[New RPG] Character profiles

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Springer85
Protoform
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Wheeljack

Post by Springer85 »

Allegiance: Autobot
Function: Engineer/scientist
Weapons: 1 shoulder cannon, Laser-strafer rifle and various tools
Cybertronian Body Design: Original G1
http://juan7fernandez.deviantart.com/ar ... jack&qo=31
Earthen Body Design: Modified Fenomenon Stratos

Strength: 7
Intelligence: 9
Speed: 7
Endurance: 5
Rank: (yet to be determind)
Courage: 9
Fire blast:7.5
Skill: 10

"Never do what your enemy expects you to do."

Profile:
Wheeljack is his own worst enemy. Something of a crackpot inventor, a good half of his creations blow up in his face, and that's just if he's lucky. For every successful gadget he builds, there's one which requires Highbrow to put him (and his lab) back together. But once in a while he strikes gold, which has earned him the attention of at least Tarantulas, Scorponok and Thunderwing.

Physical Abilities:
Wheeljack can use the solid-fuel rockets in his arms to fly at speeds of 320 mph with a range of 800 miles. His shoulder-mounted cannons shoot a variety of shells: a magnetic-inducer shell, which douses its victims in a magnetic dust that attracts ferrous objects from distances up to 4000 feet away that adhere to and eventually disable the victim; a shrapnel-needle shell, which explodes into millions of hair-thin filaments that can pierce even the strongest armor and disrupt internal circuitry; and a gyro-inhibitor shell, which implants itself upon impact and destroys the balance of its victims. Wheeljack is continually adding new gimmicks to his shells.

He is very adept at driving while in his automobile mode and fully enjoys showing off when the opportunity presents itself.

Weaknesses:
Wheeljack is his own worst enemy. He frequently injures himself while experimenting with new weapons.

Personal Relations
Wheeljack hardly leaves his workshop, so he doesn't have many friends. That doesn't mean that mechs haven't heard about him. He trusts his lab partner Highbrow to no end and is on good terms with most of the Autobot Army. He continuously offers upgrades to Kup, who continuously declines them.

He is on bad terms with Tarantulas. Tarantulas intended to recruit Wheeljack into the Kaon Polytechnic Research Institute, but Wheeljack declined. He claimed that he disagreed with the Institute's methods and preferred to work on his own instead of being some mech's lackey. Tarantulas views Wheeljack's decline as an insult.

He's also on unfriendly terms with Thunderwing whom he reported to the authorities in Iacon for experimenting their Pretender technology on active Cybertronians.
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Shine
Posts: 169
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Hot Spot

Post by Shine »

Name: Hot Spot
Allegiance: Autobot
Function: Search and Rescue
Cybertronian Alternate Mode: War for Cybertron
Earthen Alternate Mode: Futuristic Fire Engine
Weapons: Twin Fireball Cannons
Motto: "Rust never sleeps, and neither do I."

Strength: 9
Intelligence: 7
Speed: 4
Endurance: 9
Rank: 7
Courage: 9
Firepower: 7
Skill: 7

Profile: With all the hyperbole of a motivational speaker and the energetic fury of a whirlwind, Hot Spot is all about action in both word and deed. He’s not satisfied unless he is at the center of activity; anything less and he doesn’t feel like he’s alive. Hot Spot is dedicated to operating at maximum efficiency for every moment that he’s functional. He is an instinctive and canny fighter, and an inspirational leader who charismatically exhorts his troops to give 110% of their effort at all times. Unfortunately, few can keep up with his manic pace.

Abilities: Hot Spot has above-average intelligence and incredible strength. In vehicle mode, he can travel at speeds up to 100 mph for a distance of 600 miles. In this mode, he has a host of fire-fighting and rescue capabilities. His hose-line is designed to shoot any non-corrosive liquid, including water, for a distance of 1,200 feet. He can alter the position of his ladder to operate as a vehicle carrier if needed. In both modes, he wields two fireball cannons that shoot 2,000 degree Fahrenheit blue fireballs a distance of 1.5 miles. His specially treated armor is invulnerable to temperatures up to 5,000 degrees Fahrenheit.

Weaknesses: Aside from the tenacious determination of a small number of individuals, few can live up to Hot Spot's tireless example and operating efficiency. His overly frequent use of his fireball cannons can cause them to backfire, spilling the flammable liquid that fuels them.
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Shine
Posts: 169
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Dead End

Post by Shine »

Name: Dead End
Allegiance: Decepticon
Sub-group: Stunticons
Function: Warrior
Alternate Mode: Cybetronian Hovercar
Weapons: Compressed Air Rifle, Trunk-Mounted Double-Barreled Compressed Air Cannon
Body Design: G1
Motto: "We are all just food for rust."

