[Original RPG] Fan Character Profiles

Look back over the last decade-plus worth of games!
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Ravage
Protoform
Posts: 5306
Joined: Sun Sep 17, 2000 4:00 am
Location: In the depths of blackest Hell. Or just Vermont

Figure I Should Update a Bit

Post by Ravage »

Hatemonger

“Only with the slaughter of battle do the victors emerge.”

Decepticon
Army General and heavy fighter

Weapons: acquired Violator cannon from Overlord, energy saber, double fusion cannons, plasma cannon *ala Optimus Primal* under forearm, energy rifle other weapons he takes from the armory....

Str- 9
Int- 10
Spd- 7
End- 9
Rnk- 9
Cour- 10
Firepower- 10
Skill- 9

Profile

An evil Decepticon in the truest sense he was created by Megatron to be an on field commander. Hates everything around him and only finds joy in crushing Autobots in his bare hands or turning them to slag with his dual fusion cannons. He has learned not to form the friendships he once had with Megatron and other members of the Decepticon army more often than not due to seeing a great many warriors fall in battle. Sometimes needing to kill his own men *see Aerialcons and Crashticons*. Nevertheless, he is a brilliant strategist and for this a great leader.

He has served in the Decepticon military for sometime. At one time he commanded forces during many Decepticon planet sieges. One such group was the Iron Wolves and in the past Aerialcons and Crashticons. Now is lead infantry commmander for the Decepticon army.

Hatemonger has stayed in peak operating condition through training plus being willing to accept upgrades as needed. He is very intelligent and knowledgeable of military command and operations and is capable of running large forces unassisted.

Well armored and even well armed he was designed to help turn the tide in any battle be it through leadership or destruction of the enemy.

Has seen many battles and after the final defeat of the Quint menace on Cybertron he left with Cryotek and a group of other Decepticons to find resources to help the Decepticons to rebuild and rearm after the struggle to free Cybertron now he returns.

Abilities:

Hatemonger is extremely powerful and a capable fighter can tear most Autobots apart with his bare hands alone. Carries an energy saber for close combat, and has dual fusion cannons, (one on each arm) a plasma cannon that is embedded in his right forearm. Has very strong amour plating that is very resistant to many types of artillery and energy weapons. Hatemonger Transforms into a dual barreled assault tank.

In tank mode. Has a top speed of 250 mph and can commute up most terrain. He can also use all of his ranged weapons in this form.

Now carries a new cannon made by Overlord on Earth along with his current arsenal, amply named the Violator cannon it fires sonic waves that can shatter most alloys and metals also if aimed at the ground can create small range earthquake up to a about 1000 ft.

Weaknesses-

His presence on the battle field will sometimes scare his own troops as much as it does the Autobots, so sometimes he is left alone in battle.

The Violator cannon though powerful is still untested. Also, Hatemonger needs to use caution when using it to create an earthquake as if he does not pay attention he can become a victim of his own new weapon.

He sometimes tends to have a bit of an oil lust in battle of sorts. Sometimes he gets into more than he should. But he still is a very tough nut to crack.



Cryotek *Tech took from Siebertron's archive sorry*
Allegiance: Predacon
Sub-Group: Transmetal 2
Series: Transformers: Robots In Disguise
Function: Criminal Overload
Transformation: Dragon
Strength: 08
Intelligence: 10
Speed: 08
Endurance: 08
Rank: 09
Courage: 07
Firepower: 08
Skill: 09




"Always Know What Your Allies And Enemies Choose To Ignore"

TECH SPEC BIO
The ingenious malefactor behind the theft of the legendary Golden Disc and one of MEGATRONô earliest mentors, CRYOTEK was eventually betrayed by his former pupil as MEGATRON fled Cybertron to pursue his fortunes in the BEAST WARS. Upon MEGATRONô unceremonious return from prehistoric Earth, CRYOTEKô research and development operations fell into MEGATRONô waiting hands. In both modes, CRYOTEK is capable of firing supercooled blasts ofammonia from the hoarfrost projector mounted in his dragon head. His deadly jaws are also capable of firing two independently targetable plasma torpedoes, each with an effective range of several hundred miles. His deadliest weapon is based on one of his most prized inventionsËÕhe Spark extractorËÂnd is mounted on the tail of his beast mode.

PROFILE
Cryotek is one of the most deadly and mysterious figures in the history of Cybertron's criminal underworld. Though he was once considered one of the planet's most gifted engineers, Cryotek became increasignly dissatisfied with teh actions of the Predacons ruling class - leaders which he felt had too quickly abandoned the classical Decepticon philosophies of conquest and decit. relying on the more ilicit opportunities available toa being of his considerable skills and intellect, Cryotek eventually beceame one of the most dangerous outlaws on Cybertron - one more than willing to apply his scientific talents to the less-than-noble pursuits of extrotion, theft and criminal mayhem. Cryotek's logical mind and pragmatic bent have made him an extremly successful ganster, one who appreaches each new "business venture" with teh discipline of a trained researcher. be that as it may, Cryotek does find the time to take great pleasure in his work. The ingenious malefactor behind the theft of the legendary Golden Disc and one of Megatron's earliest mentors, Cryotek was eventually betrayed by his former pupil as Megatron feld Cybertron to pursure his fortunes in the Beast wars. Upon Megatron's unceremonious return from prehistoric Earth, Cryotek snuck up a bargain with his old student, willingly "assisting" Megatron with the elimination of his hated beast form - or at least those elements that Cryotek could most readily exploit! Unprepared for the painful metamorphosis involved in assuming Megatron's Transmetal II body, Cryotek was sent into temporary stasis lock, allowing his research and developmetn operations to fall into Megatron's waiting hands. Left betrayed both by hisf romer protoge and his own pursuit of power, Cryotek recovered only in time to see his empire - and Cybertron - fall completely to Megatron's sinister designs.

ABILITIES
Aside from his impressive intellect and scientific acumen, Cryotek is armed with a variety of deadly weapons in both beast and robot forms. In either mode, Cryotek is capable of firing supercooled blasts of ammonia from the moarfrost projector mounted in his dragon head. Cryotek's precise control over this weapon allows him to freeze or dessicate nearly any object in its path. cryotek's deadly jaws are also capable of firing two independently targetable plasma torpedos, each with an effective range of several hundred miles. His deadliest weapon, perhaps, is based on one of his most prized invetions - the spark extractor - and is mounted on the tail of his beast mode. Swooping though battle like an icy demon, Cryotek will often set down on one of his enemies, armored claws bared, only to rend a still pulsing Spark violently from their body. Although intelligent and logical to the extreme, Cryotek is nevertheless an extremely competent fighter.


TF Archive RPG bio-

Cryotek has worked with the Decepticons for some time after being found by Hatemonger. For the time being he has stepped outside of the criminal world and assisted as a powerful fighter and scientist. Constructing new bodies for the Predacons and the Decepticon warrior Slicer. He also left with Hatemonger on the resource gathering mission and returns to Cybertron anew wondering what the future holds.

WEAKNESSES
Cryotek has no major physical weaknesses, most explicitly due to the enhancements he has made to his already impressive Transmetal II superstructre. Should his carefully laid plans be foiled, Cryotek can be sent into periods of temporary isolation and malaise - though his plans are not often foiled.
The bunnies, they give me knowledge it is neat.

The only necessity for the triumph of evil is for good men to do nothing.
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Energonshield
Posts: 37
Joined: Sun Feb 24, 2008 1:56 am
Location: The Planet Volnar

Post by Energonshield »

Name: Landicon

Function: Soldier/Sabator

Quote: "Now you see me now you don't!"

Specs: Strength: 10
Rank: 7
Firepower: 8
Armor: 4
Speed: UNKNOWN
Intell.: 8
Form: 2005 Mustang

Weapons: 2 Energon swords, Mini Energon Shield,
Cluster Cannon.

Minicon: Getaway

Function: Code breaker/Backup Generator

Strength: 2
Intell.: 8
Speed: 6
Form: Power Generator


History: Created by Primus around the Energon wars he crash landed on earth looking for energon and supplies to repair his long lost forgotten plantet: Volnar.
While on earth he scanned a 2005 Mustang and made alliances with the Autobots in return for energon and info. to locations of metal he helps the autobots by sabatation and backup. He's deadly at close range with two orange energon swords he recieved form strongarm and ironhide. Also he has two energon shields that can deflect light to medium fire mounted to his arms. Also his minicon Getaway transforms into a power generator to help Landicon open doors and pretty much do stuff that he's too big for. Nothing is known about Getaway except that he found Landicon when he was looking for a energon cube.

Weaknesses: Getaway doesn't have any but landicon has some out of this world (literally) weakness for big bright shiny objects.
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optimusskids
Protoform
Posts: 6981
Joined: Mon Dec 27, 2004 11:24 am
Location: UK

Post by optimusskids »

Name : Squeeze
Function: Leader
Allegiance: himself and his crew.
Alt Mode http://www.classicrefusetrucks.com/albums/CS/CS03.html
Transformation similar to Landfill

"No plan survives contact with the enemy."

Squeeze is ex military forces although no ones too sure whose. He has a flair for the dramatic and a talent for planning. Do not be fooled by his unassuming appearance, his body shell is armour plated and his claw attachment is remarkably versatile. He can also play the accordion well.
He is armed like the rest of his crew with a heavy plasma rifle along with personal weapons.

Name: Longsword
Function : Artillery and Swordsman
Alt mode : Tracked Rapier
http://members.tripod.com/centmbt/track ... unit_1.jpg
Transformation similar to Quake with the missile launchers on his back.

"Firepower is no substitute for talent."

Longsword is a talented Swordsmech with either a single or double swords. Built as part of the Laser Track series. Despite being a mercenary he is rumoured to have connections to the Knights Templar. He is extremely Courteous but also deadly.

Name: Fiddle
Function: Combat Accountant and Quartermaster
Alt Mode Grey Cybertronified Morris Minor Van
Transformation similar to Skids

"There's always at least one angle."

Fiddle is a Con Artist . He's always looking for the inside track. Definitely amech to count your fingers after shaking hands with him. A crackshot with a crossbow and another musician. He's always got at least 3 escape plan it's not that he's a coward it's just that he values his own skin and he knows its value down to the last centi-shannix.

