space Mafia & Quintesson movements and logistics. Mostly to keep them all, (including the High Command) from biting into his financial bottom-line.

Roadrash and Smackdown narrowly escaped certain death by applying for the Autobot Army, after their home village was plagued by Decepticons escaping the Sentinel Prime Detention Center in Altihex. Both he and Smackdown became young lieutenants in the Autobot Army, their protoforms were reformatted and augmented with vehicle modes + special abilities.

Roadrash and Smackdown, after deciding to leave the Autobot army seeing how the war was turning out long/short-term, hired themselves out as private security consultants for civilian villages, gathering soldiers and fighting or mediating at each community’s behest.

Roadrash's vehicle form as a dragster comes in especially handy for skin-tight escapes when his position / activities are blown by one of Soundwave's or Blaster's casette-based minions or a mini-con with dicey/shifty allegiances.

Roadrash has spent most of his time in summits with sub-groups’ representatives organizing random militia actions (joint actions with specialists from both Autobot & Decepticon forces, with approval / support from the I.S.S.) against the Tzai, Space Mafia, and Quintessons.

Meanwhile Roadrash has discouraged all of the factions from successfully encroaching upon or annexing their village. More or less, preventing every side from touching-off reciprocal provocation / retaliation.

As a fellow entreprenour, Roadrash is being considered for one of the Border Region Elections, after the Tzai/Metacarpus War felled them both.

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SMACKDOWN
Mission Specialty: Aerial Support, Logistics / Transport.

Motto:

“Shoot first, shoot again, shoot some more. And when the dust settles, try to ask a few questions.”

Smackdown prefers holography, sabotage, misdirection by throwing his voice, and general misinformation to diplomacy.

As a youth, (pre-Autobot Army,) Smackdown was among the best thieves in the Border Regions and a pretty decent shot to boot. If he hadn’t enthusiastically signed up to kick Decepticon ass, he’d have been arrested and likely forcibly conscripted for suicide missions by the I.S.S. to retrieve encrypted communiques from the Decepticon stronghold in Protihex.

A joker to the core, he loves jobs that allow him to add insult to injury. As a cybertronian defender jet in vehicle mode (in addition to battle mode) Smackdown can project a temporary holographic illusion around himself and assume the mantle of almost any decepticon or a section of his immediate environment. He loves keeping other bots guessing by modulating his vocal processor to emulate various personalities of transformer or organic aboard whatever ship or station he’s been sent to infiltrate. Often “warping” in and out of visible spectrums while annoying the piss out of other bots in his flight vector or leaving insecticon-style “housewarming gifts” that detonate or simply paralyze or subjugate any decepticons in his wake, providing him with a somewhat reliable escape route.

But, he’s vulnerable to heat/infrared sensors and motion detection which makes the advantage of surprise invaluable to his contributions to the autobots and his partner, Roadrash. Can attain sub-orbital flight on his own as a cybertronian defender jet in vehicle mode or inter-stellar flight with additional booster/fuel packs. He’s wanted on several warrants by the TZai and others for crimes pertaining to pilfering proprietary information before and after joining the Autobot Army.

In battle / robot mode, employs multi-use nanotechnology-based tool options such as launchers for insecticon-like shells (in his left wrist/forearm.)

But, on his right forearm, he can deploy an extendable/retractable variable-setting (dual-barrel) pulse-fire "pom-pom" gun that can either stun or evaporate layers of armor plating as required, in order to preserve a stealthy approach or provide a noisy, significant sonic or seismic distraction during escape. Trained in the use of sniper rifles, hand-to-hand combat, and vertigo-inducing gravity field manipulation resulting in decepticons (among others, including himself,) crashing to the ground (often projectile vomiting as a result.)

In vehicle mode, drops grenades and deploys a centrally-located beam weapon. Depends mostly upon stealth + speed than armor or concussive force. Smackdown is an inexperienced flyer, so his vertical take-off's and landing capability tends to make his usual sharpshooter skills in battle mode, while in vehicle mode dodgy at best.

Hence, Hot Rod's joke to Optimus one day to label him "Smackdown" and it stuck.

Smackdown's impulsive, adrenaline-driven nature gets on Roadrash's last nerve and the disquieting silence from Roadrash gets under Smackdown's skin, too. They love their jobs but hate each other, frequently having to be separated by Optimus Prime or one of their contacts/handlers at The Iacon Security Service.