Strength: 7
Intelligence: 7
Speed: 7
Endurance: 7
Rank: 5
Courage: 9
Firepower: 5
Skill: 7

Profile: The most encouraging thing Dead End is capable of saying before combat, is that he hopes he doesn't suffer too much when his inevitable death comes. Pessimism is a way of life for Dead End, whose reliably dour mood has become a source of humour among his fellow Stunticons, particularly the mean-spirited Motormaster. He'll tease Dead End about his incessant moping and bizarrely intense maintenance and beautification routines, which only serves to further crush Dead End's broken spirit. Dead End likes to keep himself looking and feeling perfect so that when the end does arrive, he'll leave an attractive corpse to let everyone know what they'll be missing. He finds conflict pointless since everyone will wind up dead eventually, but he becomes a surprisingly fearless and ferocious fighter when stirred to combat. That's the only time his outlook improves because it focuses Dead End on his desire to live: he may be convinced he'll become inoperative eventually, but he doesn't want to do it anytime soon.

Abilities: Dead End possesses significantly above-average strength and above-average intelligence. Once roused to fight, he's a highly effective warrior. As a vehicle, he can reach a top speed of 280 mph. His internal radar system allows him to track the movements of vehicles and robots within a 200-mile radius; he can use the information to map terrain, enemy positions, and troop movements. He can use this knowledge to lead enemy combatants into traps before they can figure out the lay of the land. Dead End can deploy a double-barreled compressed air cannon as a vehicle; in robot mode, he uses a handheld compressed air rifle. Even the smaller rifle is capable of delivering 40,000 psi of pressure.

Weaknesses: Dead End is extremely difficult to motivate into fighting, often requiring a direct verbal or physical assault (from the Autobots or even Motormaster) before he answers the call to arms.
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Shine
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Wildrider

Post by Shine »

Name: Wildrider
Allegiance: Decepticon
Sub-group: Stunticons
Function: Terrorist
Alternate Mode: Cybertronian Hovercar
Weapons: Scattershot Gun, Trunk-Mounted Double-Barreled Plasma Cannon
Body Design: G1
Motto: "Either you're out of my way or you're out of luck."

Strength: 6
Intelligence: 6
Speed: 8
Endurance: 6
Rank: 6
Courage: 8
Firepower: 7
Skill: 6

Profile: Anyone who has seen Wildrider on the roadway and managed to survive later harbours no doubt about how the Decepticon earned his name. With endless malicious energy, Wildrider destroys property and lives with the same grating cackle and careless, erratic manner. His insane antics have been so effective at spreading fear and terror that Wildrider's superiors have taken notice, congratulating him on his technique. These accolades are lost on Wildrider, who responds only with a quizzical look and terrifying laugh—he knows he's not following any plan; he really just is that crazy. Wildrider can't stand quiet, so his actions are all geared towards making the loudest ruckus possible. To torment him, Motormaster sometimes orders the other Stunticons to be utterly quiet; the devilish leader then laughs about Wildrider's frantic reaction.

Abilities: Wildrider possesses above-average strength and intelligence. He is very manoeuvrable in vehicle mode and can reach a top speed of 300 mph. He can also deploy a trunk-mounted double-barreled plasma cannon in this mode. As a robot, he wields a scattershot gun that fires an erratic flurry of powerful laser beams at a range of ¼ mile. The beams' firing pattern fills 50 square feet and can destroy a building in a fraction of a breem.

Weaknesses: Wildrider's driving makes him prone to damage such as blow-outs, which require maintenance. His irrational fear of quiet can make him nervous and ineffective as a warrior. Wildrider's need to create noise makes it impossible for him to follow through on plans requiring secrecy.
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Brave Maximus
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Hunter

Post by Brave Maximus »

Name: Hunter
Affiliation: Decepticon
Function: Deep Space Scout/Warrior
Primary Weapon(s): Ion Cannon, Crystal Blade
Alt Mode: Walker Tank
Motto: “If you gaze too long into the Abyss, the Abyss will gaze back into you...”

Strength: 5
Intelligence: 9
Speed: 5
Endurance: 6
Rank: 4
Courage: 9
Firepower: 5
Skill: 5

Profile: Hunter was always the odd-bot-out. He would found looking into old texts or deep ruins of Cybertron or just staring out into space. Except that he wasn’t staring at distant stars and planets, he was staring into the inter-stellar void. He didn’t get along well with his fellow Transformers and never seemed satisfied with his position in life.