Name: Stomp
Function : General Hood
Alt Mode : White Cybertronified Morris Minor Convertible
Transformation similar to Windcharger.

"What Stomp do now?"

Stomp is a simple soul, he tends to follow order without questioning. Doesn't improvise very well he needs to be told what to do.The ex Cyber-rugby player took one too many knocks during his career. Having had to retire for medical reasons he drifted into the thug for hire business.


Name: Beat
Function: General Hood
Alt mode : Black Cybertronified Morris Minor.
Transformation similar to Bumblebee

"you looking at me."

Beat enjoys nothing more than beating up those smaller than himself , a truly petty criminal . He's always spoiling for a fight. he tends to wade in fists first without thinking.


Name: Cudgel
Function: Marksman
Alt mode Blue Cybertronified Mini Van
Transformation similar to Brawn.


"500ft away moving at 400mph no problem."

Cudgel is an expert with weaponry . Worringly obsessed with it. He's always looking for more of a punch, tracking down the truly esoteric. He's equally at home with fire arms as non powered weapons and is an expert with a Quarterstaff.


Name: Hobby
Function: Demolition
Alt mode Green Cybertronified Mark one Ford Transit
Transforms similar to Skids

"Never trust your eyes."

Hobby is an ex special effects expert that drifted into the underworld when he got bored with fake death and explosions. He still makes good money in his day job but gets much more satisfaction from his moonlighting. He is also a touch on the paranoid side.

Name: Hoarse
Function: General Hood
Alt Mode: Red cybertonified Flatbed Ford Transit
Transforms similar to Kup

"He who laughs loudest laughs last."

Hoarse is a loud bullying type. He's always shouting and making a lot of noise. This is to compensate for his lack of confidence. He worries that he'll let the rest of the team down.

Name: Jig
Function Engineer and Medic
Alt Mode : Dark Blue Cybertonified Bedford Horsebox
Transforms similar to Motormaster.

"Sure I can fix it."

Jig is the teams medic , resolutely if annoyingly cheerful. Always willing to give anything a go.

Name: Reel
Function: Coms
Alt mode Yellow Removal Van
Transforms similar to Inferno

"it's all rock n roll to me."

A skilled linguist , Reel is the teams commo expert and can jam most signals. He is a radio ham. He is also the teams intelligence expert responsible for gathering information on the target.


Name : Jingle and Bells
Function : Drivers
Altmode : Cybertronified Minis Black and White

"We have a need for speed."

Transformation Bumblebee style

Inseperable brothers who have a need for speed , they do everything at twice the speed of everyone else. They live for high octane , high risk lifestyles.
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Clogs
Posts: 4278
Joined: Thu May 25, 2006 10:00 pm
Location: Leicester, where King Dick is buried

Post by Clogs »

Name: Camouflage/Two Tone
Function: Warrior/Spy
Allegiance: Autobot
Alt Mode: Transit
Motto: 'There are rules.'

Specs: Strength: 6
Rank: 8
Firepower: 6
Armor: 3
Speed: 10
Intell.: 8

A micromaster carrying the recovered programmes/Spark of a much older unit. Inbuilt ability to dampen sounds. Has a dark red and grey livery which is actually composed of one-shot experimental mutable paint molecules, enabling him to fade against any background. A master of Cybertronian martial arts, favouring the use of implements similar to bo sticks. Works to the Iacon security forces as undercover agent.
[SIGPIC][/SIGPIC]
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redman prime
Posts: 1491
Joined: Sun Jul 30, 2006 6:31 pm
Location: St Louis mo. happy times

because it seems he's surviviing for the time being

Post by redman prime »

Name: Fapro
Alt Mode: standard cybertronian cruiser, think wheeljack MTMTE
Faction: ex druggie, good enough?
Function: instigator/rioter/ mob leader
Motto: "We live, we can choose."

Bio: Addicted to Smack, Fapro led a listless life. It took one trip to Polyhex prison to make him break his ways. upon release, he vowed to clean up his act and those around him, which has been evidenced in his reforming ways.
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13thScorpio
Posts: 672
Joined: Wed Aug 09, 2006 5:17 pm
Location: Chaotic Evil

Post by 13thScorpio »

Some NPC's for the rebuilding of Protihex,if the mod's don't mind.

Towline
Function: Construction
Faction: Iacon Construction Company,if that works.
Alt Mode: Semi truck,with crane attatchment on trailer.
Motto: "Keep working!"

History: An old war hound,who took his leave of the army and went into bussiness.He has a no non-sense attitude,and hates a lazy mech.He is the driving force behind the ICC,and always keeps a heavy team of veterans with him,should trouble brew.

Hammerblow
Function: Infastructure Demolitions/Rebuilding
Faction: Former Decepticon Engineer
Alt Mode: A Heavily Armored work truck.
Motto: "What?I can't hear you!"

History: He formally excelled at blowing stuff up for the Decepticon army,he finally got tired of blowing stuff up and not rebuilding it,so he left.His only faith is now to himself and shanix.If the price is right,he may again join the Decepticons.He is slightly deaf,due to his job.

Block
Function: Electric Engineer
Faction: Former Decepticon Engineer
Alt Mode: Micromaster car,painted in hazard colors.
Motto: "Check it!No,not OWWW!"

History: A micromster,who uses his small size to his advantage.Get him talking for a while,and he has a glitch.It came from his constant playing around in the wires.He found no pleasure with the Decepticons,and left.He actually works for the ICC too.

Tackle
Function: Main Construction
Faction: Iacon Construction Company
Alt Mode: Cement Truck,with a few spikey additions.
Motto: "Where you want it?"

History: Former Corps of Engineer worker,he also went into the bussiness of construction,since he knew how to do it.He is the creator of Rapid Dry Cement,which several construction crews have a love hate relationship with. He prefers taking orders to giving them.

Stripper
Function: Salvage
Faction: Term's Salvage
Alt Mode: A Wrecker crane,with the ball.
Motto: "Oooh...shiney.Too bad."

A fem with an eye for priceless treasure and tearing things apart.Forgive her her name,because she is good at her job.She is owner of Term's Salvage,and like the others,enjoys her work.To a degree that would scare most other mechs.She is also a very dangerous fighter.
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Warcry
Posts: 13934
Joined: Fri Aug 23, 2002 4:10 am
Location: Winnipeg, Manitoba, Canada

Space Mafia NPCs

Post by Warcry »

These guys are what's left of Black Shadow's main crew. Shank and the Reflectorbots we've already seen, the rest will dribble in slowly over the next few months. :)
______________________________________________________

Name: Flashbulb, Shutter and Lens Flare
Allegiance: Space Mafia
Function: Security
Alt-mode: Camera (dark grey and green Reflector)
Primary Weapons: Laser rifles (*3), EMP strobe
Motto: "Unity is victory."

Strength: 5
Intelligence: 5
Speed: 2
Endurance: 6
Rank: 3
Courage: 10
Firepower: 8
Skill: 6

Profile: A trio of Reflectorbots who once served under Shockwave, Flashbulb, Shutter and Lens Flare are employed by the Space Mafia as guards. Their mental link allows them to keep watch on a building from three separate locations at once, making it difficult for intruders to slip past them; if one of the trio sights an enemy or is incapacitated, the other two know about it immediately. However, as individuals they leave much to be desired. They are so used to thinking and acting as a team that they are less than useless on their own. To their fellow Mafioso, the trio seem to share a single personality, although those that work with them closely will see the slight variations that are all that remains of their original, wholly separate personas. Flashbulb can be a showoff, going out of his way to impress those around him. Shutter lacks the bravery of the other two and usually does his best to steer them away from battle. Lens Flare, the nominal spokesman of the team, can be biting and sarcastic in the extreme.

Abilities: These three gangsters can communicate with each other instantaneously over a mental link, allowing them to discuss situations unobserved by those around them. Each one is equipped with a different sensor and recording suite. When combined in camera mode they can see the entire electromagnetic spectrum, hear anything from .25 Hz to 100,000,000 Hz, record radio, TV, subspace and other signals as weak as .000001 watts, and can 'smell' and 'taste' everything around them for a quarter of a mile. When split up, each member has some (but not all) of the above traits.

Weaknesses: If any of the three is incapacitated or taken far away from the other two, the operational capabilities of the entire unit decrease significantly. They aren't particularly formidable in combat.
______________________________________________________

Name: Jitterbug
Allegiance: Space Mafia
Function: Thief
Sub-Group: Insecticon
Alt-mode: Grasshopper (green and white Kickback)
Primary Weapons: Particle beam rifle
Motto: "Amateurs take risks. Professionals avoid them."

Strength: 7
Intelligence: 8
Speed: 5
Endurance: 5
Rank: 5
Courage: 2
Firepower: 7
Skill: 10

Profile: A master thief who never gets caught, Jitterbug makes a handsome living stealing priceless relics, art and weapons technology for the Space Mafia. He frequently travels off-world to carry out jobs for the other Space Mafia bosses, but when on Cybertron he works exclusively for Black Shadow. He enjoys his job, but unlike low-level thieves he doesn't put himself at risk for the rush of a smash-and-grab. Each and every one of his heists is meticulously planned, with dozens of possible contingencies in place for every foreseeable point of failure. He takes the same approach in his interaction with others, always trying to get as much information as he can no matter what the situation.

Abilities: Jitterbug carries a particle beam rifle that can silently cut through all but the thickest of armour plating, tuned less for combat than for breaking into armoured rooms. Tiny gas emitters in his fingers can release fine-tuned chemical mists that will dissolve glass, most plastics, several common metals and even a few more exotic concoctions. In insect mode, he has the ability to shrink down to the size of a real grasshopper, thereby evading most motion detector and laser-based security optimized for Transformer-sized life.

Weaknesses: When Jitterbug finds himself in a situation that he hasn't planned for, he is often at a loss for what to do.
______________________________________________________

Name: Torpedo
Allegiance: Space Mafia
Function: Assassin
Alt-mode: Hovercraft (black and silver Seaspray)
Primary Weapons: Torpedo rack, sniper rifle, energo-knives, various poisons, chemical and bio-tech weapons
Motto: "Knowledge can be the most dangerous weapon in the world."