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Warcry
Posts: 13644
Joined: Fri Aug 23, 2002 4:10 am
Location: Winnipeg, Manitoba, Canada

The Kaon rebels

Post by Warcry » Fri Aug 13, 2010 2:58 am

Name: Blunderbore
Allegiance: Gigatron's Decepticons
Function: Security / Team Leader
Alt-mode: Missile Truck (Orange, brown and grey Energon Barricade)
Primary Weapons: Rocket launchers, shotguns
Motto: "Never give in."

Strength: 9
Intelligence: 5
Speed: 2
Endurance: 10
Rank: 8
Courage: 9
Firepower: 9
Skill: 6

Profile: Blunderbore is big, stubborn and loyal. Those traits serve him well as a front-line soldier or bodyguard, but they also place him squarely in the 'disposable' category. He's not quite as dumb as he looks, but he's so profoundly apathetic about what's going on around him when he's not fighting someone that most people dismiss him out of hand. He inherited command of Kaon's pro-Gigatron insurgency after Frostburn and Arachnid were killed in the destruction of Kolkular. Alarmingly, he actually cared enough about that to swear revenge on Megatron and his men.

Abilities: Blunderbore is extremely strong and durable. In robot mode, he carries twin shotguns that can fire either tungsten shot or explosive sabot rounds. In vehicle mode, his rocket launchers can target air- or ground-based targets with equal ease. He has a fairly good grasp of small-unit tactics.

Weaknesses: Blunderbore is extremely slow and vulnerable in vehicle mode, and must rely on his thick armour to protect him from enemy fire. His extreme apathy for so many aspects of life means that he misses threats that would be obvious to anyone else.
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Name: Snowclash
Allegiance: Gigatron's Decepticons
Function: Coordinator
Alt-mode: Jeep (Light blue, silver and black Universe Hound)
Primary Weapons: Shoulder-mounted cryo-cannon
Motto: "Don't play if you're not willing to lose."

Strength: 4
Intelligence: 6
Speed: 5
Endurance: 7
Rank: 4
Courage: 3
Firepower: 3
Skill: 9

Profile: Snowclash is a pragmatist. He knows that he won't always win, and he makes sure that he never takes a risk if he's not willing to see it through. Some Decepticons see that as cowardice, but to Snowclash it's just common sense. If he's got bad odds in a game of cards he'll fold, and if he's got bad odds in a fight he won't risk his life. He joined up with Gigatron's troops because he's pretty sure they're going to win, not because of any loyalty to his leader.

Abilities: Snowclash is equipped with an advanced sensor array that lets him detect, identify and track thousands of distinct individuals at a time. This ability lets him track the progress of entire battles, feeding real-time tactical information to his commanders. In vehicle mode, he is designed to operate in extremely cold temperatures. His cryo-cannon will freeze the servos of anyone it hits, paralysing their joints for minutes or hours at a time.

Weaknesses: Snowclash's lack of courage and loyalty makes him unpopular among his comrades, and they aren't likely to risk much to help him. He has below-average physical attributes, so that he has to be very careful who he picks a fight with.
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Name: Razortail
Allegiance: Gigatron's Decepticons
Function: Warrior
Alt-mode: Mechanized scorpion / jet (Energon Scorponok in Beast Wars Scorponok's colours)
Primary Weapons: Plasma cannons, missile launchers, photon blasters
Motto: "Strength is only one kind of power."

Strength: 10
Intelligence: 8
Speed: 7
Endurance: 9
Rank: 7
Courage: 7
Firepower: 9
Skill: 9

Profile: Strong, smart and deadly, Razortail could easily rise to a very high position in the Decepticon army if he wanted to. He just enjoys fighting too much to accept the promotions he's been offered, though. A front-line soldier to the core, Razortail has an anti-intellectual bent that belies his great intelligence. He's very street-smart and reasonably book-smart as well. He sees knowledge as just another weapon, though, and scorns the idea of learning just for the sake of learning.

Abilities: Razortail is massively strong and durable, with unimaginable firepower and the knowledge to use it effectively. As a triple changer, he can transform between robot, scorpion and jet modes.

Weaknesses: Razortail has no physical weaknesses, but his indifference toward learning keeps him from realizing his true potential.
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Name: Infernostrike
Allegiance: Gigatron's Decepticons
Function: Shock Trooper / Demolitions
Alt-mode: Armoured transport (Red, black and orange Cybertron Defense Hot Shot)
Primary Weapons: Flamethrowers, incendiary rockets, energo-knife
Motto: "Burn them all!"