It came as no surprise to anyone that he volunteered for Deep-space Exploration. Given a ship equipped with their fastest propulsion system (~.92 light), Hunter was sent out to explore the unknown universe.

His time out in the depths of space (Almost an Age of Cybertron) has done nothing to ease his oddity, in fact, it seems to have worsened it. There is something different and darker about Hunter, and his instant siding with the Decepticons upon his return to Cybertron only hints and what is lurking behind his optics.

Abilities: Hunter is fairly small and weak. He was created with an HK function at the end of the last Wars. His alternate mode is quite agile and his sensors can track a subject through any terrain. His Ion Cannon can disable most Transformers systems in one or two shots. Hunter is actually incredibly intelligent, though he hides it well and there is almost nothing on Cybertron that scares him

One of the biggest mysteries surrounding Hunter is the fact that, despite being away from Cybertron longer than some mechs have lived, he does not appear to have aged or suffer any of the riggers of time. He has also taken to wielding a crystalline blade that shimmers with energy. At first, it was thought to be a raw-Energon blade, but Energon has never been known to display these properties. Hunter can also, via some unknown method, greatly increase his strength and endurance for short periods of time.

Weaknesses: Hunter is neither fast, strong or particularly tough. He is fearless to the point of being reckless. He also creeps the hell out of his fellow Decepticons (excluding Megatron and a few others). They don’t trust him, won’t turn their backs on him and just don’t want to work with him. They also seriously doubt his mental health, as he occasionally cocks his head to the side and appears to be listening to something....

Appearance: Hunter looks like a red Scrapmetal from Cybertron/Galaxy Force.

Notes: This is just the beginning of a character.
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Blackjack
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Post by Blackjack »

I know who this is.

It's the bloody ghost that possessed Sixwing!

If you know what I mean.
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Brave Maximus
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Post by Brave Maximus »

Close....

Oh so close....

But nope ;)


Rampage was Protoform X, didn't really have a back story beyond "Horrible Frankenstein Monster".

But, I think you're thinking of the right guy....

And he makes rampage look warm and huggable :D
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Ulcrain
Protoform
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Post by Ulcrain »

Great motto, out of this world esque.

This guy sounds like someone whos going to be important once get to the Fallen...
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Blackjack
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Post by Blackjack »

Brave Maximus wrote:Rampage was Protoform X, didn't really have a back story beyond "Horrible Frankenstein Monster".
HE WAS STARSCREAM'S ONLY DESCENDANT! :o
But, I think you're thinking of the right guy....
Yes, yes I was. Of course I was!
And he makes rampage look warm and huggable :D
All the Predacons are huggables :3

Except the second Dinobot. Too many sharp edges on that one.
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Brave Maximus
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Post by Brave Maximus »

Blackjack wrote:HE WAS STARSCREAM'S ONLY DESCENDANT! :o
Did they actually say in the comics that he was SS's decendant, or did you mean it in the esoteric sense.


All the Predacons are huggables :3

Except the second Dinobot. Too many sharp edges on that one.
True this... Inferno gave nice warm hugs!
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Blackjack
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Post by Blackjack »

Brave Maximus wrote:Did they actually say in the comics that he was SS's decendant, or did you mean it in the esoteric sense.
HE CAN HAS STARSCREAM'S IMMORTAL SPARK

MEANS HE IS CHILD OF STARSCREAM

I AM A FANBOI YOUR ARGUMENT IS INVALID [/drunk]

True this... Inferno gave nice warm hugs!
Hugszzzzz! For the royalty!
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Lady Quickswitch
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Incision (Cutthroat)

Post by Lady Quickswitch »

Name: Incision (Cutthroat)
Allegiance: Autobot
Alternate Mode: Cyber-Wyvern
Body Design: G1
Weapons: Razor beak, wings and claws, flame breath, and in robot mode, a really nasty double-barreled magnetizer that oppositely charges any metal target so it tears itself apart.
Function: Surgeon
Motto: "Do no harm."