Strength: 6
Intelligence: 10
Speed: 7
Endurance: 6
Rank: 7
Courage: 9
Firepower: 9
Skill: 10

Profile: A brilliant polymath who seems to know something about everything, Torpedo is one of Black Shadow's favourite assassins. He lacks the brute force and sheer destructive potential of Blue Bacchus or the single-minded tenacity of Blaze, but more than makes up for it with a subtle, completely unpredictable approach to murder for hire. His usual approach to a new assignment is to carefully research every facet of his target's life, learning everything there is to know about them and then exploiting their most obscure and inane weaknesses. He has no respect for the simpleminded thugs whose only approach to a hired killing is to walk up to their target and shoot them in the street -- to Torpedo, assassination is an art, not a crime.

Abilities: Torpedo is a talented scientist, technician, programmer and mathematician. He has average physical attributes, but has trained them to the point of perfection.

Weaknesses: Torpedo knows so much that he can sometimes get himself in trouble by relying too much on trivia and not enough on reason.
______________________________________________________

Name: Shank
Allegiance: Space Mafia
Function: Business manager
Alt-mode: Futuristic car (silver and purple Lightspeed)
Primary Weapons: ECM missiles (*2), silenced pistol, energy knife
Motto: "Excitement isn't profitable."

Strength: 5
Intelligence: 8
Speed: 9
Endurance: 5
Rank: 8
Courage: 6
Firepower: 5
Skill: 9

Profile: Calm, rational, reasonable and completely uninspiring, Shank is one of the Space Mafia's top-echelon business managers. He runs the finances for Black Shadow's personal crew and leads a sub-team that oversees the gang's smuggling operations. He is respected by his fellow gangsters, but few of the Space Mafia upper echelons take his authority seriously because he isn't prone to violence. He doesn't really consider himself a criminal, just a businessmech whose work doesn't get official approval.

Abilities: Shank is an expert at applied mathematics, especially accounting and statistics. He is a shrewd business manager who can turn a profit on virtually any operation. He carries electronic countermeasure missiles to baffle security officers trying to catch his smugglers. He is armed with a silenced pistol an an energy knife for those times when he absolutely has to mete out violence on his enemies.

Weaknesses: Shank's reluctance to use violence to keep his underlings in line can make it difficult for him to control rebellious or psychopathic gangsters.
______________________________________________________

Name: Firewagon
Allegiance: Space Mafia
Function: Enforcer
Alt-mode: Fire truck (yellow and black Hot Spot)
Primary Weapons: Flamethrowers (*2), incendiary cannon
Motto: "Violence is my stock in trade."

Strength: 10
Intelligence: 5
Speed: 4
Endurance: 9
Rank: 6
Courage: 9
Firepower: 6
Skill: 8

Profile: Whatever Shank lacks in the violence department, his second-in-command more than makes up for. Firewagon is an unrepentant thug who got his start as an arsonist-for-hire before moving up the underworld food chain. He got his current job as Shank's right hand mech and enforcer after fighting off half a dozen Governor-affiliated heavies who tried to hijack a shipment of Syk he had been guarding. He has no business savvy and even less aptitude for subtlety, but what he does, he does well.

Abilities: Firewagon is phenomenally strong and very durable. He is equipped with twin flamethrowers, as well as a fire hose that can spray virtually any liquid over 1000 feet. He tends to use it to flammable liquids that he can ignite with his flamethrowers, causing widespread destruction and chaos. His armour can withstand heat up to 3000 degrees Celsius, making him immune to his own attacks.

Weaknesses: Firewagon isn't very bright, and on the rare occasions when his usual tactic of direct confrontation fails he can find himself in over his head.
______________________________________________________

Name: Gravity Well
Allegiance: Space Mafia
Function: Smuggler
Alt-mode: Space shuttle (white and black Blast Off)
Primary Weapons: X-ray scanner, ion cannon, gravity generator
Motto: "For the right price, I'll haul anything."

Strength: 4
Intelligence: 7
Speed: 9
Endurance: 6
Rank: 5
Courage: 9
Firepower: 4
Skill: 8

Profile: A low-class mercenary with a crude sense of humour, Gravity Well's behaviour falls well below the Space Mafia's already-low employment standards. He's just as likely to curse at his employers as he is to look at them, and may well shoot anyone who returns the favour. Most criminals with an attitude like that die very quickly, but Gravity Well has survived and thrived in the Space Mafia's employ. His skills as a pilot alongside his suicidal bravery and the ability to talk himself and his cargo through military checkpoints have made him a valuable asset to his employers, who appreciate loyalty and competence more than they do a pleasant personality.

Abilities: Gravity Well is extremely fast, satisfactorily durable and is a talented pilot. In vehicle mode, he can carry up to 100 tonnes of cargo. He has sophisticated sensor arrays that can detect police scanning equipment from dozens of miles away, an ion cannon that can disable enemy spacecraft and a gravity generator that can pull vehicles from hyperspace and cause severe physical harm.

Weaknesses: Gravity Well is equipped for speed and defence, not combat. His grating behaviour makes him an exceedingly unpopular figure in Cybertron's underworld.
______________________________________________________

Name: Arrowhead
Allegiance: Space Mafia
Function: Technician
Alt-mode: F-16 Falcon (purple and gold Skydive)
Primary Weapons: Anti-gravity gun
Motto: "Dirty work is the only work worth doing."

Strength: 4
Intelligence: 8
Speed: 8
Endurance: 4
Rank: 4
Courage: 4
Firepower: 4
Skill: 9

Profile: An inexperienced mechanical genius who once made a living repairing participants in Cybertron's many underworld racing leagues, Arrowhead is only happy when he's buried up to his armpits in disassembled equipment. He was recruited by Shank as his team's personal mechanic, a job he relishes because he gets to work with innumerable bits of rare and exotic technologies. Despite his mechanical aptitude, he is a young mech who hasn't seen much of the world outside of his workshop. He spends an inordinate amount of his off-duty time with Gravity Well, listening to the abrasive smuggler's tales of adventure and doing his best to keep up during their flying lessons.

Abilities: Arrowhead is a mechanical prodigy capable of intuitively understanding how something works just by looking at it. He carries an anti-gravity gun in robot mode that allows him to precisely move items too large for him to lift. In vehicle mode, he is fast and agile (even if he can't use those traits to their maximum due to his inexperience).

Weaknesses: Arrowhead is out of his depth in the crew's more violent adventures. He's not a particularly good pilot.
______________________________________________________

Name: Streamline
Allegiance: Space Mafia
Function: Courier
Alt-mode: Race car (Green and black Drag Strip)
Primary Weapons: Camouflage generator, electropulse rifle
Motto: "Danger is the only thing worth living for."

Strength: 4
Intelligence: 6
Speed: 9
Endurance: 7
Rank: 4
Courage: 10
Firepower: 4
Skill: 7

Profile: If he were human, Streamline would be called an adrenaline junkie. He's a fearless daredevil who will do absolutely anything, no matter how dangerous, simply to prove that he's not afraid. He has adapted well to the dangerous life of a Space Mafia courier, delivering drugs, weapons and other illegal goods to Black Shadow's customers. He doesn't socialize much with his fellow thugs, preferring to spend his free time devising new death-defying stunts to pull off. However, when the gang is in danger his is always the first to step forward and defend his colleagues.

Abilities: Streamline is fast, durable and brave beyond all measure, traits that serve him well in his line of work. In vehicle mode, he can accelerate to 100 kph in under two seconds and has a top speed just over Mach 1. He is equipped with a camouflage generator that allows him to alter his colour scheme to better fit in with local traffic. He also carries an electropulse rifle ideal for quickly disabling attackers.

Weaknesses: Streamline's craving for excitement causes him to take extreme risks that often end in serious bodily harm.
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optimusskids
Protoform
Posts: 6981
Joined: Mon Dec 27, 2004 11:24 am
Location: UK

Post by optimusskids »

A few support troops to use as and when needed as the Cons are currently sorely lacking.

4077 Mechanical Engineer Combat Corps (M.E.C.C )

A crack engineering unit and refuge for those who don’t really fit anywhere else in the Decepticon forces. An elite force who can fix or build pretty much anything. A collection of misfits working together for a common cause. The team is for the most part extremely loyal to each other.


Gridiron: Commander
Heavy Equipment Transport

Groundwork: 2 in C
Road Roller

Grader: Unit Admin/Communication
Road Grader

1st Platoon

Graft: Surgeon
Engineering Tank
Grindstone : Engineer
Mobile Workshop
Grapnel: Psychiatrist
Crane
Gravel: Surgeon /Logistics.
Self loading Dump Truck

2nd Platoon

Gimlet: Mining Engineer
Drilling Machine
Grenade: Pharmacist/ Chemist
Off Road Articulated Cement Mixer
Grapeshot: Combat Engineer
Heavy Anti Aircraft Tank
Grill: Interrogator.
All- terrain JCB


Name: Gridiron
Faction: Decepticon
Sub-group: Ground Pounders
Function: Team Leader
Primary Weapon: a double-barreled magnetizer
Alternate Mode: yellow Cybertronian Bonneted Heavy Equipment Transporter.

Motto: “When the dust settles , the strongest thrive.”

Strength: 9
Intelligence:9
Endurance: 6
Speed: 5
Firepower:7
Courage: 8
Skill: 9

PERSONAL INFO HERE

Profile: Gridiron is a veteran of many battles, he has fought in countless wars and survived. Although battered and dented compared to some of the newer models his team have the deepest respect for him. His gruff exterior hides his kind inner soul. He prefers his medical work to the more destructive side of his job, although his position as leader means that he tends to have less time for the practical stuff. An excellent surgeon and leader. He leads mainly by example, always doing his best and encouraging others to do the same. He is at times willing to ignore the letter of regulations in order to abide by its spirit. Usually easygoing, he enjoyed playing the occasional practical joke on others in his unit, Gridiron understands the hellish realities of life in a M.E.C.C unit, and the need for jokes, pranks and recreation to boost morale. At the same time, however, Gridiron does not suffer fools gladly

Appearance: Gridiron’s colour scheme is yellow and black. He transforms in a similar manner to Laser Prime although he has a shorter bonnet. In robot mode aside from his primary colours he has silver highlights. His Trailer looks similar to Costco’ Overloads but with out the steeply angled rear section. This section can pivot to allow heavy equipment to drive up it for transport.