Strength: 4
Intelligence: 3
Speed: 3
Endurance: 8
Rank: 3
Courage: 8
Firepower: 8
Skill: 4

Profile: Infernostrike is a pyromaniac thug who spent most of his life as a petty criminal and common street tough. He joined the anti-Megatron resistance for one reason and one reason only: they were willing to give him weapons. He quickly discovered that the only thing he enjoys more than torching a building is turning his arsenal on another Transformer. He's not particularly smart, strong or talented, but with a steady supply of resistance-supplied ammo he's finally got a chance to be somebody.

Abilities: Infernostrike is quickly becoming an expert with any weapon that can be used to start a fire. His expertise with accellerants and explosives, built up over a career of arson-for-hire and general criminality, makes him an adequate demolitions officer.

Weaknesses: Infernostrike is slow-footed, slow-witted and not especially good at his job. He'll often wander off from his assigned post because he's spotted something that would look really awesome if it was on fire.
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Name: Steelclash
Allegiance: Gigatron's Decepticons
Function: Ground Troop Support
Alt-mode: Assault helicopter (Black and gold Energon Bulkhead, sans the mech armour)
Primary Weapons: Air-to-ground missile launchers, machine gun
Motto: "Stand your ground."

Strength: 7
Intelligence: 5
Speed: 7
Endurance: 6
Rank: 4
Courage: 10
Firepower: 6
Skill: 8

Profile: Steelclash is a simple-minded Transformer who sees everything in black and white, with no shades of grey. Gigatron is his leader, and by default that makes Megatron and all of his followers enemies. He is very decisive, but doesn't always make good decisions because he makes no effort to understand the nuances of a situation. Among friends, though, he is gregarious and well-liked.

Abilities: Steelclash is a talented pilot and gunner, able to carry out guided missile strikes on four separate targets at once. He is a terror against ground-based enemies, able to launch full-speed attacks on his much-slower targets. He's an imposing hand-to-hand fighter as well.

Weaknesses: Steelclash is vulnerable to attack from anti-air batteries, and even more so to fighter aircraft.
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Name: Iceblink
Allegiance: Gigatron's Decepticons
Function: Guided missile destroyer
Alt-mode: Silver and blue hovercraft (Energon Dreadwing, pretty much identical to the toy)
Primary Weapons: Ballistic missile launchers, laser pistol
Motto: "Don't take aim unless you're willing to pull the trigger."

Strength: 3
Intelligence: 9
Speed: 8
Endurance: 6
Rank: 7
Courage: 9
Firepower: 10+
Skill: 8

Profile: Iceblink is an unflappable soldier and one of the Decepticons' most-trusted naval officers. He was assigned to a seaport on the Mithril Sea in Valvolux, but he applied for a transfer to land-locked Kaon because he thought he had something to offer to the city's anti-Megatron resistance. As their liaison to the formal chain of command he often butts heads with Blunderbore, whom he has little respect for compared to his predecessor Frostburn. Because of his role, Iceblink tries to keep a certain distance between himself and his charges. He is incredibly blasé about the damage he and his comrades can cause in the pursuit of their goals.

Abilities: Iceblink is incredibly intelligent and a talented tactical thinker. He can carry upwards of two dozen ballistic missiles, each one of which can be equipped with EMP, conventional explosive or nuclear warheads. With a full compliment of missiles he can devastate a small city on his own. He is extremely fast and agile on the sea, and he can aim his missiles accurately even when he's evading enemy fire. He's also equipped as an icebreaker, which lets him operate even in extreme cold.

Weaknesses: Iceblink is a weapon of mass destruction. He's a valuable deterrent and can cause serious damage to enemy infrastructure, but he's out of his element in situations that require more finesse. He's much less of a threat on land than he is on the water.
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Name: Shadowdancer
Allegiance: Gigatron's Decepticons
Function: Espionage
Alt-mode: Stealth jet (Black and grey Generations Scourge)
Primary Weapons: Laser sniper rifle, assassin's knife
Motto: "A good spy is invisible, but a great spy is invincible."

Strength: 6
Intelligence: 8
Speed: 9
Endurance: 4
Rank: 6
Courage: 9
Firepower: 5
Skill: 10

Profile: Shadowdancer is a highly-trained secret agent chagrined to find himself working alongside rank amateurs. Because he isn't the senior officer in the Kaon resistance cell, he is constantly forced to defer to the much-less-competent Blunderbore. Shadowdancer bristles under the simplistic Decepticon's command, but he's too loyal to the cause to do anything about it.

Abilities: Shadowdancer is equipped with an active camouflage field that hides him from most types of sensors. He has built-in recording systems that let him show his comrades exactly what he sees when he infiltrates an enemy base. He is a crack shot with a sniper rifle, and a skilled knife-fighter.