Profile: Incision is a medic of high caliber who joined the Autobots relatively early in their formation as the recognized military force. Before this, he ran a private practice rebuilding Iaconians into modified forms, armor refinishing, and making very delicate repairs. He moves in high society circles, enjoys a good opera, symphony or live play. He even hunts turbo-animals with the likes of Mirage (if Mirage's player doesn't have a problem with another high society mech around)

This is made somewhat unusual by the fact Incision is a Primitive--having a Cyber-Wyvern reptilian alternate mode. That in itself isn't anything special, but that he managed to become a respected surgeon makes him stand out, sometimes like a sore thumb, among a small group of Cybertronians considered to possess brutish sub-unit intelligence and dangerous dispositions. He's an exception to that stereotype, or so it's believed.

While he dispenses flawless medical treatment, he also covertly prowls the alleys, gutters, tunnels and derelict establishments of the very lowest class of Iaconian. The kind he hates, that takes up space and energy and parts. Always unseen, he attacks in beast form and relishes tearing apart these dregs of society with the same flawless precision. He's like a Cybertronian Jack The Ripper.

Personality: Incision is cool and professional, and he takes great pride in his work. He can perform delicate operations to a micron. Leave the curious sports to the scientists, Incision is pleased to repair. He doesn't actually care about his patients; he cares about performing the perfect cut. He revels in the destruction he causes.

He's part Jack the Ripper and part Ash from Alien. He also speaks with a habitual hiss that he mostly suppresses.

Weapon: Incision has been appropriating parts for a ghastly weapon that puts its victims in total agony as it oppositely charges any metallic target and causes it to tear itself apart, while fully conscious.

Weaknesses: He's a serial killer in the gutters of Iacon who daylights as an Autobot surgeon and Iaconian socialite.
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Blackjack
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Post by Blackjack »

I like this! Incision is a wicked name, if I may add.
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Ulcrain
Protoform
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Post by Ulcrain »

This guy has so got to meet Ratchet

Guess we also have a Decepticon medic now, eh?
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Brave Maximus
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Hytherion

Post by Brave Maximus »

Name: Hytherion
Affiliation: Autobot
Function: Elite Guard
Primary Weapon(s): Energon Claws & Teeth (Lion mode), Ultracold Plasma Cannon
Alt Mode: Black “Lion” and Black Cybertronian Truck
Motto: “None shall fall, while I stand!”

Strength: 7
Intelligence: 7
Speed: 6
Endurance: 8
Rank: 7
Courage: 10
Firepower: 6
Skill: 9

Profile:
Hytherion is an unusual Mech. When he was given the option of becoming a HeadMaster, he leapt at the opportunity - but instead of taking a humanoid “head” mode, he opted for that of a mechanical feline. This way, he can hide in the shadows to find those that lurk in them. At least, that’s what he thinks.

Hytherion takes is job seriously. He will stand and protect life at all costs, even if it means his own spark. You would think this would make him grim and dour, but he’s quite the opposite. In his down time (usually when he’s forced to take some) - he lives life to the fullest.

Abilities:
In Robot mode, Hytherion’s armour is capable of withstanding direct hits from most small-arms. He is fast on his feet, agile and smart. He has a great analytical mind, able to see a situation and assess potential ambush points and weak spots in the perimeter. It is this reason that he is usually assigned to guard high-value targets. He is armed with a Plasma Cannon capable of firing balls of super-cooled matter in excess of 1mK - freezing most targets solid in an instant.

When he transforms, Hytherion’s Transector becomes a long-nosed Cybertronian truck. It can barrel through most obstacles and has a pair of rear-mounted thrusters to provide limited bursts of speed approaching mach 1.

His head section transforms into a robotic lion. In this mode, he is small, fast and light - capable of tracking targets and climbing into small spaces with ease. He is armed with energon claws and fangs in this mode.

Hytherion’s body is laced with an exotic metal know as Alternium. What exactly this metal is, is unknown. What is known is, that at this point, it has been discovered to do absolutely nothing for Hytherion.

Weaknesses:
The Wake off of Hytherion’s cannon can inadvertently freeze secondary targets.

Using his boosters for more than 60 seconds can burn them out doing serious damage to his transector.

His Head mode is relatively weak.



Appearance:
His Transector is based on the Black Rodimus from Energon (Takara release), but without a head

His Head-master form is a black/red recolour of the Lione Headmaster figure. That head becomes the head of his transactors
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Brave Maximus
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Sergeant Daniel "Sparkplug" Witwicky

Post by Brave Maximus »

Name: Daniel Witwicky
Nickname: Sparkplug
Affiliation: USMC 2nd Battalion 5th Marine
Function: Combat Engineer
Primary Weapon(s): M27 IAR, M9 Berretta 9mm NATO, Ka-Bar, Various explosives
Rank: Sergeant
Motto: “Retreat, Hell!”