Strengths: He can combine with his trailer to form battle armour. In robot mode, he carries a double-barreled magnetizer, which charges any metal target it hits with powerful, opposite magnetic fields so that the target literally tears itself apart. He can carry 7 members of his team on his trailer in Alt mode. The trailer also transforms into a fully equipped field hospital

Weaknesses: Not as quick as he used to be , many see his kindess as a weakness. When his trailer is in Hospital mode he is denied its use as armour.




Name: Groundwork
Faction: Decepticon
Sub-group: Ground Pounders
Function: Second in Command
Primary Weapon: Triple Crusher Cannon
Alternate Mode: Cybertronian Road Roller

Motto: “War is a serious business.

Strength: 7
Intelligence: 8
Endurance: 4
Speed: 4
Firepower: 6
Courage: 7
Skill: 6

PERSONAL INFO HERE

Profile: A warrior who once made his name resound throughout all of space as a mercenary. Since Gridiron saved his life in a pitched battle against the Autobots he has placed all his loyalty towards serving directly under Gridiron as his second in command. A tough sergeant with a body strengthened by bulky armor. His rollers on his chest is particulary sturdy, able to deflect all manner of attacks. He takes his job very seriously and is extremely dedicated to his team, he would plunge into an Autobot barrage to save a team mate

Strengths: Rather than pummeling his enemies into submission through the use of sheer force, he relies on his cool-headed logic and vast knowledge of military strategy to outwit and defeat them. A sophisticated sensor network in his arms allows Groundwork to test various materials, some of which he uses in construction. He wields a triple crusher cannon, a weapon that shoots energon bands that encircle and trap their target, tightening around it until only rubble remains.

Weaknesses: Groundwork is often victim his alt mode’s design . Often his fellow Decepticons must dig him out of terrain he’s got stuck in , he's very slow due to his huge bulk. In Alt mode he is slow and awkward


Name: Grader
Faction: Decepticon
Sub-group: Ground Pounders
Function: Communications
Primary Weapon:
Alternate Mode: Cybertronian Terrain Grader

Motto: “Forewarned is Forearmed.”

Strength: 6
Intelligence: 8
Endurance: 7
Speed: 4
Firepower: 7
Courage: 6
Skill: 8

PERSONAL INFO HERE

Profile: Grader is a easy going Decepticon warrior. His ability to jam and read enemy transmissions is uncanny . His Teammates suspect he has a mysterious eighth sense in addition to the seven standard senses with which he was built (visual reception, audio reception, tactile, smell, short-range radiowave transmission, magnetic sensitivity, and electric sensitivity). The rookie of the squad he is valued by his comrades for his ability to detect threats.

Strengths: He is determined and dedicated to his team. He can level a work site with his blade in next to no time. In robot mode Blade serves as a radar scanner. He carries a freeze beam blaster that can trap his enemies in a block of ice.

Weaknesses: Young and untested in battle. He suffers from a defective gyroscopic circuit center, which accounts for his poor navigational skills. He also rusts relatively easily,


Name: Gimlet
Faction: Decepticon Decepticon
Sub-group: Ground Pounders The Engineers
Function: Mining engineer
Primary Weapon:
Alternate Mode: Drilling Rig

Motto: “you need to look below the surface."

Strength: 6
Intelligence: 7
Endurance: 4
Speed: 5
Firepower: 7
Courage: 8
Skill: 3

PERSONAL INFO HERE

Profile: Gimlet is highly intelligent and observant he will pick up information missed by his fellow team mates. Some of them are uncomfortable round him saying his stare can see right into the deepest recesses of their spark. He is a big, strong warrior that moves with slow deliberation and packs a lot of power. He makes every move count in battle. He doesn't waste time on fancy fighting styles - he plows in with all his might - fists and weapons swinging with full force

Strengths: In vehicle mode Gimlet is equipped with a durabyllium-steel alloy drill that can pierce almost any material, and it is virtually indestructible it can go as fast as 6000 rpm, to penetrate virtually any fortification up to three yards thick. He also uses chemical, thermal, electrical, magnetic, seismic and sonic sensors to search for and detect underwater fuel deposits and other materials useful to the Decepticon cause. He carries two audio module-shattering, rapid-fire, retractable sonic shell cannons.

Weaknesses: He also has a tendency to overheat while drilling through very dense substances.


Name: Graft
Faction: Decepticon
Sub-group: Ground Pounders
Function: Surgeon
Primary Weapon: Standard Laser Rifle
Alternate Mode: Cybertronian Engineering Tank

Motto: “laughter is the best medicine.”

Strength: 7
Intelligence: 8
Endurance: 5
Speed: 6
Firepower:6
Courage: 7
Skill: 8

PERSONAL INFO HERE

Profile: The Ground Pounders top surgeon Between long, intense sessions of treating critically wounded patients, he makes the best of his life with heavy drinking, and pulling pranks on the people around him celebrating life while surrounded by death. A mech of conscience trying to maintain some humanity and decency in the insane world into which he has been thrust.

Strengths: Is equipped with both a lifting crane and a bulldozer blade making him highly suitable for most construction work , he can use his crane to lift objects weighing up to 40 tons. In positioning these loads, his error tolerance less than 0.04% He can exert a force of 400,000 pounds per square inch at a speed of 45 mph, enough to demolish all but the most heavily reinforced buildings. His thick wolfram hide makes him virtually impervious to anything that might collapse upon him.

Weaknesses: prone to track breakages and crane arm overheats when used to lift too heavy a load for extended periods of time, resulting in complete, albeit temporary, systems shutdown.



Name: Grapnel
Faction: Decepticon
Sub-group: Ground Pounders
Function: Psychiatrist
Primary Weapon:
Alternate Mode: 10 axled Cybertronian Heavy Crane

Motto: “A problem is never as simple as it appears.”

Strength: 7
Intelligence:8
Endurance: 5
Speed: 4
Firepower: 7
Courage: 5
Skill: 8

PERSONAL INFO HERE

Profile: Grapnel is a upper class intellectual, with equivalent tastes and has a snobbish, uptight demeanor His large ego and architectural training make him extremely confident. He meddles in others' relationships, much to the chagrin of his teammates. Though he can often be overbearing and annoying, His pompous bearing hides an inner desire to please everyone around him. His home city was destroyed in the war and he secretly wishes for the two sides to make peace so rebuilding can start anew.

Strengths: Tough as nails and patient as a mountain Grapnel just wants to fulfil his mission to repair as much of the damage already done to Cybertron as possible. He doesn't like to fight, but that doesn't mean he's not good at it. .In vehicular mode, Grapnel can lift up to 850 tons, He has a reach of 178m. He carries twin 50,000 volt lightning rifles in robot mode

Weaknesses: A mysterious short circuit in his wiring often inhibits Grapnel ability to transform from one mode to another. He is reluctant to cause unnecessary destruction only fights when provoked..



Name: Grindstone
Faction: Decepticon
Sub-group: Ground Pounders
Function: Medic Engineer
Primary Weapon:
Alternate Mode: Cybertronian 6 wheeled mobile workshop

Motto: “its suprising how much you can do with so little

Strength: 5
Intelligence: 8
Endurance: 4
Speed: 5
Firepower: 7
Courage: 7
Skill: 9

PERSONAL INFO HERE

Profile: Grindstone has a very dry, sardonic dead pan sense of humor. He is an excellent medic with strong morals and is always looking to do the right thing. He knows the horrors of war all too well. He's fought in one for millions of years. Whatever romance or glory it once held for him has long since vanished. He handles himself with a cool professionalism born of the great confidence he has in his abilities. He is not totally convinced of the cause that he serves , the many horrors he has seen has persuaded him that the war is futile. His beliefs don’t stop him doing a professional job though.

Strengths: A construction powerhouse. Capable of fixing just about anything. Converts his load bed (Ratchet Style) to full-service repair bay equipped with hydraulic lifts, titanium rivet guns and searing iron forge

Weaknesses: In vehicle mode, Grindstone is prone to frequent tire blowouts. His design makes him prone to flipping over, particularly on turns. His agility usually, but not always, spares him any serious injuries

Name: Grill
Faction: Decepticons
Sub-group: Ground Pounders
Function: Interragator
Primary Weapon:
Alternate Mode: All Terain JCB

Motto: "In the end they always confess."

Strength: 4
Intelligence: 8
Endurance: 4
Speed: 4
Firepower: 3
Courage: 2
Skill: 7

PERSONAL INFO HERE

Profile: Grill was assigned to the Ground Pounders to keep an eye on them by the Decepticon high command. He is nasty and mean-spirited are perhaps the nicest things one can say about him wherever he goes, he leaves a trail of wreckage..Although feared by his comrades , many who have not met him before can not understand why. He is undeniably cruel and , deadly. Many on first meeting are deceived by his gentle touch and soothing words. Especially the Autobot prisoners he interrogates. His style is as distinctive as it is lethal: he showers a potential victim with kindness, offering him help, and then, once he has gained the confidence of his victim. He moves in for the kill. In a flash, kindness turns to cruelty. He definitely enjoys his job too much. He loves the thrill of the fight but he especially enjoys inflicting pain on his enemies.

Strengths: In battle he has a flame thrower mounted on his digger arm. It can fire a bolt of 2,000 degrees Centigrade flame up to 80 feet. reducing an enemy to a smoldering pool of liquid metal. In robot mode, he carries a liquid-flame thrower. In vehicular mode, He can use his crane to lift objects weighing up to 25 tons. He also has a rear mounted digger arm capable of picing up 1 ton in a single scoop. His extra wide tracks give him also allow him to cross most terrain without getting bogged down.

Weaknesses: Grill is a thrill-seeking showoff who is always looking for new ways to get his kicks, he is despised by his comrades who do not trust him. If his Alt mode wasn’t so useful he would have had an accident long ago. He is also prone overheating his digger arm , causing it to break down from metal fatigue.

Name: Grapeshot
Faction: Decepticon
Sub-group: Ground Pounders
Function: Combat Engine
Primary Weapon: Twin Heavy Auto Cannons/ Twin battle axes
Alternate Mode: Heavy Anti Aircraft Tank

Motto: "What goes up must be blown down."