Weaknesses: Shadowdancer is designed for stealth, not direct combat.
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Name: Headstriker
Allegiance: Gigatron's Decepticons
Function: Warrior
Alt-mode: Sportscar (Purple and black Generations Drift)
Primary Weapons: Swords
Motto: "Cut them to the quick."

Strength: 8
Intelligence: 6
Speed: 7
Endurance: 5
Rank: 3
Courage: 7
Firepower: 0
Skill: 8

Profile: Headstriker is violent and dangerous. He is quick to anger and quick to lash out at friend and foe alike. Only the presence of more powerful mechs like Blunderbore and Razortail keeps him from snapping entirely and murdering anyone on the team who looks at him the wrong way. Despite this horrible attitude, or maybe because of it, Headstriker is a talented soldier who is extremely formidable in close-quarters combat.

Abilities: Headstriker is a skilled swordsman and brawler. He's also a skilled driver and is very a dangerous vehicle mode combatant.

Weaknesses: None of Headstriker's comrades would be all that bothered if he died in battle, and some of them have been known to actively encourage it.
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Name: Dragonscale
Allegiance: Gigatron's Decepticons
Function: Assault Warrior
Alt-mode: Bipedal saurian (Blue, white and silver Energon Cruellock)
Primary Weapons: Particle beam blaster, energo-sword, flamethrower
Motto: "Red in tooth and claw."

Strength: 9
Intelligence: 2
Speed: 4
Endurance: 8
Rank: 2
Courage: 8
Firepower: 4
Skill: 4

Profile: Dragonscale is a feral brute with primitive desires. All he wants to do is fight, kill and eat, preferably the people he's just killed. Most other Decepticons find him very distasteful, but useful. He doesn't have much of a personality, and the other members of the Kaon resistance tend to consider him more of a pet than an equal person.

Abilities: In beast mode, Dragonscale can breathe 2000-degree Celsius gouts of flame from his mouth. He is covered with razor-sharp claws and fangs, and he can use them to good effect by gutting a slower Transformer in under five seconds. In robot mode, he is equipped with a particle beam blaster and an energo-sword.

Weaknesses: Dragonscale isn't very smart. He can get distracted from the task at hand very easily. He tends to get tunnel vision when he's in battle, concentrating on a single enemy and ignoring everything else around him.

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Blackjack
Posts: 9112
Joined: Sat May 03, 2008 1:04 pm

Post by Blackjack » Sat Aug 14, 2010 2:35 pm

Well, I've realized that I never posted the profiles for the Kaon guys, so might as well as do it now... mind, most of them would probably be massacred in the upcoming battle, but still...:)
______________________

Name: Galestorm
Allegiance: Megatron's Decepticons
Function: Former Head of Security
Body Design: Gunmetal Black Seeker

Galestorm is a practical mech, simply picking the Decepticon cause back in the day and sticking with it. It didn't matter who would lead- Galvatron, Gigatron, Megatron... Galestorm would follow orders to the letter, as long as his safety could be assured. He isn't much of a rank-climber, but his so-far flawless track record had earned him a high position among the Kolkular forces. However, it's more of his reluctance to follow missions than any particular skill of his.

Abilities: Galestorm is about as strong as an average Seeker, but has above-average skill in dogfighting. Equipped with laser rifles and missiles, as well as cluster bombs.

Weaknesses: Galestorm is alarmingly indifferent to the well-being of his troops, which had led to several unneeded deaths.
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Name: Zephyr
Allegiance: Megatron's Decepticons
Function: Scout
Body Design: Gray and White Seeker

Zephyr used to be part of Galestorm's original Seeker triad group. When the third member of their triad was killed after Galestorm denied him help, Zephyr had drifted apart from Galestorm, although circumstance had forced them to work together again. Zephyr isn't the type that talks much, usually preferring to keep his cool even among friends unless some personal vendetta is involved.

Abilities: Zephyr is equipped with cyclone cannons that fire bursts of wind. He's also good at sneaking up on people.

Weaknesses: Zephyr isn't equipped for hand-to-hand command. He also tends to get overagressive when the enemy he's fighting is personal (i.e. Solder).
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Name: Irontread
Allegiance: Megatron's Decepticons
Function: Security Detail
Body Design: Dark Green and Brown Energon Demolishor

Irontread isn't the sharpest tool in the box. In fact, he makes the Dinobots seem like geniuses. Irontread follows orders well, though, and even though he doesn't particularly understand most of them, he knows how to follow basic orders. Like who to shoot, who to rough-muscle or what object must be transported elsewhere. Irontread knows that if he does his job well enough, he will be rewarded. And rewards are better than punishments.