Age: 21
Height: 6'2"
Weight: 205lbs
Hair: Brown
Eyes: Blue
Education: High School, USMC Training, MOS - Combat Engineer
Home: Camp Pendleton, CA, USA
Family: None living.

Profile:
Daniel “Sparkplug” Witwicky has had a long and interesting life, and is only 21 years old. To understand what’s going on with him in the present, you have to understand his past. He is the descendant of Archibald Witwicky, an archaeologist of some renown and infamy, who was part of several digs in and around Gizeh in the early 1880's. He postulated that there was a hidden chamber in one of the pyramids, but could never prove it. He also theorized that the pyramids were not just aligned with the stars, but other points on Earth linking it with theories that would be called mad until the advent of Quantum Mechanics (Sadly, it was not theorized until 1925, 2 decades after Archibald died in an asylum).

In the 1960's, Daniel’s Grandfather, Samuel, an Astro-physicist, was observing near-stellar objects when he claimed to have spotted strange flashes and an object collide with the moon. His research and tapes disappeared, and a large amount of money appeared in his bank account with a note that simply said “retire”.

In 1984, his father, Buster, lead an expedition back to Egypt (privately funded by the Witwicky family), to Prove his Great-Grandfather’s theories. Doctor Susan Hoffman discovered a hidden chamber, deep within Gizeh, right where Archibald said it would be. Inside was a strange stone slab sitting in the middle of it. Having proven his ancestor right, Buster planned to retire, enjoying the family fortune and planning on a life with his family. 7 years later, the family (Buster and his wife, his father Samuel and his wife) was on it’s way to a fund raising gala at a museum when the car was struck by a high-end sports car. It veered off the road and exploded, killing all passengers. There was never an id on the car, beyond “Exotic, Silver, Purple and Maroon”. This left the 2 year old Daniel an orphan, but a very well cared for one.

Daniel would have been considered the black-sheep of his family. Early on in High School he displayed a high intelligence and would have been placed in an accelerated program for University, except he also had extremely high aptitude for causing trouble. Chemical formulas, Physics and mechanical engineering all came easy to him. Smoke and Stink bombs with delay timers, synchronized mortars, catapults and worse were all standard fare for the young lad. Unfortunately, it was a post 9-11 world and when a student spotted one of his devices (a harmless, but particularly nasty stink-bomb) - he was hauled in for questioning and landed in front of a federal judge with a large list of charges. He was ordered to graduate High School (which he could already do, having more than enough credits. He continued to go to High School for his final year out of boredom) and then be placed under the care of his choice of Military services for no less than 2 years, and the charges would be dropped.

Military life agreed with Daniel. Joining the USMC, he aspired to the 2/5, the most decorated unit within the Corps. His mechanical aptitude was noted early on in his career (Where he jury-rigged a detonator for some C4 from scavenged parts from a car engine... including a sparkplug, which embedded itself half an inch from his head during the explosion, giving him his nickname) - and he was placed in the Combat Engineer MOS program. He has since served a tour in Iraq and two tours in Afghanistan, where he has earned 2 Silver Stars and 1 Navy Cross. He has also been awarded 2 Navy and Marine Corps Medals for actions while off-duty. Because of this, he has been placed on an accelerated promotions track, and the Marines expect big things from him.

Since returning States-side, he was enjoying some down time and regular duty. Unfortunately, it would be short lived. He received a strange package from his father, post-marked the day of his “accident”. There was no note included, just a chunk of strange metal/stone with a glyph on it, rubbings of more glyphs (hundreds of them) and star-charts with his grand-father’s hand writing. This has prompted Daniel to start taking University courses in his spare time (which is encouraged by the USMC, actually placing him in ROTC, hoping to make an officer out of him) - where he is studying Astro-physics and Xeno-linguistics.

Abilities:
He can build, move, or destroy anything you need (though he prefers the later), and a personal motto seems to be “anything can be done with the proper amount of plastique”. He genuinely enjoys what he does and loves the challenge of making things up in the field. Give him some supplies and a bit of time and he can make what ever the situation requires.

Daniel is also a hero. He doesn’t think of himself, but sees a situation and charges in, saving lives and changing situations around him. He doesn’t do it for glory or recognition (his medals are buried at the bottom of his footlocker, wrapped up in a pair of old socks) - he does it because the lives of his friends and team-mates mater more to him than his own safety.

Weaknesses:
The old adage “Never share a foxhole with someone braver than you” pretty much applies to Daniel. He’s the guy that’s always in the thick of things. He seems to attract trouble.