Strength: 7
Intelligence: 5
Endurance: 6
Speed: 2
Firepower: 8
Courage: 6
Skill: 5

PERSONAL INFO HERE

Profile:
Grapeshot flourishes in tense situations and always seems to be where the fighting is thickest. Her job often means she is the first onto a battlefield , Despite her flair for the dramatic she is an extremely competent engineer.
Demolishing obstacles with style and flair or clearing a path through a minefield, she is the consumnate professional.

Strengths: She is a skilled engineer though She is more used to Demolition than construction . On the battlefield she is cool and collected and not easily ruffled when doing her main job. However in an actual fight she is a beserker. She prefers to get down and dirty and fight close range

Weaknesses: Her reckless behavior often leaves her exposed to greater odds than she can reasonably expect to handle.

Name: Gravel
Faction: Decepticon
Sub-group: Ground Pounders
Function: Logistics
Primary Weapon: Standard Laser Rifle
Alternate Mode: Self loading Dump Truck


Motto: "Failure is for other people."

Strength:3
Intelligence:6
Endurance: 8
Speed: 3
Firepower:3
Courage: 5
Skill: 8

PERSONAL INFO HERE

Profile: Gravel is a skilled surgeon whose alt mode means that he often gets diverted to jobs he believes are beneath him. He is very skilled at logistics being a very sucessful scrounger, although he claims that he would be equally sucessful at anything he turned his hand to He is fastidious, snobby and fussy, and has gourmet tastes. He is an admirer of the fine arts.

Strengths: A good Surgeon, capable of performing delicate surgery in the field. Can carry loads of 40 Tons. His crane/grab arm makes him self sufficent allowing him to load and unload himself.


Weaknesess:
Physically weak and very uncoordinated, He has a long list of phobias and medical conditions, many of which are clearly psychosomatic. He complains constantly about having to do jons that he sees as beneath him. He has been known to rub fellow Decepticons up the wrong way.

Name: Grenade
Faction: Decepticon
Sub-group: Ground Pounders
Function: Pharmacist/ Chemist
Primary Weapon: Standard Laser Rifle
Alternate Mode: Off Road Articulated Cement Mixer

Motto: "Like no worries."

Strength: 3
Intelligence:7
Endurance: 5
Speed: 3
Firepower:3
Courage: 5
Skill: 7

PERSONAL INFO HERE

Profile: A very laid back easy going mech Grenade is a skilled pharmacist
although some suspect that he has sampled too much of his own product. He would have turned off , tuned out and kicked back if not for the war. He only stays in the Decepticon forces to help others survive

Strengths: Chemical sensors in arms allow him to analyse the chemical breakdown of most materials. Common to others of his class he can, by using various acids and bonding agents, reduce and recombine virtually any substances put inside his drum and use them to form new substances. He is a chemistry lab on wheels.

Weaknesses: Has no sense of urgency and can be too laid back on occasion. Doesn't believe in fighting would rather chill out than fight. Grill susoects him of dangerous radical peaceloving tendencies , and possible Autobot leanings.
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Warcry
Posts: 13934
Joined: Fri Aug 23, 2002 4:10 am
Location: Winnipeg, Manitoba, Canada

Aaaand the Iacon Space Mafia crew...

Post by Warcry »

Name: Kingpin
Allegiance: Space Mafia
Function: Gang leader
Alt-mode: VTOL F-15 Eagle (charcoal grey and gold Thrust)
Primary Weapons: Particle beam cannons (*2), acid missile launchers (*2)
Motto: "Methods don't matter. Results do."

Strength: 7
Intelligence: 7
Speed: 9
Endurance: 6
Rank: 8
Courage: 6
Firepower: 8
Skill: 8

Profile: A money-hungry thug who would gun down a hundred innocents for a single shanix of profit, Kingpin rose to the top of Iacon's Space Mafia crew by viciously undercutting and murdering his rivals. The Autobot security forces have been gunning for him for several years now, but they've never been able to make any charges against him stick. His underlings don't like him very much, but most of them are too afraid to make a move against him for fear that they will end up just as dead as everyone else on Kingpin's enemies list.

Abilities: Kingpin is a talented criminal experienced in everything from robbery and assault to forgery and smuggling. He is fairly strong and durable, and is an expert marksman. In vehicle mode he is equipped with VTOL jets that allow him to take off and land from enclosed spaces, as well as

Weaknesses: He has few physical weaknesses, but Kingpin's ruthlessness has made him highly unpopular.
______________________________________________________

Name: Switchblade
Allegiance: Space Mafia
Function: Security
Alt-mode: Cassette (red and silver Rewind)
Primary Weapons: Electrostatic disruptor, ion blaster, sensor disruptor, short-distance teleporter, energy dagger
Motto: "The best technology will get you the biggest profits."

Strength: 3
Intelligence: 9
Speed: 1
Endurance: 4
Rank: 7
Courage: 7
Firepower: 8
Skill: 9

Profile: Intelligent and technically skilled but far too devious for his own good, Switchblade is Kingpin's security chief and trusted right hand. He obsessively upgrades both himself and his security systems with the latest technology, intent on keeping one step ahead of his enemies as well as his employers, employees and rivals. A talented actor, he puts forward different faces to every group he has to deal with: to his fellow mobsters he's a ruthless killer; to the media, he's a low-level jobbing mechanic; to the random civilians he works with in his front operation, a security-installation company, he's polite, competent and deferential; to the Autobots, he's meek and cowardly. No one but Switchblade knows which of those characters, if any, are his true self.

Abilities: Switchblade is equipped with an internal sensor disruptor that can either block enemy scanners entirely or even feed them false data. He has installed a short-distance teleporter that lets him jump up to 200 metres in any direction. In cassette mode, he can interface with virtually any Cybertronian or Terran computer system, bypass security protocols and download up to fifty terabytes of data. Alternatively, he can scramble the data on an enemy computer to render it useless. In robot mode, he carries an electrostatic disruptor and an ion rifle capable of disabling his enemies.

Weaknesses: Switchblade relies too much on technology and not enough on trustworthy people. When he's cornered without any of his technological goodies close at hand, his courage tends to evaporate. His teleporter is restricted to line-of-sight jumps.
______________________________________________________

Name: Rampart
Allegiance: Space Mafia
Function: Security consultant
Alt-mode: Lamborghini countach (black and grey Red Alert)
Primary Weapons: Rocket launcher, assault rifle
Motto: "Law and order are overrated."

Strength: 8
Intelligence: 5
Speed: 6
Endurance: 6
Rank: 5
Courage: 4
Firepower: 7
Skill: 6

Profile: A former ISS officer who was fired after a corruption scandal, Rampart was quickly offered a job with the Space Mafia, helping their Iacon branch evade the law. He uses his contacts in the department to keep up to date on Autobot investigations into Mafia activity and occasionally feeds them information on non-Mafia criminals who need to be taken out of the picture. He doesn't seem to feel guilty at all about his newfound criminal way of life. When he was an active police officer, Rampart was constantly under scrutiny for police brutality, fabricating evidence and generally bringing the ISS into disrepute.

Abilities: Rampart has an adequate grasp of law-enforcement protocols and procedures. He's strong and vicious, capable of seriously injuring opponents in unarmed combat. He is a decent shot but tends to fire indiscriminately and shows little regard for collateral damage.

Weaknesses: Rampart has a serious anger-control problem that can lead him to snap at any given moment.
______________________________________________________

Name: Breakneck
Allegiance: Space Mafia
Function: Killer
Alt-mode: Dune buggy, helicopter (black and white Sandstorm)
Primary Weapons: Plasma gun
Motto: "Taking lives is the only job worth doing."

Strength: 10
Intelligence: 5
Speed: 5
Endurance: 6
Rank: 5
Courage: 9
Firepower: 5
Skill: 6

Profile: An unrepentant serial murderer who got a job with the Space Mafia after he killed a client who had irritated Kingpin, Breakneck is the very definition of 'loose cannon'. He has a serious impulse-control problem, lashing out with extreme violence at anyone who slights him. He somehow manages to hold himself back when dealing with his Mafia superiors, but invariably ends up taking out his aggression on innocent bystanders afterwards. Breakneck's problems are only made worse by his use of Syk and other mind-altering chemicals.

Abilities: Breakneck is massively strong and can overwhelm all but the most powerful Transformers in hand-to-hand combat. He prefers beating his victims to death or tearing them limb from limb to using weapons, but is an adequate shot with his plasma gun. As a triple changer, he can convert to dune buggy or helicopter modes.

Weaknesses: Breakneck's impulsive nature and substance abuse problems cause him to make very bad decisions.
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Clogs
Posts: 4278
Joined: Thu May 25, 2006 10:00 pm
Location: Leicester, where King Dick is buried

Post by Clogs »

Name: Relay

Function: Communications Officer

Allegiance: Autobot (retired, now CBC)

Alt Mode: Portable transmitter system (colours – dark military green and sand)

Profile: A happy, personable character who came through the war with the blithe certainty he would survive. Spent most of the war in various command units serving as Communications Officer and cheerfully making emergency repairs to electrical equipment; the very idea of killing a fellow Cybertronian he finds to be abhorrent. Entered the media and worked his way up from sound engineer to reporter – and still remains generally well-liked. Sees the best in everyone and has a very compassionate nature.

Coming to your Tri-dee soon!
[SIGPIC][/SIGPIC]
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grimkuz
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Posts: 188
Joined: Sat Apr 19, 2008 6:03 am

Post by grimkuz »

ok i hope this works

Name: bostron
Allegiance: Autobot
Function: stratigest/ demolitions
Primary Weapons: detonators, explosives, handgun.
Alt. Mode: mini cooper ( the original one not the new ones)
Motto: "my fellow compadreys let us go to the battle!!"