Abilities: Irontread relies on brute strength in fights. He is equipped with built-in missile racks, but most of the time he forgets they are even there.

Weaknesses: He follows to the letter. Improvisation (or even intelligent thought) is out of the window.
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Name: Heatstroke
Allegiance: Megatron's Decepticons
Function: Firestorm Trooper
Body Design: Bright red and black Seeker

Heatstroke loves to watch things burn. He uses fire-themed weaponry and paintjob, believing that having a theme would set him apart from all the other Seekers out there. In reality it was more of a distraction to prevent his slowly deteriorating mind, to avoid him to be really mad. Heatstroke's got a piece of shrapnel lodged in his heat that is stuck in his logic circuits, and his team leader Fumarole had suggested him to pick something to distract his broken mind. So far, it hasn't exactly worked, and if anything it has deteriorated his psyche further.

Abilities: Heatstroke wields fireball cannons, a flamethrower, as well as phosphorus grenades.

Weaknesses: Heatstroke's flair for fire-based weaponry leaves him inflexible somewhat. He's also batshit crazy, and a danger to his teammates.
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Name: Gust
Allegiance: Megatron's Decepticons
Function: Warrior
Body Design: Gray and Light Blue Seeker

Gust is a daydreamer, and easily distracted by anything that catches his attention. He has a very short attention span, which is problematic when in a fight. Galestorm had assigned him with the pragmatic Fumarole and the obsessed Heatstroke to keep his mind on the track, but it is a temporary solution at best.

Abilities: Gust is equipped with wind tunnel cannons, able to channel a ball of fast-moving wind to disorient enemies. Otherwise he's your average Seeker.

Weaknesses: Gust is easily distracted, and has a slow reaction time.
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Name: Fumarole
Allegiance: Megatron's Decepticons
Function: Warrior
Body Design: Brown and Gold Seeker

Fumarole loves to show off, and likes to boss people around, which is why Galestorm had assigned the crazy Heatstroke and the daydreaming Gust to him in hopes that Fumarole's strict discipline would mould them into shape. So far, all it had done is to give additional stress to Fumarole. The Seeker isn't something that

Abilities: Fumarole is an above-average marksman, and is equipped with basic Seeker weapons: a machinegun, cluster bombs and missiles.

Weaknesses: Fumarole's pride gets in the way of things at times.

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Wheelceptor
Posts: 28
Joined: Mon Jun 28, 2010 7:09 am
Location: In you wildest imagination.....

HighWire

Post by Wheelceptor » Sat Aug 14, 2010 8:52 pm

Name: HighWire
Function: Spy
Faction: Autobot
Motto: "Ah! What was that? Gurhuhk!!"
Alt mode: Cybertronian two-wheeled pursuit vehicle (or in other words, a bike.)
Primary Weapon(s): Tacheon repeater pistol.
Tools: Sound and Energy signature dampeners; piston-reaction amplifier jump-servos.

Tech Spec:
Strength 3
Intelligence 8
Speed 9
Endurance 6
Rank 5
Courage 1
Firepower 4
Skill 5

Profile: HighWire is fear. That is, he is completely consumed by fear and paranoia over every dark alley or snapping diode on Cybertron. Or Earth. Or anywhere, for that matter. He's afraid of everything. He's not stupid - he knows that monsters don't exist, and to be fair he could probably hold his own in a fight with most decepticons - but he is scared to death of decepticons, and feels that they could lurk in every nook and cranny, behind every corner, and are coming to get him. Of course his paranoia stems from his slight ego; he suits his function of spy very well, as his built-in sound dampeners and small size make him very hard to spot while 'incognito'. In short, he is a very good spy, but not as good as he thinks he is. He feels that he is too valuable to fall under decepticon control, or to be destroyed by them. He thinks that, because of his 'skill' as a spy, all the decepticons are after him to stop his exposing of all their plans. But, in all honesty, this unending fear of all around him hinders his effectiveness as a spy. Sometimes he will get so scared during hid observations that he could actually pass out, missing out on lots of valuable information he could be getting. Other times he just cuts and runs when he feel just a little threatened - even before the mission has actually begun - sometimes alerting the decepticons who he would be spying on of his presence, which more often than not has him power-up in a MedBay. Naturally, these encounters with decepticons only help to reinforce his paranoia. Sigh.

***

Well?
~Wheelceptor.
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