Appearance:
Aaron Eckhart when he was young. Square jaw, brush cut, well muscled. He can be quite intimidating (as one would expect of a Marine Sargent) - but there’s always a smile hidden behind it all. He expects his orders to be followed, without question and is used to people listening and following. But he’s also the first to buy his Marines the first round when they’re on leave.
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Blackjack
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Post by Blackjack »

Awesomesauce.

So, let's get this straight so our backstories can gel together, okay Brave?
Brave Maximus wrote:In the 1960's, Daniel’s Grandfather, Samuel, an Astro-physicist, was observing near-stellar objects when he claimed to have spotted strange flashes and an object collide with the moon. His research and tapes disappeared, and a large amount of money appeared in his bank account with a note that simply said “retire”.
That's the Minicon ship, right? Though, uh, I think we better get moving so it would be believable to have a fifty-year gap between the start of the war and the Autobots and Decepticons arriving on Earth... :glance:

Can we have the Minicon ship be protected by a hologram or stealth technology so the humans don't find the ship itself but just some random debris strewn around? Or maybe, uh, the Space Bridge had some time-travel mumbo jumbo in it?

Sector Seven at work, I assume?

I blame Simmons' grandfather. :glance:
7 years later, the family (Buster and his wife, his father Samuel and his wife) was on it’s way to a fund raising gala at a museum when the car was struck by a high-end sports car. It veered off the road and exploded, killing all passengers. There was never an id on the car, beyond “Exotic, Silver, Purple and Maroon”. This left the 2 year old Daniel an orphan, but a very well cared for one.
No idea who this one is, unless it's something you have planned...
Since returning States-side, he was enjoying some down time and regular duty. Unfortunately, it would be short lived. He received a strange package from his father, post-marked the day of his “accident”. There was no note included, just a chunk of strange metal/stone with a glyph on it, rubbings of more glyphs (hundreds of them) and star-charts with his grand-father’s hand writing. This has prompted Daniel to start taking University courses in his spare time (which is encouraged by the USMC, actually placing him in ROTC, hoping to make an officer out of him) - where he is studying Astro-physics and Xeno-linguistics.
And this would be why Sector Seven has an eye on Daniel, eh?

Simmons is going to be sent to recruit Daniel whenever you and I are ready for it. :up:

EDIT: Brave, I've made a Simmons post to tie in the Minicon landing, as well as scouting for Daniel. Also, a possible hook to introduce Josie as well.
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Brave Maximus
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Post by Brave Maximus »

Blackjack wrote:That's the Minicon ship, right? Though, uh, I think we better get moving so it would be believable to have a fifty-year gap between the start of the war and the Autobots and Decepticons arriving on Earth... :glance:

Can we have the Minicon ship be protected by a hologram or stealth technology so the humans don't find the ship itself but just some random debris strewn around? Or maybe, uh, the Space Bridge had some time-travel mumbo jumbo in it?

Sector Seven at work, I assume?

I blame Simmons' grandfather. :glance:
Hai.

Minicons + EARLY space bridge tech + Tampering from something outside our reality + missed landing site = Minicons hitting the moon. (that'd be the strange lights, and then impact).
There will be more, but all part of back-stories and playing :D
(we did have a late-night conversation about this.... lol, stop playing Angry Birds!)

No idea who this one is, unless it's something you have planned...
Alt Mode: Buggati Stratos Concept Car
:D
And this would be why Sector Seven has an eye on Daniel, eh?

Simmons is going to be sent to recruit Daniel whenever you and I are ready for it. :up:

EDIT: Brave, I've made a Simmons post to tie in the Minicon landing, as well as scouting for Daniel. Also, a possible hook to introduce Josie as well.
Yeah, because Daniel's actually starting to understand the glyphs, as well as the star-charts his Grandfather re-drew once they shut him down. He doesn't know anything yet, he's just able to actually understand the pieces to the puzzle, though he has no clue that's what he's doing. Simmons should be able to put the pieces together ^^.

I'll check out the posts today :D

PSSST. Get on AIM so we can bug Warcry late at night...
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Warcry
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Post by Warcry »

Brave Maximus wrote:Rank: Sargent
You're not allowed to use military characters until you spell 'Sergeant' correctly.
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Brave Maximus
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Post by Brave Maximus »

Warcry wrote:You're not allowed to use military characters until you spell 'Sergeant' correctly.
Damn Auto-correct... I didn't think it looked right....
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