Str: 6
Int: 8
Spd: 5
End: 8
Rnk: 6
Cou: 5
Fpw: 4
Ski: 3

Profile: Back on Cybertron before the war Bostron was happy enough to just think up strategies for hologram battle cituations for the training autobot warriors. When the battles started he was forced into a team of stratigiest who would look at the battle from a hologram miles away from the battle. after the fight on cybertron in which the decepticons won, bostron was forced to flee and travel the galaxy trying to find earth allong side 2 of the other stargiests who hadn't died in battle. finally landing on earth after unicron was destroyed Bostron started helping in ultra magnus and rodimus's battle, being both and straigest and a demolitions solider.

personalities:an old autobot he gets grumpy by the on comming younger troopers, fighting for miilions of stella cycles he is really affected to the point where he relives battles from space, this causes him to almost fire on his allies, thus he needs to be left allone with so he can make startegies, or when it comes to detonating bombs he needs to be looked on by another autobot so that he wont blow himself up.

abilities:he weilds a large number of bombs and explosives which he can set up quickly, he has ablaster for when he is under attack, he can escape through small places in his mini cooper mode and he can withstand allot of damage with his endurance being at tech level 8

Weakness:his war fought life has made him a very unreliable in a large crowd.
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optimusskids
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Posts: 6981
Joined: Mon Dec 27, 2004 11:24 am
Location: UK

Post by optimusskids »

Name: Locomotion (Lady Loca)
Allegiance: Decepticon Civilian but mainly herself
Function: Company Chairperson and Socialite
Alt-mode: IDW's Astrotrain feminised (yellow train and silver shuttle)
Primary Weapons: her money and brain
Motto: "Everyone has their price."


Strength: 5
Intelligence: 9
Speed: 7
Endurance: 5
Social Standing:10
Ruthlessness: 8
Firepower: 2
Skill: 7

Locomotion was one of Shockwaves early experiments , she still holds a grudge for what he put her through. Some think in the privacy of their own heads that her mecurial temper conceals a scarred psyche caused by her treatment but she conceals it well.She is obsessed with perfecting the triplechanger process and bringing it to a new level. She used her exile during the Quintesson occupation to build up her company Consolidated Industries. She is used to being in charge of her own destiny and does not suffer fools or challenges to her authority. is the current sponsor of "The Rolling Stock." Kaon's polo team.

Strengths: Ruthlessness and total belief in her own abilities

Weaknesses: A tendency to believe that any problem can be solved by throwing enough money at it and atendency to be overcontolling. Plus she can be blinded by her obsessions and is unable to understand those motivated by things other than green and self interest.




Name: Guard
Allegiance: Consolidated Industries
Function: Head of Security
Alt-mode: Triplechanger Red Caboose and futuristic RV
Primary Weapons: Heavy Auto Cannon
Motto: "There are old troopers and bold troopers bu tno old bold troopers."


Strength: 7
Intelligence: 7
Speed: 4
Endurance:6
Rank: 7
Courage:8
Firepower: 7
Skill: 7

An ex Decepticon marine Guard has been and seen pretty much everywhere. Having retired he took up a job as head f corporat Security for Consolidated industries. Hi years of experience have left him cynical and weary.

Strengths: A good solid trooper , with years of military experience behind him.

Weaknesses : He lacks dash and flair and tends to be by the book.


Name: Railgun
Allegiance: Consolidated Industries
Function: Bodyguard
Alt-mode: Heavy Railway Artillery
Primary Weapons: Arm mounted Railgun
Motto: "Victory through Artillery."


Strength: 7
Intelligence:4
Speed: 3
Endurance:6
Rank: 4
Courage:5
Firepower:9
Skill: 6

Railgun is an ex artillery mech . He is a simplistic soul and working on if all you've got is a hammer every problem starts to look like a nail principle tends to believe the application of high explosive can solve any problem.

Strength: An intimidating bodyguard and a formidable piece of artillery.

Weaknesses: lacks subtly , slow to react when oponents are not intimidated by him.


"The Rolling Stock"


Name: Gondola
Allegiance: Herself
Function: Artist Model , Socialite and Crack polo player
Alt-mode: Gondola type rail car/sailing yacht.
Primary Weapons: charm and flirting
Motto: "La Dolce Vida always sweetie"


Strength: 5
Intelligence:8
Speed: 4
Endurance:8
Social Standing:7
Courage: 5
Firepower: 2
Skill: 7


A fiery tempered colonial imported to Kaon to head up the polo team. Impetous and self centered. Fond of spending money particularly others.

Strenghts: An excelllent sports mech and first class horsemech.

Weaknesses: Incredibly vain and used to gwtting her own way, incredibly shallow. Auxilary motor is weak in Sailboat mode.


Name: Big Hook
Allegiance: Decepticon civilian
Function: Semi-professional polo player and mechanic
Alt-mode: Rail mounted Breakdown crane
Primary Weapons:
Motto: "hmmm thats gonna cost ya guv."

Strength: 9
Intelligence: 6
Speed: 4
Endurance: 6
Rank: 3
Courage: 6
Firepower: 3
Skill: 8



Big Hook owns his own vehicle servicing garage. A competent mechanic who drifted into polo. Gruff blue collar and proud of it. Doesn't really fit in to the upper circles of Kaon society but is tolerated because of his skill on the polo field.

Strengths: Gruff straight talking , hand has multi attachmetns so he can fit different tools in the socket

Weaknesses: A feeling of social inferiority stops him from feeling at home when with the upper class

Name: Reefer
Allegiance:Decepticon Civilian
Function: Semi-professional polo player and socialite playboy
Alt-mode: Refrigerated railcar
Primary Weapons: polo Mallet and a disarming smile.
Motto: "money , that's what a trust funds for."


Strength: 3
Intelligence:6
Speed: 3
Endurance:6
Rank: 9
Courage:5
Firepower: 4
Skill: 8

Reefer was switched on with a silver spanner in his mouth, laidback , easy going ammoral hedonist. He likes to live fast. He comes from old money and is used to a world of privilege. Looks down on the nouveau rich who have had to earn their wealth.

Strengths: superb polo player, charming, silver tongued.

Weakness: a snob with a drug problem. He needs drugs to keep his fast paced lifestyle going.


Name: Coach
Allegiance: Kaon Rolling Stock
Function: Player-manager
Alt-mode: Railcar
Primary Weapons:
Motto: "come on team I need 110%"

Strength: 7
Intelligence: 5
Speed: 5
Endurance: 6
Rank: 4
Courage: 7
Firepower: 2
Skill:9

Coach is an old athelete. He once competed in the Decatholn at the Cybertron Olympics. As age caught up with him he decided to cut back and found the perfect niche leading and managing "The Kaon Rolling Stock
He brought them to the top of the league.

Strengths: In his prime he was a finely honed athelete. Now somewha t past his peak on a good day he can still out peform anyone out there. But the good days are getting less and less. Desperate to conceal his slowing down he pushes the team ruthlessly. Still holds many records for track and field, bu the worries it's because noone has challenged them rather than becaus ehe can still beat his fellow ompetitors.

Weaknesses: Not as quick as he used to be. An old knee injury often pains him. Is taking pain killers, he swears he's not an addict but needs more and more of them to get through the day.



Name: Tanker
Allegiance: Decepticon Civilian
Function: Business Owner
Alt-mode: Rail Tank Car / Main Battle Tank
Primary Weapons: 120 mm gun
Motto: "Nice guys finish last."

Strength: 5
Intelligence:9
Speed: 4
Endurance:6
Rank: 8
Courage:6
Firepower:7
Skill: 8

Tanker is your stereotypical oil tycoon if he was from earth he'd be wearing a stetson and getting shot. Through Shrewd investments He built up Global Energon and has a chain of Energon Stations and Carwashes he even operates through a shell company in Autobot territory. A self made mech who worked his way up from the bottom. Their are rumours that the demise of his partner Butane may not have been the accident it looked.

Strengths : A shrewd business mech and skilled negotiator.

Weaknesses: Not many but has many enemies feared and respected rather than liked.



Name: Bogie
Allegiance: decepticon Civilian
Function: Insurance Investigator
Alt-mode: Well Deck Railway Car/ Sky Crane
Primary Weapons:
Motto: "Everyones got something to hide."


Strength:5
Intelligence:7
Speed: 6
Endurance: 7
Rank: 2
Courage:6
Firepower:2
Skill: 7


An Insurance investigator for United Imsurance. A shrewd operator that neve gives up a case . Dogged and will chase up any lead.

Strength's: Accute hearing and a suite of sensors allow him to examine the sights of insurance claims. He has got contacts both high and low all over Kaon.

Weakness: Often gets in over his head, doesn't know when to keep a low profile. Likes bucking authority and treading on toes. Often pulled up by United Insurance management.



Name: Train
Allegiance: Decepticon Civilian
Function: Gym Owner and Trainer
Alt-mode: GWR Saddle Tank/ Imperial Type Shuttle
Primary Weapons: Fists
Motto: "Come on Champ you can do it."

Strength: 6
Intelligence: 5
Speed: 4
Endurance:5
Rank: 4
Courage:7
Firepower:2
Skill: 7



Train is short, stocky and pugnacious if he was a human he would be played by Danny de Vito with a brooklyn accent with a cigar firmly clamped in the corner of his jaw and non-designer stubble. He is a washed up boxer turned trainer.

Strengh: Train knows all the moves , he was in the same place as his young proteges a couple of million years ago. He quit while he was almost ahead. A couple of fights after winning the big championship an up and coming new star knocked him out in the first round. He knew it was time to hang up his boxing gloves. It's not the mileage bu the years. So He opened up the Lucky Strike Gym

Weaknesses: His reflexes aren't what they used to be and a certain weakness for the High Grade.



Name: Boxcar
Allegiance: Decepticon Civilian
Function: Boxer
Alt-mode: Freight Wagon
Primary Weapons: Fists
Motto: "I'm gonna be a contender."


Strength: 8
Intelligence:3
Speed: 7
Endurance:7
Rank: 3
Courage:6
Firepower:2
Skill:6

Boxcar is an up and coming new star in the world of boxing and is determined to prove his mettle.

Strengths: Quick on feet he's young , brash and determined to prove himself.

Weaknesses: "Not the brightest star in the galaxy. Easily influenced and swayed. Inexperienced

Name: Truck
Allegiance: Himself ,Himself , The Mafia, The Decepticons in that order
Function: Head of Amalgamated Trucking and Recycling
Alt-mode: Flatbed rail trailer/ semi tractor
Primary Weapons:
Motto: "always look after number one."

Strength: 6
Intelligence: 6
Speed: 7
Endurance: 7
Rank: 8
Courage: 6
Firepower: 5
Skill:7

Truck runs a Mafia front company with flair, anyone whoever suspected Amalgamated of being anything but above board didn't ask questions for long. He rulles his company with a titanium fist in an iron glove.

Strengths: Cunning a long term planner his official persona is respected in Kaon and is influential in the community moves with confidence in all social strata despite his low origins.

Weaknesses: He's sure to have some but noones survived long enough to report on any.

Name: Stockcar
Allegiance: Himself
Function: Racing Driver
Alt-mode: Racing Car
Primary Weapons: N/A
Motto: "Winning is everything"

Strength: 5
Intelligence: 5
Speed: 8
Endurance: 7
Rank: 3
Courage: 5
Firepower: 2
Skill:9

Stockcar is an arrogant rising star on the Kaon racing circuit. He trains hard and is confident of winning maybe over confident. When Big Hook isn't playing polo he helps keep him tuned up. Only time will tell how this newcomer will fare. His origins are mysterious he turned up at a race meet one day and has been dominating the scene ever since. No one knows where he lives or where he goes outside of racing.

Strengths: is fast and grips the track wth super adhesive tires. He has a super turbocharger and specially adapted breaks , one of the fastest things on 4 wheels.

Weaknesses: Incredibly arrogant and over confident.
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Warcry
Posts: 13934
Joined: Fri Aug 23, 2002 4:10 am
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I've been looking for an excuse to use this guy for two years now...

Post by Warcry »

Name: Frostburn
Allegiance: Decepticon
Function: Deep space patrol
Alt-mode: Silver, light blue and light purple Classics Jetfire
Primary Weapons: Cryo-rifles (*2), laser blasters (*4), blizzard rocket launchers (*2), ice cannons (*2)
Motto: "Only the weak need warmth."

Strength: 5
Intelligence: 6
Speed: 8
Endurance: 5
Rank: 4
Courage: 6
Firepower: 10
Skill: 7

Profile: Young and eager, Frostburn was once considered one of the Decepticon army's most promising young pilots. However, wounds suffered on his first attack mission left him with a crippling chronic condition that causes his internal systems to overheat without warning. The best Decepticon scientists were unable to cure him, so to avoid a total discharge from the Decepticon army he volunteered to fly long-term deep space assignments. The near-absolute zero environment of space mitigated his overheating, but his long, solitary patrol missions took a toll on the young Decepticon's psyche. After one particularly boring outing, he volunteered to undergo an experimental procedure to retrofit his body with a high-tech temperature-regulating system that would keep his components from overheating. The procedure was a success, and in fact ended up granting the young Decepticon a few unexpected abilities. Frostburn is still struggling to learn the limits of his new skills, but he is more than happy to cope with them. As he sees it, being able to set foot on Earth or Cybertron without having his circuits melt is worth a few minor quirks.

Abilities: Frostburn's robust temperature-control systems allow him to function in a wide range of climates and render him essentially invulnerable to heat- and cold-based weaponry. He can operate in the deadly cold of deep space or the blazing heat of a solar corona with equal ease. In atmosphere, he has a maximum speed of Mach 6; in deep space, he can reach faster-than-light velocities. He is an exceptional asset in deep space engagements, but has little experience with atmospheric dogfights or ground troop support missions. His cryo-rifles and ice cannons fire blasts of supercooled liquid that takes over an hour to thaw at room temperature. His blizzard rockets seed the atmosphere with chemicals that provoke a serious snowstorm, and his laser blasters can be used for high-precision cutting or to gouge holes in enemy fighters.

Weaknesses: Frostburn has relatively light armour. If his temperature-control system were to short out, it would seriously hamper his ability to operate in warm environments.
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Clogs
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Joined: Thu May 25, 2006 10:00 pm
Location: Leicester, where King Dick is buried

Post by Clogs »

Name: Dark Walk
Function: Military scientist
Alt. Mode: Not known
Allegiance: Decepticon

STR: -
INT: 9
SPD: 1
END: -
RNK: 7
CRG: 5
FRP: -
SKL: 9

Profile: Originally a Decepticon military scientist named Stroll, he spent megacycles on Charr attempting to perfect subspace technologies. It is uncertain what actually happened to him, but it is believed he tested one of his theories on himself, with the result that he became trapped in the ‘doorway’ to subspace. It is suspected that his friend, Sub-Commander Jaggor, was with him at the time of the incident, but this has never been formally substantiated. Stroll subsequently adopted the name Dark Walk and joined Jaggor’s troops, where he was accorded equal rank with his friend.

Dark Walk appears as a tall, thin, insubstantial shadow, vaguely displaying Cybertronian characteristics, with burning optics his only clear physicality. He glides above floor level rather than walks and can pass through almost all real world objects – except mirrors, but that may be a psychological issue. Carries no weapons, but can somehow remove components from any mecha he passes through.

Dark Walk seems particularly close to Jaggor, from whom he is never far separated.


Name: Jaggor
Function: Warrior
Alt. Mode: Cybertronian heavy hover tank (red and grey); Energon Kickback-similar design, but extra gun on turret in vehicle mode
Allegiance: Decepticon

STR: 9
INT: 6
SPD: 6
END: 6
RNK: 7
CRG: 7
FRP: 10
SKL: 6

Profile: A proficient Garrison Sub-Commander on Charr during Decepticon rule, Jaggor returned to Cybertron to take up post in Darkmount, where he found himself running one of the practically forgotten groups protecting the Smelting Pits from Autobot incursion during the latter part of the Great War. He is prone to sudden and extremely violent outbursts, and appears to have an unstable psyche, showing signs of schizophrenia. Orders, he believes, were meant to be followed to the letter and he will not deviate from fulfilling them – providing the order-giver is worthy of his respect. A totally loyal Megatron follower, he has endured under Gigatron’s rule by staying down in the Pits and biding his time.

Jaggor favours twin linear accelerator rifles which can be holstered on his back each side of his tank gun and serve as subsidiary weapons in tank mode; he avoids transforming to fight as this tank mode is heavy and requires considerable energy to get airborne, which limits its efficiency time wise. Jaggor is also one of the few mechs who stands tall enough to be able to look down into Megatron’s optics, and is extremely heavily built.

Jaggor is to be found constantly in Dark Walk’s company.
[SIGPIC][/SIGPIC]
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Warit00
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Joined: Wed Dec 08, 2004 9:52 am
Location: Thailand(Sorry about my grammar.)

Post by Warit00 »

Filling Kaon's population

Name: Dalliox
Allegiance: Decepticon ,Kaon
Function: Head of Security in the lower city
Alt-mode: Tri-barrel tank
Primary Weapons: Tri-Barrel cannon
Motto: "If people break the law, break them."

Strength: 7
Intelligence: 4
Speed: 3
Endurance: 7
Rank: 5
Courage:8
Firepower: 9
Skill:8

No Toleration! Several war experiences turned this Decepticon grunt into a ruthless veteran. Remarkable at controlling people under his wings as if it's the only thing he good at. Had been enjoying his military career even as a mere drill sergeant for several million-year finally promoted in order to control this troublesome population. As things get more and more stressful.
This hardenend soldier started to doubt if someone would be able to control the current situation.

Strengths: With his tri-barrel cannon he is able to fire simultaneously, one barrel at a time without overheating his gun. He prefer violence rather than negotiation so he doesn't hesistate to aim his gun at the rioters.

Weaknesses: In his tank mode his gun is stationary and can't rotate, so he has nothing to protect his sides and back. Being extremely arrogant always believes that what he's doing is right.

----------

Name: Calkor
Allegiance: Decepticon ,Kaon
Function: Security officer
Alt-mode: APC
Primary Weapons: Twin auto cannon
Secondary Weapon: Missle Laucher (Vehicle mode only)

Strength: 6
Intelligence: 4
Speed: 6
Endurance: 6
Rank: 4
Courage:8
Firepower: 7
Skill:7

Was just graduated from the newly formed war academy. Immediately sent to Kaon to deal with the protesters and partisans.
Although he had never been in a real battle before this young Decepticon has confident enough to know what to do when things get real.

Strengths: Determination and never to backdown is his main personaltiy that distinguised him from others Cadet. Eager to do anything to prove his worth in the Decepticon rank.

Weaknesses: Young and inexperience cause this young Con to be easily manipulate by the "higher" people.

----------

Name: Falzi
Allegiance: Pro-Gigatron
Function: Partisan/Warrior
Alt-mode: http://wiki.bf2s.com/_detail/vehicles/a ... ache=cache
Primary Weapons: 2 SMGs (Mounted in front of the vehicle mode)
Secondary Weapons: 1 assualt rifle (Mounted on the back 360 degree rotatable)
Motto: "In battle there's no fair play"

Strength: 4
Intelligence: 6
Speed: 7
Endurance: 4
Rank: 3
Courage:6
Firepower: 5
Skill:9

If there's is a line between soldier and civilian, Falzi is standing on it. Had been spending several years in harassing and ambushing Quitesson before the liberation. For this he's admire and respect by Kaon lower city citizens.
Usually seen dual wielding his SMGs and carry his rifle on his back which he used in some occasions.

Strengths: Specialized in guerilla warfare even has no formal training before only experiences.Make a good use of his maneuverability in hitting-and-running the enemy.

Weaknesses: Being overconfident that his experience is enough and superior than the goverment's forces.

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Name: Zerrario
Allegiance: Pro-Gigatron
Function: Partisan/Warrior
Alt-mode: http://www.thaigaming.com/attachments/p ... himoto.jpg [Minus the sides gun]
Primary Weapons: Plasma gun or Flamethrower (Mounted on the back in vehicle mode 360 degree rotatable) carry either of them at a time.
Secondary Weapons: Blades that place on each side of his vehicle mode (Can be use as melee weapon)

Strength: 4
Intelligence: 4
Speed: 8
Endurance: 4
Rank: 3
Courage:8
Firepower: 6
Skill:7

Rumoured that he was a long-lost heir of a multi-millionaire industrial coperation and a freak accident that turned him into a this lunatic and unpredictable warrior. Usually seen participating in an underground death race. Also has several criminal records and arrested many times but that don't stop him from committing more notorious deeds.

Strengths: Totally fearless and maniacally caused Zerrarion to be a very dangerous and ferocious warrior in the field. In his vehicle mode he can also "jump" to get out from some situations.

Weaknesses: Being fearless can also get himself into trouble.

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Name: Gleaf
Allegiance: Pro-Gigatron
Function: Partisan/Marksman
Alt-mode: http://upload.wikimedia.org/wikipedia/c ... con_DC.jpg
Primary Weapons: Modified hunting rifle with scope and bayonet
Secondary Weapons: Pistol, Rolling mine

Strength: 4
Intelligence: 7
Speed: 5
Endurance: 4
Rank: 3
Courage:6
Firepower: 8
Skill:8

Former big-game hunter quited this career after several mental problems and drug addiction it seems that stop shooting doesn't solve problem. Deceide to come back to hunt again. Same hunter but different preys.

Strengths: Remarkable at what he's doing. Prefer to strike his enemy from the back rather than fighting face to face. It his vehicle mode also equipped with rolling mine on the back, when deployed it will roll toward anyone who's on its owner tail.

Weaknesses: Addicted to drug that keep up his stamina relieve his stress.

----------

Name: Security drone model RS-W128
Allegiance: Kaon
Function: Security, Riot suppressor
Alt-mode: Jeep
Primary Weapons: Either between
1. Baton and riot shield
2. Shotgun
3. Net gun
4. Shock gas laucher (Tear gas counterpart)
5. Automatic rifle
Secondary weapon: Pistol

Strength: 5
Intelligence: 3
Speed: 5
Endurance: 4
Rank: 4
Courage:*drone*
Firepower: vary 4-6
Skill:6

Many methods were devloped to secure the community especially in big city. This model were one of them. It can be use as riot police, security guard, even soldier. Every drones in Kaon are control by machine call Drone Controller that resides in Kolkular.

Strengths: If equip with the right weapon and lead control by an able leader these drones can easily put down the rioters and criminals.

Weaknesses: When outside the range of the controller the drone will be deactivated. Also cannot think outside the protocol and simple doctrine that installed in them.


Approve?
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Blackjack
Posts: 9112
Joined: Sat May 03, 2008 1:04 pm

Post by Blackjack »

Okay, here are some disposable NPCs for Kaon...
____________________________
Name: Rummage
Alligeance: Kolkular
Function: Guard
Location: BLasting Ransack, Bombshock and Dropshot
Alternate mode: Military vehicle simlar to Animated BUlkhead (with a different head)

STR 9
INT 0.5
END 8
SPD 3
RNK 4
FR 6
COU 8
SKL 3

Description: Rummage is just your basic run-of-the-mill thug, with an obssesion for junk items. The reason for this is that his programming was somehow tainted with the Junkion's culture, and he 'rummages' around junkyards with his big hands, hoping to find something. Equips a bazooka.

____________________________
Name: Steelshredder
Alligeance: Himself
Location: Beside Rummage
Alternate mode: Helicopter (black Vortex)
Function: Air assault

STR 7
INT 7
END 5
SPD 7
RNK 4
FR 5
COU 3
SKL 8

Description: Steelshredder is a Decepticon who would betray anyone, and holds himself in the highest esteem. He loves shredding enemies with his rotor blades. He is rather skiled with his blades, and also has an EMP blaster.
____________________________
Name: Windsplitter
Alligeance: Kolkular
Location: in Kolkular (going to be the opponent of the infiltration team)
Alternate mode: Cybertronian jet (Yellow Triggerhappy)
Function: Communications/organizer

STR 4
INT 8
SPD 9
END 6
COU 6
FR 6
RNK 5
SKL 9

Description: Windsplitter loves showing off. Yeah. That's all that is about him. He also hates tiny Transformers. Woe betide him when he meets Megatron's Micromaster force. He organizes the forces around Kolkular from the offices within.
____________________________

and the Reflectorcon for Protihex... (they are disposable, and I offed one before we even begin.)

Names: Zoom, Boost and Photon
Alligeance: the Space Mafia
Alternate modes: Camera (like Reflector)
Function: Recon

STR 4
INT 9 before, 0.1 now
END 5 before 7 now due to beserk rage
SPD 3
RNK 4
FR 8
SKL 7
COU 5 before 10 now due to madness


Description: The trio of Reflector units went into the Quintesson warehouse the same reason Swindle did... to get all those military hardware. However, Zoom has been impaled by a trap... just before Hyperdrive and Road Hugger deactivated the security. How ironic. Boost and Photon are somewhere in the warehouse, the broken mind link making them savage and will attack anyone who comes nearby...
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Clogs
Posts: 4278
Joined: Thu May 25, 2006 10:00 pm
Location: Leicester, where King Dick is buried

Post by Clogs »

Updating required for new character (sorry for delay, but my pc... heh, you know that already).

Name: Loadstone
Function: Darkmount Lower Levels Security Officer
Allegiance: Decepticon
Alt Mode: Dumper truck – Longhaul design; bright orange ‘uniform’

Profile: Loadstone was a demolition crewmech during the early war period until badly damaged in battle, when he was rebuilt, repainted and re-assigned to the Smelting Pits’ internal security team, latterly under Jaggor. He carries an electro-polygraphics system which, coupled with native cynicism, makes him a shrewd judge of character – and liars. His main weapon is a vitro-dart gun firing tiny glass needles. Having spent so long underground handling minor offenders, he is somewhat overawed by the bigger picture into which he is thrust, particularly as he harbours his own secret: his systems were compromised by his original injuries and might well fatally seize if he tried to transform.


Name: Backhand
Function: Security Guard
Allegiance: Autobot - nah, himself...
Alt Mode: Jeep, dark blue Alternators Hound design

Profile: A long-serving guard, Backhand has seen it all come and go, and decided to make it pay. Will supply prisoners with any narcotics, extra fuel and spare parts for a price, usually over-and-above current street rates. Has been suspected of aiding some prisoners' escape, but this has never been pursued or proven. Weapons, if he ever has to use them, are a basic machine gun and short bazooka firing small fragmenting missiles. He is currently assigned to the Altihex detention facility.
[SIGPIC][/SIGPIC]
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13thScorpio
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Joined: Wed Aug 09, 2006 5:17 pm
Location: Chaotic Evil

Post by 13thScorpio »

An update for whenever Flamefeather gets fixed....

Flamefeather/Devilwing

Str:6/8
Int:7/9(due to internal cooling as of late,and reading)
Spd:8/9
End:7/9
Rnk:5/5
Crg:8/10(sadistic leap,not so much courage)
Frpw:7/9
Skl:5/7

Weapons:Flamethrower *1,fists(when lit),Flame sword *1(Mostly DW's forte),and the usual breath weapons associated with him.

Flamefeathers body will be formatted into a Wingspan body,with blaze orange/red flame coloring,with white at the wing tips.Except for the side where the Devil half of him has taken over,including the optic hole and dead side of his face.That will be twisted black and red,unable to even be painted.

Already a pyromaniac and insane,he finds a newer and more insane half of himself in the Altihex fighting.Devilwing is the cool(ish) persona and pshyco killer half of the just plain crazy killer Flamefeather.Going an extra step, Devilwing is the more skilled of the persona's.

Probably slightly less danger to fellow Con's,but not much.
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wyze2099
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Posts: 287
Joined: Tue Sep 16, 2008 7:10 pm

Post by wyze2099 »

Some characters I've created that could be used in the RPG:

Name: Warpaint
Function: Artist
Allegiance: Civilian, with Autobot leanings
Alt Mode: Army tank; Warpath repaint, though his color scheme varies on a regular basis.

Profile: Warpaint possessive an adaptive camoflage paintjob, and if he used it in a combat situation he'd blend in well with pretty much any background. But he's a civilian with an artistic streak a mile wide, so he'd rather use this ability to give himself various color and design schemes to suit his mood. He's been spotted wearing designs ranging from intricate tribal 'tattoos', architectural plans, faces he finds particularly interesting, and so on. Once he was seen with the kind of paintjob usually found on the vans of Earth hippies: yellow sunflowers on a pink background.

The quiet type, Warpaint has a habit of staring at other bots for uncomfortably long periods of time. This often makes others uneasy because they think he's a sociopath of some sort, but really he's just imagining which color scheme and designs would look best on them.


Name: Roadclaw
Function: Hunter
Allegiance: Decepticon
Alt Mode: Cybertronian motorcycle; his standard form is similar to an Earth velociraptor.

Profile: In keeping with his default form, Roadclaw is a predator, pure and simple. While's he's capable of speech and has a large vocabulary, he typically doesn't say much, and he thinks and behaves like a predatory dinosaur. He favors hunting in packs and using flanking maneuvers on his 'prey' (usually anyone who isn't a Decepticon), and his keen mind is adept at determining weaknesses in others. Both modes allow him tremendous mobility, and his standard form possesses toe talons capable of slicing into most forms of armor.

He works best in a pack with others like him ... but unfortunately, there don't seem to be any other raptors with motorcycle modes. This frustrates him, as he's forced to settle for teaming up with other Decepticons, which he sees as terribly inefficient.

(NOTE: Alternately, there could actually be entire packs of Roadclaws roaming the wilds of Cybertron and other planets, kind of like Sharkticons.)


Name: Chasm
Function: Scout
Allegiance: Autobot
Alt Mode: Dodge Charger

Profile: Chasm's favorite pasttime is jumping over things -- cliffs, rivers, mountains, etc. Nothing revs his engine like the thrill of racing off of an elevated structure and feeling weightless for a few seconds. Any excuse he can find to do this while on scouting missions, he'll gladly take.

Most would assume he got the idea from watching reruns of "The Dukes of Hazzard", but in truth he'd been driving off of high structures on Cybertron for years before he ever came to Earth. But he is a fan of the show, and it influenced the alt mode he adopted on Earth.


Name: Interruptus
Function: Scout
Allegiance: Insecticon
Alt Mode: silver cricket

Profile: Possessing a teleportation ability similar to Skywarp's, Interruptus is probably one of the more paranoid Decepticons around, and that is saying something. His nervous habits include looking around frantically with all of his sensors on high sensitivity, chattering incessantly so that few can finish a sentence around him, and teleporting around a given area to make sure nobody's hiding from him.

This means he's not a terribly successful Decepticon, since he tends to give away his team's position to the enemy. He also tends to exhaust himself in short order with all of his teleporting around. His primary use is as battlefield cannon fodder, providing a moving target for the enemy to waste ammo.
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Warcry
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Joined: Fri Aug 23, 2002 4:10 am
Location: Winnipeg, Manitoba, Canada

Post by Warcry »

We can't sign off on so many fanmade characters for someone who's so new, but if you'd like to pick one of them and give us a more in-depth profile (including tech spec ratings) we'll see what we can do.
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